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Merge pull request #2399 from assimp/issue_2398

closes https://github.com/assimp/assimp/issues/2398: fix the build.
Kim Kulling 6 years ago
parent
commit
01d4b10f14
3 changed files with 70 additions and 105 deletions
  1. 1 1
      .travis.yml
  2. 63 92
      code/C4DImporter.cpp
  3. 6 12
      code/C4DImporter.h

+ 1 - 1
.travis.yml

@@ -70,6 +70,6 @@ addons:
     project:
       name: "assimp/assimp"
     notification_email: [email protected]
-    build_command_prepend: "cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES"
+    build_command_prepend: "cmake ./"
     build_command: "make -j4"
     branch_pattern: coverity_scan

+ 63 - 92
code/C4DImporter.cpp

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2019, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -68,8 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace melange;
 
 // overload this function and fill in your own unique data
-void GetWriterInfo(int &id, String &appname)
-{
+void GetWriterInfo(int &id, String &appname) {
     id = 2424226;
     appname = "Open Asset Import Library";
 }
@@ -78,7 +77,10 @@ using namespace Assimp;
 using namespace Assimp::Formatter;
 
 namespace Assimp {
-    template<> const std::string LogFunctions<C4DImporter>::log_prefix = "C4D: ";
+    template<> const char* LogFunctions<C4DImporter>::Prefix() {
+        static auto prefix = "C4D: ";
+        return prefix;
+    }
 }
 
 static const aiImporterDesc desc = {
@@ -97,47 +99,44 @@ static const aiImporterDesc desc = {
 
 // ------------------------------------------------------------------------------------------------
 C4DImporter::C4DImporter()
-{}
+: BaseImporter() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
-C4DImporter::~C4DImporter()
-{}
+C4DImporter::~C4DImporter() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
-bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
-{
+bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
     const std::string& extension = GetExtension(pFile);
     if (extension == "c4d") {
         return true;
-    }
-
-    else if ((!extension.length() || checkSig) && pIOHandler)   {
+    } else if ((!extension.length() || checkSig) && pIOHandler)   {
         // TODO
     }
+
     return false;
 }
 
 // ------------------------------------------------------------------------------------------------
-const aiImporterDesc* C4DImporter::GetInfo () const
-{
+const aiImporterDesc* C4DImporter::GetInfo () const {
     return &desc;
 }
 
 // ------------------------------------------------------------------------------------------------
-void C4DImporter::SetupProperties(const Importer* /*pImp*/)
-{
+void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
     // nothing to be done for the moment
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
-void C4DImporter::InternReadFile( const std::string& pFile,
-    aiScene* pScene, IOSystem* pIOHandler)
-{
+void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
     std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
 
-    if( file.get() == NULL) {
+    if( file.get() == nullptr ) {
         ThrowException("failed to open file " + pFile);
     }
 
@@ -151,7 +150,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
 
     // open document first
     BaseDocument* doc = LoadDocument(f, SCENEFILTER_OBJECTS | SCENEFILTER_MATERIALS);
-    if(doc == NULL) {
+    if(doc == nullptr ) {
         ThrowException("failed to read document " + pFile);
     }
 
@@ -160,11 +159,10 @@ void C4DImporter::InternReadFile( const std::string& pFile,
     // first convert all materials
     ReadMaterials(doc->GetFirstMaterial());
 
-    // process C4D scenegraph recursively
+    // process C4D scene-graph recursively
     try {
         RecurseHierarchy(doc->GetFirstObject(), pScene->mRootNode);
-    }
-    catch(...) {
+    } catch(...) {
         for(aiMesh* mesh : meshes) {
             delete mesh;
         }
@@ -201,8 +199,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
 
 
 // ------------------------------------------------------------------------------------------------
-bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
-{
+bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
     // based on Melange sample code (C4DImportExport.cpp)
     while(shader) {
         if(shader->GetType() == Xlayer) {
@@ -220,15 +217,12 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
             // Ignore the actual layer blending - models for real-time rendering should not
             // use them in a non-trivial way. Just try to find textures that we can apply
             // to the model.
-            while (lsl)
-            {
-                if (lsl->GetType() == TypeFolder)
-                {
+            while (lsl) {
+                if (lsl->GetType() == TypeFolder) {
                     BlendFolder* const folder = dynamic_cast<BlendFolder*>(lsl);
                     LayerShaderLayer *subLsl = dynamic_cast<LayerShaderLayer*>(folder->m_Children.GetObject(0));
 
-                    while (subLsl)
-                    {
+                    while (subLsl) {
                         if (subLsl->GetType() == TypeShader) {
                             BlendShader* const shader = dynamic_cast<BlendShader*>(subLsl);
                             if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
@@ -238,8 +232,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
 
                         subLsl = subLsl->GetNext();
                     }
-                }
-                else if (lsl->GetType() == TypeShader) {
+                } else if (lsl->GetType() == TypeShader) {
                     BlendShader* const shader = dynamic_cast<BlendShader*>(lsl);
                     if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
                         return true;
@@ -248,33 +241,27 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
 
                 lsl = lsl->GetNext();
             }
-        }
-        else if ( shader->GetType() == Xbitmap )
-        {
+        } else if ( shader->GetType() == Xbitmap ) {
             aiString path;
             shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
             path.length = ::strlen(path.data);
             out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
             return true;
-        }
-        else {
+        } else {
             LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
         }
         shader = shader->GetNext();
     }
+
     return false;
 }
 
-
 // ------------------------------------------------------------------------------------------------
-void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
-{
+void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
     // based on Melange sample code
-    while (mat)
-    {
+    while (mat) {
         const String& name = mat->GetName();
-        if (mat->GetType() == Mmaterial)
-        {
+        if (mat->GetType() == Mmaterial) {
             aiMaterial* out = new aiMaterial();
             material_mapping[mat] = static_cast<unsigned int>(materials.size());
             materials.push_back(out);
@@ -286,8 +273,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
 
             Material& m = dynamic_cast<Material&>(*mat);
 
-            if (m.GetChannelState(CHANNEL_COLOR))
-            {
+            if (m.GetChannelState(CHANNEL_COLOR)) {
                 GeData data;
                 mat->GetParameter(MATERIAL_COLOR_COLOR, data);
                 Vector color = data.GetVector();
@@ -307,9 +293,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
             if(shader) {
                 ReadShader(out, shader);
             }
-        }
-        else
-        {
+        } else {
             LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
         }
         mat = mat->GetNext();
@@ -317,14 +301,12 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
 }
 
 // ------------------------------------------------------------------------------------------------
-void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
-{
-    ai_assert(parent != NULL);
+void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
+    ai_assert(parent != nullptr );
     std::vector<aiNode*> nodes;
 
     // based on Melange sample code
-    while (object)
-    {
+    while (object) {
         const String& name = object->GetName();
         const LONG type = object->GetType();
         const Matrix& ml = object->GetMl();
@@ -356,26 +338,20 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
         nodes.push_back(nd);
 
         GeData data;
-        if (type == Ocamera)
-        {
+        if (type == Ocamera) {
             object->GetParameter(CAMERAOBJECT_FOV, data);
             // TODO: read camera
-        }
-        else if (type == Olight)
-        {
+        } else if (type == Olight) {
             // TODO: read light
-        }
-        else if (type == Opolygon)
-        {
+        } else if (type == Opolygon) {
             aiMesh* const mesh = ReadMesh(object);
-            if(mesh != NULL) {
+            if(mesh != nullptr) {
                 nd->mNumMeshes = 1;
                 nd->mMeshes = new unsigned int[1];
                 nd->mMeshes[0] = static_cast<unsigned int>(meshes.size());
                 meshes.push_back(mesh);
             }
-        }
-        else {
+        } else {
             LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
         }
 
@@ -389,28 +365,27 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
     std::copy(nodes.begin(), nodes.end(), parent->mChildren);
 }
 
-
 // ------------------------------------------------------------------------------------------------
-aiMesh* C4DImporter::ReadMesh(BaseObject* object)
-{
-    ai_assert(object != NULL && object->GetType() == Opolygon);
+aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
+    ai_assert(object != nullptr);
+    ai_assert( object->GetType() == Opolygon );
 
     // based on Melange sample code
     PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
-    ai_assert(polyObject != NULL);
+    ai_assert(polyObject != nullptr);
 
     const LONG pointCount = polyObject->GetPointCount();
     const LONG polyCount = polyObject->GetPolygonCount();
     if(!polyObject || !pointCount) {
         LogWarn("ignoring mesh with zero vertices or faces");
-        return NULL;
+        return nullptr;
     }
 
     const Vector* points = polyObject->GetPointR();
-    ai_assert(points != NULL);
+    ai_assert(points != nullptr);
 
     const CPolygon* polys = polyObject->GetPolygonR();
-    ai_assert(polys != NULL);
+    ai_assert(polys != nullptr);
 
     std::unique_ptr<aiMesh> mesh(new aiMesh());
     mesh->mNumFaces = static_cast<unsigned int>(polyCount);
@@ -443,14 +418,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
 
     // check if there are normals, tangents or UVW coordinates
     BaseTag* tag = object->GetTag(Tnormal);
-    NormalTag* normals_src = NULL;
+    NormalTag* normals_src = nullptr;
     if(tag) {
         normals_src = dynamic_cast<NormalTag*>(tag);
         normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices]();
     }
 
     tag = object->GetTag(Ttangent);
-    TangentTag* tangents_src = NULL;
+    TangentTag* tangents_src = nullptr;
     if(tag) {
         tangents_src = dynamic_cast<TangentTag*>(tag);
         tangents = mesh->mTangents = new aiVector3D[mesh->mNumVertices]();
@@ -458,15 +433,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
     }
 
     tag = object->GetTag(Tuvw);
-    UVWTag* uvs_src = NULL;
+    UVWTag* uvs_src = nullptr;
     if(tag) {
         uvs_src = dynamic_cast<UVWTag*>(tag);
         uvs = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]();
     }
 
     // copy vertices and extra channels over and populate faces
-    for (LONG i = 0; i < polyCount; ++i, ++face)
-    {
+    for (LONG i = 0; i < polyCount; ++i, ++face) {
         ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
         const Vector& pointA = points[polys[i].a];
         verts->x = pointA.x;
@@ -489,8 +463,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
         ++verts;
 
         // TODO: do we also need to handle lines or points with similar checks?
-        if (polys[i].c != polys[i].d)
-        {
+        if (polys[i].c != polys[i].d) {
             ai_assert(polys[i].d < pointCount && polys[i].d >= 0);
 
             face->mNumIndices = 4;
@@ -500,8 +473,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
             verts->y = pointD.y;
             verts->z = pointD.z;
             ++verts;
-        }
-        else {
+        } else {
             face->mNumIndices = 3;
         }
         face->mIndices = new unsigned int[face->mNumIndices];
@@ -513,8 +485,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
         if (normals_src) {
             if(i >= normals_src->GetDataCount()) {
                 LogError("unexpected number of normals, ignoring");
-            }
-            else {
+            } else {
                 ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
                 NormalStruct nor;
                 NormalTag::Get(normal_handle, i, nor);
@@ -616,26 +587,25 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
     }
 
     mesh->mMaterialIndex = ResolveMaterial(polyObject);
+
     return mesh.release();
 }
 
-
 // ------------------------------------------------------------------------------------------------
-unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
-{
-    ai_assert(obj != NULL);
+unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
+    ai_assert(obj != nullptr);
 
     const unsigned int mat_count = static_cast<unsigned int>(materials.size());
 
     BaseTag* tag = obj->GetTag(Ttexture);
-    if(tag == NULL) {
+    if(tag == nullptr) {
         return mat_count;
     }
 
     TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
 
     BaseMaterial* const mat = ttag.GetMaterial();
-    ai_assert(mat != NULL);
+    ai_assert(mat != nullptr);
 
     const MaterialMap::const_iterator it = material_mapping.find(mat);
     if(it == material_mapping.end()) {
@@ -643,6 +613,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
     }
 
     ai_assert((*it).second < mat_count);
+
     return (*it).second;
 }
 

+ 6 - 12
code/C4DImporter.h

@@ -2,7 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2019, assimp team
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/LogAux.h>
 
 #include <map>
+
+// Forward declarations
 struct aiNode;
 struct aiMesh;
 struct aiMaterial;
@@ -61,8 +63,7 @@ namespace melange {
     class BaseShader;
 }
 
-namespace Assimp    {
-
+namespace Assimp  {
     // TinyFormatter.h
     namespace Formatter {
         template <typename T,typename TR, typename A> class basic_formatter;
@@ -75,17 +76,10 @@ namespace Assimp    {
  *
  *  Note that Melange is not free software. */
 // -------------------------------------------------------------------------------------------
-class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter>
-{
+class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
 public:
-
     C4DImporter();
     ~C4DImporter();
-
-
-public:
-
-    // --------------------
     bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
         bool checkSig) const;
 
@@ -119,5 +113,5 @@ private:
 }; // !class C4DImporter
 
 } // end of namespace Assimp
-#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
 
+#endif // INCLUDED_AI_CINEMA_4D_LOADER_H