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@@ -445,7 +445,7 @@ void WritePropColor(const aiScene* scene, FBX::Node& p, const std::string& key,
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// ai_real can be float or double, cast to avoid warnings
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p.AddP70color(key, (double)value.x, (double)value.y, (double)value.z);
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} else {
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- p.AddP70color(key, 0.0, 0.0, 0.0);
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+ p.AddP70color(key, (double)defaultValue.x, (double)defaultValue.y, (double)defaultValue.z);
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}
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}
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