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Remove deprecated swig files.

Kim Kulling 2 年之前
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0ab7de70cd

+ 0 - 1
port/swig/DONOTUSEYET

@@ -1 +0,0 @@
-The interface files are by no means complete yet and only work with the not-yet-released D SWIG backend, although adding support for other languages should not be too much of problem via #ifdefs.

+ 0 - 140
port/swig/assimp.i

@@ -1,140 +0,0 @@
-%module assimp
-
-// SWIG helpers for std::string and std::vector wrapping.
-%include <std_string.i>
-%include <std_vector.i>
-
-// Globally enable enum prefix stripping.
-%dstripprefix;
-
-
-// PACK_STRUCT is a no-op for SWIG – it does not matter for the generated
-// bindings how the underlying C++ code manages its memory.
-#define PACK_STRUCT
-
-
-// Helper macros for wrapping the pointer-and-length arrays used in the
-// Assimp API.
-
-%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
-%newobject CLASS::NAME;
-%extend CLASS {
-  std::vector<TYPE > *NAME() const {
-    std::vector<TYPE > *result = new std::vector<TYPE >;
-    result->reserve(LENGTH);
-
-    for (unsigned int i = 0; i < LENGTH; ++i) {
-      result->push_back($self->NAME[i]);
-    }
-
-    return result;
-  }
-}
-%ignore CLASS::NAME;
-%enddef
-
-%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
-%newobject CLASS::NAME;
-%extend CLASS {
-  std::vector<TYPE *> *NAME() const {
-    std::vector<TYPE *> *result = new std::vector<TYPE *>;
-    result->reserve(LENGTH);
-
-    TYPE *currentValue = $self->NAME;
-    TYPE *valueLimit = $self->NAME + LENGTH;
-    while (currentValue < valueLimit) {
-      result->push_back(currentValue);
-      ++currentValue;
-    }
-
-    return result;
-  }
-}
-%ignore CLASS::NAME;
-%enddef
-
-%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
-%newobject CLASS::NAME;
-%extend CLASS {
-  std::vector<std::vector<TYPE *> > *NAME() const {
-    std::vector<std::vector<TYPE *> > *result = new std::vector<std::vector<TYPE *> >;
-    result->reserve(OUTER_LENGTH);
-
-    for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
-      std::vector<TYPE *> currentElements;
-
-      if ($self->NAME[i] != 0) {
-        currentElements.reserve(INNER_LENGTH);
-
-        TYPE *currentValue = $self->NAME[i];
-        TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
-        while (currentValue < valueLimit) {
-          currentElements.push_back(currentValue);
-          ++currentValue;
-        }
-      }
-
-      result->push_back(currentElements);
-    }
-
-    return result;
-  }
-}
-%ignore CLASS::NAME;
-%enddef
-
-
-%include "interface/aiDefines.i"
-%include "interface/aiTypes.i"
-%include "interface/assimp.i"
-%include "interface/aiTexture.i"
-%include "interface/aiMatrix4x4.i"
-%include "interface/aiMatrix3x3.i"
-%include "interface/aiVector3D.i"
-%include "interface/aiVector2D.i"
-%include "interface/aiColor4D.i"
-%include "interface/aiLight.i"
-%include "interface/aiCamera.i"
-%include "interface/aiFileIO.i"
-%include "interface/aiAssert.i"
-%include "interface/aiVersion.i"
-%include "interface/aiAnim.i"
-%include "interface/aiMaterial.i"
-%include "interface/aiMesh.i"
-%include "interface/aiPostProcess.i"
-%include "interface/aiConfig.i"
-%include "interface/assimp.i"
-%include "interface/aiQuaternion.i"
-%include "interface/aiScene.i"
-%include "interface/Logger.i"
-%include "interface/DefaultLogger.i"
-%include "interface/NullLogger.i"
-%include "interface/LogStream.i"
-%include "interface/IOStream.i"
-%include "interface/IOSystem.i"
-
-
-// We have to "instantiate" the templates used by the ASSSIMP_*_ARRAY macros
-// here at the end to avoid running into forward reference issues (SWIG would
-// spit out the helper functions before the header includes for the element
-// types otherwise).
-
-%template(UintVector) std::vector<unsigned int>;
-%template(aiAnimationVector) std::vector<aiAnimation *>;
-%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
-%template(aiBonesVector) std::vector<aiBone *>;
-%template(aiCameraVector) std::vector<aiCamera *>;
-%template(aiColor4DVector) std::vector<aiColor4D *>;
-%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
-%template(aiFaceVector) std::vector<aiFace *>;
-%template(aiLightVector) std::vector<aiLight *>;
-%template(aiMaterialVector) std::vector<aiMaterial *>;
-%template(aiMaterialPropertyVector) std::vector<aiMaterialProperty *>;
-%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
-%template(aiMeshVector) std::vector<aiMesh *>;
-%template(aiNodeVector) std::vector<aiNode *>;
-%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
-%template(aiTextureVector) std::vector<aiTexture *>;
-%template(aiVector3DVector) std::vector<aiVector3D *>;
-%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
-%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;

+ 0 - 2
port/swig/d/build.sh

@@ -1,2 +0,0 @@
-#!/bin/sh
-gcc -shared -fPIC -g3 -I../../../include/ -lassimp -olibassimp_wrap.so assimp_wrap.cxx

+ 0 - 4
port/swig/d/generate.sh

@@ -1,4 +0,0 @@
-#!/bin/sh
-rm -rf assimp/
-mkdir assimp
-swig -c++ -d -outcurrentdir -I../../../include -splitproxy -package assimp $@ ../assimp.i

+ 0 - 5
port/swig/interface/DefaultLogger.i

@@ -1,5 +0,0 @@
-%{
-#include "DefaultLogger.h"
-%}
-
-%include "DefaultLogger.h"

+ 0 - 5
port/swig/interface/IOStream.i

@@ -1,5 +0,0 @@
-%{
-#include "IOStream.h"
-%}
-
-%include "IOStream.h"

+ 0 - 11
port/swig/interface/IOSystem.i

@@ -1,11 +0,0 @@
-%{
-#include "IOSystem.h"
-%}
-
-// The const char* overload is used instead.
-%ignore Assimp::IOSystem::Exists(const std::string&) const;
-%ignore Assimp::IOSystem::Open(const std::string& pFile);
-%ignore Assimp::IOSystem::Open(const std::string& pFile, const std::string& pMode);
-%ignore Assimp::IOSystem::ComparePaths(const std::string& one, const std::string& second) const;
-
-%include "IOSystem.h"

+ 0 - 5
port/swig/interface/LogStream.i

@@ -1,5 +0,0 @@
-%{
-#include "LogStream.h"
-%}
-
-%include "LogStream.h"

+ 0 - 5
port/swig/interface/Logger.i

@@ -1,5 +0,0 @@
-%{
-#include "Logger.h"
-%}
-
-%include "Logger.h"

+ 0 - 5
port/swig/interface/NullLogger.i

@@ -1,5 +0,0 @@
-%{
-#include "NullLogger.h"
-%}
-
-%include "NullLogger.h"

+ 0 - 8
port/swig/interface/aiAnim.i

@@ -1,8 +0,0 @@
-%{
-#include "aiAnim.h"
-%}
-
-ASSIMP_ARRAY(aiAnimation, aiNodeAnim*, mChannels, $self->mNumChannels);
-ASSIMP_ARRAY(aiAnimation, aiMeshAnim*, mMeshChannels, $self->mNumMeshChannels);
-
-%include "aiAnim.h"

+ 0 - 5
port/swig/interface/aiAssert.i

@@ -1,5 +0,0 @@
-%{
-#include "aiAssert.h"
-%}
-
-%include "aiAssert.h"

+ 0 - 5
port/swig/interface/aiCamera.i

@@ -1,5 +0,0 @@
-%{
-#include "aiCamera.h"
-%}
-
-%include "aiCamera.h"

+ 0 - 5
port/swig/interface/aiColor4D.i

@@ -1,5 +0,0 @@
-%{
-#include "aiColor4D.h"
-%}
-
-%include "aiColor4D.h"

+ 0 - 5
port/swig/interface/aiConfig.i

@@ -1,5 +0,0 @@
-%{
-#include "aiConfig.h"
-%}
-
-%include "aiConfig.h"

+ 0 - 5
port/swig/interface/aiDefines.i

@@ -1,5 +0,0 @@
-%{
-#include "aiDefines.h"
-%}
-
-%include "aiDefines.h"

+ 0 - 5
port/swig/interface/aiFileIO.i

@@ -1,5 +0,0 @@
-%{
-#include "aiFileIO.h"
-%}
-
-%include "aiFileIO.h"

+ 0 - 5
port/swig/interface/aiLight.i

@@ -1,5 +0,0 @@
-%{
-#include "aiLight.h"
-%}
-
-%include "aiLight.h"

+ 0 - 33
port/swig/interface/aiMaterial.i

@@ -1,33 +0,0 @@
-%{
-#include "aiMaterial.h"
-%}
-
-ASSIMP_ARRAY(aiMaterial, aiMaterialProperty*, mProperties, $self->mNumProperties)
-
-%include <typemaps.i>
-%apply enum SWIGTYPE *OUTPUT { aiTextureMapping* mapping };
-%apply unsigned int *OUTPUT { unsigned int* uvindex };
-%apply float *OUTPUT { float* blend };
-%apply enum SWIGTYPE *OUTPUT { aiTextureOp* op };
-%apply unsigned int *OUTPUT { unsigned int* flags };
-
-%include "aiMaterial.h"
-
-%clear unsigned int* flags;
-%clear aiTextureOp* op;
-%clear float *blend;
-%clear unsigned int* uvindex;
-%clear aiTextureMapping* mapping;
-
-
-%apply int &OUTPUT { int &pOut };
-%apply float &OUTPUT { float &pOut };
-
-%template(GetInteger) aiMaterial::Get<int>;
-%template(GetFloat) aiMaterial::Get<float>;
-%template(GetColor4D) aiMaterial::Get<aiColor4D>;
-%template(GetColor3D) aiMaterial::Get<aiColor3D>;
-%template(GetString) aiMaterial::Get<aiString>;
-
-%clear int &pOut;
-%clear float &pOut;

+ 0 - 5
port/swig/interface/aiMatrix3x3.i

@@ -1,5 +0,0 @@
-%{
-#include "aiMatrix3x3.h"
-%}
-
-%include "aiMatrix3x3.h"

+ 0 - 5
port/swig/interface/aiMatrix4x4.i

@@ -1,5 +0,0 @@
-%{
-#include "aiMatrix4x4.h"
-%}
-
-%include "aiMatrix4x4.h"

+ 0 - 29
port/swig/interface/aiMesh.i

@@ -1,29 +0,0 @@
-%{
-#include "aiMesh.h"
-%}
-
-
-ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
-
-ASSIMP_POINTER_ARRAY(aiBone, aiVertexWeight, mWeights, $self->mNumWeights);
-
-ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
-
-ASSIMP_ARRAY(aiMesh, aiAnimMesh*, mAnimMeshes, $self->mNumAnimMeshes);
-ASSIMP_ARRAY(aiMesh, aiBone*, mBones, $self->mNumBones);
-ASSIMP_ARRAY(aiMesh, unsigned int, mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
-ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY(aiMesh, aiFace, mFaces, $self->mNumFaces);
-ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
-ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
-
-
-%include "aiMesh.h"

+ 0 - 7
port/swig/interface/aiPostProcess.i

@@ -1,7 +0,0 @@
-%{
-#include "aiPostProcess.h"
-%}
-
-%feature("d:stripprefix", "aiProcess_") aiPostProcessSteps;
-
-%include "aiPostProcess.h"

+ 0 - 5
port/swig/interface/aiQuaternion.i

@@ -1,5 +0,0 @@
-%{
-#include "aiQuaternion.h"
-%}
-
-%include "aiQuaternion.h"

+ 0 - 17
port/swig/interface/aiScene.i

@@ -1,17 +0,0 @@
-%{
-#include "aiScene.h"
-%}
-
-
-ASSIMP_ARRAY(aiScene, aiAnimation*, mAnimations, $self->mNumAnimations);
-ASSIMP_ARRAY(aiScene, aiCamera*, mCameras, $self->mNumCameras);
-ASSIMP_ARRAY(aiScene, aiLight*, mLights, $self->mNumLights);
-ASSIMP_ARRAY(aiScene, aiMaterial*, mMaterials, $self->mNumMaterials);
-ASSIMP_ARRAY(aiScene, aiMesh*, mMeshes, $self->mNumMeshes);
-ASSIMP_ARRAY(aiScene, aiTexture*, mTextures, $self->mNumTextures);
-
-ASSIMP_ARRAY(aiNode, aiNode*, mChildren, $self->mNumChildren);
-ASSIMP_ARRAY(aiNode, unsigned int, mMeshes, $self->mNumMeshes);
-
-
-%include "aiScene.h"

+ 0 - 5
port/swig/interface/aiTexture.i

@@ -1,5 +0,0 @@
-%{
-#include "aiTexture.h"
-%}
-
-%include "aiTexture.h"

+ 0 - 8
port/swig/interface/aiTypes.i

@@ -1,8 +0,0 @@
-%{
-#include "aiTypes.h"
-%}
-
-// The const char* overload is used instead.
-%ignore aiString::Set(const std::string& pString);
-
-%include "aiTypes.h"

+ 0 - 5
port/swig/interface/aiVector2D.i

@@ -1,5 +0,0 @@
-%{
-#include "aiVector2D.h"
-%}
-
-%include "aiVector2D.h"

+ 0 - 5
port/swig/interface/aiVector3D.i

@@ -1,5 +0,0 @@
-%{
-#include "aiVector3D.h"
-%}
-
-%include "aiVector3D.h"

+ 0 - 5
port/swig/interface/aiVersion.i

@@ -1,5 +0,0 @@
-%{
-#include "aiVersion.h"
-%}
-
-%include "aiVersion.h"

+ 0 - 45
port/swig/interface/assimp.i

@@ -1,45 +0,0 @@
-%{
-#include "assimp.hpp"
-%}
-
-
-namespace Assimp {
-
-// See docs in assimp.hpp.
-%ignore Importer::ReadFile(const std::string& pFile, unsigned int pFlags);
-%ignore Importer::GetExtensionList(std::string& szOut);
-%ignore Importer::IsExtensionSupported(const std::string& szExtension);
-
-// These are only necessary for extending Assimp with custom importers or post
-// processing steps, which would require wrapping the internal BaseImporter and
-// BaseProcess classes.
-%ignore Importer::RegisterLoader(BaseImporter* pImp);
-%ignore Importer::UnregisterLoader(BaseImporter* pImp);
-%ignore Importer::RegisterPPStep(BaseProcess* pImp);
-%ignore Importer::UnregisterPPStep(BaseProcess* pImp);
-%ignore Importer::FindLoader(const char* szExtension);
-
-}
-
-
-// Each aiScene has to keep a reference to the Importer to prevent it from
-// being garbage collected, whose destructor would release the underlying
-// C++ memory the scene is stored in.
-%typemap(dcode) aiScene "package Object m_importer;"
-%typemap(dout)
-    aiScene* GetScene,
-    aiScene* ReadFile,
-    aiScene* ApplyPostProcessing,
-    aiScene* ReadFileFromMemory {
-  void* cPtr = $wcall;
-  $dclassname ret = (cPtr is null) ? null : new $dclassname(cPtr, $owner);$excode
-  ret.m_importer = this;
-  return ret;
-}
-
-%include <typemaps.i>
-%apply bool *OUTPUT { bool *bWasExisting };
-
-%include "assimp.hpp"
-
-%clear bool *bWasExisting;