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@@ -129,8 +129,8 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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// Create mesh pointer buffer for this scene
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// Create mesh pointer buffer for this scene
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if (pScene->mNumMeshes > 0)
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if (pScene->mNumMeshes > 0)
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{
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{
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- pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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- for (size_t index =0; index < pScene->mNumMeshes; index++)
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+ pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
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+ for (size_t index =0; index < MeshArray.size(); index++)
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{
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{
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pScene->mMeshes [ index ] = MeshArray[ index ];
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pScene->mMeshes [ index ] = MeshArray[ index ];
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}
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}
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@@ -139,7 +139,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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// Create all materials
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// Create all materials
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for (size_t index = 0; index < pModel->m_Objects.size(); index++)
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for (size_t index = 0; index < pModel->m_Objects.size(); index++)
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{
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{
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- createMaterial(pModel, pModel->m_Objects[ index ], pScene);
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+ createMaterial( pModel, pModel->m_Objects[ index ], pScene );
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}
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}
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}
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}
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@@ -159,13 +159,13 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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if (pParent != NULL)
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if (pParent != NULL)
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this->appendChildToParentNode(pParent, pNode);
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this->appendChildToParentNode(pParent, pNode);
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- for (int meshIndex = 0; meshIndex < pModel->m_Meshes.size(); meshIndex++)
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+ aiMesh *pMesh = NULL;
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+ for (unsigned int meshIndex = 0; meshIndex < pModel->m_Meshes.size(); meshIndex++)
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{
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{
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-
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+ pMesh = new aiMesh();
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+ MeshArray.push_back( pMesh );
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+ createTopology( pModel, pData, meshIndex, pMesh );
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}
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}
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- aiMesh *pMesh = new aiMesh();
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- MeshArray.push_back( pMesh );
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- createTopology( pModel, pData, pMesh );
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// Create all nodes from the subobjects stored in the current object
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// Create all nodes from the subobjects stored in the current object
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if (!pData->m_SubObjects.empty())
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if (!pData->m_SubObjects.empty())
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@@ -175,27 +175,29 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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pNode->mNumMeshes = 1;
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pNode->mNumMeshes = 1;
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pNode->mMeshes = new unsigned int[1];
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pNode->mMeshes = new unsigned int[1];
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- // Loop over all child objects
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- for (size_t index = 0; index < pData->m_SubObjects.size(); index++)
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+ // Loop over all child objects, TODO
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+ /*for (size_t index = 0; index < pData->m_SubObjects.size(); index++)
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{
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{
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// Create all child nodes
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// Create all child nodes
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pNode->mChildren[ index ] = createNodes( pModel, pData, pNode, pScene, MeshArray );
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pNode->mChildren[ index ] = createNodes( pModel, pData, pNode, pScene, MeshArray );
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-
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- pMesh = new aiMesh();
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- MeshArray.push_back( pMesh );
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- createTopology( pModel, pData, pMesh );
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+ for (unsigned int meshIndex = 0; meshIndex < pData->m_SubObjects[ index ]->m_Meshes.size(); meshIndex++)
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+ {
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+ pMesh = new aiMesh();
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+ MeshArray.push_back( pMesh );
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+ createTopology( pModel, pData, meshIndex, pMesh );
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+ }
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// Create material of this object
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// Create material of this object
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createMaterial(pModel, pData->m_SubObjects[ index ], pScene);
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createMaterial(pModel, pData->m_SubObjects[ index ], pScene);
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- }
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+ }*/
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}
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}
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// Set mesh instances into scene- and node-instances
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// Set mesh instances into scene- and node-instances
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const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
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const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
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- if (meshSizeDiff > 0 )
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+ if ( meshSizeDiff > 0 )
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{
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{
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pNode->mMeshes = new unsigned int[ meshSizeDiff ];
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pNode->mMeshes = new unsigned int[ meshSizeDiff ];
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- pNode->mNumMeshes++;
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+ pNode->mNumMeshes = meshSizeDiff;
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size_t index = 0;
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size_t index = 0;
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for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
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for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
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{
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{
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@@ -210,88 +212,121 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Create topology data
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// Create topology data
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-void ObjFileImporter::createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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+void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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+ const ObjFile::Object* pData,
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+ unsigned int uiMeshIndex,
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aiMesh* pMesh )
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aiMesh* pMesh )
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{
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{
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+ // Checking preconditions
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+ ai_assert( NULL != pModel );
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if (NULL == pData)
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if (NULL == pData)
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return;
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return;
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-
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- // Create mesh vertices
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- createVertexArray(pModel, pData, pMesh);
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// Create faces
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// Create faces
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- pMesh->mNumFaces = (unsigned int)pData->m_Faces.size();
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+ ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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+ pMesh->mNumFaces = (unsigned int) pObjMesh->m_Faces.size();
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pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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- //pMesh->mMaterialIndex = pMode;
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- for (size_t index = 0; index < pMesh->mNumFaces; index++)
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+ pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
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+
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+ // Copy all data from all stored meshes
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+ for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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{
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{
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aiFace *pFace = &pMesh->mFaces[ index ];
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aiFace *pFace = &pMesh->mFaces[ index ];
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- pFace->mNumIndices = (unsigned int)pData->m_Faces[index]->m_pVertices->size();
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+ const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
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+ pFace->mNumIndices = (unsigned int) uiNumIndices;
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if (pFace->mNumIndices > 0)
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if (pFace->mNumIndices > 0)
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{
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{
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- pFace->mIndices = new unsigned int[ pMesh->mFaces[ index ].mNumIndices ];
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- ObjFile::Face::IndexArray *pArray = pData->m_Faces[index]->m_pVertices;
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-
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- // TODO: Should be implement much better
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- //memcpy(pFace->mIndices, &pData->m_Faces[index]->m_pVertices[0], pFace->mNumIndices * sizeof(unsigned int));
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- if (pArray != NULL)
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+ pFace->mIndices = new unsigned int[ uiNumIndices ];
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+ ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
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+ ai_assert ( NULL != pIndexArray );
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+ for ( size_t a=0; a<pFace->mNumIndices; a++ )
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{
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{
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- for (size_t a=0; a<pFace->mNumIndices; a++)
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- {
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- pFace->mIndices[a] = pArray->at( a );
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- }
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- }
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- else
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- {
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- ai_assert (false);
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+ pFace->mIndices[ a ] = pIndexArray->at( a );
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}
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}
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}
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}
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+ else
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+ {
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+ pFace->mIndices = NULL;
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+ }
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}
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}
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+
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+ // Create mesh vertices
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+ createVertexArray(pModel, pData, uiMeshIndex, pMesh);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject,
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const ObjFile::Object* pCurrentObject,
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+ unsigned int uiMeshIndex,
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aiMesh* pMesh)
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aiMesh* pMesh)
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{
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{
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+ // Checking preconditions
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+ ai_assert ( NULL != pCurrentObject );
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+
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// Break, if no faces are stored in object
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// Break, if no faces are stored in object
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if (pCurrentObject->m_Faces.empty())
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if (pCurrentObject->m_Faces.empty())
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return;
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return;
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-
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+
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+ // Get current mesh
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+ ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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+ if ( NULL == pObjMesh )
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+ return;
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+
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// Copy vertices of this mesh instance
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// Copy vertices of this mesh instance
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- pMesh->mNumVertices = (unsigned int)pModel->m_Vertices.size();
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+ pMesh->mNumVertices = (unsigned int) pObjMesh->m_uiNumIndices;
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pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
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pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
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- for ( size_t index=0; index < pModel->m_Vertices.size(); index++ )
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- {
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- pMesh->mVertices[ index ] = *pModel->m_Vertices[ index ];
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- }
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- // Copy normals for this mesh
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+ // Allocate buffer for normal vectors
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if ( !pModel->m_Normals.empty() )
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if ( !pModel->m_Normals.empty() )
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+ pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
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+
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+ // Allocate buffer for texture coordinates
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+ if ( !pModel->m_TextureCoord.empty() )
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{
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{
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- pMesh->mNormals = new aiVector3D[pModel->m_Normals.size()];
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- for ( size_t index = 0; index < pModel->m_Normals.size(); index++ )
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- {
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- pMesh->mNormals[ index ] = *pModel->m_Normals[ index ];
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- }
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+ for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
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+ pMesh->mTextureCoords[ i ] = new aiVector3D[ pModel->m_TextureCoord.size() ];
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}
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}
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-
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- if (!pModel->m_TextureCoord.empty())
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+
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+ // Copy vertices, normals and textures into aiMesh instance
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+ unsigned int newIndex = 0;
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+ for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
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{
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{
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- pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pModel->m_TextureCoord.size() ];
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+ // get destination face
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+ aiFace *pDestFace = &pMesh->mFaces[ index ];
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+
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+ // get source face
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+ ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
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- for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; e++)
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+ // Copy all index arrays
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+ for ( size_t vertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
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{
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{
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- if( pMesh->HasTextureCoords( e ))
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+ unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
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+ assert ( vertex < pModel->m_Vertices.size() );
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+ pMesh->mVertices[ newIndex ] = *pModel->m_Vertices[ vertex ];
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+
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+ if ( !pModel->m_Normals.empty() )
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{
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{
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- for (unsigned int index = 0; index < pModel->m_TextureCoord.size(); index++ )
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+ const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
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+ assert( normal < pModel->m_Normals.size() );
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+ pMesh->mNormals[ newIndex ] = *pModel->m_Normals[ normal ];
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+ }
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+
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+ if ( !pModel->m_TextureCoord.empty() )
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+ {
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+ const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
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+ ai_assert ( tex < pModel->m_TextureCoord.size() );
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+ for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
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{
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{
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- aiVector2D *tex = pModel->m_TextureCoord[ index ];
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- pMesh->mTextureCoords[ e ][ index ] = aiVector3D( tex->x, tex->y, 0.0f);
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+ aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
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+ pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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}
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}
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}
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+
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+ assert( pMesh->mNumVertices > newIndex );
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+ pDestFace->mIndices[ vertexIndex ] = newIndex;
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+ newIndex++;
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}
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}
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- }
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+ }
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@@ -333,16 +368,20 @@ void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile
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// Store material name
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// Store material name
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std::map<std::string, ObjFile::Material*>::const_iterator it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
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std::map<std::string, ObjFile::Material*>::const_iterator it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
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+
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+ // No material found, use the default material
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if ( pModel->m_MaterialMap.end() == it)
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if ( pModel->m_MaterialMap.end() == it)
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continue;
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continue;
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+
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ObjFile::Material *pCurrentMaterial = (*it).second;
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ObjFile::Material *pCurrentMaterial = (*it).second;
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mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
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mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
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-
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+ mat->AddProperty<int>( &pCurrentMaterial->illumination_model, 1, AI_MATKEY_SHADING_MODEL);
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+
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// Adding material colors
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// Adding material colors
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- mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
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- mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
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- mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR);
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- mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
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+ mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
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+ mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
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+ mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
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+ mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
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// Adding textures
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// Adding textures
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if ( 0 != pCurrentMaterial->texture.length )
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if ( 0 != pCurrentMaterial->texture.length )
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@@ -352,6 +391,9 @@ void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile
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pScene->mMaterials[ pScene->mNumMaterials ] = mat;
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pScene->mMaterials[ pScene->mNumMaterials ] = mat;
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pScene->mNumMaterials++;
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pScene->mNumMaterials++;
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}
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}
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+
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+ // Test number of created materials.
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+ ai_assert( pScene->mNumMaterials == numMaterials );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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