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@@ -325,10 +325,10 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
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out->mAngleInnerCone = AI_DEG_TO_RAD( srcLight->mFalloffAngle );
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- // ... some extension magic. FUCKING COLLADA.
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+ // ... some extension magic. O
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if (srcLight->mOuterAngle == 10e10f)
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{
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- // ... some deprecation magic. FUCKING FCOLLADA.
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+ // ... some deprecation magic.
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if (srcLight->mPenumbraAngle == 10e10f)
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{
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// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
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@@ -382,7 +382,7 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
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out->mClipPlaneNear = srcCamera->mZNear;
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// ... but for the rest some values are optional
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- // and we need to compute the others in any combination. FUCKING COLLADA.
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+ // and we need to compute the others in any combination.
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if (srcCamera->mAspect != 10e10f)
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out->mAspect = srcCamera->mAspect;
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@@ -545,7 +545,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
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std::copy( pSrcMesh->mPositions.begin() + pStartVertex, pSrcMesh->mPositions.begin() +
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pStartVertex + numVertices, dstMesh->mVertices);
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- // normals, if given. HACK: (thom) Due to the fucking Collada spec we never
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+ // normals, if given. HACK: (thom) Due to the glorious Collada spec we never
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// know if we have the same number of normals as there are positions. So we
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// also ignore any vertex attribute if it has a different count
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if( pSrcMesh->mNormals.size() >= pStartVertex + numVertices)
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@@ -636,7 +636,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
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throw DeadlyImportError( "Data type mismatch while resolving mesh joints");
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// sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
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if( pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
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- throw DeadlyImportError( "Unsupported vertex_weight adresssing scheme. Fucking collada spec.");
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+ throw DeadlyImportError( "Unsupported vertex_weight adressing scheme. ");
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// create containers to collect the weights for each bone
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size_t numBones = jointNames.mStrings.size();
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