|
@@ -345,7 +345,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
|
|
|
|
|
|
// (the diffuse value is just a scaling factor)
|
|
|
// If a diffuse texture is set, we set this value to 1.0
|
|
|
- clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
|
|
+ clr = (b ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
|
|
clr.r *= surf.mDiffuseValue;
|
|
|
clr.g *= surf.mDiffuseValue;
|
|
|
clr.b *= surf.mDiffuseValue;
|