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@@ -54,12 +54,17 @@ struct aiBone;
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namespace Assimp {
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// ---------------------------------------------------------------------------
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-/** ScaleProcess: Class to rescale the whole model.
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- * Now rescales animations, bones, and blend shapes properly.
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- * Please note this will not write to 'scale' transform it will rewrite mesh
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- * and matrixes so that your scale values
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- * from your model package are preserved, so this is completely intentional
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- * bugs should be reported as soon as they are found.
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+/** Armature Populate: This is a post process designed
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+ * To save you time when importing models into your game engines
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+ * This was originally designed only for fbx but will work with other formats
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+ * it is intended to auto populate aiBone data with armature and the aiNode
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+ * This is very useful when dealing with skinned meshes
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+ * or when dealing with many different skeletons
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+ * It's off by default but recommend that you try it and use it
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+ * It should reduce down any glue code you have in your
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+ * importers
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+ * You can contact RevoluPowered <[email protected]>
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+ * For more info about this
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*/
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class ASSIMP_API ArmaturePopulate : public BaseProcess {
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public:
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