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Don't use make_unique

Malcolm Tyrrell 5 vuotta sitten
vanhempi
commit
04df5f8b1e
1 muutettua tiedostoa jossa 2 lisäystä ja 2 poistoa
  1. 2 2
      code/AssetLib/glTF2/glTF2Importer.cpp

+ 2 - 2
code/AssetLib/glTF2/glTF2Importer.cpp

@@ -361,8 +361,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
 		for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
 		for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
 			Mesh::Primitive &prim = mesh.primitives[p];
 			Mesh::Primitive &prim = mesh.primitives[p];
 
 
-			meshes.emplace_back(std::make_unique<aiMesh>());
-			aiMesh *aim = meshes.back().get();
+			aiMesh *aim = new aiMesh();
+			meshes.push_back(std::unique_ptr<aiMesh>(aim));
 
 
 			aim->mName = mesh.name.empty() ? mesh.id : mesh.name;
 			aim->mName = mesh.name.empty() ? mesh.id : mesh.name;