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+/*
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+---------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2022, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer in the documentation and/or other
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+ materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+ contributors may be used to endorse or promote products
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+ derived from this software without specific prior
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+ written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+---------------------------------------------------------------------------
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+*/
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+
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+/** @file OBJMATERIAL.h
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+ * @brief Obj-specific material macros
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+ *
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+ */
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+
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+#ifndef AI_OBJMATERIAL_H_INC
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+#define AI_OBJMATERIAL_H_INC
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+
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+#ifdef __GNUC__
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+# pragma GCC system_header
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+#endif
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+
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+#include <assimp/material.h>
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+
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+// ---------------------------------------------------------------------------
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+// Pure key names for all obj texture-related properties
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+//! @cond MATS_DOC_FULL
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+
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+// support for bump -bm
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+#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
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+//! @endcond
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+
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+// ---------------------------------------------------------------------------
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+#define AI_MATKEY_OBJ_BUMPMULT(type, N) _AI_MATKEY_OBJ_BUMPMULT_BASE, type, N
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+
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+//! @cond MATS_DOC_FULL
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+#define AI_MATKEY_OBJ_BUMPMULT_NORMALS(N) \
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+ AI_MATKEY_OBJ_BUMPMULT(aiTextureType_NORMALS, N)
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+
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+#define AI_MATKEY_OBJ_BUMPMULT_HEIGHT(N) \
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+ AI_MATKEY_OBJ_BUMPMULT(aiTextureType_HEIGHT, N)
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+
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+//! @endcond
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+
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+
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+#endif
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