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@@ -735,9 +735,9 @@ public:
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* #GetTextureCount() can be used to determine the number of textures
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* per texture type.
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* @param path Receives the path to the texture.
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- * If the texture is embedded, receives a '*' followed by the id of
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- * the texture (for the textures stored in the corresponding scene) which
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- * can be converted to an int using a function like atoi.
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+ * Use aiScene::GetEmbeddedTexture() method to determine if returned path
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+ * is an image file to be opened or a string key of embedded texture stored in the corresponding scene
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+ * (could be a '*' followed by the id of the texture in case of no name)
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* NULL is a valid value.
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* @param mapping The texture mapping.
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* NULL is allowed as value.
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