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@@ -461,8 +461,7 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
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ai_assert(NULL != mat && NULL != path);
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// Get the path to the texture
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- aiString string;
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- if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),&string))
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+ if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path))
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{
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return AI_FAILURE;
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}
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