Fix: Wrong aiAnimation::mTicksPerSecond for gltf2 imports (fixes #2662)
@@ -1176,7 +1176,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
}
ai_anim->mDuration = maxDuration;
- ai_anim->mTicksPerSecond = (maxNumberOfKeys > 0 && maxDuration > 0) ? (maxNumberOfKeys / (maxDuration/1000)) : 30;
+ ai_anim->mTicksPerSecond = 1000.0;
mScene->mAnimations[i] = ai_anim;