2
0
Эх сурвалжийг харах

fix: optimize meshes when vertex & primitive format final

tszirr 11 жил өмнө
parent
commit
0a01da7242

+ 3 - 3
code/PostStepRegistry.cpp

@@ -145,9 +145,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
 #if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
 	out.push_back( new OptimizeGraphProcess());
 #endif
-#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
-	out.push_back( new OptimizeMeshesProcess());
-#endif
 #if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
 	out.push_back( new FindDegeneratesProcess());
 #endif
@@ -169,6 +166,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
 #if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS)
 	out.push_back( new FindInvalidDataProcess());
 #endif
+#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
+	out.push_back( new OptimizeMeshesProcess());
+#endif
 #if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
 	out.push_back( new FixInfacingNormalsProcess());
 #endif