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Merge branch 'master' into cleanup_public_header

Kim Kulling hace 4 años
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0dabce2754
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      code/AssetLib/FBX/FBXExporter.cpp

+ 1 - 1
code/AssetLib/FBX/FBXExporter.cpp

@@ -1803,7 +1803,7 @@ void FBXExporter::WriteObjects ()
             blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
         );
         sdnode.AddChild("Version", int32_t(100));
-        sdnode.AddChild("DeformPercent", float_t(0.0));
+        sdnode.AddChild("DeformPercent", float(0.0));
         FBX::Node p("Properties70");
         p.AddP70numberA("DeformPercent", 0.0);
         sdnode.AddChild(p);