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@@ -58,12 +58,12 @@ public:
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return false;
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return false;
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// Expected number of items
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// Expected number of items
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- EXPECT_EQ(scene->mNumMeshes, 1);
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- EXPECT_EQ(scene->mNumMaterials, 1);
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- EXPECT_EQ(scene->mNumAnimations, 0);
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- EXPECT_EQ(scene->mNumTextures, 0);
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- EXPECT_EQ(scene->mNumLights, 1);
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- EXPECT_EQ(scene->mNumCameras, 1);
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+ EXPECT_EQ(scene->mNumMeshes, 1u);
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+ EXPECT_EQ(scene->mNumMaterials, 1u);
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+ EXPECT_EQ(scene->mNumAnimations, 0u);
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+ EXPECT_EQ(scene->mNumTextures, 0u);
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+ EXPECT_EQ(scene->mNumLights, 1u);
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+ EXPECT_EQ(scene->mNumCameras, 1u);
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return true;
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return true;
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}
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}
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@@ -83,12 +83,12 @@ public:
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return false;
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return false;
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// Expected number of items
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// Expected number of items
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- EXPECT_EQ(scene->mNumMeshes, 1);
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- EXPECT_EQ(scene->mNumMaterials, 1);
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- EXPECT_EQ(scene->mNumAnimations, 0);
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- EXPECT_EQ(scene->mNumTextures, 1);
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- EXPECT_EQ(scene->mNumLights, 1);
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- EXPECT_EQ(scene->mNumCameras, 1);
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+ EXPECT_EQ(scene->mNumMeshes, 1u);
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+ EXPECT_EQ(scene->mNumMaterials, 1u);
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+ EXPECT_EQ(scene->mNumAnimations, 0u);
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+ EXPECT_EQ(scene->mNumTextures, 1u);
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+ EXPECT_EQ(scene->mNumLights, 1u);
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+ EXPECT_EQ(scene->mNumCameras, 1u);
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}
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}
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{
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{
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@@ -98,12 +98,12 @@ public:
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return false;
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return false;
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// Expected number of items
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// Expected number of items
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- EXPECT_EQ(scene->mNumMeshes, 1);
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- EXPECT_EQ(scene->mNumMaterials, 1);
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- EXPECT_EQ(scene->mNumAnimations, 0);
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- EXPECT_EQ(scene->mNumTextures, 1);
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- EXPECT_EQ(scene->mNumLights, 1);
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- EXPECT_EQ(scene->mNumCameras, 1);
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+ EXPECT_EQ(scene->mNumMeshes, 1u);
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+ EXPECT_EQ(scene->mNumMaterials, 1u);
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+ EXPECT_EQ(scene->mNumAnimations, 0u);
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+ EXPECT_EQ(scene->mNumTextures, 1u);
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+ EXPECT_EQ(scene->mNumLights, 1u);
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+ EXPECT_EQ(scene->mNumCameras, 1u);
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}
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}
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return true;
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return true;
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