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Merge pull request #2663 from thomasbiang/fix-multi-uvset-coord

fix issue textureCoords are messed up for multiple uvset
Kim Kulling 6 rokov pred
rodič
commit
0e85872951
1 zmenil súbory, kde vykonal 1 pridanie a 1 odobranie
  1. 1 1
      code/FBX/FBXExporter.cpp

+ 1 - 1
code/FBX/FBXExporter.cpp

@@ -1289,7 +1289,7 @@ void FBXExporter::WriteObjects ()
 
 
         for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
         for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
         {
         {
-            FBX::Node layerExtra("Layer", int32_t(1));
+            FBX::Node layerExtra("Layer", int32_t(lr));
             layerExtra.AddChild("Version", int32_t(100));
             layerExtra.AddChild("Version", int32_t(100));
             FBX::Node leExtra("LayerElement");
             FBX::Node leExtra("LayerElement");
             leExtra.AddChild("Type", "LayerElementUV");
             leExtra.AddChild("Type", "LayerElementUV");