|
@@ -126,9 +126,8 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
|
|
const ai_real dist = pPosition * mPlaneNormal;
|
|
const ai_real dist = pPosition * mPlaneNormal;
|
|
const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
|
|
const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
|
|
|
|
|
|
- // clear the array in this strange fashion because a simple clear() would also deallocate
|
|
|
|
- // the array which we want to avoid
|
|
|
|
- poResults.erase( poResults.begin(), poResults.end());
|
|
|
|
|
|
+ // clear the array
|
|
|
|
+ poResults.clear();
|
|
|
|
|
|
// quick check for positions outside the range
|
|
// quick check for positions outside the range
|
|
if( mPositions.size() == 0)
|
|
if( mPositions.size() == 0)
|