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Preserve node names when importing glTF2.0

Closes #1522
awefers 7 years ago
parent
commit
0b04ae1d91
1 changed files with 1 additions and 1 deletions
  1. 1 1
      code/glTF2Importer.cpp

+ 1 - 1
code/glTF2Importer.cpp

@@ -492,7 +492,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
 {
 {
     Node& node = *ptr;
     Node& node = *ptr;
 
 
-    aiNode* ainode = new aiNode(node.id);
+    aiNode* ainode = new aiNode(node.name);
 
 
     if (!node.children.empty()) {
     if (!node.children.empty()) {
         ainode->mNumChildren = unsigned(node.children.size());
         ainode->mNumChildren = unsigned(node.children.size());