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@@ -72,7 +72,7 @@ void ScenePreprocessor::ProcessScene ()
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aiColor3D clr(0.6f,0.6f,0.6f);
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helper->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
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- // setup the default name to make this material identifyable
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+ // setup the default name to make this material identifiable
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name.Set(AI_DEFAULT_MATERIAL_NAME);
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helper->AddProperty(&name,AI_MATKEY_NAME);
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