Переглянути джерело

New Assimp.NET workspace (now Managed C++, Only Vc9 Workspace :( )
Added Empty classes for Assimp.NET

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@438 67173fc5-114c-0410-ac8e-9d2fd5bffc1f

rave3d 16 роки тому
батько
коміт
09c1fdef9d
52 змінених файлів з 935 додано та 0 видалено
  1. 20 0
      port/Assimp.NET/Assimp.NET.sln
  2. 11 0
      port/Assimp.NET/Assimp.NET/Animation.cpp
  3. 10 0
      port/Assimp.NET/Assimp.NET/Animation.h
  4. 388 0
      port/Assimp.NET/Assimp.NET/Assimp.NET.vcproj
  5. 12 0
      port/Assimp.NET/Assimp.NET/Bone.cpp
  6. 10 0
      port/Assimp.NET/Assimp.NET/Bone.h
  7. 11 0
      port/Assimp.NET/Assimp.NET/Camera.cpp
  8. 10 0
      port/Assimp.NET/Assimp.NET/Camera.h
  9. 11 0
      port/Assimp.NET/Assimp.NET/CompressedTexture.cpp
  10. 10 0
      port/Assimp.NET/Assimp.NET/CompressedTexture.h
  11. 11 0
      port/Assimp.NET/Assimp.NET/ConfigProperty.cpp
  12. 10 0
      port/Assimp.NET/Assimp.NET/ConfigProperty.h
  13. 11 0
      port/Assimp.NET/Assimp.NET/DefaultLogger.cpp
  14. 10 0
      port/Assimp.NET/Assimp.NET/DefaultLogger.h
  15. 11 0
      port/Assimp.NET/Assimp.NET/Face.cpp
  16. 10 0
      port/Assimp.NET/Assimp.NET/Face.h
  17. 11 0
      port/Assimp.NET/Assimp.NET/IOStream.cpp
  18. 10 0
      port/Assimp.NET/Assimp.NET/IOStream.h
  19. 11 0
      port/Assimp.NET/Assimp.NET/IOSystem.cpp
  20. 10 0
      port/Assimp.NET/Assimp.NET/IOSystem.h
  21. 11 0
      port/Assimp.NET/Assimp.NET/Importer.cpp
  22. 10 0
      port/Assimp.NET/Assimp.NET/Importer.h
  23. 11 0
      port/Assimp.NET/Assimp.NET/Light.cpp
  24. 10 0
      port/Assimp.NET/Assimp.NET/Light.h
  25. 11 0
      port/Assimp.NET/Assimp.NET/LogStream.cpp
  26. 10 0
      port/Assimp.NET/Assimp.NET/LogStream.h
  27. 11 0
      port/Assimp.NET/Assimp.NET/Logger.cpp
  28. 10 0
      port/Assimp.NET/Assimp.NET/Logger.h
  29. 11 0
      port/Assimp.NET/Assimp.NET/MatKey.cpp
  30. 10 0
      port/Assimp.NET/Assimp.NET/MatKey.h
  31. 11 0
      port/Assimp.NET/Assimp.NET/Material.cpp
  32. 10 0
      port/Assimp.NET/Assimp.NET/Material.h
  33. 11 0
      port/Assimp.NET/Assimp.NET/Matrix3x3.cpp
  34. 10 0
      port/Assimp.NET/Assimp.NET/Matrix3x3.h
  35. 11 0
      port/Assimp.NET/Assimp.NET/Matrix4x4.cpp
  36. 10 0
      port/Assimp.NET/Assimp.NET/Matrix4x4.h
  37. 11 0
      port/Assimp.NET/Assimp.NET/Mesh.cpp
  38. 10 0
      port/Assimp.NET/Assimp.NET/Mesh.h
  39. 11 0
      port/Assimp.NET/Assimp.NET/NativeException.cpp
  40. 10 0
      port/Assimp.NET/Assimp.NET/NativeException.h
  41. 11 0
      port/Assimp.NET/Assimp.NET/Node.cpp
  42. 10 0
      port/Assimp.NET/Assimp.NET/Node.h
  43. 11 0
      port/Assimp.NET/Assimp.NET/NodeAnim.cpp
  44. 10 0
      port/Assimp.NET/Assimp.NET/NodeAnim.h
  45. 11 0
      port/Assimp.NET/Assimp.NET/PostProcessing.cpp
  46. 10 0
      port/Assimp.NET/Assimp.NET/PostProcessing.h
  47. 11 0
      port/Assimp.NET/Assimp.NET/Quaternion.cpp
  48. 10 0
      port/Assimp.NET/Assimp.NET/Quaternion.h
  49. 11 0
      port/Assimp.NET/Assimp.NET/Scene.cpp
  50. 10 0
      port/Assimp.NET/Assimp.NET/Scene.h
  51. 11 0
      port/Assimp.NET/Assimp.NET/Texture.cpp
  52. 11 0
      port/Assimp.NET/Assimp.NET/Texture.h

+ 20 - 0
port/Assimp.NET/Assimp.NET.sln

@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assimp.NET", "Assimp.NET\Assimp.NET.vcproj", "{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Release|Win32 = Release|Win32
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Win32.ActiveCfg = Debug|Win32
+		{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Debug|Win32.Build.0 = Debug|Win32
+		{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Win32.ActiveCfg = Release|Win32
+		{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}.Release|Win32.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 11 - 0
port/Assimp.NET/Assimp.NET/Animation.cpp

@@ -0,0 +1,11 @@
+
+#include "Animation.h"
+
+namespace AssimpNET
+{
+
+Animation::Animation(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Animation.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Animation
+	{
+	public:
+		Animation(void);
+	};
+}//namespace

+ 388 - 0
port/Assimp.NET/Assimp.NET/Assimp.NET.vcproj

@@ -0,0 +1,388 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9,00"
+	Name="Assimp.NET"
+	ProjectGUID="{4922D7BD-5E7A-44DD-BC1D-7F6F0BD82894}"
+	RootNamespace="AssimpNET"
+	Keyword="ManagedCProj"
+	TargetFrameworkVersion="196613"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="2"
+			CharacterSet="1"
+			ManagedExtensions="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG"
+				RuntimeLibrary="3"
+				WarningLevel="3"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="$(NoInherit)"
+				LinkIncremental="2"
+				GenerateDebugInformation="true"
+				AssemblyDebug="1"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			CharacterSet="1"
+			ManagedExtensions="1"
+			WholeProgramOptimization="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				PreprocessorDefinitions="WIN32;NDEBUG"
+				RuntimeLibrary="2"
+				WarningLevel="3"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="$(NoInherit)"
+				LinkIncremental="1"
+				GenerateDebugInformation="true"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+		<AssemblyReference
+			RelativePath="System.dll"
+			AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
+			MinFrameworkVersion="131072"
+		/>
+	</References>
+	<Files>
+		<Filter
+			Name="Quelldateien"
+			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+			>
+			<File
+				RelativePath=".\Animation.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Bone.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Camera.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\CompressedTexture.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\ConfigProperty.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\DefaultLogger.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Face.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Importer.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\IOStream.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\IOSystem.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Light.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Logger.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\LogStream.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Material.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\MatKey.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Matrix3x3.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Matrix4x4.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Mesh.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\NativeException.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Node.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\NodeAnim.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\PostProcessing.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Quaternion.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Scene.cpp"
+				>
+			</File>
+			<File
+				RelativePath=".\Texture.cpp"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Headerdateien"
+			Filter="h;hpp;hxx;hm;inl;inc;xsd"
+			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+			>
+			<File
+				RelativePath=".\Animation.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Bone.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Camera.h"
+				>
+			</File>
+			<File
+				RelativePath=".\CompressedTexture.h"
+				>
+			</File>
+			<File
+				RelativePath=".\ConfigProperty.h"
+				>
+			</File>
+			<File
+				RelativePath=".\DefaultLogger.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Face.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Importer.h"
+				>
+			</File>
+			<File
+				RelativePath=".\IOStream.h"
+				>
+			</File>
+			<File
+				RelativePath=".\IOSystem.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Light.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Logger.h"
+				>
+			</File>
+			<File
+				RelativePath=".\LogStream.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Material.h"
+				>
+			</File>
+			<File
+				RelativePath=".\MatKey.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Matrix3x3.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Matrix4x4.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Mesh.h"
+				>
+			</File>
+			<File
+				RelativePath=".\NativeException.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Node.h"
+				>
+			</File>
+			<File
+				RelativePath=".\NodeAnim.h"
+				>
+			</File>
+			<File
+				RelativePath=".\PostProcessing.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Quaternion.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Scene.h"
+				>
+			</File>
+			<File
+				RelativePath=".\Texture.h"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Ressourcendateien"
+			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
+			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
+			>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

+ 12 - 0
port/Assimp.NET/Assimp.NET/Bone.cpp

@@ -0,0 +1,12 @@
+
+#include "Bone.h"
+
+
+namespace AssimpNET
+{
+
+Bone::Bone(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Bone.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Bone
+	{
+	public:
+		Bone(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Camera.cpp

@@ -0,0 +1,11 @@
+
+#include "Camera.h"
+
+namespace AssimpNET
+{
+
+Camera::Camera(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Camera.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Camera
+	{
+	public:
+		Camera(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/CompressedTexture.cpp

@@ -0,0 +1,11 @@
+
+#include "CompressedTexture.h"
+
+namespace AssimpNET
+{
+
+CompressedTexture::CompressedTexture(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/CompressedTexture.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class CompressedTexture
+	{
+	public:
+		CompressedTexture(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/ConfigProperty.cpp

@@ -0,0 +1,11 @@
+
+#include "ConfigProperty.h"
+
+namespace AssimpNET
+{
+
+ConfigProperty::ConfigProperty(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/ConfigProperty.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class ConfigProperty
+	{
+	public:
+		ConfigProperty(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/DefaultLogger.cpp

@@ -0,0 +1,11 @@
+
+#include "DefaultLogger.h"
+
+namespace AssimpNET
+{
+
+DefaultLogger::DefaultLogger(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/DefaultLogger.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class DefaultLogger
+	{
+	public:
+		DefaultLogger(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Face.cpp

@@ -0,0 +1,11 @@
+
+#include "Face.h"
+
+namespace AssimpNET
+{
+
+Face::Face(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Face.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Face
+	{
+	public:
+		Face(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/IOStream.cpp

@@ -0,0 +1,11 @@
+
+#include "IOStream.h"
+
+namespace AssimpNET
+{
+
+IOStream::IOStream(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/IOStream.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class IOStream
+	{
+	public:
+		IOStream(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/IOSystem.cpp

@@ -0,0 +1,11 @@
+
+#include "IOSystem.h"
+
+namespace AssimpNET
+{
+
+IOSystem::IOSystem(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/IOSystem.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class IOSystem
+	{
+	public:
+		IOSystem(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Importer.cpp

@@ -0,0 +1,11 @@
+
+#include "Importer.h"
+
+namespace AssimpNET
+{
+
+Importer::Importer(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Importer.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Importer
+	{
+	public:
+		Importer(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Light.cpp

@@ -0,0 +1,11 @@
+
+#include "Light.h"
+
+namespace AssimpNET
+{
+
+Light::Light(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Light.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Light
+	{
+	public:
+		Light(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/LogStream.cpp

@@ -0,0 +1,11 @@
+
+#include "LogStream.h"
+
+namespace AssimpNET
+{
+
+LogStream::LogStream(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/LogStream.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class LogStream
+	{
+	public:
+		LogStream(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Logger.cpp

@@ -0,0 +1,11 @@
+
+#include "Logger.h"
+
+namespace AssimpNET
+{
+
+Logger::Logger(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Logger.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Logger
+	{
+	public:
+		Logger(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/MatKey.cpp

@@ -0,0 +1,11 @@
+
+#include "MatKey.h"
+
+namespace AssimpNET
+{
+
+MatKey::MatKey(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/MatKey.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class MatKey
+	{
+	public:
+		MatKey(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Material.cpp

@@ -0,0 +1,11 @@
+
+#include "Material.h"
+
+namespace AssimpNET
+
+{
+Material::Material(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Material.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Material
+	{
+	public:
+		Material(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Matrix3x3.cpp

@@ -0,0 +1,11 @@
+
+#include "Matrix3x3.h"
+
+namespace AssimpNET
+{
+
+Matrix3x3::Matrix3x3(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Matrix3x3.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Matrix3x3
+	{
+	public:
+		Matrix3x3(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Matrix4x4.cpp

@@ -0,0 +1,11 @@
+
+#include "Matrix4x4.h"
+
+namespace AssimpNET
+{
+
+Matrix4x4::Matrix4x4(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Matrix4x4.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Matrix4x4
+	{
+	public:
+		Matrix4x4(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Mesh.cpp

@@ -0,0 +1,11 @@
+
+#include "Mesh.h"
+
+namespace AssimpNET
+{
+
+Mesh::Mesh(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Mesh.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Mesh
+	{
+	public:
+		Mesh(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/NativeException.cpp

@@ -0,0 +1,11 @@
+
+#include "NativeException.h"
+
+namespace AssimpNET
+{
+
+NativeException::NativeException(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/NativeException.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class NativeException
+	{
+	public:
+		NativeException(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Node.cpp

@@ -0,0 +1,11 @@
+
+#include "Node.h"
+
+namespace AssimpNET
+{
+
+Node::Node(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Node.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Node
+	{
+	public:
+		Node(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/NodeAnim.cpp

@@ -0,0 +1,11 @@
+
+#include "NodeAnim.h"
+
+namespace AssimpNET
+{
+
+NodeAnim::NodeAnim(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/NodeAnim.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class NodeAnim
+	{
+	public:
+		NodeAnim(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/PostProcessing.cpp

@@ -0,0 +1,11 @@
+
+#include "PostProcessing.h"
+
+namespace AssimpNET
+{
+
+PostProcessing::PostProcessing(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/PostProcessing.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class PostProcessing
+	{
+	public:
+		PostProcessing(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Quaternion.cpp

@@ -0,0 +1,11 @@
+
+#include "Quaternion.h"
+
+namespace AssimpNET
+
+{
+Quaternion::Quaternion(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Quaternion.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Quaternion
+	{
+	public:
+		Quaternion(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Scene.cpp

@@ -0,0 +1,11 @@
+
+#include "Scene.h"
+
+namespace AssimpNET
+{
+
+Scene::Scene(void)
+{
+}
+
+}//namespace

+ 10 - 0
port/Assimp.NET/Assimp.NET/Scene.h

@@ -0,0 +1,10 @@
+#pragma once
+
+namespace AssimpNET
+{
+	ref class Scene
+	{
+	public:
+		Scene(void);
+	};
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Texture.cpp

@@ -0,0 +1,11 @@
+
+#include "Texture.h"
+
+namespace AssimpNET
+{
+
+Texture::Texture(void)
+{
+}
+
+}//namespace

+ 11 - 0
port/Assimp.NET/Assimp.NET/Texture.h

@@ -0,0 +1,11 @@
+#pragma once
+
+namespace AssimpNET
+{
+
+	ref class Texture
+	{
+	public:
+		Texture(void);
+	};
+}//namespace