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@@ -507,7 +507,7 @@ namespace glTF2 {
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WriteTex(materialVolume, volume.thicknessTexture, "thicknessTexture", w.mAl);
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- if (volume.attenuationDistance != INFINITY) {
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+ if (volume.attenuationDistance != std::numeric_limits<float>::infinity()) {
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WriteFloat(materialVolume, volume.attenuationDistance, "attenuationDistance", w.mAl);
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}
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