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@@ -294,8 +294,8 @@ void MDCImporter::InternReadFile(
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pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
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pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
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// create a new shader
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// create a new shader
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- aszShaders.push_back(std::string( pcShader->ucName, std::min(
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- ::strlen(pcShader->ucName),sizeof(pcShader->ucName)) ));
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+ aszShaders.push_back(std::string( pcShader->ucName,
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+ ::strnlen(pcShader->ucName, sizeof(pcShader->ucName)) ));
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}
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}
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// need to create a default material
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// need to create a default material
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else if (UINT_MAX == iDefaultMatIndex)
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else if (UINT_MAX == iDefaultMatIndex)
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