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On request, merged current state of the SWIG bindings for the D programming language.

The interface files are by no means complete yet and only work with the not-yet-released D SWIG backend, although adding support for other languages should not be too much of problem via #ifdefs.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@596 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
klickverbot 15 years ago
parent
commit
11aa5c339d

+ 0 - 0
port/swig/DONOTUSEYET


+ 134 - 0
port/swig/assimp.i

@@ -0,0 +1,134 @@
+%module assimp
+
+// SWIG helpers for std::string and std::vector wrapping.
+%include <std_string.i>
+%include <std_vector.i>
+
+// Globally enable enum prefix stripping.
+%dstripprefix;
+
+
+// PACK_STRUCT is a no-op for SWIG – it does not matter for the generated
+// bindings how the underlying C++ code manages its memory.
+#define PACK_STRUCT
+
+
+// Helper macros for wrapping the pointer-and-length arrays used in the
+// Assimp API.
+
+%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
+%newobject CLASS::NAME;
+%extend CLASS {
+  std::vector<TYPE > *NAME() {
+    std::vector<TYPE > *result = new std::vector<TYPE >;
+    result->reserve(LENGTH);
+
+    for (unsigned int i = 0; i < LENGTH; ++i) {
+      result->push_back($self->NAME[i]);
+    }
+
+    return result;
+  }
+}
+%ignore CLASS::NAME;
+%enddef
+
+%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
+%newobject CLASS::NAME;
+%extend CLASS {
+  std::vector<TYPE *> *NAME() {
+    std::vector<TYPE *> *result = new std::vector<TYPE *>;
+    result->reserve(LENGTH);
+
+    TYPE *currentValue = $self->NAME;
+    TYPE *valueLimit = $self->NAME + LENGTH;
+    while (currentValue < valueLimit) {
+      result->push_back(currentValue);
+      ++currentValue;
+    }
+
+    return result;
+  }
+}
+%ignore CLASS::NAME;
+%enddef
+
+%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
+%newobject CLASS::NAME;
+%extend CLASS {
+  std::vector<std::vector<TYPE *> > *NAME() {
+    std::vector<std::vector<TYPE *> > *result = new std::vector<std::vector<TYPE *> >;
+    result->reserve(OUTER_LENGTH);
+
+    for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
+      std::vector<TYPE *> currentElements;
+
+      if ($self->NAME[i] != 0) {
+        currentElements.reserve(INNER_LENGTH);
+
+        TYPE *currentValue = $self->NAME[i];
+        TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
+        while (currentValue < valueLimit) {
+          currentElements.push_back(currentValue);
+          ++currentValue;
+        }
+      }
+
+      result->push_back(currentElements);
+    }
+
+    return result;
+  }
+}
+%ignore CLASS::NAME;
+%enddef
+
+
+%include "interface/aiDefines.i"
+%include "interface/aiTypes.i"
+%include "interface/assimp.i"
+%include "interface/aiTexture.i"
+%include "interface/aiMatrix4x4.i"
+%include "interface/aiMatrix3x3.i"
+%include "interface/aiVector3D.i"
+%include "interface/aiVector2D.i"
+%include "interface/aiColor4D.i"
+%include "interface/aiLight.i"
+%include "interface/aiCamera.i"
+%include "interface/aiFileIO.i"
+%include "interface/aiAssert.i"
+%include "interface/aiVersion.i"
+%include "interface/aiAnim.i"
+%include "interface/aiMaterial.i"
+%include "interface/aiMesh.i"
+%include "interface/aiPostProcess.i"
+%include "interface/aiConfig.i"
+%include "interface/assimp.i"
+%include "interface/aiQuaternion.i"
+%include "interface/aiScene.i"
+%include "interface/Logger.i"
+%include "interface/DefaultLogger.i"
+%include "interface/NullLogger.i"
+%include "interface/LogStream.i"
+%include "interface/IOStream.i"
+%include "interface/IOSystem.i"
+
+
+// We have to "instanciate" the templates at the end to avoid running into
+// forward reference issues (SWIG would spit out the vector helper functions
+// before the header includes otherwise).
+
+%template(UintVector) std::vector<unsigned int>;
+%template(aiAnimationVector) std::vector<aiAnimation *>;
+%template(aiCameraVector) std::vector<aiCamera *>;
+%template(aiColor4DVector) std::vector<aiColor4D *>;
+%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
+%template(aiFaceVector) std::vector<aiFace *>;
+%template(aiLightVector) std::vector<aiLight *>;
+%template(aiMaterialVector) std::vector<aiMaterial *>;
+%template(aiMeshVector) std::vector<aiMesh *>;
+%template(aiNodeVector) std::vector<aiNode *>;
+%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
+%template(aiTextureVector) std::vector<aiTexture *>;
+%template(aiVector3DVector) std::vector<aiVector3D *>;
+%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;

+ 2 - 0
port/swig/d/build.sh

@@ -0,0 +1,2 @@
+#!/bin/sh
+gcc -shared -fPIC -g3 -I../../../include/ -lassimp -olibassimp_wrap.so assimp_wrap.cxx

+ 4 - 0
port/swig/d/generate.sh

@@ -0,0 +1,4 @@
+#!/bin/sh
+rm -rf assimp/
+mkdir assimp
+swig -c++ -d -outcurrentdir -I../../../include -splitproxy -package assimp $@ ../assimp.i

+ 5 - 0
port/swig/interface/DefaultLogger.i

@@ -0,0 +1,5 @@
+%{
+#include "DefaultLogger.h"
+%}
+
+%include "DefaultLogger.h"

+ 5 - 0
port/swig/interface/IOStream.i

@@ -0,0 +1,5 @@
+%{
+#include "IOStream.h"
+%}
+
+%include "IOStream.h"

+ 11 - 0
port/swig/interface/IOSystem.i

@@ -0,0 +1,11 @@
+%{
+#include "IOSystem.h"
+%}
+
+// The const char* overload is used instead.
+%ignore Assimp::IOSystem::Exists(const std::string&) const;
+%ignore Assimp::IOSystem::Open(const std::string& pFile);
+%ignore Assimp::IOSystem::Open(const std::string& pFile, const std::string& pMode);
+%ignore Assimp::IOSystem::ComparePaths(const std::string& one, const std::string& second) const;
+
+%include "IOSystem.h"

+ 5 - 0
port/swig/interface/LogStream.i

@@ -0,0 +1,5 @@
+%{
+#include "LogStream.h"
+%}
+
+%include "LogStream.h"

+ 5 - 0
port/swig/interface/Logger.i

@@ -0,0 +1,5 @@
+%{
+#include "Logger.h"
+%}
+
+%include "Logger.h"

+ 5 - 0
port/swig/interface/NullLogger.i

@@ -0,0 +1,5 @@
+%{
+#include "NullLogger.h"
+%}
+
+%include "NullLogger.h"

+ 7 - 0
port/swig/interface/aiAnim.i

@@ -0,0 +1,7 @@
+%{
+#include "aiAnim.h"
+%}
+
+ASSIMP_ARRAY(aiAnimation, aiNodeAnim*, mChannels, $self->mNumChannels);
+
+%include "aiAnim.h"

+ 5 - 0
port/swig/interface/aiAssert.i

@@ -0,0 +1,5 @@
+%{
+#include "aiAssert.h"
+%}
+
+%include "aiAssert.h"

+ 5 - 0
port/swig/interface/aiCamera.i

@@ -0,0 +1,5 @@
+%{
+#include "aiCamera.h"
+%}
+
+%include "aiCamera.h"

+ 5 - 0
port/swig/interface/aiColor4D.i

@@ -0,0 +1,5 @@
+%{
+#include "aiColor4D.h"
+%}
+
+%include "aiColor4D.h"

+ 5 - 0
port/swig/interface/aiConfig.i

@@ -0,0 +1,5 @@
+%{
+#include "aiConfig.h"
+%}
+
+%include "aiConfig.h"

+ 5 - 0
port/swig/interface/aiDefines.i

@@ -0,0 +1,5 @@
+%{
+#include "aiDefines.h"
+%}
+
+%include "aiDefines.h"

+ 5 - 0
port/swig/interface/aiFileIO.i

@@ -0,0 +1,5 @@
+%{
+#include "aiFileIO.h"
+%}
+
+%include "aiFileIO.h"

+ 5 - 0
port/swig/interface/aiLight.i

@@ -0,0 +1,5 @@
+%{
+#include "aiLight.h"
+%}
+
+%include "aiLight.h"

+ 18 - 0
port/swig/interface/aiMaterial.i

@@ -0,0 +1,18 @@
+%{
+#include "aiMaterial.h"
+%}
+
+%include "aiMaterial.h"
+
+%include <typemaps.i>
+%apply int &OUTPUT { int &pOut };
+%apply float &OUTPUT { float &pOut };
+
+%template(GetInteger) aiMaterial::Get<int>;
+%template(GetFloat) aiMaterial::Get<float>;
+%template(GetColor4D) aiMaterial::Get<aiColor4D>;
+%template(GetColor3D) aiMaterial::Get<aiColor3D>;
+%template(GetString) aiMaterial::Get<aiString>;
+
+%clear int &pOut;
+%clear float &pOut;

+ 5 - 0
port/swig/interface/aiMatrix3x3.i

@@ -0,0 +1,5 @@
+%{
+#include "aiMatrix3x3.h"
+%}
+
+%include "aiMatrix3x3.h"

+ 5 - 0
port/swig/interface/aiMatrix4x4.i

@@ -0,0 +1,5 @@
+%{
+#include "aiMatrix4x4.h"
+%}
+
+%include "aiMatrix4x4.h"

+ 16 - 0
port/swig/interface/aiMesh.i

@@ -0,0 +1,16 @@
+%{
+#include "aiMesh.h"
+%}
+
+
+ASSIMP_ARRAY(aiMesh, unsigned int, mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
+ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiMesh, aiFace, mFaces, $self->mNumFaces);
+ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
+
+ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
+
+
+%include "aiMesh.h"

+ 7 - 0
port/swig/interface/aiPostProcess.i

@@ -0,0 +1,7 @@
+%{
+#include "aiPostProcess.h"
+%}
+
+%feature("d:stripprefix", "aiProcess_") aiPostProcessSteps;
+
+%include "aiPostProcess.h"

+ 5 - 0
port/swig/interface/aiQuaternion.i

@@ -0,0 +1,5 @@
+%{
+#include "aiQuaternion.h"
+%}
+
+%include "aiQuaternion.h"

+ 17 - 0
port/swig/interface/aiScene.i

@@ -0,0 +1,17 @@
+%{
+#include "aiScene.h"
+%}
+
+
+ASSIMP_ARRAY(aiScene, aiAnimation*, mAnimations, $self->mNumAnimations);
+ASSIMP_ARRAY(aiScene, aiCamera*, mCameras, $self->mNumCameras);
+ASSIMP_ARRAY(aiScene, aiLight*, mLights, $self->mNumLights);
+ASSIMP_ARRAY(aiScene, aiMaterial*, mMaterials, $self->mNumMaterials);
+ASSIMP_ARRAY(aiScene, aiMesh*, mMeshes, $self->mNumMeshes);
+ASSIMP_ARRAY(aiScene, aiTexture*, mTextures, $self->mNumTextures);
+
+ASSIMP_ARRAY(aiNode, aiNode*, mChildren, $self->mNumChildren);
+ASSIMP_ARRAY(aiNode, unsigned int, mMeshes, $self->mNumMeshes);
+
+
+%include "aiScene.h"

+ 5 - 0
port/swig/interface/aiTexture.i

@@ -0,0 +1,5 @@
+%{
+#include "aiTexture.h"
+%}
+
+%include "aiTexture.h"

+ 8 - 0
port/swig/interface/aiTypes.i

@@ -0,0 +1,8 @@
+%{
+#include "aiTypes.h"
+%}
+
+// The const char* overload is used instead.
+%ignore aiString::Set(const std::string& pString);
+
+%include "aiTypes.h"

+ 5 - 0
port/swig/interface/aiVector2D.i

@@ -0,0 +1,5 @@
+%{
+#include "aiVector2D.h"
+%}
+
+%include "aiVector2D.h"

+ 5 - 0
port/swig/interface/aiVector3D.i

@@ -0,0 +1,5 @@
+%{
+#include "aiVector3D.h"
+%}
+
+%include "aiVector3D.h"

+ 5 - 0
port/swig/interface/aiVersion.i

@@ -0,0 +1,5 @@
+%{
+#include "aiVersion.h"
+%}
+
+%include "aiVersion.h"

+ 41 - 0
port/swig/interface/assimp.i

@@ -0,0 +1,41 @@
+%{
+#include "assimp.hpp"
+%}
+
+
+namespace Assimp {
+
+// See docs in assimp.hpp.
+%ignore Importer::ReadFile(const std::string& pFile, unsigned int pFlags);
+%ignore Importer::GetExtensionList(std::string& szOut);
+%ignore Importer::IsExtensionSupported(const std::string& szExtension);
+
+// These are only neccessary for extending Assimp with custom importers or post
+// processing steps, which would require wrapping the internal BaseImporter and
+// BaseProcess classes.
+%ignore Importer::RegisterLoader(BaseImporter* pImp);
+%ignore Importer::UnregisterLoader(BaseImporter* pImp);
+%ignore Importer::RegisterPPStep(BaseProcess* pImp);
+%ignore Importer::UnregisterPPStep(BaseProcess* pImp);
+%ignore Importer::FindLoader(const char* szExtension);
+
+}
+
+
+// Each aiScene has to keep a reference to the Importer to prevent it from
+// being garbage collected, whose destructor would release the underlying
+// C++ memory the scene is stored in.
+%typemap(dcode) aiScene "package Object m_importer;"
+%typemap(dout)
+    aiScene* GetScene,
+    aiScene* ReadFile,
+    aiScene* ApplyPostProcessing,
+    aiScene* ReadFileFromMemory {
+  void* cPtr = $wcall;
+  $dclassname ret = (cPtr is null) ? null : new $dclassname(cPtr, $owner);$excode
+  ret.m_importer = this;
+  return ret;
+}
+
+
+%include "assimp.hpp"