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Fix the build

Kim Kulling 1 year ago
parent
commit
01f2549abe
1 changed files with 2 additions and 4 deletions
  1. 2 4
      code/AssetLib/FBX/FBXConverter.cpp

+ 2 - 4
code/AssetLib/FBX/FBXConverter.cpp

@@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <assimp/MathFunctions.h>
 #include <assimp/StringComparison.h>
-
 #include <assimp/scene.h>
-
 #include <assimp/CreateAnimMesh.h>
 #include <assimp/StringUtils.h>
 #include <assimp/commonMetaData.h>
@@ -1604,7 +1602,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
 
 void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
         std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
-        std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
+        std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
         aiNode *) {
     ai_assert(cluster != nullptr); // make sure cluster valid
 
@@ -1627,7 +1625,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
         bone->mOffsetMatrix = cluster->TransformLink();
         bone->mOffsetMatrix.Inverse();
 
-        aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
+        const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
 
         bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset