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Merge pull request #2496 from muxanickms/topic/double_precision_fix

FBX Importer double precision fix
Kim Kulling 6 years ago
parent
commit
0215d77abd
1 changed files with 3 additions and 3 deletions
  1. 3 3
      code/FBXParser.cpp

+ 3 - 3
code/FBXParser.cpp

@@ -643,9 +643,9 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
         if (type == 'd') {
             const double* d = reinterpret_cast<const double*>(&buff[0]);
             for (unsigned int i = 0; i < count3; ++i, d += 3) {
-                out.push_back(aiVector3D(static_cast<float>(d[0]),
-                    static_cast<float>(d[1]),
-                    static_cast<float>(d[2])));
+                out.push_back(aiVector3D(static_cast<ai_real>(d[0]),
+                    static_cast<ai_real>(d[1]),
+                    static_cast<ai_real>(d[2])));
             }
             // for debugging
             /*for ( size_t i = 0; i < out.size(); i++ ) {