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@@ -396,7 +396,7 @@ void AC3DImporter::ConvertMaterial(const Object& object,
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aiUVTransform transform;
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transform.mScaling = object.texRepeat;
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transform.mTranslation = object.texOffset;
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- matDest.AddProperty<float>((float*)&transform,sizeof(aiUVTransform),
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+ matDest.AddProperty<float>((float*)&transform,sizeof(aiUVTransform)/sizeof(float),
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AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
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}
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}
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