@@ -1177,7 +1177,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
}
ai_anim->mDuration = maxDuration;
- ai_anim->mTicksPerSecond = (maxNumberOfKeys > 0 && maxDuration > 0) ? (maxNumberOfKeys / (maxDuration/1000)) : 30;
+ ai_anim->mTicksPerSecond = 0.001;
mScene->mAnimations[i] = ai_anim;