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@@ -514,9 +514,9 @@ void glTF2Exporter::ExportMaterials()
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GetMatColor(mat, pbrSG.specularFactor, AI_MATKEY_COLOR_SPECULAR);
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if (mat->Get(AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR, pbrSG.glossinessFactor) != AI_SUCCESS) {
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- float shininess;
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+ float shininess;
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- if (mat->Get(AI_MATKEY_SHININESS, shininess)) {
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+ if (mat->Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
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pbrSG.glossinessFactor = shininess / 1000;
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}
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}
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