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@@ -3187,7 +3187,8 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
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}
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bool ok = false;
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- const float zero_epsilon = 1e-6f;
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+
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+ const float zero_epsilon = ai_epsilon;
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const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
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if (ok && preRotation.SquareLength() > zero_epsilon) {
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