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Fix a typo

Kim Kulling 2 năm trước cách đây
mục cha
commit
156a393b84
1 tập tin đã thay đổi với 5 bổ sung3 xóa
  1. 5 3
      include/assimp/mesh.h

+ 5 - 3
include/assimp/mesh.h

@@ -631,7 +631,9 @@ struct aiMesh {
     */
     */
     C_STRUCT aiVector3D *mVertices;
     C_STRUCT aiVector3D *mVertices;
 
 
-    /** Vertex normals.
+    /** 
+    * @brief Vertex normals.
+    *
     * The array contains normalized vectors, nullptr if not present.
     * The array contains normalized vectors, nullptr if not present.
     * The array is mNumVertices in size. Normals are undefined for
     * The array is mNumVertices in size. Normals are undefined for
     * point and line primitives. A mesh consisting of points and
     * point and line primitives. A mesh consisting of points and
@@ -770,7 +772,7 @@ struct aiMesh {
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus
 
 
-    //! Default constructor. Initializes all members to 0
+    //! The default class constructor.
     aiMesh() AI_NO_EXCEPT
     aiMesh() AI_NO_EXCEPT
             : mPrimitiveTypes(0),
             : mPrimitiveTypes(0),
               mNumVertices(0),
               mNumVertices(0),
@@ -953,7 +955,7 @@ struct aiMesh {
 };
 };
 
 
 /**
 /**
- * @brief  A skeleton bone represents a single bone is a skeleton structure.
+ * @brief  A skeleton bone represents a single bone in a aiSkeleton instance.
  *
  *
  * Skeleton-Animations can be represented via a skeleton struct, which describes
  * Skeleton-Animations can be represented via a skeleton struct, which describes
  * a hierarchical tree assembled from skeleton bones. A bone is linked to a mesh.
  * a hierarchical tree assembled from skeleton bones. A bone is linked to a mesh.