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@@ -251,9 +251,6 @@ aiMaterial *SkeletonMeshBuilder::CreateMaterial() {
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aiMaterial *matHelper = new aiMaterial;
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// Name
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- aiString matName;
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- matName.Set(std::string("SkeletonMaterial"));
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- matHelper->AddProperty(&matName, AI_MATKEY_NAME);
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aiString matName("SkeletonMaterial");
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matHelper->AddProperty( &matName, AI_MATKEY_NAME);
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