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@@ -133,6 +133,7 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
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meshes.reserve(5);
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// temporary data - current mesh buffer
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+ // TODO move all these to inside loop
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aiMaterial *curMat = nullptr;
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aiMesh *curMesh = nullptr;
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unsigned int curMatFlags = 0;
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@@ -142,321 +143,245 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
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std::vector<aiVector3D> curUVs, curUV2s;
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// some temporary variables
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- int textMeaning = 0;
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- int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
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+ // textMeaning is a 15 year old variable, that could've been an enum
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+ // int textMeaning = 0; // 0=none? 1=vertices 2=indices
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+ // int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
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bool useColors = false;
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+ /*
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+ ** irrmesh files have a top level <mesh> owning multiple <buffer> nodes.
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+ ** Each <buffer> contains <material>, <vertices>, and <indices>
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+ ** <material> tags here directly owns the material data specs
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+ ** <vertices> are a vertex per line, contains position, UV1 coords, maybe UV2, normal, tangent, bitangent
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+ ** <boundingbox> is ignored, I think assimp recalculates those?
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+ */
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+
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// Parse the XML file
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- for (pugi::xml_node child : root.children()) {
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- if (child.type() == pugi::node_element) {
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- if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
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- // end of previous buffer. A material and a mesh should be there
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- if (!curMat || !curMesh) {
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- ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
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- releaseMaterial(&curMat);
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- releaseMesh(&curMesh);
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- } else {
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- materials.push_back(curMat);
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- meshes.push_back(curMesh);
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- }
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- curMat = nullptr;
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- curMesh = nullptr;
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-
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- curVertices.clear();
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- curColors.clear();
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- curNormals.clear();
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- curUV2s.clear();
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- curUVs.clear();
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- curTangents.clear();
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- curBitangents.clear();
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- }
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+ // FIXME get <mesh> not root
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+ for (pugi::xml_node bufferNode : root.children()) {
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+ if (ASSIMP_stricmp(bufferNode.name(), "buffer")) {
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+ // Might be a useless warning
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+ ASSIMP_LOG_WARN("IRRMESH: Ignoring non buffer node <", bufferNode.name(), "> in mesh declaration");
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+ continue;
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+ }
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- if (!ASSIMP_stricmp(child.name(), "material")) {
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- if (curMat) {
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- ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
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- releaseMaterial(&curMat);
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- }
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- // curMat = ParseMaterial(curMatFlags);
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+ curMat = nullptr;
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+ curMesh = nullptr;
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+
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+ curVertices.clear();
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+ curColors.clear();
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+ curNormals.clear();
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+ curUV2s.clear();
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+ curUVs.clear();
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+ curTangents.clear();
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+ curBitangents.clear();
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+
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+ // TODO ensure all three nodes are present and populated
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+ // before allocating everything
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+
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+ // Get first material node
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+ pugi::xml_node materialNode = bufferNode.child("material");
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+ if (materialNode) {
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+ curMat = ParseMaterial(materialNode, curMatFlags);
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+ // Warn if there's more materials
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+ if (materialNode.next_sibling("material")) {
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+ ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
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}
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- /* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
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- pugi::xml_attribute attr = child.attribute("vertexCount");
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- int num = attr.as_int();
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- // int num = reader->getAttributeValueAsInt("vertexCount");
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-
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- if (!num) {
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- // This is possible ... remove the mesh from the list and skip further reading
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- ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
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-
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- releaseMaterial(&curMat);
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- releaseMesh(&curMesh);
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- textMeaning = 0;
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- continue;
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- }
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-
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- curVertices.reserve(num);
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- curNormals.reserve(num);
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- curColors.reserve(num);
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- curUVs.reserve(num);
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-
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- // Determine the file format
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- // const char *t = reader->getAttributeValueSafe("type");
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- pugi::xml_attribute t = child.attribute("type");
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- if (!ASSIMP_stricmp("2tcoords", t.name())) {
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- curUV2s.reserve(num);
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- vertexFormat = 1;
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-
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- if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
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- // *********************************************************
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- // We have a second texture! So use this UV channel
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- // for it. The 2nd texture can be either a normal
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- // texture (solid_2layer or lightmap_xxx) or a normal
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- // map (normal_..., parallax_...)
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- // *********************************************************
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- int idx = 1;
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- aiMaterial *mat = (aiMaterial *)curMat;
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-
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- if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
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- mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
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- } else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
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- mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
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- } else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
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- mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
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- }
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- }
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- } else if (!ASSIMP_stricmp("tangents", t.name())) {
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- curTangents.reserve(num);
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- curBitangents.reserve(num);
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- vertexFormat = 2;
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- } else if (ASSIMP_stricmp("standard", t.name())) {
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- releaseMaterial(&curMat);
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- ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
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- } else
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- vertexFormat = 0;
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- textMeaning = 1;
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- } else if (!ASSIMP_stricmp(child.name(), "indices")) {
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- if (curVertices.empty() && curMat) {
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- releaseMaterial(&curMat);
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- throw DeadlyImportError("IRRMESH: indices must come after vertices");
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- }
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-
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- textMeaning = 2;
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-
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- // start a new mesh
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- curMesh = new aiMesh();
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-
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- // allocate storage for all faces
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- pugi::xml_attribute attr = child.attribute("indexCount");
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- curMesh->mNumVertices = attr.as_int();
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- if (!curMesh->mNumVertices) {
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- // This is possible ... remove the mesh from the list and skip further reading
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- ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
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-
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- // mesh - away
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- releaseMesh(&curMesh);
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-
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- // material - away
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- releaseMaterial(&curMat);
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+ } else {
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+ ASSIMP_LOG_ERROR("IRRMESH: Buffer must contain one material");
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+ continue;
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+ }
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- textMeaning = 0;
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- continue;
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- }
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+ // Get first vertices node
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+ pugi::xml_node verticesNode = bufferNode.child("vertices");
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+ if (verticesNode) {
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+ pugi::xml_attribute vertexCountAttrib = verticesNode.attribute("vertexCount");
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+ int vertexCount = vertexCountAttrib.as_int();
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+ if (vertexCount == 0) {
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+ // This is possible ... remove the mesh from the list and skip further reading
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+ ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
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+ releaseMaterial(&curMat);
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+ // releaseMesh(&curMesh);
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+ continue; // Bail out early
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+ };
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+
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+ curVertices.reserve(vertexCount);
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+ curNormals.reserve(vertexCount);
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+ curColors.reserve(vertexCount);
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+ curUVs.reserve(vertexCount);
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+
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+ VertexFormat vertexFormat;
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+ // Determine the file format
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+ pugi::xml_attribute typeAttrib = verticesNode.attribute("type");
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+ if (!ASSIMP_stricmp("2tcoords", typeAttrib.value())) {
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+ curUV2s.reserve(vertexCount);
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+ vertexFormat = VertexFormat::t2coord;
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+ if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
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+ // *********************************************************
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+ // We have a second texture! So use this UV channel
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+ // for it. The 2nd texture can be either a normal
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+ // texture (solid_2layer or lightmap_xxx) or a normal
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+ // map (normal_..., parallax_...)
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+ // *********************************************************
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+ int idx = 1;
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+ aiMaterial *mat = (aiMaterial *)curMat;
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- if (curMesh->mNumVertices % 3) {
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- ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
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+ if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
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+ mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
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+ } else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
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+ mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
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+ } else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
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+ mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
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+ }
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}
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+ } else if (!ASSIMP_stricmp("tangents", typeAttrib.value())) {
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+ curTangents.reserve(vertexCount);
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+ curBitangents.reserve(vertexCount);
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+ vertexFormat = VertexFormat::tangent;
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+ } else if (!ASSIMP_stricmp("standard", typeAttrib.value())) {
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+ vertexFormat = VertexFormat::standard;
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+ } else {
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+ // Unsupported format, discard whole buffer/mesh
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+ // Assuming we have a correct material, then release it
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+ // We don't have a correct mesh for sure here
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+ releaseMaterial(&curMat);
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+ ASSIMP_LOG_ERROR("IRRMESH: Unknown vertex format");
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+ continue; // Skip rest of buffer
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+ };
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+
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+ // We know what format buffer is, collect numbers
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+ ParseBufferVertices(verticesNode.text().get(), vertexFormat,
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+ curVertices, curNormals,
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+ curTangents, curBitangents,
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+ curUVs, curUV2s, curColors, useColors);
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+ }
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- curMesh->mNumFaces = curMesh->mNumVertices / 3;
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- curMesh->mFaces = new aiFace[curMesh->mNumFaces];
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-
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- // setup some members
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- curMesh->mMaterialIndex = (unsigned int)materials.size();
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- curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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-
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- // allocate storage for all vertices
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- curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
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-
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- if (curNormals.size() == curVertices.size()) {
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- curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
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- }
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- if (curTangents.size() == curVertices.size()) {
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- curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
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- }
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- if (curBitangents.size() == curVertices.size()) {
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- curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
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- }
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- if (curColors.size() == curVertices.size() && useColors) {
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- curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
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- }
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- if (curUVs.size() == curVertices.size()) {
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- curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
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- }
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- if (curUV2s.size() == curVertices.size()) {
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- curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
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- }
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+ // Get indices
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+ // At this point we have some vertices and a valid material
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+ // Collect indices and create aiMesh at the same time
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+ pugi::xml_node indicesNode = bufferNode.child("indices");
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+ if (indicesNode) {
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+ // start a new mesh
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+ curMesh = new aiMesh();
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+
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+ // allocate storage for all faces
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+ pugi::xml_attribute attr = indicesNode.attribute("indexCount");
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+ curMesh->mNumVertices = attr.as_int();
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+ if (!curMesh->mNumVertices) {
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+ // This is possible ... remove the mesh from the list and skip further reading
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+ ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
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+
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+ // mesh - away
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+ releaseMesh(&curMesh);
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+
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+ // material - away
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+ releaseMaterial(&curMat);
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+ continue; // Go to next buffer
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}
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- // break;
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-
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- // case EXN_TEXT: {
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- const char *sz = child.child_value();
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- if (textMeaning == 1) {
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- textMeaning = 0;
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-
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- // read vertices
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- do {
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- SkipSpacesAndLineEnd(&sz);
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- aiVector3D temp;
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- aiColor4D c;
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-
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- // Read the vertex position
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- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
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- SkipSpaces(&sz);
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-
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- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
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- SkipSpaces(&sz);
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- sz = fast_atoreal_move<float>(sz, (float &)temp.z);
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- SkipSpaces(&sz);
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- curVertices.push_back(temp);
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-
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- // Read the vertex normals
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- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
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- SkipSpaces(&sz);
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-
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- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
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- SkipSpaces(&sz);
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-
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- sz = fast_atoreal_move<float>(sz, (float &)temp.z);
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- SkipSpaces(&sz);
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- curNormals.push_back(temp);
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-
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- // read the vertex colors
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- uint32_t clr = strtoul16(sz, &sz);
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- ColorFromARGBPacked(clr, c);
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-
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- if (!curColors.empty() && c != *(curColors.end() - 1))
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- useColors = true;
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+ if (curMesh->mNumVertices % 3) {
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+ ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
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+ }
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- curColors.push_back(c);
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- SkipSpaces(&sz);
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+ curMesh->mNumFaces = curMesh->mNumVertices / 3;
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+ curMesh->mFaces = new aiFace[curMesh->mNumFaces];
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- // read the first UV coordinate set
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- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
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- SkipSpaces(&sz);
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+ // setup some members
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+ curMesh->mMaterialIndex = (unsigned int)materials.size();
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+ curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
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- SkipSpaces(&sz);
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- temp.z = 0.f;
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- temp.y = 1.f - temp.y; // DX to OGL
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- curUVs.push_back(temp);
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+ // allocate storage for all vertices
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+ curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
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- // read the (optional) second UV coordinate set
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- if (vertexFormat == 1) {
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- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
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- SkipSpaces(&sz);
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+ if (curNormals.size() == curVertices.size()) {
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+ curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
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+ }
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+ if (curTangents.size() == curVertices.size()) {
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+ curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
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+ }
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+ if (curBitangents.size() == curVertices.size()) {
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+ curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
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+ }
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+ if (curColors.size() == curVertices.size() && useColors) {
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+ curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
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+ }
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+ if (curUVs.size() == curVertices.size()) {
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+ curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
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+ }
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+ if (curUV2s.size() == curVertices.size()) {
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+ curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
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+ }
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- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
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- temp.y = 1.f - temp.y; // DX to OGL
|
|
|
- curUV2s.push_back(temp);
|
|
|
- }
|
|
|
- // read optional tangent and bitangent vectors
|
|
|
- else if (vertexFormat == 2) {
|
|
|
- // tangents
|
|
|
- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
|
- SkipSpaces(&sz);
|
|
|
-
|
|
|
- sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
|
- SkipSpaces(&sz);
|
|
|
-
|
|
|
- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
|
- SkipSpaces(&sz);
|
|
|
- temp.y *= -1.0f;
|
|
|
- curTangents.push_back(temp);
|
|
|
-
|
|
|
- // bitangents
|
|
|
- sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
|
- SkipSpaces(&sz);
|
|
|
-
|
|
|
- sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
|
- SkipSpaces(&sz);
|
|
|
-
|
|
|
- sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
|
- SkipSpaces(&sz);
|
|
|
- temp.y *= -1.0f;
|
|
|
- curBitangents.push_back(temp);
|
|
|
- }
|
|
|
+ // read indices
|
|
|
+ aiFace *curFace = curMesh->mFaces;
|
|
|
+ aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
|
|
+
|
|
|
+ aiVector3D *pcV = curMesh->mVertices;
|
|
|
+ aiVector3D *pcN = curMesh->mNormals;
|
|
|
+ aiVector3D *pcT = curMesh->mTangents;
|
|
|
+ aiVector3D *pcB = curMesh->mBitangents;
|
|
|
+ aiColor4D *pcC0 = curMesh->mColors[0];
|
|
|
+ aiVector3D *pcT0 = curMesh->mTextureCoords[0];
|
|
|
+ aiVector3D *pcT1 = curMesh->mTextureCoords[1];
|
|
|
+
|
|
|
+ unsigned int curIdx = 0;
|
|
|
+ unsigned int total = 0;
|
|
|
+
|
|
|
+ // NOTE this might explode for UTF-16 and wchars
|
|
|
+ const char *sz = indicesNode.text().get();
|
|
|
+ // For each index loop over aiMesh faces
|
|
|
+ while (SkipSpacesAndLineEnd(&sz)) {
|
|
|
+ if (curFace >= faceEnd) {
|
|
|
+ ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
|
|
+ break;
|
|
|
}
|
|
|
-
|
|
|
- /* IMPORTANT: We assume that each vertex is specified in one
|
|
|
- line. So we can skip the rest of the line - unknown vertex
|
|
|
- elements are ignored.
|
|
|
- */
|
|
|
-
|
|
|
- while (SkipLine(&sz));
|
|
|
- } else if (textMeaning == 2) {
|
|
|
- textMeaning = 0;
|
|
|
-
|
|
|
- // read indices
|
|
|
- aiFace *curFace = curMesh->mFaces;
|
|
|
- aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
|
|
-
|
|
|
- aiVector3D *pcV = curMesh->mVertices;
|
|
|
- aiVector3D *pcN = curMesh->mNormals;
|
|
|
- aiVector3D *pcT = curMesh->mTangents;
|
|
|
- aiVector3D *pcB = curMesh->mBitangents;
|
|
|
- aiColor4D *pcC0 = curMesh->mColors[0];
|
|
|
- aiVector3D *pcT0 = curMesh->mTextureCoords[0];
|
|
|
- aiVector3D *pcT1 = curMesh->mTextureCoords[1];
|
|
|
-
|
|
|
- unsigned int curIdx = 0;
|
|
|
- unsigned int total = 0;
|
|
|
- while (SkipSpacesAndLineEnd(&sz)) {
|
|
|
- if (curFace >= faceEnd) {
|
|
|
- ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
|
|
- break;
|
|
|
- }
|
|
|
- if (!curIdx) {
|
|
|
- curFace->mNumIndices = 3;
|
|
|
- curFace->mIndices = new unsigned int[3];
|
|
|
- }
|
|
|
-
|
|
|
- unsigned int idx = strtoul10(sz, &sz);
|
|
|
- if (idx >= curVertices.size()) {
|
|
|
- ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
|
|
- idx = 0;
|
|
|
- }
|
|
|
-
|
|
|
- curFace->mIndices[curIdx] = total++;
|
|
|
-
|
|
|
- *pcV++ = curVertices[idx];
|
|
|
- if (pcN) *pcN++ = curNormals[idx];
|
|
|
- if (pcT) *pcT++ = curTangents[idx];
|
|
|
- if (pcB) *pcB++ = curBitangents[idx];
|
|
|
- if (pcC0) *pcC0++ = curColors[idx];
|
|
|
- if (pcT0) *pcT0++ = curUVs[idx];
|
|
|
- if (pcT1) *pcT1++ = curUV2s[idx];
|
|
|
-
|
|
|
- if (++curIdx == 3) {
|
|
|
- ++curFace;
|
|
|
- curIdx = 0;
|
|
|
- }
|
|
|
+ // if new face
|
|
|
+ if (!curIdx) {
|
|
|
+ curFace->mNumIndices = 3;
|
|
|
+ curFace->mIndices = new unsigned int[3];
|
|
|
}
|
|
|
|
|
|
- if (curFace != faceEnd)
|
|
|
- ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
|
|
+ // Read index base 10
|
|
|
+ // function advances the pointer
|
|
|
+ unsigned int idx = strtoul10(sz, &sz);
|
|
|
+ if (idx >= curVertices.size()) {
|
|
|
+ ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
|
|
+ idx = 0;
|
|
|
+ }
|
|
|
|
|
|
- // Finish processing the mesh - do some small material workarounds
|
|
|
- if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
|
|
- // Take the opacity value of the current material
|
|
|
- // from the common vertex color alpha
|
|
|
- aiMaterial *mat = (aiMaterial *)curMat;
|
|
|
- mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
|
|
|
+ // make up our own indices?
|
|
|
+ curFace->mIndices[curIdx] = total++;
|
|
|
+
|
|
|
+ // Copy over data to aiMesh
|
|
|
+ *pcV++ = curVertices[idx];
|
|
|
+ if (pcN) *pcN++ = curNormals[idx];
|
|
|
+ if (pcT) *pcT++ = curTangents[idx];
|
|
|
+ if (pcB) *pcB++ = curBitangents[idx];
|
|
|
+ if (pcC0) *pcC0++ = curColors[idx];
|
|
|
+ if (pcT0) *pcT0++ = curUVs[idx];
|
|
|
+ if (pcT1) *pcT1++ = curUV2s[idx];
|
|
|
+
|
|
|
+ // start new face
|
|
|
+ if (++curIdx == 3) {
|
|
|
+ ++curFace;
|
|
|
+ curIdx = 0;
|
|
|
}
|
|
|
}
|
|
|
+ // We should be at the end of mFaces
|
|
|
+ if (curFace != faceEnd)
|
|
|
+ ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- // End of the last buffer. A material and a mesh should be there
|
|
|
- if (curMat || curMesh) {
|
|
|
+ // Finish processing the mesh - do some small material workarounds
|
|
|
+ if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
|
|
+ // Take the opacity value of the current material
|
|
|
+ // from the common vertex color alpha
|
|
|
+ aiMaterial *mat = (aiMaterial *)curMat;
|
|
|
+ mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
|
|
|
+ }
|
|
|
+ // textMeaning = 2;
|
|
|
+
|
|
|
+ // end of previous buffer. A material and a mesh should be there
|
|
|
if (!curMat || !curMesh) {
|
|
|
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
|
|
releaseMaterial(&curMat);
|
|
@@ -467,7 +392,8 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (materials.empty()) {
|
|
|
+ // If one is empty then so is the other
|
|
|
+ if (materials.empty() || meshes.empty()) {
|
|
|
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
|
|
}
|
|
|
|
|
@@ -492,11 +418,105 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
|
|
|
|
|
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
|
|
pScene->mRootNode->mMeshes[i] = i;
|
|
|
- }
|
|
|
+ };
|
|
|
}
|
|
|
|
|
|
-void IRRMeshImporter::ParseMaterialBuffer(pugi::xml_node& bufferNode) {
|
|
|
-
|
|
|
+void IRRMeshImporter::ParseBufferVertices(const char *sz, VertexFormat vertexFormat,
|
|
|
+ std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals,
|
|
|
+ std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents,
|
|
|
+ std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s,
|
|
|
+ std::vector<aiColor4D> &colors, bool &useColors) {
|
|
|
+ // read vertices
|
|
|
+ do {
|
|
|
+ SkipSpacesAndLineEnd(&sz);
|
|
|
+ aiVector3D temp;
|
|
|
+ aiColor4D c;
|
|
|
+
|
|
|
+ // Read the vertex position
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ vertices.push_back(temp);
|
|
|
+
|
|
|
+ // Read the vertex normals
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ normals.push_back(temp);
|
|
|
+
|
|
|
+ // read the vertex colors
|
|
|
+ uint32_t clr = strtoul16(sz, &sz);
|
|
|
+ ColorFromARGBPacked(clr, c);
|
|
|
+
|
|
|
+ // If we're pushing more than one distinct color
|
|
|
+ if (!colors.empty() && c != *(colors.end() - 1))
|
|
|
+ useColors = true;
|
|
|
+
|
|
|
+ colors.push_back(c);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ // read the first UV coordinate set
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ temp.z = 0.f;
|
|
|
+ temp.y = 1.f - temp.y; // DX to OGL
|
|
|
+ UVs.push_back(temp);
|
|
|
+
|
|
|
+ // NOTE these correspond to specific S3DVertex* structs in irr sourcecode
|
|
|
+ // So by definition, all buffers have either UV2 or tangents or neither
|
|
|
+ // read the (optional) second UV coordinate set
|
|
|
+ if (vertexFormat == VertexFormat::t2coord) {
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
|
+ temp.y = 1.f - temp.y; // DX to OGL
|
|
|
+ UV2s.push_back(temp);
|
|
|
+ }
|
|
|
+ // read optional tangent and bitangent vectors
|
|
|
+ else if (vertexFormat == VertexFormat::tangent) {
|
|
|
+ // tangents
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ temp.y *= -1.0f;
|
|
|
+ tangents.push_back(temp);
|
|
|
+
|
|
|
+ // bitangents
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+
|
|
|
+ sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ temp.y *= -1.0f;
|
|
|
+ bitangents.push_back(temp);
|
|
|
+ }
|
|
|
+ } while (SkipLine(&sz));
|
|
|
+ /* IMPORTANT: We assume that each vertex is specified in one
|
|
|
+ line. So we can skip the rest of the line - unknown vertex
|
|
|
+ elements are ignored.
|
|
|
+ */
|
|
|
}
|
|
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|