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+/*
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+Open Asset Import Library (assimp)
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+----------------------------------------------------------------------
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+
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+Copyright (c) 2006-2012, assimp team
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the
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+following conditions are met:
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+
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+* Redistributions of source code must retain the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer in the documentation and/or other
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+ materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+ contributors may be used to endorse or promote products
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+ derived from this software without specific prior
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+ written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+----------------------------------------------------------------------
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+*/
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+
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+/** @file FBXNoteAttribute.cpp
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+ * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
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+ */
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+#include "AssimpPCH.h"
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+
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+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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+
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+#include "FBXParser.h"
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+#include "FBXDocument.h"
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+#include "FBXImporter.h"
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+#include "FBXImportSettings.h"
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+#include "FBXDocumentUtil.h"
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+#include "FBXProperties.h"
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+
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+namespace Assimp {
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+namespace FBX {
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+
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+ using namespace Util;
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+
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+// ------------------------------------------------------------------------------------------------
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+Deformer::Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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+ : Object(id,element,name)
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+{
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+ const Scope& sc = GetRequiredScope(element);
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+
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+ const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
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+ props = GetPropertyTable(doc,"Deformer.Fbx" + classname,element,sc);
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+Deformer::~Deformer()
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+{
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+
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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+: Deformer(id,element,doc,name)
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+{
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+ const Scope& sc = GetRequiredScope(element);
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+
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+ const Element& Indexes = GetRequiredElement(sc,"Indexes",&element);
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+ const Element& Weights = GetRequiredElement(sc,"Weights",&element);
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+ const Element& Transform = GetRequiredElement(sc,"Transform",&element);
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+ const Element& TransformLink = GetRequiredElement(sc,"TransformLink",&element);
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+
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+ transform = ReadMatrix(Transform);
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+ transformLink = ReadMatrix(TransformLink);
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+
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+ ReadVectorDataArray(indices,Indexes);
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+ ReadVectorDataArray(weights,Weights);
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+Cluster::~Cluster()
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+{
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+
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+Skin::Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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+: Deformer(id,element,doc,name)
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+{
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+ const Scope& sc = GetRequiredScope(element);
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+
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+ const Element* const Link_DeformAcuracy = sc["Link_DeformAcuracy"];
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+ if(Link_DeformAcuracy) {
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+ accuracy = ParseTokenAsFloat(GetRequiredToken(*Link_DeformAcuracy,0));
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+ }
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+
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+ const char* const arr[] = {"Deformer"};
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+
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+ // resolve assigned clusters
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+ const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 1);
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+
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+ clusters.reserve(conns.size());
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+ BOOST_FOREACH(const Connection* con, conns) {
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+
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+ // Cluster -> Skin links should be object-object connections
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+ if (con->PropertyName().length()) {
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+ continue;
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+ }
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+
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+ const Object* const ob = con->SourceObject();
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+ if(!ob) {
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+ DOMWarning("failed to read source object for incoming Skin link, ignoring",&element);
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+ continue;
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+ }
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+
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+ const Cluster* const cluster = dynamic_cast<const Cluster*>(ob);
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+ if(cluster) {
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+ clusters.push_back(cluster);
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+ continue;
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+ }
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+
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+ }
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+Skin::~Skin()
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+{
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+
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+}
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+
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+
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+
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+}
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+}
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+
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+#endif
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+
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