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[+] glTF import/export. Support for Open3DGC-compression of mesh primitives.

Alexandr Arutjunov 9 жил өмнө
parent
commit
0ad2f2247a

+ 88 - 85
code/glTFAsset.h

@@ -450,88 +450,49 @@ namespace glTF
 
     //! A buffer points to binary geometry, animation, or skins.
     struct Buffer : public Object
-    {
-    public:
-
-        enum Type
-        {
-            Type_arraybuffer,
-            Type_text
-        };
-
-        //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
-        size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
-        //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
-
-        Type type;
-
-    private:
-        shared_ptr<uint8_t> mData; //!< Pointer to the data
-        bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
-
-    public:
-        Buffer();
-
-        void Read(Value& obj, Asset& r);
-
-        bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
+	{
+		/********************* Types *********************/
+	public:
 
-		/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
-		/// Replace part of buffer data. For example: decoded/encoded data.
-		/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
-		/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
-		/// \param [in] pReplace_Data - pointer to array with new data for buffer.
-		/// \param [in] pReplace_Count - count of bytes in new data.
-		/// \return true - if successfully replaced, false if input arguments is out of range.
-		bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
+		enum Type
+		{
+			Type_arraybuffer,
+			Type_text
+		};
 
-        size_t AppendData(uint8_t* data, size_t length);
-        void Grow(size_t amount);
+		/// \struct SEncodedRegion
+		/// Descriptor of encoded region in "bufferView".
+		struct SEncodedRegion
+		{
+			const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
+			const size_t EncodedData_Length;///< Size of encoded region, in bytes.
+			uint8_t* const DecodedData;///< Cached encoded data.
+			const size_t DecodedData_Length;///< Size of decoded region, in bytes.
+			const std::string ID;///< ID of the region.
 
-        uint8_t* GetPointer()
-            { return mData.get(); }
+			/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+			/// Constructor.
+			/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+			/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+			/// \param [in] pDecodedData - pointer to decoded data array.
+			/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+			/// \param [in] pID - ID of the region.
+			SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+				: Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
+			{}
 
-        void MarkAsSpecial()
-            { mIsSpecial = true; }
+			/// \fn ~SEncodedRegion()
+			/// Destructor.
+			~SEncodedRegion() { delete [] DecodedData; }
+		};
 
-        bool IsSpecial() const
-            { return mIsSpecial; }
+		/******************* Variables *******************/
 
-        static const char* TranslateId(Asset& r, const char* id);
-    };
+		//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
+		size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
+		//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
 
-	/// \struct SEncodedRegion
-	/// Descriptor of encoded region in "bufferView".
-	struct SEncodedRegion
-	{
-		const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
-		const size_t EncodedData_Length;///< Size of encoded region, in bytes.
-		uint8_t* const DecodedData;///< Cached encoded data.
-		const size_t DecodedData_Length;///< Size of decoded region, in bytes.
-		const std::string ID;///< ID of the region.
-
-		/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
-		/// Constructor.
-		/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
-		/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
-		/// \param [in] pDecodedData - pointer to decoded data array.
-		/// \param [in] pDecodedData_Length - size of encoded region, in bytes.
-		/// \param [in] pID - ID of the region.
-		SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
-			: Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
-		{}
-
-		/// \fn ~SEncodedRegion()
-		/// Destructor.
-		~SEncodedRegion() { delete [] DecodedData; }
-	};
-
-    //! A view into a buffer generally representing a subset of the buffer.
-    struct BufferView : public Object
-    {
-        Ref<Buffer> buffer; //! The ID of the buffer. (required)
-        size_t byteOffset; //! The offset into the buffer in bytes. (required)
-        size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
+		Type type;
 
 		/// \var EncodedRegion_Current
 		/// Pointer to currently active encoded region.
@@ -555,19 +516,25 @@ namespace glTF
 		/// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
 		SEncodedRegion* EncodedRegion_Current;
 
+	private:
+
+		shared_ptr<uint8_t> mData; //!< Pointer to the data
+		bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
+
 		/// \var EncodedRegion_List
 		/// List of encoded regions.
 		std::list<SEncodedRegion*> EncodedRegion_List;
 
-        BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
+		/******************* Functions *******************/
 
-		BufferView()
-			: EncodedRegion_Current(nullptr)
-		{}
+	public:
 
-		~BufferView() { for(SEncodedRegion* reg : EncodedRegion_List) delete reg; }
+		Buffer();
+		~Buffer();
 
-        void Read(Value& obj, Asset& r);
+		void Read(Value& obj, Asset& r);
+
+        bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
 
 		/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
 		/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
@@ -582,8 +549,42 @@ namespace glTF
 		/// Select current encoded region by ID. \sa EncodedRegion_Current.
 		/// \param [in] pID - ID of the region.
 		void EncodedRegion_SetCurrent(const std::string& pID);
+
+		/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
+		/// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
+		/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
+		/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
+		/// \param [in] pReplace_Data - pointer to array with new data for buffer.
+		/// \param [in] pReplace_Count - count of bytes in new data.
+		/// \return true - if successfully replaced, false if input arguments is out of range.
+		bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
+
+        size_t AppendData(uint8_t* data, size_t length);
+        void Grow(size_t amount);
+
+        uint8_t* GetPointer()
+            { return mData.get(); }
+
+        void MarkAsSpecial()
+            { mIsSpecial = true; }
+
+        bool IsSpecial() const
+            { return mIsSpecial; }
+
+        static const char* TranslateId(Asset& r, const char* id);
     };
 
+    //! A view into a buffer generally representing a subset of the buffer.
+    struct BufferView : public Object
+    {
+        Ref<Buffer> buffer; //! The ID of the buffer. (required)
+        size_t byteOffset; //! The offset into the buffer in bytes. (required)
+        size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
+
+        BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
+
+        void Read(Value& obj, Asset& r);
+    };
 
     struct Camera : public Object
     {
@@ -739,6 +740,7 @@ namespace glTF
 			std::string Buffer;///< ID of "buffer" used for storing compressed data.
 			size_t Offset;///< Offset in "bufferView" where compressed data are stored.
 			size_t Count;///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type".
+			bool Binary;///< If true then "binary" mode is used for coding, if false - "ascii" mode.
 			size_t IndicesCount;///< Count of indices in mesh.
 			size_t VerticesCount;///< Count of vertices in mesh.
 			// AttribType::Value Type;///< Is always "SCALAR".
@@ -766,11 +768,11 @@ namespace glTF
 		/// \param [out] pAsset_Root - reference to root assed where data will be stored.
 		void Read(Value& pJSON_Object, Asset& pAsset_Root);
 
-		/// \fn void Decode_O3DGC(Value& pJSON_Object_CompressedData, Asset& pAsset_Root)
-		/// Decode part of "bufferView" which encoded with Open3DGC algorythm.
-		/// \param [in] pJSON_Object_CompressedData - reference to JSON-object which is "compressedData" block.
+		/// \fn void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
+		/// Decode part of "buffer" which encoded with Open3DGC algorithm.
+		/// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
 		/// \param [out] pAsset_Root - reference to root assed where data will be stored.
-		void Decode_O3DGC(Value& pJSON_Object_CompressedData, Asset& pAsset_Root);
+		void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root);
     };
 
     struct Node : public Object
@@ -941,6 +943,7 @@ namespace glTF
 
         Ref<T> Get(const char* id);
         Ref<T> Get(unsigned int i);
+		Ref<T> Get(const std::string& pID) { return Get(pID.c_str()); }
 
         Ref<T> Create(const char* id);
         Ref<T> Create(const std::string& id)

+ 255 - 203
code/glTFAsset.inl

@@ -247,9 +247,14 @@ Ref<T> LazyDict<T>::Create(const char* id)
 
 
 inline Buffer::Buffer()
-: byteLength(0), type(Type_arraybuffer), mIsSpecial(false)
+	: byteLength(0), type(Type_arraybuffer), EncodedRegion_Current(nullptr), mIsSpecial(false)
 { }
 
+inline Buffer::~Buffer()
+{
+	for(SEncodedRegion* reg : EncodedRegion_List) delete reg;
+}
+
 inline const char* Buffer::TranslateId(Asset& r, const char* id)
 {
     // Compatibility with old spec
@@ -330,6 +335,57 @@ inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseO
     return true;
 }
 
+inline void Buffer::EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
+{
+	// Check pointer to data
+	if(pDecodedData == nullptr) throw DeadlyImportError("GLTF: for marking encoded region pointer to decoded data must be provided.");
+
+	// Check offset
+	if(pOffset > byteLength)
+	{
+		constexpr uint8_t val_size = 32;
+
+		char val[val_size];
+
+		ai_snprintf(val, val_size, "%llu", (long long)pOffset);
+		throw DeadlyImportError(std::string("GLTF: incorrect offset value (") + val + ") for marking encoded region.");
+	}
+
+	// Check length
+	if((pOffset + pEncodedData_Length) > byteLength)
+	{
+		constexpr uint8_t val_size = 64;
+
+		char val[val_size];
+
+		ai_snprintf(val, val_size, "%llu, %llu", (long long)pOffset, (long long)pEncodedData_Length);
+		throw DeadlyImportError(std::string("GLTF: encoded region with offset/length (") + val + ") is out of range.");
+	}
+
+	// Add new region
+	EncodedRegion_List.push_back(new SEncodedRegion(pOffset, pEncodedData_Length, pDecodedData, pDecodedData_Length, pID));
+	// And set new value for "byteLength"
+	byteLength += (pDecodedData_Length - pEncodedData_Length);
+}
+
+inline void Buffer::EncodedRegion_SetCurrent(const std::string& pID)
+{
+	if((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) return;
+
+	for(SEncodedRegion* reg : EncodedRegion_List)
+	{
+		if(reg->ID == pID)
+		{
+			EncodedRegion_Current = reg;
+
+			return;
+		}
+
+	}
+
+	throw DeadlyImportError("GLTF: EncodedRegion with ID: \"" + pID + "\" not found.");
+}
+
 inline bool Buffer::ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
 {
 const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count;
@@ -384,58 +440,9 @@ inline void BufferView::Read(Value& obj, Asset& r)
     byteLength = MemberOrDefault(obj, "byteLength", 0u);
 }
 
-inline void BufferView::EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
-{
-const size_t last = byteOffset + byteLength;
-
-	// Check pointer to data
-	if(pDecodedData == nullptr) throw DeadlyImportError("GLTF: for marking encoded region pointer to decoded data must be provided.");
-
-	// Check offset
-	if((pOffset < byteOffset) || (pOffset > last))
-	{
-		constexpr uint8_t val_size = 32;
-
-		char val[val_size];
-
-		ai_snprintf(val, val_size, "%llu", (long long)pOffset);
-		throw DeadlyImportError(std::string("GLTF: incorrect offset value (") + val + ") for marking encoded region.");
-	}
-
-	// Check length
-	if((pOffset + pEncodedData_Length) > last)
-	{
-		constexpr uint8_t val_size = 64;
-
-		char val[val_size];
-
-		ai_snprintf(val, val_size, "%llu, %llu", (long long)pOffset, (long long)pEncodedData_Length);
-		throw DeadlyImportError(std::string("GLTF: encoded region with offset/length (") + val + ") is out of range.");
-	}
-
-	// Add new region
-	EncodedRegion_List.push_back(new SEncodedRegion(pOffset, pEncodedData_Length, pDecodedData, pDecodedData_Length, pID));
-	// And set new value for "byteLength"
-	byteLength += (pDecodedData_Length - pEncodedData_Length);
-}
-
-inline void BufferView::EncodedRegion_SetCurrent(const std::string& pID)
-{
-	if((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) return;
-
-	for(SEncodedRegion* reg : EncodedRegion_List)
-	{
-		if(reg->ID == pID)
-		{
-			EncodedRegion_Current = reg;
-
-			return;
-		}
-
-	}
-
-	throw DeadlyImportError("GLTF: EncodedRegion with ID: \"" + pID + "\" not found.");
-}
+//
+// struct Accessor
+//
 
 inline void Accessor::Read(Value& obj, Asset& r)
 {
@@ -477,12 +484,12 @@ inline uint8_t* Accessor::GetPointer()
     size_t offset = byteOffset + bufferView->byteOffset;
 
 	// Check if region is encoded.
-	if(bufferView->EncodedRegion_Current != nullptr)
+	if(bufferView->buffer->EncodedRegion_Current != nullptr)
 	{
-		const size_t begin = bufferView->EncodedRegion_Current->Offset;
-		const size_t end = bufferView->EncodedRegion_Current->Offset + bufferView->EncodedRegion_Current->DecodedData_Length;
+		const size_t begin = bufferView->buffer->EncodedRegion_Current->Offset;
+		const size_t end = bufferView->buffer->EncodedRegion_Current->Offset + bufferView->buffer->EncodedRegion_Current->DecodedData_Length;
 
-		if((offset >= begin) && (offset < end)) return &bufferView->EncodedRegion_Current->DecodedData[offset - begin];
+		if((offset >= begin) && (offset < end)) return &bufferView->buffer->EncodedRegion_Current->DecodedData[offset - begin];
 	}
 
 	return basePtr + offset;
@@ -770,33 +777,7 @@ namespace {
 
 inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
 {
-	//
-	// Mesh extensions
-	//
-	// At first check for extensions. They can affect on interpretaion of mesh data.
-	Value* extensions = FindObject(pJSON_Object, "extensions");
-
-	if(extensions != nullptr)
-	{
-		// At first check if data of mesh is compressed. Because buffer data must be decoded before another get data from it.
-		// Only Open3DGC supported at now.
-		Value* o3dgc = FindObject(*extensions, "Open3DGC-compression");
-
-		if(o3dgc != nullptr)
-		{
-			// Search compressed data
-			Value* comp_data = FindObject(*o3dgc, "compressedData");
-
-			if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
-
-			Assimp::DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
-			Decode_O3DGC(*comp_data, pAsset_Root);
-		}// if(o3dgc == nullptr)
-	}// if(extensions != nullptr)
-
-	//
-	// Mesh primitives.
-	//
+	/****************** Mesh primitives ******************/
 	if (Value* primitives = FindArray(pJSON_Object, "primitives")) {
         this->primitives.resize(primitives->Size());
         for (unsigned int i = 0; i < primitives->Size(); ++i) {
@@ -831,158 +812,229 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
             }
         }
     }
-}
 
-inline void Mesh::Decode_O3DGC(Value& pJSON_Object_CompressedData, Asset& pAsset_Root)
-{
-// Compressed data contain description of part of "bufferView" which is encoded. This part must be decoded and
-// new data must replace old encoded part. In fact \"compressedData\" is similar to "accessor" structure.
-const char* bufview_id;
-uint32_t byte_offset, count, count_indices, count_vertices;
-const char* mode_str;
-const char* type_str;
-ComponentType component_type;
-std::list<o3dgc::Real*> float_attributes_indices;// See above about "floatAttributesIndexes".
-
-	/**********************************************************/
-	/************** Read data from JSON-document **************/
-	/**********************************************************/
-
-	#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
-		if(!ReadMember(pJSON_Object_CompressedData, pFieldName, pOut)) { throw DeadlyImportError(std::string("GLTF: \"compressedData\" must has \"") + pFieldName + "\"."); }
-
-	MESH_READ_COMPRESSEDDATA_MEMBER("bufferView", bufview_id);
-	MESH_READ_COMPRESSEDDATA_MEMBER("byteOffset", byte_offset);
-	MESH_READ_COMPRESSEDDATA_MEMBER("componentType", component_type);
-	MESH_READ_COMPRESSEDDATA_MEMBER("count", count);
-	MESH_READ_COMPRESSEDDATA_MEMBER("indicesCount", count_indices);
-	MESH_READ_COMPRESSEDDATA_MEMBER("verticesCount", count_vertices);
-	MESH_READ_COMPRESSEDDATA_MEMBER("mode", mode_str);
-	MESH_READ_COMPRESSEDDATA_MEMBER("type", type_str);
-
-	#undef MESH_READ_COMPRESSEDDATA_MEMBER
+	/****************** Mesh extensions ******************/
+	Value* json_extensions = FindObject(pJSON_Object, "extensions");
 
-	//
-	// Check for float attributes
-	//
-	// Object example:
-	// "floatAttributesIndexes": {
-	//		"accessor_1356": 0,
-	//		"accessor_1358": 1,
-	//		"accessor_1360": 2
-	//	},
-	//
-	// Find object "floatAttributesIndexes"
-	Value* float_attr_ind = FindObject(pJSON_Object_CompressedData, "floatAttributesIndexes");
+	if(json_extensions == nullptr) goto mr_skip_extensions;
 
-	if(float_attr_ind != nullptr)
+	for(Value::MemberIterator it_memb = json_extensions->MemberBegin(); it_memb != json_extensions->MemberEnd(); it_memb++)
 	{
-		size_t attr_num = 0;
-
-		// Walk thru children and get accessors and numbers of attributes.
-		for(Value::MemberIterator memb_it = float_attr_ind->MemberBegin(); memb_it != float_attr_ind->MemberEnd(); ++memb_it)
+		if(it_memb->name.GetString() == std::string("Open3DGC-compression"))
 		{
-			if(!memb_it->name.IsString()) throw DeadlyImportError("GLTF: name of the member of \"floatAttributesIndexes\" must be a string.");
-			if(!memb_it->value.IsUint()) throw DeadlyImportError(std::string("GLTF: value of the member (\"") + memb_it->name.GetString() + \
-																	"\") in \"floatAttributesIndexes\" must be an unsigned integer.");
-			/*if(attr_num != memb_it->value.GetUint()) throw DeadlyImportError(std::string("GLTF: invalid number of float attribute index. Member (\"") + \
-																				memb_it->name.GetString() + "\".");*/
+			// Search for compressed data.
+			// Compressed data contain description of part of "buffer" which is encoded. This part must be decoded and
+			// new data will replace old encoded part by request. In fact \"compressedData\" is kind of "accessor" structure.
+			Value* comp_data = FindObject(it_memb->value, "compressedData");
 
-			attr_num++;
-			// Checks passed, extract data.
-			Ref<Accessor> attr_cur_acc = pAsset_Root.accessors.Get(memb_it->name.GetString());
+			if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
 
-			float_attributes_indices.push_back((float*)attr_cur_acc->GetPointer());
+			Assimp::DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
+
+			/************** Read data from JSON-document **************/
+			#define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
+				if(!ReadMember(*comp_data, pFieldName, pOut)) \
+				{ \
+					throw DeadlyImportError(std::string("GLTF: \"compressedData\" must has \"") + pFieldName + "\"."); \
+				}
+
+			const char* mode_str;
+			const char* type_str;
+			ComponentType component_type;
+			SCompression_Open3DGC* ext_o3dgc = new SCompression_Open3DGC;
+
+			MESH_READ_COMPRESSEDDATA_MEMBER("buffer", ext_o3dgc->Buffer);
+			MESH_READ_COMPRESSEDDATA_MEMBER("byteOffset", ext_o3dgc->Offset);
+			MESH_READ_COMPRESSEDDATA_MEMBER("componentType", component_type);
+			MESH_READ_COMPRESSEDDATA_MEMBER("type", type_str);
+			MESH_READ_COMPRESSEDDATA_MEMBER("count", ext_o3dgc->Count);
+			MESH_READ_COMPRESSEDDATA_MEMBER("mode", mode_str);
+			MESH_READ_COMPRESSEDDATA_MEMBER("indicesCount", ext_o3dgc->IndicesCount);
+			MESH_READ_COMPRESSEDDATA_MEMBER("verticesCount", ext_o3dgc->VerticesCount);
+
+			#undef MESH_READ_COMPRESSEDDATA_MEMBER
+
+			// Check some values
+			if(strcmp(type_str, "SCALAR")) throw DeadlyImportError("GLTF: only \"SCALAR\" type is supported for compressed data.");
+			if(component_type != ComponentType_UNSIGNED_BYTE) throw DeadlyImportError("GLTF: only \"UNSIGNED_BYTE\" component type is supported for compressed data.");
+
+			// Set read/write data mode.
+			if(strcmp(mode_str, "binary") == 0)
+				ext_o3dgc->Binary = true;
+			else if(strcmp(mode_str, "ascii") == 0)
+				ext_o3dgc->Binary = false;
+			else
+				throw DeadlyImportError(std::string("GLTF: for compressed data supported modes is: \"ascii\", \"binary\". Not the: \"") + mode_str + "\".");
+
+			/************************ Decoding ************************/
+			Decode_O3DGC(*ext_o3dgc, pAsset_Root);
+			Extension.push_back(ext_o3dgc);// store info in mesh extensions list.
+		}// if(it_memb->name.GetString() == "Open3DGC-compression")
+		else
+		{
+			throw DeadlyImportError(std::string("GLTF: Unknown mesh extension: \"") + it_memb->name.GetString() + "\".");
 		}
-	}// if(float_attr_ind != nullptr)
+	}// for(Value::MemberIterator it_memb = json_extensions->MemberBegin(); it_memb != json_extensions->MemberEnd(); json_extensions++)
 
-	// Check some values
-	if(strcmp(type_str, "SCALAR")) throw DeadlyImportError("GLTF: only \"SCALAR\" type is supported for compressed data.");
-	if(component_type != ComponentType_UNSIGNED_BYTE) throw DeadlyImportError("GLTF: only \"UNSIGNED_BYTE\" component type is supported for compressed data.");
-	if((strcmp(mode_str, "binary") != 0) && (strcmp(mode_str, "ascii") != 0))
-	{
-		throw DeadlyImportError(std::string("GLTF: for compressed data supported modes is: \"ascii\", \"binary\". Not the: \"") + mode_str + "\".");
-	}
+mr_skip_extensions:
 
-	/**********************************************************/
-	/********************* Decoding data **********************/
-	/**********************************************************/
+	return;// After label some operators must be present.
+}
 
-	// Search for "bufferView" by ID.
-	Ref<BufferView> bufview = pAsset_Root.bufferViews.Get(bufview_id);
+inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
+{
+using IndicesType = unsigned short;///< \sa glTFExporter::ExportMeshes.
 
-	//
-	// Decode data. Adapted piece of code from COLLADA2GLTF converter.
-	//
-	// 	void testDecode(shared_ptr <GLTFMesh> mesh, BinaryStream &bstream)
-	o3dgc::SC3DMCDecoder<uint16_t> decoder;
-	o3dgc::IndexedFaceSet<uint16_t> ifs;
-	uint8_t* output_data;
-	size_t size_vertex, size_normal, size_indices, output_data_size;
-	o3dgc::BinaryStream bstream;
-	float* tarrays[6];
+o3dgc::SC3DMCDecoder<IndicesType> decoder;
+o3dgc::IndexedFaceSet<IndicesType> ifs;
+o3dgc::BinaryStream bstream;
+uint8_t* decoded_data;
+size_t decoded_data_size = 0;
+Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
 
 	// Read data from buffer and place it in BinaryStream for decoder.
-	bstream.LoadFromBuffer(&bufview->buffer->GetPointer()[bufview->byteOffset + byte_offset], count);
+	// Just "Count" because always is used type equivalent to uint8_t.
+	bstream.LoadFromBuffer(&buf->GetPointer()[pCompression_Open3DGC.Offset], pCompression_Open3DGC.Count);
 
-	// After decoding header we can get size of primitives
+	// After decoding header we can get size of primitives.
 	if(decoder.DecodeHeader(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC header.");
 
-	size_indices = ifs.GetNCoordIndex() * 3 * sizeof(unsigned short);
-	size_vertex = ifs.GetNCoord() * 3 * sizeof(float);
-	size_normal = ifs.GetNNormal() * 3 * sizeof(float);
+	/****************** Get sizes of arrays and check sizes ******************/
+	// Note. See "Limitations for meshes when using Open3DGC-compression".
 
-	for(size_t idx_attr = 0, idx_attr_end = ifs.GetNumFloatAttributes(); idx_attr < idx_attr_end; idx_attr++)
-	{
-		size_t qty_attr = ifs.GetNFloatAttribute(idx_attr);
+	// Indices
+	size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note.
+
+	if(primitives[0].indices->count != size_coordindex)
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + std::to_string(size_coordindex) +
+								") not equal to uncompressed (" + std::to_string(primitives[0].indices->count) + ").");
+
+	size_coordindex *= sizeof(IndicesType);
+	// Coordinates
+	size_t size_coord = ifs.GetNCoord();// See float attributes note.
+
+	if(primitives[0].attributes.position[0]->count != size_coord)
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + std::to_string(size_coord) +
+								") not equal to uncompressed (" + std::to_string(primitives[0].attributes.position[0]->count) + ").");
+
+	size_coord *= 3 * sizeof(float);
+	// Normals
+	size_t size_normal = ifs.GetNNormal();// See float attributes note.
 
-		if(qty_attr == 0) continue;
+	if(primitives[0].attributes.normal[0]->count != size_normal)
+		throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + std::to_string(size_normal) +
+								") not equal to uncompressed (" + std::to_string(primitives[0].attributes.normal[0]->count) + ").");
 
-		tarrays[idx_attr] = new float[qty_attr * ifs.GetFloatAttributeDim(idx_attr)];
-		ifs.SetFloatAttribute(idx_attr, tarrays[idx_attr]);
-		/*
-		switch(ifs.GetFloatAttributeType(idx_attr))
+	size_normal *= 3 * sizeof(float);
+	// Additional attributes.
+	std::vector<size_t> size_floatattr;
+	std::vector<size_t> size_intattr;
+
+	size_floatattr.resize(ifs.GetNumFloatAttributes());
+	size_intattr.resize(ifs.GetNumIntAttributes());
+
+	decoded_data_size = size_coordindex + size_coord + size_normal;
+	for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++)
+	{
+		// size = number_of_elements * components_per_element * size_of_component.
+		// Note. But as you can see above, at first we are use this variable in meaning "count". After checking count of objects...
+		size_t tval = ifs.GetNFloatAttribute(idx);
+
+		switch(ifs.GetFloatAttributeType(idx))
 		{
-			// Unknown for Open3DGC,
-			// but not for COLLADA2GLTF - GLTF::Semantic::JOINT. What's mean "JOINT"? Good question, but lim(comments in COLLADA2GLTF) = 0.
-			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_UNKOWN:// 0
-				break;
-			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_POSITION:// 1
-				break;
-			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_NORMAL:// 2
-				break;
-			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_COLOR:// 3
-				break;
-			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:// 4
-				break;
-			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_WEIGHT:// 5
+			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
+				// Check situation when encoded data contain texture coordinates but primitive not.
+				if(idx_texcoord < primitives[0].attributes.texcoord.size())
+				{
+					if(primitives[0].attributes.texcoord[idx]->count != tval)
+						throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + std::to_string(tval) +
+												") not equal to uncompressed (" + std::to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
+
+					idx_texcoord++;
+				}
+				else
+				{
+					ifs.SetNFloatAttribute(idx, 0);// Disable decoding this attribute.
+				}
+
 				break;
 			default:
-				throw DeadlyImportError("GLTF: Unknown type of float attribute (" + std::to_string(idx_attr) + ") for Open3DGC encoding.");
-		}*/
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + std::to_string(ifs.GetFloatAttributeType(idx)));
+		}
+
+		tval *=  ifs.GetFloatAttributeDim(idx) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array.
+		size_floatattr[idx] = tval;
+		decoded_data_size += tval;
+	}
+
+	for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
+	{
+		// size = number_of_elements * components_per_element * size_of_component. See float attributes note.
+		size_t tval = ifs.GetNIntAttribute(idx);
+
+		switch(ifs.GetIntAttributeType(idx))
+		{
+			default:
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + std::to_string(ifs.GetIntAttributeType(idx)));
+		}
+
+		tval *= ifs.GetIntAttributeDim(idx) * sizeof(long);// See float attributes note.
+		size_intattr[idx] = tval;
+		decoded_data_size += tval;
 	}
 
-	//size_texcoord = ifs.GetNFloatAttribute(0) * 2 * sizeof(float);
+	// Create array for decoded data.
+	decoded_data = new uint8_t[decoded_data_size];
 
-	output_data_size = size_vertex + size_normal + /*size_texcoord*/ + size_indices;
-	output_data = new uint8_t[output_data_size];
+	/****************** Set right array regions for decoder ******************/
 
-	float* uncompressed_vertices = (float* const)(output_data + size_indices);// size_indices => vertex offset
+	auto get_buf_offset = [](Ref<Accessor>& pAccessor) -> size_t { return pAccessor->byteOffset + pAccessor->bufferView->byteOffset; };
 
-	ifs.SetCoordIndex((uint16_t* const)output_data);
-	ifs.SetCoord((float* const)uncompressed_vertices);
+	// Indices
+	ifs.SetCoordIndex((IndicesType* const)(decoded_data + get_buf_offset(primitives[0].indices)));
+	// Coordinates
+	ifs.SetCoord((o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.position[0])));
+	// Normals
+	if(size_normal)
+	{
+		ifs.SetNormal((o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.normal[0])));
+	}
 
-	if(ifs.GetNNormal() > 0) ifs.SetNormal((float* const)(output_data + size_indices + size_vertex));
+	for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++)
+	{
+		switch(ifs.GetFloatAttributeType(idx))
+		{
+			case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
+				if(idx_texcoord < primitives[0].attributes.texcoord.size())
+				{
+					// See above about absent attributes.
+					ifs.SetFloatAttribute(idx, (o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
+					idx_texcoord++;
+				}
 
-	//if(ifs.GetNFloatAttribute(0)) ifs.SetFloatAttribute(0, (float* const)(output_data + size_indices + size_vertex + size_normal));
+				break;
+			default:
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + std::to_string(ifs.GetFloatAttributeType(idx)));
+		}
+	}
+
+	for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
+	{
+		switch(ifs.GetIntAttributeType(idx))
+		{
+			// ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
+			default:
+				throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + std::to_string(ifs.GetIntAttributeType(idx)));
+		}
+	}
 
+	//
 	// Decode data
-	if(decoder.DecodePlayload(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC data.");
+	//
+	if(decoder.DecodePayload(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC data.");
 
-	// Set encoded region for bufferView.
-	bufview->EncodedRegion_Mark(byte_offset, count, output_data, output_data_size, name);
-	// Ans set is current
-	bufview->EncodedRegion_SetCurrent(name);
+	// Set encoded region for "buffer".
+	buf->EncodedRegion_Mark(pCompression_Open3DGC.Offset, pCompression_Open3DGC.Count, decoded_data, decoded_data_size, id);
 	// No. Do not delete "output_data". After calling "EncodedRegion_Mark" bufferView is owner of "output_data".
 	// "delete [] output_data;"
 }

+ 6 - 1
code/glTFAssetWriter.inl

@@ -224,6 +224,11 @@ namespace glTF {
 							json_comp_data.AddMember("componentType", 5121, w.mAl);
 							json_comp_data.AddMember("type", "SCALAR", w.mAl);
 							json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
+							if(ptr_ext_comp->Binary)
+								json_comp_data.AddMember("mode", "binary", w.mAl);
+							else
+								json_comp_data.AddMember("mode", "ascii", w.mAl);
+
 							json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
 							json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
 							// filling object "Open3DGC-compression"
@@ -237,7 +242,7 @@ namespace glTF {
 
 						break;
 					default:
-						throw DeadlyImportError("GLTF: Unknown mesh extension, Only Open3DGC is supported.");
+						throw DeadlyImportError("GLTF: Can not write mesh: unknown mesh extension, only Open3DGC is supported.");
 				}// switch(ptr_ext->Type)
 			}// for(Mesh::SExtension* ptr_ext : m.Extension)
 

+ 37 - 23
code/glTFExporter.cpp

@@ -261,7 +261,7 @@ void glTFExporter::ExportMeshes()
 //     using IndicesType = decltype(aiFace::mNumIndices);
 // But yes for
 //     using IndicesType = unsigned short;
-// because "ComponentType_UNSIGNED_SHORT" used for indices. And its maximal type according to glTF specification.
+// because "ComponentType_UNSIGNED_SHORT" used for indices. And it's a maximal type according to glTF specification.
 using IndicesType = unsigned short;
 
 // Variables needed for compression. BEGIN.
@@ -273,18 +273,26 @@ size_t idx_srcdata_ind;// Index of begin of coordinates indices array in buffer.
 bool comp_allow;// Point that data of current mesh can be compressed.
 // Variables needed for compression. END.
 
-    for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
-        const aiMesh* aim = mScene->mMeshes[i];
+	for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
+		const aiMesh* aim = mScene->mMeshes[idx_mesh];
 
 		// Check if compressing requested and mesh can be encoded.
-		if((aim->mPrimitiveTypes == aiPrimitiveType_TRIANGLE) && (aim->mNumVertices > 0))///TODO: export properties if(compression is needed)
+		comp_allow = mProperties->GetPropertyBool("extensions.Open3DGC.use", false);
+		if(comp_allow && (aim->mPrimitiveTypes == aiPrimitiveType_TRIANGLE) && (aim->mNumVertices > 0) && (aim->mNumFaces > 0))
 		{
-			comp_allow = true;
+			idx_srcdata_tc.clear();
 			idx_srcdata_tc.reserve(AI_MAX_NUMBER_OF_TEXTURECOORDS);
 		}
 		else
 		{
-			comp_allow = false;
+			std::string msg;
+
+			if(aim->mPrimitiveTypes != aiPrimitiveType_TRIANGLE)
+				msg = "all primitives of the mesh must be a triangles.";
+			else
+				msg = "mesh must has vertices and faces.";
+
+			DefaultLogger::get()->warn("GLTF: can not use Open3DGC-compression: " + msg);
 		}
 
         std::string meshId = mAsset->FindUniqueID(aim->mName.C_Str(), "mesh");
@@ -367,28 +375,30 @@ bool comp_allow;// Point that data of current mesh can be compressed.
 			//
 			// Fill data for encoder.
 			//
-			unsigned qcoord = 12;///TODO: dbg
-			unsigned qnormal = 10;///TODO: dbg
-			unsigned qtexCoord = 10;///TODO: dbg
+			// Quantization
+			unsigned quant_coord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.POSITION", 12);
+			unsigned quant_normal = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.NORMAL", 10);
+			unsigned quant_texcoord = mProperties->GetPropertyInteger("extensions.Open3DGC.quantization.TEXCOORD", 10);
 
-			o3dgc::O3DGCSC3DMCPredictionMode positionPrediction = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;///TODO: dbg
-			o3dgc::O3DGCSC3DMCPredictionMode normalPrediction = o3dgc::O3DGC_SC3DMC_SURF_NORMALS_PREDICTION;///TODO: dbg
-			o3dgc::O3DGCSC3DMCPredictionMode texcoordPrediction = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;///TODO: dbg
+			// Prediction
+			o3dgc::O3DGCSC3DMCPredictionMode prediction_position = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
+			o3dgc::O3DGCSC3DMCPredictionMode prediction_normal =  o3dgc::O3DGC_SC3DMC_SURF_NORMALS_PREDICTION;
+			o3dgc::O3DGCSC3DMCPredictionMode prediction_texcoord = o3dgc::O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION;
 
 			// IndexedFacesSet: "Crease angle", "solid", "convex" are set to default.
 			comp_o3dgc_ifs.SetCCW(true);
 			comp_o3dgc_ifs.SetIsTriangularMesh(true);
 			comp_o3dgc_ifs.SetNumFloatAttributes(0);
 			// Coordinates
-			comp_o3dgc_params.SetCoordQuantBits(qcoord);///TODO: IME
-			comp_o3dgc_params.SetCoordPredMode(positionPrediction);///TODO: IME
+			comp_o3dgc_params.SetCoordQuantBits(quant_coord);
+			comp_o3dgc_params.SetCoordPredMode(prediction_position);
 			comp_o3dgc_ifs.SetNCoord(aim->mNumVertices);
 			comp_o3dgc_ifs.SetCoord((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_begin]);
 			// Normals
 			if(idx_srcdata_normal != SIZE_MAX)
 			{
-				comp_o3dgc_params.SetNormalQuantBits(qnormal);///TODO: IME
-				comp_o3dgc_params.SetNormalPredMode(normalPrediction);///TODO: IME
+				comp_o3dgc_params.SetNormalQuantBits(quant_normal);
+				comp_o3dgc_params.SetNormalPredMode(prediction_normal);
 				comp_o3dgc_ifs.SetNNormal(aim->mNumVertices);
 				comp_o3dgc_ifs.SetNormal((o3dgc::Real* const)&b->GetPointer()[idx_srcdata_normal]);
 			}
@@ -398,10 +408,10 @@ bool comp_allow;// Point that data of current mesh can be compressed.
 			{
 				size_t num = comp_o3dgc_ifs.GetNumFloatAttributes();
 
-				comp_o3dgc_params.SetFloatAttributeQuantBits(num, qtexCoord);///TODO: IME
-				comp_o3dgc_params.SetFloatAttributePredMode(num, texcoordPrediction);///TODO: IME
+				comp_o3dgc_params.SetFloatAttributeQuantBits(num, quant_texcoord);
+				comp_o3dgc_params.SetFloatAttributePredMode(num, prediction_texcoord);
 				comp_o3dgc_ifs.SetNFloatAttribute(num, aim->mNumVertices);// number of elements.
-				comp_o3dgc_ifs.SetFloatAttributeDim(num, aim->mNumUVComponents[i]);// components per element: aiVector3D => x * float
+				comp_o3dgc_ifs.SetFloatAttributeDim(num, aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float
 				comp_o3dgc_ifs.SetFloatAttributeType(num, o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD);
 				comp_o3dgc_ifs.SetFloatAttribute(num, (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]);
 				comp_o3dgc_ifs.SetNumFloatAttributes(num + 1);
@@ -412,7 +422,12 @@ bool comp_allow;// Point that data of current mesh can be compressed.
 			comp_o3dgc_ifs.SetCoordIndex((IndicesType* const)&b->GetPointer()[idx_srcdata_ind]);
 			// Prepare to enconding
 			comp_o3dgc_params.SetNumFloatAttributes(comp_o3dgc_ifs.GetNumFloatAttributes());
-			comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_BINARY);///TODO: exporter params
+			if(mProperties->GetPropertyBool("extensions.Open3DGC.binary", true))
+				comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_BINARY);
+			else
+				comp_o3dgc_params.SetStreamType(o3dgc::O3DGC_STREAM_TYPE_ASCII);
+
+			comp_o3dgc_ifs.ComputeMinMax(o3dgc::O3DGC_SC3DMC_MAX_ALL_DIMS);
 			//
 			// Encoding
 			//
@@ -429,14 +444,13 @@ bool comp_allow;// Point that data of current mesh can be compressed.
 			ext->Buffer = b->id;
 			ext->Offset = idx_srcdata_begin;
 			ext->Count = b->byteLength - idx_srcdata_begin;
-			ext->IndicesCount = comp_o3dgc_ifs.GetNCoordIndex();
+			ext->Binary = mProperties->GetPropertyBool("extensions.Open3DGC.binary");
+			ext->IndicesCount = comp_o3dgc_ifs.GetNCoordIndex() * 3;
 			ext->VerticesCount = comp_o3dgc_ifs.GetNCoord();
 			// And assign to mesh.
 			m->Extension.push_back(ext);
 		}// if(comp_allow)
 	}// for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
-
-	///TODO: export properties if(compression is used)
 }
 
 unsigned int glTFExporter::ExportNode(const aiNode* n)

+ 30 - 16
code/glTFImporter.cpp

@@ -259,7 +259,36 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
     for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
         Mesh& mesh = r.meshes[m];
 
-        meshOffsets.push_back(k);
+		// Check if mesh extensions is used
+		if(mesh.Extension.size() > 0)
+		{
+			for(Mesh::SExtension* cur_ext : mesh.Extension)
+			{
+				if(cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC)
+				{
+					// Limitations for meshes when using Open3DGC-compression.
+					// It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive?
+					// Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can
+					// point to a-a-a-a-any part of buffer (thru bufferview ofcourse) and even to another buffer. We know that "Open3DGC-compression"
+					// is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives.
+					// Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem.
+					// Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor
+					// of primitive must point to one continuous region of the buffer.
+					if(mesh.primitives.size() > 2) throw DeadlyImportError("GLTF: When using Open3DGC compression then only one primitive per mesh are allowed.");
+
+					Mesh::SCompression_Open3DGC* o3dgc_ext = (Mesh::SCompression_Open3DGC*)cur_ext;
+					Ref<Buffer> buf = r.buffers.Get(o3dgc_ext->Buffer);
+
+					buf->EncodedRegion_SetCurrent(mesh.id);
+				}
+				else
+				{
+					throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension, only Open3DGC is supported.");
+				}
+			}
+		}// if(mesh.Extension.size() > 0)
+
+		meshOffsets.push_back(k);
         k += unsigned(mesh.primitives.size());
 
         for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
@@ -295,25 +324,13 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
 
             Mesh::Primitive::Attributes& attr = prim.attributes;
 
-			// if "bufferView" of current accessor is containing encoded data then set ID of region.
-			if(attr.position[0]->bufferView->EncodedRegion_List.size() > 0) attr.position[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
-
 			if (attr.position.size() > 0 && attr.position[0]) {
                 aim->mNumVertices = attr.position[0]->count;
                 attr.position[0]->ExtractData(aim->mVertices);
 			}
 
-			// if "bufferView" of current accessor is containing encoded data then set ID of region.
-			if(attr.normal[0]->bufferView->EncodedRegion_List.size() > 0) attr.normal[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
-
 			if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals);
 
-			// if "bufferView" of current accessor is containing encoded data then set ID of region.
-			if((attr.texcoord.size() > 0) && (attr.texcoord[0]->bufferView->EncodedRegion_List.size() > 0))
-			{
-				attr.texcoord[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
-			}
-
 			for (size_t tc = 0; tc < attr.texcoord.size() && tc <= AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
 				attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
 				aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
@@ -326,9 +343,6 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
 
 
             if (prim.indices) {
-				// if "bufferView" of current accessor is containing encoded data then set ID of region.
-				if(prim.indices->bufferView->EncodedRegion_List.size() > 0) prim.indices->bufferView->EncodedRegion_SetCurrent(mesh.name);
-
 				aiFace* faces = 0;
                 unsigned int nFaces = 0;