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Merge branch 'master' of https://github.com/assimp/assimp

Kim Kulling 8 年之前
父節點
當前提交
1aafe6287c
共有 50 個文件被更改,包括 777 次插入244 次删除
  1. 2 0
      code/3DSExporter.cpp
  2. 7 8
      code/3DSHelper.h
  3. 34 29
      code/3DSLoader.cpp
  4. 1 1
      code/AMFImporter_Postprocess.cpp
  5. 2 1
      code/ASEParser.cpp
  6. 0 1
      code/BlenderLoader.h
  7. 11 2
      code/BlenderScene.h
  8. 1 0
      code/CMakeLists.txt
  9. 18 3
      code/ColladaExporter.cpp
  10. 2 2
      code/ColladaLoader.cpp
  11. 1 1
      code/ColladaParser.cpp
  12. 5 5
      code/ComputeUVMappingProcess.cpp
  13. 1 3
      code/DefaultIOStream.h
  14. 1 3
      code/FBXConverter.cpp
  15. 1 1
      code/GenVertexNormalsProcess.cpp
  16. 256 0
      code/IOStreamBuffer.h
  17. 4 4
      code/IRRLoader.cpp
  18. 4 4
      code/IRRLoader.h
  19. 2 2
      code/LWOMaterial.cpp
  20. 6 6
      code/MD3FileData.h
  21. 1 1
      code/MDCLoader.cpp
  22. 27 24
      code/MaterialSystem.cpp
  23. 1 1
      code/OFFLoader.cpp
  24. 7 7
      code/ObjFileData.h
  25. 14 14
      code/ObjFileImporter.cpp
  26. 2 2
      code/ObjFileImporter.h
  27. 24 24
      code/ObjFileParser.cpp
  28. 3 2
      code/ObjFileParser.h
  29. 17 3
      code/ObjTools.h
  30. 1 1
      code/OgreMaterial.cpp
  31. 1 1
      code/PretransformVertices.cpp
  32. 4 4
      code/ProcessHelper.cpp
  33. 5 3
      code/RemoveRedundantMaterials.cpp
  34. 1 1
      code/SIBImporter.cpp
  35. 16 15
      code/STLLoader.cpp
  36. 1 1
      code/SceneCombiner.cpp
  37. 6 6
      code/ScenePreprocessor.cpp
  38. 1 1
      code/SkeletonMeshBuilder.cpp
  39. 13 12
      code/StandardShapes.cpp
  40. 2 2
      code/glTFExporter.cpp
  41. 1 1
      contrib/Open3DGC/o3dgcCommon.h
  42. 2 2
      contrib/Open3DGC/o3dgcTimer.h
  43. 1 9
      include/assimp/metadata.h
  44. 10 7
      include/assimp/types.h
  45. 2 0
      test/CMakeLists.txt
  46. 62 0
      test/unit/TestIOStream.h
  47. 1 18
      test/unit/utDefaultIOStream.cpp
  48. 112 0
      test/unit/utIOStreamBuffer.cpp
  49. 74 0
      test/unit/utTypes.cpp
  50. 6 6
      tools/assimp_qt_viewer/glview.cpp

+ 2 - 0
code/3DSExporter.cpp

@@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "3DSExporter.h"
 #include "3DSExporter.h"
 #include "3DSLoader.h"
 #include "3DSLoader.h"
+#include "3DSHelper.h"
 #include "SceneCombiner.h"
 #include "SceneCombiner.h"
 #include "SplitLargeMeshes.h"
 #include "SplitLargeMeshes.h"
 #include "StringComparison.h"
 #include "StringComparison.h"
@@ -54,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 using namespace Assimp;
 using namespace Assimp;
 namespace Assimp    {
 namespace Assimp    {
+using namespace D3DS;
 
 
 namespace {
 namespace {
 
 

+ 7 - 8
code/3DSHelper.h

@@ -369,14 +369,13 @@ struct Material
 {
 {
     //! Default constructor. Builds a default name for the material
     //! Default constructor. Builds a default name for the material
     Material()
     Material()
-        :
-    mDiffuse            (0.6,0.6,0.6), // FIX ... we won't want object to be black
-    mSpecularExponent   (0.0),
-    mShininessStrength  (1.0),
-    mShading(Discreet3DS::Gouraud),
-    mTransparency       (1.0),
-    mBumpHeight         (1.0),
-    mTwoSided           (false)
+    : mDiffuse            ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
+    , mSpecularExponent   ( ai_real( 0.0 ) )
+    , mShininessStrength  ( ai_real( 1.0 ) )
+    , mShading(Discreet3DS::Gouraud)
+    , mTransparency       ( ai_real( 1.0 ) )
+    , mBumpHeight         ( ai_real( 1.0 ) )
+    , mTwoSided           (false)
     {
     {
         static int iCnt = 0;
         static int iCnt = 0;
 
 

+ 34 - 29
code/3DSLoader.cpp

@@ -1166,14 +1166,15 @@ void Discreet3DSImporter::ParseMaterialChunk()
 
 
     case Discreet3DS::CHUNK_MAT_TRANSPARENCY:
     case Discreet3DS::CHUNK_MAT_TRANSPARENCY:
         {
         {
-        // This is the material's transparency
-        ai_real* pcf = &mScene->mMaterials.back().mTransparency;
-        *pcf = ParsePercentageChunk();
-
-        // NOTE: transparency, not opacity
-        if (is_qnan(*pcf))
-            *pcf = 1.0;
-        else *pcf = 1.0 - *pcf * (ai_real)0xFFFF / 100.0;
+            // This is the material's transparency
+            ai_real* pcf = &mScene->mMaterials.back().mTransparency;
+            *pcf = ParsePercentageChunk();
+
+            // NOTE: transparency, not opacity
+            if (is_qnan(*pcf))
+                *pcf = ai_real( 1.0 );
+            else 
+                *pcf = ai_real( 1.0 ) - *pcf * (ai_real)0xFFFF / ai_real( 100.0 );
         }
         }
         break;
         break;
 
 
@@ -1199,21 +1200,23 @@ void Discreet3DSImporter::ParseMaterialChunk()
 
 
     case Discreet3DS::CHUNK_MAT_SHININESS_PERCENT:
     case Discreet3DS::CHUNK_MAT_SHININESS_PERCENT:
         { // This is the shininess strength of the material
         { // This is the shininess strength of the material
-        ai_real* pcf = &mScene->mMaterials.back().mShininessStrength;
-        *pcf = ParsePercentageChunk();
-        if (is_qnan(*pcf))
-            *pcf = 0.0;
-        else *pcf *= (ai_real)0xffff / 100.0;
+            ai_real* pcf = &mScene->mMaterials.back().mShininessStrength;
+            *pcf = ParsePercentageChunk();
+            if (is_qnan(*pcf))
+                *pcf = ai_real( 0.0 );
+            else 
+                *pcf *= (ai_real)0xffff / ai_real( 100.0 );
         }
         }
         break;
         break;
 
 
     case Discreet3DS::CHUNK_MAT_SELF_ILPCT:
     case Discreet3DS::CHUNK_MAT_SELF_ILPCT:
         { // This is the self illumination strength of the material
         { // This is the self illumination strength of the material
-        ai_real f = ParsePercentageChunk();
-        if (is_qnan(f))
-            f = 0.0;
-        else f *= (ai_real)0xFFFF / 100.0;
-        mScene->mMaterials.back().mEmissive = aiColor3D(f,f,f);
+            ai_real f = ParsePercentageChunk();
+            if (is_qnan(f))
+                f = ai_real( 0.0 );
+            else 
+                f *= (ai_real)0xFFFF / ai_real( 100.0 );
+            mScene->mMaterials.back().mEmissive = aiColor3D(f,f,f);
         }
         }
         break;
         break;
 
 
@@ -1272,7 +1275,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
 
 
     case Discreet3DS::CHUNK_PERCENTD:
     case Discreet3DS::CHUNK_PERCENTD:
         // Manually parse the blend factor
         // Manually parse the blend factor
-        pcOut->mTextureBlend = stream->GetF8();
+        pcOut->mTextureBlend = ai_real( stream->GetF8() );
         break;
         break;
 
 
     case Discreet3DS::CHUNK_PERCENTF:
     case Discreet3DS::CHUNK_PERCENTF:
@@ -1282,7 +1285,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
 
 
     case Discreet3DS::CHUNK_PERCENTW:
     case Discreet3DS::CHUNK_PERCENTW:
         // Manually parse the blend factor
         // Manually parse the blend factor
-        pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / 100.0;
+        pcOut->mTextureBlend = (ai_real)((uint16_t)stream->GetI2()) / ai_real( 100.0 );
         break;
         break;
 
 
     case Discreet3DS::CHUNK_MAT_MAP_USCALE:
     case Discreet3DS::CHUNK_MAT_MAP_USCALE:
@@ -1355,8 +1358,7 @@ ai_real Discreet3DSImporter::ParsePercentageChunk()
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Read a color chunk. If a percentage chunk is found instead it is read as a grayscale color
 // Read a color chunk. If a percentage chunk is found instead it is read as a grayscale color
-void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
-    bool acceptPercent)
+void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
 {
 {
     ai_assert(out != NULL);
     ai_assert(out != NULL);
 
 
@@ -1389,13 +1391,16 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
     case Discreet3DS::CHUNK_LINRGBB:
     case Discreet3DS::CHUNK_LINRGBB:
         bGamma = true;
         bGamma = true;
     case Discreet3DS::CHUNK_RGBB:
     case Discreet3DS::CHUNK_RGBB:
-        if (sizeof(char) * 3 > diff)    {
-            *out = clrError;
-            return;
+        {
+            if ( sizeof( char ) * 3 > diff ) {
+                *out = clrError;
+                return;
+            }
+            const ai_real invVal = ai_real( 1.0 ) / ai_real( 255.0 );
+            out->r = ( ai_real ) ( uint8_t ) stream->GetI1() * invVal;
+            out->g = ( ai_real ) ( uint8_t ) stream->GetI1() * invVal;
+            out->b = ( ai_real ) ( uint8_t ) stream->GetI1() * invVal;
         }
         }
-        out->r = (ai_real)(uint8_t)stream->GetI1() / 255.0;
-        out->g = (ai_real)(uint8_t)stream->GetI1() / 255.0;
-        out->b = (ai_real)(uint8_t)stream->GetI1() / 255.0;
         break;
         break;
 
 
     // Percentage chunks are accepted, too.
     // Percentage chunks are accepted, too.
@@ -1409,7 +1414,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
 
 
     case Discreet3DS::CHUNK_PERCENTW:
     case Discreet3DS::CHUNK_PERCENTW:
         if (acceptPercent && 1 <= diff) {
         if (acceptPercent && 1 <= diff) {
-            out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / 255.0;
+            out->g = out->b = out->r = (ai_real)(uint8_t)stream->GetI1() / ai_real( 255.0 );
             break;
             break;
         }
         }
         *out = clrError;
         *out = clrError;

+ 1 - 1
code/AMFImporter_Postprocess.cpp

@@ -227,7 +227,7 @@ std::string TextureConverted_ID;
 	// check that all textures has same size
 	// check that all textures has same size
 	if(src_texture_4check.size() > 1)
 	if(src_texture_4check.size() > 1)
 	{
 	{
-		for(uint8_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++)
+		for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++)
 		{
 		{
 			if((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
 			if((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
 				(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth))
 				(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth))

+ 2 - 1
code/ASEParser.cpp

@@ -618,7 +618,8 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
             if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
             if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
             {
             {
                 ParseLV4MeshFloat(mat.mTransparency);
                 ParseLV4MeshFloat(mat.mTransparency);
-                mat.mTransparency = 1.0 - mat.mTransparency;continue;
+                mat.mTransparency = ai_real( 1.0 ) - mat.mTransparency;
+                continue;
             }
             }
             // material self illumination
             // material self illumination
             if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))
             if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))

+ 0 - 1
code/BlenderLoader.h

@@ -105,7 +105,6 @@ public:
     BlenderImporter();
     BlenderImporter();
     ~BlenderImporter();
     ~BlenderImporter();
 
 
-
 public:
 public:
 
 
     // --------------------
     // --------------------

+ 11 - 2
code/BlenderScene.h

@@ -91,8 +91,17 @@ namespace Blender {
 //   value for the field.
 //   value for the field.
 //
 //
 
 
-#define WARN // warn if field is missing, substitute default value
-#define FAIL // fail the import if the field does not exist
+// warn if field is missing, substitute default value
+#ifdef WARN
+#  undef WARN
+#endif
+#define WARN 
+
+// fail the import if the field does not exist
+#ifdef FAIL
+#  undef FAIL
+#endif
+#define FAIL 
 
 
 struct Object;
 struct Object;
 struct MTex;
 struct MTex;

+ 1 - 0
code/CMakeLists.txt

@@ -172,6 +172,7 @@ SET( Common_SRCS
   Bitmap.h
   Bitmap.h
   XMLTools.h
   XMLTools.h
   Version.cpp
   Version.cpp
+  IOStreamBuffer.h
 )
 )
 SOURCE_GROUP(Common FILES ${Common_SRCS})
 SOURCE_GROUP(Common FILES ${Common_SRCS})
 
 

+ 18 - 3
code/ColladaExporter.cpp

@@ -150,7 +150,7 @@ void ColladaExporter::WriteFile()
 // Writes the asset header
 // Writes the asset header
 void ColladaExporter::WriteHeader()
 void ColladaExporter::WriteHeader()
 {
 {
-    static const ai_real epsilon = 0.00001;
+    static const ai_real epsilon = ai_real( 0.00001 );
     static const aiQuaternion x_rot(aiMatrix3x3(
     static const aiQuaternion x_rot(aiMatrix3x3(
         0, -1,  0,
         0, -1,  0,
         1,  0,  0,
         1,  0,  0,
@@ -636,9 +636,24 @@ void ColladaExporter::WriteMaterials()
     const aiMaterial* mat = mScene->mMaterials[a];
     const aiMaterial* mat = mScene->mMaterials[a];
 
 
     aiString name;
     aiString name;
-    if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
+    if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS ) {
       name = "mat";
       name = "mat";
-    materials[a].name = std::string( "m") + to_string(a) + name.C_Str();
+      materials[a].name = std::string( "m") + to_string(a) + name.C_Str();
+    } else {
+      // try to use the material's name if no other material has already taken it, else append #
+      std::string testName = name.C_Str();
+      size_t materialCountWithThisName = 0;
+      for( size_t i = 0; i < a; i ++ ) {
+        if( materials[i].name == testName ) {
+          materialCountWithThisName ++;
+        }
+      }
+      if( materialCountWithThisName == 0 ) {
+        materials[a].name = name.C_Str();
+      } else {
+        materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName);  
+      }
+    }
     for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
     for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
       if( !isalnum_C( *it ) ) {
       if( !isalnum_C( *it ) ) {
         *it = '_';
         *it = '_';

+ 2 - 2
code/ColladaLoader.cpp

@@ -1071,7 +1071,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             continue;
             continue;
 
 
         // resolve the data pointers for all anim channels. Find the minimum time while we're at it
         // resolve the data pointers for all anim channels. Find the minimum time while we're at it
-        ai_real startTime = 1e20, endTime = -1e20;
+        ai_real startTime = ai_real( 1e20 ), endTime = ai_real( -1e20 );
         for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
         for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
         {
         {
             Collada::ChannelEntry& e = *it;
             Collada::ChannelEntry& e = *it;
@@ -1152,7 +1152,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
               resultTrafos.push_back( mat);
               resultTrafos.push_back( mat);
 
 
               // find next point in time to evaluate. That's the closest frame larger than the current in any channel
               // find next point in time to evaluate. That's the closest frame larger than the current in any channel
-              ai_real nextTime = 1e20;
+              ai_real nextTime = ai_real( 1e20 );
               for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
               for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
               {
               {
                   Collada::ChannelEntry& channelElement = *it;
                   Collada::ChannelEntry& channelElement = *it;

+ 1 - 1
code/ColladaParser.cpp

@@ -3075,7 +3075,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
             case TF_ROTATE:
             case TF_ROTATE:
             {
             {
                 aiMatrix4x4 rot;
                 aiMatrix4x4 rot;
-                ai_real angle = tf.f[3] * ai_real( AI_MATH_PI) / 180.0;
+                ai_real angle = tf.f[3] * ai_real( AI_MATH_PI) / ai_real( 180.0 );
                 aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]);
                 aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]);
                 aiMatrix4x4::Rotation( angle, axis, rot);
                 aiMatrix4x4::Rotation( angle, axis, rot);
                 res *= rot;
                 res *= rot;

+ 5 - 5
code/ComputeUVMappingProcess.cpp

@@ -52,7 +52,7 @@ namespace {
     const static aiVector3D base_axis_y(0.0,1.0,0.0);
     const static aiVector3D base_axis_y(0.0,1.0,0.0);
     const static aiVector3D base_axis_x(1.0,0.0,0.0);
     const static aiVector3D base_axis_x(1.0,0.0,0.0);
     const static aiVector3D base_axis_z(0.0,0.0,1.0);
     const static aiVector3D base_axis_z(0.0,0.0,1.0);
-    const static ai_real angle_epsilon = 0.95;
+    const static ai_real angle_epsilon = ai_real( 0.95 );
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -109,11 +109,11 @@ void RemoveUVSeams (aiMesh* mesh, aiVector3D* out)
     // much easier, but I don't know how and am currently too tired to
     // much easier, but I don't know how and am currently too tired to
     // to think about a better solution.
     // to think about a better solution.
 
 
-    const static ai_real LOWER_LIMIT = 0.1;
-    const static ai_real UPPER_LIMIT = 0.9;
+    const static ai_real LOWER_LIMIT = ai_real( 0.1 );
+    const static ai_real UPPER_LIMIT = ai_real( 0.9 );
 
 
-    const static ai_real LOWER_EPSILON = 10e-3;
-    const static ai_real UPPER_EPSILON = 1.0-10e-3;
+    const static ai_real LOWER_EPSILON = ai_real( 10e-3 );
+    const static ai_real UPPER_EPSILON = ai_real( 1.0-10e-3 );
 
 
     for (unsigned int fidx = 0; fidx < mesh->mNumFaces;++fidx)
     for (unsigned int fidx = 0; fidx < mesh->mNumFaces;++fidx)
     {
     {

+ 1 - 3
code/DefaultIOStream.h

@@ -105,7 +105,7 @@ public:
     void Flush();
     void Flush();
 
 
 private:
 private:
-    //  File datastructure, using clib
+    //  File data-structure, using clib
     FILE* mFile;
     FILE* mFile;
     //  Filename
     //  Filename
     std::string mFilename;
     std::string mFilename;
@@ -114,7 +114,6 @@ private:
     mutable size_t mCachedSize;
     mutable size_t mCachedSize;
 };
 };
 
 
-
 // ----------------------------------------------------------------------------------
 // ----------------------------------------------------------------------------------
 inline DefaultIOStream::DefaultIOStream () :
 inline DefaultIOStream::DefaultIOStream () :
     mFile       (NULL),
     mFile       (NULL),
@@ -124,7 +123,6 @@ inline DefaultIOStream::DefaultIOStream () :
     // empty
     // empty
 }
 }
 
 
-
 // ----------------------------------------------------------------------------------
 // ----------------------------------------------------------------------------------
 inline DefaultIOStream::DefaultIOStream (FILE* pFile,
 inline DefaultIOStream::DefaultIOStream (FILE* pFile,
         const std::string &strFilename) :
         const std::string &strFilename) :

+ 1 - 3
code/FBXConverter.cpp

@@ -3068,9 +3068,7 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
             const KeyTimeList::value_type timeA = std::get<0>(kfl)->at( id0 );
             const KeyTimeList::value_type timeA = std::get<0>(kfl)->at( id0 );
             const KeyTimeList::value_type timeB = std::get<0>(kfl)->at( id1 );
             const KeyTimeList::value_type timeB = std::get<0>(kfl)->at( id1 );
 
 
-            // do the actual interpolation in double-precision arithmetics
-            // because it is a bit sensitive to rounding errors.
-            const double factor = timeB == timeA ? 0. : static_cast<double>( ( time - timeA ) / ( timeB - timeA ) );
+            const ai_real factor = timeB == timeA ? 0. : static_cast<ai_real>( ( time - timeA ) ) / ( timeB - timeA );
             const ai_real interpValue = static_cast<ai_real>( valueA + ( valueB - valueA ) * factor );
             const ai_real interpValue = static_cast<ai_real>( valueA + ( valueB - valueA ) * factor );
 
 
             result[ std::get<2>(kfl) ] = interpValue;
             result[ std::get<2>(kfl) ] = interpValue;

+ 1 - 1
code/GenVertexNormalsProcess.cpp

@@ -154,7 +154,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
     // check whether we can reuse the SpatialSort of a previous step.
     // check whether we can reuse the SpatialSort of a previous step.
     SpatialSort* vertexFinder = NULL;
     SpatialSort* vertexFinder = NULL;
     SpatialSort  _vertexFinder;
     SpatialSort  _vertexFinder;
-    ai_real posEpsilon = 1e-5;
+    ai_real posEpsilon = ai_real( 1e-5 );
     if (shared) {
     if (shared) {
         std::vector<std::pair<SpatialSort,ai_real> >* avf;
         std::vector<std::pair<SpatialSort,ai_real> >* avf;
         shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);
         shared->GetProperty(AI_SPP_SPATIAL_SORT,avf);

+ 256 - 0
code/IOStreamBuffer.h

@@ -0,0 +1,256 @@
+#pragma once
+
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include <assimp/types.h>
+#include <assimp/IOStream.hpp>
+#include "ParsingUtils.h"
+
+#include <iostream>
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/**
+ *  Implementation of a cached stream buffer.
+ */
+template<class T>
+class IOStreamBuffer {
+public:
+    /// @brief  The class constructor.
+    IOStreamBuffer( size_t cache = 4096 * 4096 );
+
+    /// @brief  The class destructor.
+    ~IOStreamBuffer();
+
+    /// @brief  Will open the cached access for a given stream.
+    /// @param  stream      The stream to cache.
+    /// @return true if successful.
+    bool open( IOStream *stream );
+
+    /// @brief  Will close the cached access.
+    /// @return true if successful.
+    bool close();
+
+    /// @brief  Returns the filesize.
+    /// @return The filesize.
+    size_t size() const;
+    
+    /// @brief  Returns the cache size.
+    /// @return The cache size.
+    size_t cacheSize() const;
+
+    /// @brief  Will read the next block.
+    /// @return true if successful.
+    bool readNextBlock();
+
+    /// @brief  Returns the number of blocks to read.
+    /// @return The number of blocks.
+    size_t getNumBlocks() const;
+
+    /// @brief  Returns the current block index.
+    /// @return The current block index.
+    size_t getCurrentBlockIndex() const;
+
+    /// @brief  Returns the current file pos.
+    /// @return The current file pos.
+    size_t getFilePos() const;
+
+    /// @brief  Will read the next line.
+    /// @param  buffer      The buffer for the next line.
+    /// @return true if successful.
+    bool getNextLine( std::vector<T> &buffer );
+
+private:
+    IOStream *m_stream;
+    size_t m_filesize;
+    size_t m_cacheSize;
+    size_t m_numBlocks;
+    size_t m_blockIdx;
+    std::vector<T> m_cache;
+    size_t m_cachePos;
+    size_t m_filePos;
+};
+
+template<class T>
+inline
+IOStreamBuffer<T>::IOStreamBuffer( size_t cache )
+: m_stream( nullptr )
+, m_filesize( 0 )
+, m_cacheSize( cache )
+, m_numBlocks( 0 )
+, m_blockIdx( 0 )
+, m_cachePos( 0 )
+, m_filePos( 0 ) {
+    m_cache.resize( cache );
+    std::fill( m_cache.begin(), m_cache.end(), '\n' );
+}
+
+template<class T>
+inline
+IOStreamBuffer<T>::~IOStreamBuffer() {
+    // empty
+}
+
+template<class T>
+inline
+bool IOStreamBuffer<T>::open( IOStream *stream ) {
+    //  file still opened!
+    if ( nullptr != m_stream ) {
+        return false;
+    }
+
+    //  Invalid stream pointer
+    if ( nullptr == stream ) {
+        return false;
+    }
+
+    m_stream = stream;
+    m_filesize = m_stream->FileSize();
+    if ( m_filesize == 0 ) {
+        return false;
+    }
+    if ( m_filesize < m_cacheSize ) {
+        m_cacheSize = m_filesize;
+    }
+
+    m_numBlocks = m_filesize / m_cacheSize;
+    if ( ( m_filesize % m_cacheSize ) > 0 ) {
+        m_numBlocks++;
+    }
+
+    return true;
+}
+
+template<class T>
+inline
+bool IOStreamBuffer<T>::close() {
+    if ( nullptr == m_stream ) {
+        return false;
+    }
+
+    // init counters and state vars
+    m_stream    = nullptr;
+    m_filesize  = 0;
+    m_numBlocks = 0;
+    m_blockIdx  = 0;
+    m_cachePos  = 0;
+    m_filePos   = 0;
+
+    return true;
+}
+
+template<class T>
+inline
+size_t IOStreamBuffer<T>::size() const {
+    return m_filesize;
+}
+
+template<class T>
+inline
+size_t IOStreamBuffer<T>::cacheSize() const {
+    return m_cacheSize;
+}
+
+template<class T>
+inline
+bool IOStreamBuffer<T>::readNextBlock() {
+    m_stream->Seek( m_filePos, aiOrigin_SET );
+    size_t readLen = m_stream->Read( &m_cache[ 0 ], sizeof( T ), m_cacheSize );
+    if ( readLen == 0 ) {
+        return false;
+    }
+    if ( readLen < m_cacheSize ) {
+        m_cacheSize = readLen;
+    }
+    m_filePos += m_cacheSize;
+    m_cachePos = 0;
+    m_blockIdx++;
+
+    return true;
+}
+
+template<class T>
+inline
+size_t IOStreamBuffer<T>::getNumBlocks() const {
+    return m_numBlocks;
+}
+
+template<class T>
+inline
+size_t IOStreamBuffer<T>::getCurrentBlockIndex() const {
+    return m_blockIdx;
+}
+
+template<class T>
+inline
+size_t IOStreamBuffer<T>::getFilePos() const {
+    return m_filePos;
+}
+
+template<class T>
+inline
+bool IOStreamBuffer<T>::getNextLine( std::vector<T> &buffer ) {
+    buffer.resize( m_cacheSize );
+    ::memset( &buffer[ 0 ], '\n', m_cacheSize );
+
+    if ( m_cachePos == m_cacheSize || 0 == m_filePos ) {
+        if ( !readNextBlock() ) {
+            return false;
+        }
+    }
+    size_t i = 0;
+    while ( !IsLineEnd( m_cache[ m_cachePos ] ) ) {
+        buffer[ i ] = m_cache[ m_cachePos ];
+        m_cachePos++;
+        i++;
+        if ( m_cachePos >= m_cacheSize ) {
+            if ( !readNextBlock() ) {
+                return false;
+            }
+        }
+    }
+    m_cachePos++;
+
+    return true;
+}
+
+} // !ns Assimp

+ 4 - 4
code/IRRLoader.cpp

@@ -542,7 +542,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
                 {
                 {
                     aiVectorKey& key = anim->mPositionKeys[i];
                     aiVectorKey& key = anim->mPositionKeys[i];
 
 
-                    const ai_real dt = (i * in.speed * 0.001 );
+                    const ai_real dt = (i * in.speed * ai_real( 0.001 ) );
                     const ai_real u = dt - std::floor(dt);
                     const ai_real u = dt - std::floor(dt);
                     const int idx = (int)std::floor(dt) % size;
                     const int idx = (int)std::floor(dt) % size;
 
 
@@ -556,9 +556,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
                     const ai_real u2 = u*u;
                     const ai_real u2 = u*u;
                     const ai_real u3 = u2*2;
                     const ai_real u3 = u2*2;
 
 
-                    const ai_real h1 = 2.0 * u3 - 3.0 * u2 + 1.0;
-                    const ai_real h2 = -2.0 * u3 + 3.0 * u3;
-                    const ai_real h3 = u3 - 2.0 * u3;
+                    const ai_real h1 = ai_real( 2.0 ) * u3 - ai_real( 3.0 ) * u2 + ai_real( 1.0 );
+                    const ai_real h2 = ai_real( -2.0 ) * u3 + ai_real( 3.0 ) * u3;
+                    const ai_real h3 = u3 - ai_real( 2.0 ) * u3;
                     const ai_real h4 = u3 - u2;
                     const ai_real h4 = u3 - u2;
 
 
                     // compute the spline tangents
                     // compute the spline tangents

+ 4 - 4
code/IRRLoader.h

@@ -116,10 +116,10 @@ private:
 
 
         explicit Animator(AT t = UNKNOWN)
         explicit Animator(AT t = UNKNOWN)
             : type              (t)
             : type              (t)
-            , speed             (0.001)
-            , direction         (0.0,1.0,0.0)
-            , circleRadius      (1.0)
-            , tightness         (0.5f)
+            , speed             ( ai_real( 0.001 ) )
+            , direction         ( ai_real( 0.0 ), ai_real( 1.0 ), ai_real( 0.0 ) )
+            , circleRadius      ( ai_real( 1.0) )
+            , tightness         ( ai_real( 0.5 ) )
             , loop              (true)
             , loop              (true)
             , timeForWay        (100)
             , timeForWay        (100)
         {
         {

+ 2 - 2
code/LWOMaterial.cpp

@@ -286,7 +286,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
     {
     {
         float fGloss;
         float fGloss;
         if (mIsLWO2)    {
         if (mIsLWO2)    {
-            fGloss = std::pow( surf.mGlossiness*10.0+2.0, 2.0);
+            fGloss = std::pow( surf.mGlossiness*ai_real( 10.0 )+ ai_real( 2.0 ), ai_real( 2.0 ) );
         }
         }
         else
         else
         {
         {
@@ -312,7 +312,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
 
 
     // emissive color
     // emissive color
     // luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good.
     // luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good.
-    clr.g = clr.b = clr.r = surf.mLuminosity*0.8;
+    clr.g = clr.b = clr.r = surf.mLuminosity*ai_real( 0.8 );
     pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
     pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
 
 
     // opacity ... either additive or default-blended, please
     // opacity ... either additive or default-blended, please

+ 6 - 6
code/MD3FileData.h

@@ -261,13 +261,13 @@ inline void LatLngNormalToVec3(uint16_t p_iNormal, ai_real* p_afOut)
 {
 {
     ai_real lat = (ai_real)(( p_iNormal >> 8u ) & 0xff);
     ai_real lat = (ai_real)(( p_iNormal >> 8u ) & 0xff);
     ai_real lng = (ai_real)(( p_iNormal & 0xff ));
     ai_real lng = (ai_real)(( p_iNormal & 0xff ));
-    lat *= 3.141926/128.0;
-    lng *= 3.141926/128.0;
+    const ai_real invVal( ai_real( 1.0 ) / ai_real( 128.0 ) );
+    lat *= ai_real( 3.141926 ) * invVal;
+    lng *= ai_real( 3.141926 ) * invVal;
 
 
-    p_afOut[0] = std::cos(lat) * std::sin(lng);
-    p_afOut[1] = std::sin(lat) * std::sin(lng);
-    p_afOut[2] = std::cos(lng);
-    return;
+    p_afOut[ 0 ] = std::cos(lat) * std::sin(lng);
+    p_afOut[ 1 ] = std::sin(lat) * std::sin(lng);
+    p_afOut[ 2 ] = std::cos(lng);
 }
 }
 
 
 
 

+ 1 - 1
code/MDCLoader.cpp

@@ -408,7 +408,7 @@ void MDCImporter::InternReadFile(
 
 
                     // copy texture coordinates
                     // copy texture coordinates
                     pcUVCur->x = pcUVs[quak].u;
                     pcUVCur->x = pcUVs[quak].u;
-                    pcUVCur->y = 1.0-pcUVs[quak].v; // DX to OGL
+                    pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL
                 }
                 }
                 pcVertCur->x += pcFrame->localOrigin[0] ;
                 pcVertCur->x += pcFrame->localOrigin[0] ;
                 pcVertCur->y += pcFrame->localOrigin[1] ;
                 pcVertCur->y += pcFrame->localOrigin[1] ;

+ 27 - 24
code/MaterialSystem.cpp

@@ -42,8 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Implementation of the material system of the library
  *  @brief Implementation of the material system of the library
  */
  */
 
 
-
-
 #include "Hash.h"
 #include "Hash.h"
 #include "fast_atof.h"
 #include "fast_atof.h"
 #include "ParsingUtils.h"
 #include "ParsingUtils.h"
@@ -71,7 +69,7 @@ aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
      *  could be improved by hashing, but it's possibly
      *  could be improved by hashing, but it's possibly
      *  no worth the effort (we're bound to C structures,
      *  no worth the effort (we're bound to C structures,
      *  thus std::map or derivates are not applicable. */
      *  thus std::map or derivates are not applicable. */
-    for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
+    for ( unsigned int i = 0; i < pMat->mNumProperties; ++i ) {
         aiMaterialProperty* prop = pMat->mProperties[i];
         aiMaterialProperty* prop = pMat->mProperties[i];
 
 
         if (prop /* just for safety ... */
         if (prop /* just for safety ... */
@@ -151,14 +149,15 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
             iWrite = *pMax;
             iWrite = *pMax;
         }
         }
         // strings are zero-terminated with a 32 bit length prefix, so this is safe
         // strings are zero-terminated with a 32 bit length prefix, so this is safe
-        const char* cur =  prop->mData+4;
-        ai_assert(prop->mDataLength>=5 && !prop->mData[prop->mDataLength-1]);
-        for (unsigned int a = 0; ;++a) {
+        const char *cur = prop->mData + 4;
+        ai_assert( prop->mDataLength >= 5 );
+        ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
+        for ( unsigned int a = 0; ;++a) {
             cur = fast_atoreal_move<ai_real>(cur,pOut[a]);
             cur = fast_atoreal_move<ai_real>(cur,pOut[a]);
-            if(a==iWrite-1) {
+            if ( a==iWrite-1 ) {
                 break;
                 break;
             }
             }
-            if(!IsSpace(*cur)) {
+            if ( !IsSpace(*cur) ) {
                 DefaultLogger::get()->error("Material property" + std::string(pKey) +
                 DefaultLogger::get()->error("Material property" + std::string(pKey) +
                     " is a string; failed to parse a float array out of it.");
                     " is a string; failed to parse a float array out of it.");
                 return AI_FAILURE;
                 return AI_FAILURE;
@@ -170,7 +169,6 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
         }
         }
     }
     }
     return AI_SUCCESS;
     return AI_SUCCESS;
-
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -224,8 +222,9 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
             iWrite = *pMax;
             iWrite = *pMax;
         }
         }
         // strings are zero-terminated with a 32 bit length prefix, so this is safe
         // strings are zero-terminated with a 32 bit length prefix, so this is safe
-        const char* cur =  prop->mData+4;
-        ai_assert(prop->mDataLength>=5 && !prop->mData[prop->mDataLength-1]);
+        const char *cur =  prop->mData+4;
+        ai_assert( prop->mDataLength >= 5 );
+        ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
         for (unsigned int a = 0; ;++a) {
         for (unsigned int a = 0; ;++a) {
             pOut[a] = strtol10(cur,&cur);
             pOut[a] = strtol10(cur,&cur);
             if(a==iWrite-1) {
             if(a==iWrite-1) {
@@ -298,7 +297,8 @@ aiReturn aiGetMaterialString(const aiMaterial* pMat,
         // The string is stored as 32 but length prefix followed by zero-terminated UTF8 data
         // The string is stored as 32 but length prefix followed by zero-terminated UTF8 data
         pOut->length = static_cast<unsigned int>(*reinterpret_cast<uint32_t*>(prop->mData));
         pOut->length = static_cast<unsigned int>(*reinterpret_cast<uint32_t*>(prop->mData));
 
 
-        ai_assert(pOut->length+1+4==prop->mDataLength && !prop->mData[prop->mDataLength-1]);
+        ai_assert( pOut->length+1+4==prop->mDataLength );
+        ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
         memcpy(pOut->data,prop->mData+4,pOut->length+1);
         memcpy(pOut->data,prop->mData+4,pOut->length+1);
     }
     }
     else {
     else {
@@ -317,12 +317,12 @@ ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMa
 {
 {
     ai_assert (pMat != NULL);
     ai_assert (pMat != NULL);
 
 
-    /* Textures are always stored with ascending indices (ValidateDS provides a check, so we don't need to do it again) */
+    // Textures are always stored with ascending indices (ValidateDS provides a check, so we don't need to do it again)
     unsigned int max = 0;
     unsigned int max = 0;
     for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
     for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
         aiMaterialProperty* prop = pMat->mProperties[i];
         aiMaterialProperty* prop = pMat->mProperties[i];
 
 
-        if (prop /* just a sanity check ... */
+        if ( prop /* just a sanity check ... */
             && 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
             && 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
             && prop->mSemantic == type) {
             && prop->mSemantic == type) {
 
 
@@ -381,14 +381,17 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
     return AI_SUCCESS;
     return AI_SUCCESS;
 }
 }
 
 
+static const unsigned int DefaultNumAllocated = 5;
+
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Construction. Actually the one and only way to get an aiMaterial instance
 // Construction. Actually the one and only way to get an aiMaterial instance
-aiMaterial::aiMaterial()
+aiMaterial::aiMaterial() 
+: mNumProperties( 0 )
+, mNumAllocated( DefaultNumAllocated )
+, mProperties( NULL )
 {
 {
     // Allocate 5 entries by default
     // Allocate 5 entries by default
-    mNumProperties = 0;
-    mNumAllocated = 5;
-    mProperties = new aiMaterialProperty*[5];
+    mProperties = new aiMaterialProperty*[ DefaultNumAllocated ];
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
@@ -543,10 +546,10 @@ aiReturn aiMaterial::AddProperty (const aiString* pInput,
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-uint32_t Assimp :: ComputeMaterialHash(const aiMaterial* mat, bool includeMatName /*= false*/)
+uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName /*= false*/)
 {
 {
     uint32_t hash = 1503; // magic start value, chosen to be my birthday :-)
     uint32_t hash = 1503; // magic start value, chosen to be my birthday :-)
-    for (unsigned int i = 0; i < mat->mNumProperties;++i)   {
+    for ( unsigned int i = 0; i < mat->mNumProperties; ++i ) {
         aiMaterialProperty* prop;
         aiMaterialProperty* prop;
 
 
         // Exclude all properties whose first character is '?' from the hash
         // Exclude all properties whose first character is '?' from the hash
@@ -585,15 +588,16 @@ void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
         }
         }
     }
     }
 
 
-    if(pcOld)
-    	delete[] pcOld;
+    if ( pcOld ) {
+        delete[] pcOld;
+    }
 
 
     for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i)   {
     for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i)   {
         aiMaterialProperty* propSrc = pcSrc->mProperties[i];
         aiMaterialProperty* propSrc = pcSrc->mProperties[i];
 
 
         // search whether we have already a property with this name -> if yes, overwrite it
         // search whether we have already a property with this name -> if yes, overwrite it
         aiMaterialProperty* prop;
         aiMaterialProperty* prop;
-        for (unsigned int q = 0; q < iOldNum;++q) {
+        for ( unsigned int q = 0; q < iOldNum; ++q ) {
             prop = pcDest->mProperties[q];
             prop = pcDest->mProperties[q];
             if (prop /* just for safety */ && prop->mKey == propSrc->mKey && prop->mSemantic == propSrc->mSemantic
             if (prop /* just for safety */ && prop->mKey == propSrc->mKey && prop->mSemantic == propSrc->mSemantic
                 && prop->mIndex == propSrc->mIndex) {
                 && prop->mIndex == propSrc->mIndex) {
@@ -617,5 +621,4 @@ void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
         prop->mData = new char[propSrc->mDataLength];
         prop->mData = new char[propSrc->mDataLength];
         memcpy(prop->mData,propSrc->mData,prop->mDataLength);
         memcpy(prop->mData,propSrc->mData,prop->mDataLength);
     }
     }
-    return;
 }
 }

+ 1 - 1
code/OFFLoader.cpp

@@ -242,7 +242,7 @@ void OFFImporter::InternReadFile( const std::string& pFile,
     pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
     pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
     aiMaterial* pcMat = new aiMaterial();
     aiMaterial* pcMat = new aiMaterial();
 
 
-    aiColor4D clr(0.6,0.6,0.6,1.0);
+    aiColor4D clr( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 1.0 ) );
     pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
     pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
     pScene->mMaterials[0] = pcMat;
     pScene->mMaterials[0] = pcMat;
 
 

+ 7 - 7
code/ObjFileData.h

@@ -104,7 +104,7 @@ struct Face
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //! \struct Object
 //! \struct Object
-//! \brief  Stores all objects of an objfile object definition
+//! \brief  Stores all objects of an obj-file object definition
 struct Object
 struct Object
 {
 {
     enum ObjectType
     enum ObjectType
@@ -160,8 +160,8 @@ struct Material
     aiString textureSpecularity;
     aiString textureSpecularity;
     aiString textureOpacity;
     aiString textureOpacity;
     aiString textureDisp;
     aiString textureDisp;
-    enum TextureType
-    {
+
+    enum TextureType {
         TextureDiffuseType = 0,
         TextureDiffuseType = 0,
         TextureSpecularType,
         TextureSpecularType,
         TextureAmbientType,
         TextureAmbientType,
@@ -201,11 +201,11 @@ struct Material
 
 
     //! Constructor
     //! Constructor
     Material()
     Material()
-        :   diffuse (0.6,0.6,0.6)
-        ,   alpha   (1.0)
-        ,   shineness (0.0)
+        :   diffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) )
+        ,   alpha   (ai_real( 1.0 ) )
+        ,   shineness ( ai_real( 0.0) )
         ,   illumination_model (1)
         ,   illumination_model (1)
-        ,   ior     (1.0)
+        ,   ior     ( ai_real( 1.0 ) )
     {
     {
         // empty
         // empty
         for (size_t i = 0; i < TextureTypeCount; ++i)
         for (size_t i = 0; i < TextureTypeCount; ++i)

+ 14 - 14
code/ObjFileImporter.cpp

@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "ObjFileImporter.h"
 #include "ObjFileImporter.h"
 #include "ObjFileParser.h"
 #include "ObjFileParser.h"
 #include "ObjFileData.h"
 #include "ObjFileData.h"
+#include "IOStreamBuffer.h"
 #include <memory>
 #include <memory>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
@@ -126,8 +127,11 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
         throw DeadlyImportError( "OBJ-file is too small.");
         throw DeadlyImportError( "OBJ-file is too small.");
     }
     }
 
 
+    IOStreamBuffer<char> streamedBuffer;
+    streamedBuffer.open( fileStream.get() );
+
     // Allocate buffer and read file into it
     // Allocate buffer and read file into it
-    TextFileToBuffer( fileStream.get(),m_Buffer);
+    //TextFileToBuffer( fileStream.get(),m_Buffer);
 
 
     // Get the model name
     // Get the model name
     std::string  modelName, folderName;
     std::string  modelName, folderName;
@@ -150,7 +154,7 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
     const unsigned int updateProgressEveryBytes = 100 * 1024;
     const unsigned int updateProgressEveryBytes = 100 * 1024;
     const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
     const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
     // process all '\'
     // process all '\'
-    std::vector<char> ::iterator iter = m_Buffer.begin();
+    /*std::vector<char> ::iterator iter = m_Buffer.begin();
     while (iter != m_Buffer.end())
     while (iter != m_Buffer.end())
     {
     {
         if (*iter == '\\')
         if (*iter == '\\')
@@ -169,17 +173,19 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
             m_progress->UpdateFileRead(++progress, progressTotal);
             m_progress->UpdateFileRead(++progress, progressTotal);
             progressCounter = 0;
             progressCounter = 0;
         }
         }
-    }
+    }*/
 
 
     // 1/3rd progress
     // 1/3rd progress
     m_progress->UpdateFileRead(1, 3);
     m_progress->UpdateFileRead(1, 3);
 
 
     // parse the file into a temporary representation
     // parse the file into a temporary representation
-    ObjFileParser parser(m_Buffer, modelName, pIOHandler, m_progress, file);
+    ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
 
 
     // And create the proper return structures out of it
     // And create the proper return structures out of it
     CreateDataFromImport(parser.GetModel(), pScene);
     CreateDataFromImport(parser.GetModel(), pScene);
 
 
+    streamedBuffer.close();
+
     // Clean up allocated storage for the next import
     // Clean up allocated storage for the next import
     m_Buffer.clear();
     m_Buffer.clear();
 
 
@@ -291,9 +297,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 //  Create topology data
 //  Create topology data
-aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
-                                         unsigned int meshIndex )
-{
+aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) {
     // Checking preconditions
     // Checking preconditions
     ai_assert( NULL != pModel );
     ai_assert( NULL != pModel );
 
 
@@ -477,19 +481,15 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
             aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
             aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
 
 
             const bool last = ( vertexIndex == pSourceFace->m_pVertices->size() - 1 );
             const bool last = ( vertexIndex == pSourceFace->m_pVertices->size() - 1 );
-            if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last)
-            {
+            if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
                 pDestFace->mIndices[ outVertexIndex ] = newIndex;
                 pDestFace->mIndices[ outVertexIndex ] = newIndex;
                 outVertexIndex++;
                 outVertexIndex++;
             }
             }
 
 
-            if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT)
-            {
+            if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
                 outIndex++;
                 outIndex++;
                 outVertexIndex = 0;
                 outVertexIndex = 0;
-            }
-            else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE)
-            {
+            } else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
                 outVertexIndex = 0;
                 outVertexIndex = 0;
 
 
                 if(!last)
                 if(!last)

+ 2 - 2
code/ObjFileImporter.h

@@ -50,8 +50,8 @@ struct aiNode;
 namespace Assimp {
 namespace Assimp {
 
 
 namespace ObjFile {
 namespace ObjFile {
-struct Object;
-struct Model;
+    struct Object;
+    struct Model;
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------

+ 24 - 24
code/ObjFileParser.cpp

@@ -38,8 +38,6 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 */
 */
-
-
 #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
 #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
 
 
 #include "ObjFileParser.h"
 #include "ObjFileParser.h"
@@ -54,16 +52,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 #include <cstdlib>
 #include <cstdlib>
 
 
-
 namespace Assimp {
 namespace Assimp {
 
 
 const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
 const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //  Constructor with loaded data and directories.
 //  Constructor with loaded data and directories.
-ObjFileParser::ObjFileParser(std::vector<char> &data, const std::string &modelName, IOSystem *io, ProgressHandler* progress, const std::string &originalObjFileName) :
-    m_DataIt(data.begin()),
-    m_DataItEnd(data.end()),
+ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, 
+                              IOSystem *io, ProgressHandler* progress,
+                              const std::string &originalObjFileName) :
+    m_DataIt(),
+    m_DataItEnd(),
     m_pModel(NULL),
     m_pModel(NULL),
     m_uiLine(0),
     m_uiLine(0),
     m_pIO( io ),
     m_pIO( io ),
@@ -83,7 +82,7 @@ ObjFileParser::ObjFileParser(std::vector<char> &data, const std::string &modelNa
     m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
     m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
 
 
     // Start parsing the file
     // Start parsing the file
-    parseFile();
+    parseFile( streamBuffer );
 }
 }
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
@@ -103,30 +102,31 @@ ObjFile::Model *ObjFileParser::GetModel() const
 
 
 // -------------------------------------------------------------------
 // -------------------------------------------------------------------
 //  File parsing method.
 //  File parsing method.
-void ObjFileParser::parseFile()
-{
-    if (m_DataIt == m_DataItEnd)
-        return;
-
+void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
     // only update every 100KB or it'll be too slow
     // only update every 100KB or it'll be too slow
     const unsigned int updateProgressEveryBytes = 100 * 1024;
     const unsigned int updateProgressEveryBytes = 100 * 1024;
     unsigned int progressCounter = 0;
     unsigned int progressCounter = 0;
-    const unsigned int bytesToProcess = std::distance(m_DataIt, m_DataItEnd);
+    const unsigned int bytesToProcess = streamBuffer.size();
     const unsigned int progressTotal = 3 * bytesToProcess;
     const unsigned int progressTotal = 3 * bytesToProcess;
     const unsigned int progressOffset = bytesToProcess;
     const unsigned int progressOffset = bytesToProcess;
     unsigned int processed = 0;
     unsigned int processed = 0;
+    size_t lastFilePos( 0 );
 
 
-    DataArrayIt lastDataIt = m_DataIt;
+    bool endOfFile( false );
+    std::vector<char> buffer;
 
 
-    while (m_DataIt != m_DataItEnd)
-    {
-        // Handle progress reporting
-        processed += std::distance(lastDataIt, m_DataIt);
-        lastDataIt = m_DataIt;
-        if (processed > (progressCounter * updateProgressEveryBytes))
-        {
+    //while ( m_DataIt != m_DataItEnd )
+    while ( streamBuffer.getNextLine( buffer ) ) {
+        m_DataIt = buffer.begin();
+        m_DataItEnd = buffer.end();
+
+        // Handle progress reporting        
+        const size_t filePos( streamBuffer.getFilePos() );
+        if ( lastFilePos < filePos ) {
+            processed += filePos;
+            lastFilePos = filePos;
             progressCounter++;
             progressCounter++;
-            m_progress->UpdateFileRead(progressOffset + processed*2, progressTotal);
+            m_progress->UpdateFileRead( progressOffset + processed * 2, progressTotal );
         }
         }
 
 
         // parse line
         // parse line
@@ -149,8 +149,8 @@ void ObjFileParser::parseFile()
                     }
                     }
                 } else if (*m_DataIt == 't') {
                 } else if (*m_DataIt == 't') {
                     // read in texture coordinate ( 2D or 3D )
                     // read in texture coordinate ( 2D or 3D )
-                                        ++m_DataIt;
-                                        getVector( m_pModel->m_TextureCoord );
+                    ++m_DataIt;
+                    getVector( m_pModel->m_TextureCoord );
                 } else if (*m_DataIt == 'n') {
                 } else if (*m_DataIt == 'n') {
                     // Read in normal vector definition
                     // Read in normal vector definition
                     ++m_DataIt;
                     ++m_DataIt;

+ 3 - 2
code/ObjFileParser.h

@@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/vector2.h>
 #include <assimp/vector2.h>
 #include <assimp/vector3.h>
 #include <assimp/vector3.h>
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
+#include "IOStreamBuffer.h"
 
 
 namespace Assimp {
 namespace Assimp {
 
 
@@ -72,7 +73,7 @@ public:
 
 
 public:
 public:
     /// \brief  Constructor with data array.
     /// \brief  Constructor with data array.
-    ObjFileParser(std::vector<char> &Data, const std::string &strModelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
+    ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &strModelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
     /// \brief  Destructor
     /// \brief  Destructor
     ~ObjFileParser();
     ~ObjFileParser();
     /// \brief  Model getter.
     /// \brief  Model getter.
@@ -80,7 +81,7 @@ public:
 
 
 private:
 private:
     /// Parse the loaded file
     /// Parse the loaded file
-    void parseFile();
+    void parseFile( IOStreamBuffer<char> &streamBuffer );
     /// Method to copy the new delimited word in the current line.
     /// Method to copy the new delimited word in the current line.
     void copyNextWord(char *pBuffer, size_t length);
     void copyNextWord(char *pBuffer, size_t length);
     /// Method to copy the new line.
     /// Method to copy the new line.

+ 17 - 3
code/ObjTools.h

@@ -142,15 +142,15 @@ inline char_t getName( char_t it, char_t end, std::string &name )
     }
     }
 
 
     char *pStart = &( *it );
     char *pStart = &( *it );
-    while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) ) {
+    while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) && !IsSpaceOrNewLine( *it ) ) {
         ++it;
         ++it;
     }
     }
 
 
-    while( isEndOfBuffer( it, end ) || IsLineEnd( *it ) || IsSpaceOrNewLine( *it ) ) {
+    /*while( isEndOfBuffer( it, end ) || IsLineEnd( *it ) || IsSpaceOrNewLine( *it ) ) {
         --it;
         --it;
     }
     }
     ++it;
     ++it;
-
+    */
     // Get name
     // Get name
     // if there is no name, and the previous char is a separator, come back to start
     // if there is no name, and the previous char is a separator, come back to start
     while (&(*it) < pStart) {
     while (&(*it) < pStart) {
@@ -246,6 +246,20 @@ string_type trim_whitespaces(string_type str)
     return str;
     return str;
 }
 }
 
 
+template<class T>
+bool hasLineEnd( T it, T end ) {
+    bool hasLineEnd( false );
+    while ( !isEndOfBuffer( it, end ) ) {
+        it++;
+        if ( IsLineEnd( it ) ) {
+            hasLineEnd = true;
+            break;
+        }
+    }
+
+    return hasLineEnd;
+}
+
 } // Namespace Assimp
 } // Namespace Assimp
 
 
 #endif // OBJ_TOOLS_H_INC
 #endif // OBJ_TOOLS_H_INC

+ 1 - 1
code/OgreMaterial.cpp

@@ -93,7 +93,7 @@ void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIO
     // Create materials that can be found and parsed via the IOSystem.
     // Create materials that can be found and parsed via the IOSystem.
     for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
     for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
     {
     {
-        SubMeshXml *submesh = mesh->GetSubMesh(i);
+        SubMeshXml *submesh = mesh->GetSubMesh( static_cast<uint16_t>(i));
         if (submesh && !submesh->materialRef.empty())
         if (submesh && !submesh->materialRef.empty())
         {
         {
             aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
             aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);

+ 1 - 1
code/PretransformVertices.cpp

@@ -690,7 +690,7 @@ void PretransformVertices::Execute( aiScene* pScene)
 
 
         // find the dominant axis
         // find the dominant axis
         aiVector3D d = max-min;
         aiVector3D d = max-min;
-        const ai_real div = std::max(d.x,std::max(d.y,d.z))*0.5;
+        const ai_real div = std::max(d.x,std::max(d.y,d.z))*ai_real( 0.5);
 
 
         d = min + d * (ai_real)0.5;
         d = min + d * (ai_real)0.5;
         for (unsigned int a = 0; a <  pScene->mNumMeshes; ++a) {
         for (unsigned int a = 0; a <  pScene->mNumMeshes; ++a) {

+ 4 - 4
code/ProcessHelper.cpp

@@ -77,8 +77,8 @@ void ConvertListToStrings(const std::string& in, std::list<std::string>& out)
 void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max,
 void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max,
     const aiMatrix4x4& m)
     const aiMatrix4x4& m)
 {
 {
-    min = aiVector3D (10e10,  10e10, 10e10);
-    max = aiVector3D (-10e10,-10e10,-10e10);
+    min = aiVector3D ( ai_real( 10e10 ), ai_real( 10e10 ), ai_real( 10e10 ) );
+    max = aiVector3D ( ai_real( -10e10 ), ai_real( -10e10 ), ai_real( -10e10 ) );
     for (unsigned int i = 0;i < mesh->mNumVertices;++i)
     for (unsigned int i = 0;i < mesh->mNumVertices;++i)
     {
     {
         const aiVector3D v = m * mesh->mVertices[i];
         const aiVector3D v = m * mesh->mVertices[i];
@@ -144,7 +144,7 @@ void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out,
 // -------------------------------------------------------------------------------
 // -------------------------------------------------------------------------------
 ai_real ComputePositionEpsilon(const aiMesh* pMesh)
 ai_real ComputePositionEpsilon(const aiMesh* pMesh)
 {
 {
-    const ai_real epsilon = 1e-4;
+    const ai_real epsilon = ai_real( 1e-4 );
 
 
     // calculate the position bounds so we have a reliable epsilon to check position differences against
     // calculate the position bounds so we have a reliable epsilon to check position differences against
     aiVector3D minVec, maxVec;
     aiVector3D minVec, maxVec;
@@ -157,7 +157,7 @@ ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num)
 {
 {
     ai_assert( NULL != pMeshes );
     ai_assert( NULL != pMeshes );
 
 
-    const ai_real epsilon = 1e-4;
+    const ai_real epsilon = ai_real( 1e-4 );
 
 
     // calculate the position bounds so we have a reliable epsilon to check position differences against
     // calculate the position bounds so we have a reliable epsilon to check position differences against
     aiVector3D minVec, maxVec, mi, ma;
     aiVector3D minVec, maxVec, mi, ma;

+ 5 - 3
code/RemoveRedundantMaterials.cpp

@@ -177,12 +177,14 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
                     continue;
                     continue;
                 }
                 }
 
 
-                // generate new names for all modified materials
+                // generate new names for modified materials that had no names
                 const unsigned int idx = aiMappingTable[p];
                 const unsigned int idx = aiMappingTable[p];
                 if (ppcMaterials[idx]) {
                 if (ppcMaterials[idx]) {
                     aiString sz;
                     aiString sz;
-                    sz.length = ::ai_snprintf(sz.data,MAXLEN,"JoinedMaterial_#%u",p);
-                    ((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
+                    if( ppcMaterials[idx]->Get(AI_MATKEY_NAME, sz) != AI_SUCCESS ) {
+                        sz.length = ::ai_snprintf(sz.data,MAXLEN,"JoinedMaterial_#%u",p);
+                        ((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
+                    }
                 } else {
                 } else {
                     ppcMaterials[idx] = pScene->mMaterials[p];
                     ppcMaterials[idx] = pScene->mMaterials[p];
                 }
                 }

+ 1 - 1
code/SIBImporter.cpp

@@ -709,7 +709,7 @@ static void ReadLightInfo(aiLight* light, StreamReaderLE* stream)
     // 99% and 1% percentiles.
     // 99% and 1% percentiles.
     //    OpenGL: I = cos(angle)^E
     //    OpenGL: I = cos(angle)^E
     //   Solving: angle = acos(I^(1/E))
     //   Solving: angle = acos(I^(1/E))
-    ai_real E = 1.0 / std::max(spotExponent, (ai_real)0.00001);
+    ai_real E = ai_real( 1.0 ) / std::max(spotExponent, (ai_real)0.00001);
     ai_real inner = std::acos(std::pow((ai_real)0.99, E));
     ai_real inner = std::acos(std::pow((ai_real)0.99, E));
     ai_real outer = std::acos(std::pow((ai_real)0.01, E));
     ai_real outer = std::acos(std::pow((ai_real)0.01, E));
 
 

+ 16 - 15
code/STLLoader.cpp

@@ -168,8 +168,7 @@ void addFacesToMesh(aiMesh* pMesh)
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
 // Imports the given file into the given scene structure.
-void STLImporter::InternReadFile( const std::string& pFile,
-    aiScene* pScene, IOSystem* pIOHandler)
+void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
 {
 {
     std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
     std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
 
 
@@ -189,7 +188,7 @@ void STLImporter::InternReadFile( const std::string& pFile,
     this->mBuffer = &mBuffer2[0];
     this->mBuffer = &mBuffer2[0];
 
 
     // the default vertex color is light gray.
     // the default vertex color is light gray.
-    clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6;
+    clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = (ai_real) 0.6;
 
 
     // allocate a single node
     // allocate a single node
     pScene->mRootNode = new aiNode();
     pScene->mRootNode = new aiNode();
@@ -217,13 +216,13 @@ void STLImporter::InternReadFile( const std::string& pFile,
     s.Set(AI_DEFAULT_MATERIAL_NAME);
     s.Set(AI_DEFAULT_MATERIAL_NAME);
     pcMat->AddProperty(&s, AI_MATKEY_NAME);
     pcMat->AddProperty(&s, AI_MATKEY_NAME);
 
 
-    aiColor4D clrDiffuse(0.6,0.6,0.6,1.0);
+    aiColor4D clrDiffuse(ai_real(0.6),ai_real(0.6),ai_real(0.6),ai_real(1.0));
     if (bMatClr) {
     if (bMatClr) {
         clrDiffuse = clrColorDefault;
         clrDiffuse = clrColorDefault;
     }
     }
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
-    clrDiffuse = aiColor4D(0.05,0.05,0.05,1.0);
+    clrDiffuse = aiColor4D( ai_real( 0.05), ai_real( 0.05), ai_real( 0.05), ai_real( 1.0));
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
     pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
 
 
     pScene->mNumMaterials = 1;
     pScene->mNumMaterials = 1;
@@ -416,10 +415,11 @@ bool STLImporter::LoadBinaryFile()
             // read the default vertex color for facets
             // read the default vertex color for facets
             bIsMaterialise = true;
             bIsMaterialise = true;
             DefaultLogger::get()->info("STL: Taking code path for Materialise files");
             DefaultLogger::get()->info("STL: Taking code path for Materialise files");
-            clrColorDefault.r = (*sz2++) / 255.0;
-            clrColorDefault.g = (*sz2++) / 255.0;
-            clrColorDefault.b = (*sz2++) / 255.0;
-            clrColorDefault.a = (*sz2++) / 255.0;
+            const ai_real invByte = (ai_real)1.0 / ( ai_real )255.0;
+            clrColorDefault.r = (*sz2++) * invByte;
+            clrColorDefault.g = (*sz2++) * invByte;
+            clrColorDefault.b = (*sz2++) * invByte;
+            clrColorDefault.a = (*sz2++) * invByte;
             break;
             break;
         }
         }
     }
     }
@@ -481,17 +481,18 @@ bool STLImporter::LoadBinaryFile()
             }
             }
             aiColor4D* clr = &pMesh->mColors[0][i*3];
             aiColor4D* clr = &pMesh->mColors[0][i*3];
             clr->a = 1.0;
             clr->a = 1.0;
+            const ai_real invVal( (ai_real)1.0 / ( ai_real )31.0 );
             if (bIsMaterialise) // this is reversed
             if (bIsMaterialise) // this is reversed
             {
             {
-                clr->r = (color & 0x31u) / 31.0;
-                clr->g = ((color & (0x31u<<5))>>5u) / 31.0;
-                clr->b = ((color & (0x31u<<10))>>10u) / 31.0;
+                clr->r = (color & 0x31u) *invVal;
+                clr->g = ((color & (0x31u<<5))>>5u) *invVal;
+                clr->b = ((color & (0x31u<<10))>>10u) *invVal;
             }
             }
             else
             else
             {
             {
-                clr->b = (color & 0x31u) / 31.0;
-                clr->g = ((color & (0x31u<<5))>>5u) / 31.0;
-                clr->r = ((color & (0x31u<<10))>>10u) / 31.0;
+                clr->b = (color & 0x31u) *invVal;
+                clr->g = ((color & (0x31u<<5))>>5u) *invVal;
+                clr->r = ((color & (0x31u<<10))>>10u) *invVal;
             }
             }
             // assign the color to all vertices of the face
             // assign the color to all vertices of the face
             *(clr+1) = *clr;
             *(clr+1) = *clr;

+ 1 - 1
code/SceneCombiner.cpp

@@ -740,7 +740,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
         aiVertexWeight* avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights];
         aiVertexWeight* avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights];
 
 
         // And copy the final weights - adjust the vertex IDs by the
         // And copy the final weights - adjust the vertex IDs by the
-        // face index offset of the coresponding mesh.
+        // face index offset of the corresponding mesh.
         for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit)  {
         for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit)  {
             aiBone* pip = (*wmit).first;
             aiBone* pip = (*wmit).first;
             for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {
             for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {

+ 6 - 6
code/ScenePreprocessor.cpp

@@ -176,22 +176,22 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
         if (anim->mDuration == -1.) {
         if (anim->mDuration == -1.) {
 
 
             // Position keys
             // Position keys
-            for (unsigned int i = 0; i < channel->mNumPositionKeys;++i) {
-                aiVectorKey& key = channel->mPositionKeys[i];
+            for (unsigned int j = 0; j < channel->mNumPositionKeys;++j) {
+                aiVectorKey& key = channel->mPositionKeys[j];
                 first = std::min (first, key.mTime);
                 first = std::min (first, key.mTime);
                 last  = std::max (last,  key.mTime);
                 last  = std::max (last,  key.mTime);
             }
             }
 
 
             // Scaling keys
             // Scaling keys
-            for (unsigned int i = 0; i < channel->mNumScalingKeys;++i)  {
-                aiVectorKey& key = channel->mScalingKeys[i];
+            for (unsigned int j = 0; j < channel->mNumScalingKeys;++j )  {
+                aiVectorKey& key = channel->mScalingKeys[j];
                 first = std::min (first, key.mTime);
                 first = std::min (first, key.mTime);
                 last  = std::max (last,  key.mTime);
                 last  = std::max (last,  key.mTime);
             }
             }
 
 
             // Rotation keys
             // Rotation keys
-            for (unsigned int i = 0; i < channel->mNumRotationKeys;++i) {
-                aiQuatKey& key = channel->mRotationKeys[i];
+            for (unsigned int j = 0; j < channel->mNumRotationKeys;++j ) {
+                aiQuatKey& key = channel->mRotationKeys[ j ];
                 first = std::min (first, key.mTime);
                 first = std::min (first, key.mTime);
                 last  = std::max (last,  key.mTime);
                 last  = std::max (last,  key.mTime);
             }
             }

+ 1 - 1
code/SkeletonMeshBuilder.cpp

@@ -132,7 +132,7 @@ void SkeletonMeshBuilder::CreateGeometry( const aiNode* pNode)
     {
     {
         // if the node has no children, it's an end node. Put a little knob there instead
         // if the node has no children, it's an end node. Put a little knob there instead
         aiVector3D ownpos( pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4);
         aiVector3D ownpos( pNode->mTransformation.a4, pNode->mTransformation.b4, pNode->mTransformation.c4);
-        ai_real sizeEstimate = ownpos.Length() * 0.18;
+        ai_real sizeEstimate = ownpos.Length() * ai_real( 0.18 );
 
 
         mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
         mVertices.push_back( aiVector3D( -sizeEstimate, 0.0, 0.0));
         mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));
         mVertices.push_back( aiVector3D( 0.0, sizeEstimate, 0.0));

+ 13 - 12
code/StandardShapes.cpp

@@ -193,8 +193,8 @@ unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
 {
 {
     positions.reserve(positions.size()+60);
     positions.reserve(positions.size()+60);
 
 
-    const ai_real t = (1.0 + 2.236067977)/2.0;
-    const ai_real s = std::sqrt(1.0 + t*t);
+    const ai_real t = ( ai_real( 1.0 )+ ai_real( 2.236067977 ) ) / ai_real( 2.0 );
+    const ai_real s = std::sqrt(ai_real(1.0) + t*t);
 
 
     const aiVector3D v0  = aiVector3D(t,1.0, 0.0)/s;
     const aiVector3D v0  = aiVector3D(t,1.0, 0.0)/s;
     const aiVector3D v1  = aiVector3D(-t,1.0, 0.0)/s;
     const aiVector3D v1  = aiVector3D(-t,1.0, 0.0)/s;
@@ -243,9 +243,9 @@ unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions
 {
 {
     positions.reserve(positions.size()+108);
     positions.reserve(positions.size()+108);
 
 
-    const ai_real a = 1.0 / 1.7320508;
-    const ai_real b = std::sqrt((3.0-2.23606797f)/6.0);
-    const ai_real c = std::sqrt((3.0+2.23606797f)/6.0);
+    const ai_real a = ai_real( 1.0 ) / ai_real(1.7320508);
+    const ai_real b = std::sqrt(( ai_real( 3.0 )- ai_real( 2.23606797))/ ai_real( 6.0) );
+    const ai_real c = std::sqrt(( ai_real( 3.0 )+ ai_real( 2.23606797f))/ ai_real( 6.0) );
 
 
     const aiVector3D v0  = aiVector3D(a,a,a);
     const aiVector3D v0  = aiVector3D(a,a,a);
     const aiVector3D v1  = aiVector3D(a,a,-a);
     const aiVector3D v1  = aiVector3D(a,a,-a);
@@ -315,13 +315,14 @@ unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D>& positions)
 {
 {
     positions.reserve(positions.size()+9);
     positions.reserve(positions.size()+9);
 
 
-    const ai_real a = 1.41421/3.0;
-    const ai_real b = 2.4494/3.0;
+    const ai_real invThree = ai_real( 1.0 ) / ai_real( 3.0 );
+    const ai_real a = ai_real( 1.41421 ) * invThree;
+    const ai_real b = ai_real( 2.4494 ) * invThree;
 
 
     const aiVector3D v0  = aiVector3D(0.0,0.0,1.0);
     const aiVector3D v0  = aiVector3D(0.0,0.0,1.0);
-    const aiVector3D v1  = aiVector3D(2*a,0,-1.0/3.0);
-    const aiVector3D v2  = aiVector3D(-a,b,-1.0/3.0);
-    const aiVector3D v3  = aiVector3D(-a,-b,-1.0/3.0);
+    const aiVector3D v1  = aiVector3D(2*a,0,-invThree );
+    const aiVector3D v2  = aiVector3D(-a,b,-invThree );
+    const aiVector3D v3  = aiVector3D(-a,-b,-invThree );
 
 
     ADD_TRIANGLE(v0,v1,v2);
     ADD_TRIANGLE(v0,v1,v2);
     ADD_TRIANGLE(v0,v2,v3);
     ADD_TRIANGLE(v0,v2,v3);
@@ -336,7 +337,7 @@ unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D>& positions,
     bool polygons /*= false*/)
     bool polygons /*= false*/)
 {
 {
     positions.reserve(positions.size()+36);
     positions.reserve(positions.size()+36);
-    const ai_real length = 1.0/1.73205080;
+    const ai_real length = ai_real(1.0)/ai_real(1.73205080);
 
 
     const aiVector3D v0  = aiVector3D(-1.0,-1.0,-1.0)*length;
     const aiVector3D v0  = aiVector3D(-1.0,-1.0,-1.0)*length;
     const aiVector3D v1  = aiVector3D(1.0,-1.0,-1.0)*length;
     const aiVector3D v1  = aiVector3D(1.0,-1.0,-1.0)*length;
@@ -395,7 +396,7 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
     radius1 = std::fabs(radius1);
     radius1 = std::fabs(radius1);
     radius2 = std::fabs(radius2);
     radius2 = std::fabs(radius2);
 
 
-    ai_real halfHeight = height / 2.0;
+    ai_real halfHeight = height / ai_real(2.0);
 
 
     // radius1 is always the smaller one
     // radius1 is always the smaller one
     if (radius2 > radius1)
     if (radius2 > radius1)

+ 2 - 2
code/glTFExporter.cpp

@@ -447,7 +447,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
 
 
         unsigned int jointNamesIndex;
         unsigned int jointNamesIndex;
         bool addJointToJointNames = true;
         bool addJointToJointNames = true;
-        for (int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
+        for ( unsigned int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
             if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) {
             if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) {
                 addJointToJointNames = false;
                 addJointToJointNames = false;
                 jointNamesIndex = idx_joint;
                 jointNamesIndex = idx_joint;
@@ -732,7 +732,7 @@ void glTFExporter::ExportMeshes()
     // Create the Accessor for skinRef->inverseBindMatrices
     // Create the Accessor for skinRef->inverseBindMatrices
     if (createSkin) {
     if (createSkin) {
         mat4* invBindMatrixData = new mat4[inverseBindMatricesData.size()];
         mat4* invBindMatrixData = new mat4[inverseBindMatricesData.size()];
-        for (int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
+        for ( unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
             CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
             CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
         }
         }
 
 

+ 1 - 1
contrib/Open3DGC/o3dgcCommon.h

@@ -376,7 +376,7 @@ namespace o3dgc
 
 
         if (quantMode == O3DGC_SC3DMC_DIAG_BB)
         if (quantMode == O3DGC_SC3DMC_DIAG_BB)
         {
         {
-            Real diag = 0.0;
+            Real diag = Real( 0.0 );
             Real r;
             Real r;
             for(unsigned long d = 0; d < dim; ++d)
             for(unsigned long d = 0; d < dim; ++d)
             {
             {

+ 2 - 2
contrib/Open3DGC/o3dgcTimer.h

@@ -26,7 +26,7 @@ THE SOFTWARE.
 
 
 #include "o3dgcCommon.h"
 #include "o3dgcCommon.h"
 
 
-#ifdef WIN32
+#ifdef _WIN32
 /* Thank you, Microsoft, for file WinDef.h with min/max redefinition. */
 /* Thank you, Microsoft, for file WinDef.h with min/max redefinition. */
 #define NOMINMAX
 #define NOMINMAX
 #include <windows.h>
 #include <windows.h>
@@ -42,7 +42,7 @@ THE SOFTWARE.
 
 
 namespace o3dgc
 namespace o3dgc
 {
 {
-#ifdef WIN32
+#ifdef _WIN32
     class Timer
     class Timer
     {
     {
     public: 
     public: 

+ 1 - 9
include/assimp/metadata.h

@@ -92,14 +92,10 @@ struct aiMetadataEntry
     void* mData;
     void* mData;
 };
 };
 
 
-
-
 #ifdef __cplusplus
 #ifdef __cplusplus
 
 
 #include <string>
 #include <string>
 
 
-
-
 // -------------------------------------------------------------------------------
 // -------------------------------------------------------------------------------
 /**
 /**
   * Helper functions to get the aiType enum entry for a type
   * Helper functions to get the aiType enum entry for a type
@@ -113,11 +109,7 @@ inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
 inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; }
 inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; }
 inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; }
 inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; }
 
 
-
-
-#endif
-
-
+#endif // __cplusplus
 
 
 // -------------------------------------------------------------------------------
 // -------------------------------------------------------------------------------
 /**
 /**

+ 10 - 7
include/assimp/types.h

@@ -176,11 +176,7 @@ struct aiColor3D
     /** Component-wise comparison */
     /** Component-wise comparison */
     // TODO: add epsilon?
     // TODO: add epsilon?
     bool operator < (const aiColor3D& other) const {
     bool operator < (const aiColor3D& other) const {
-        return r < other.r || (
-            r == other.r && (g < other.g ||
-                (g == other.g && b < other.b)
-            )
-        );
+        return r < other.r || ( r == other.r && (g < other.g || (g == other.g && b < other.b ) ) );
     }
     }
 
 
     /** Component-wise addition */
     /** Component-wise addition */
@@ -210,7 +206,14 @@ struct aiColor3D
 
 
     /** Access a specific color component */
     /** Access a specific color component */
     ai_real& operator[](unsigned int i) {
     ai_real& operator[](unsigned int i) {
-        return *(&r + i);
+        if ( 0 == i ) {
+            return r;
+        } else if ( 1 == i ) {
+            return g;
+        } else if ( 2 == i ) {
+            return b;
+        }
+        return r;
     }
     }
 
 
     /** Check whether a color is black */
     /** Check whether a color is black */
@@ -223,7 +226,7 @@ struct aiColor3D
 
 
     //! Red, green and blue color values
     //! Red, green and blue color values
     ai_real r, g, b;
     ai_real r, g, b;
-} PACK_STRUCT;  // !struct aiColor3D
+} /*PACK_STRUCT*/;  // !struct aiColor3D
 #include "./Compiler/poppack1.h"
 #include "./Compiler/poppack1.h"
 
 
 // ----------------------------------------------------------------------------------
 // ----------------------------------------------------------------------------------

+ 2 - 0
test/CMakeLists.txt

@@ -70,6 +70,7 @@ SET( TEST_SRCS
   unit/utImporter.cpp
   unit/utImporter.cpp
   unit/utImproveCacheLocality.cpp
   unit/utImproveCacheLocality.cpp
   unit/utIOSystem.cpp
   unit/utIOSystem.cpp
+  unit/utIOStreamBuffer.cpp
   unit/utIssues.cpp
   unit/utIssues.cpp
   unit/utJoinVertices.cpp
   unit/utJoinVertices.cpp
   unit/utLimitBoneWeights.cpp
   unit/utLimitBoneWeights.cpp
@@ -91,6 +92,7 @@ SET( TEST_SRCS
   unit/utTargetAnimation.cpp
   unit/utTargetAnimation.cpp
   unit/utTextureTransform.cpp
   unit/utTextureTransform.cpp
   unit/utTriangulate.cpp
   unit/utTriangulate.cpp
+  unit/utTypes.cpp
   unit/utVertexTriangleAdjacency.cpp
   unit/utVertexTriangleAdjacency.cpp
   unit/utVersion.cpp
   unit/utVersion.cpp
 )
 )

+ 62 - 0
test/unit/TestIOStream.h

@@ -0,0 +1,62 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#pragma once
+
+#include "DefaultIOStream.h"
+
+using namespace ::Assimp;
+
+class TestDefaultIOStream : public DefaultIOStream {
+public:
+    TestDefaultIOStream()
+        : DefaultIOStream() {
+        // empty
+    }
+
+    TestDefaultIOStream( FILE* pFile, const std::string &strFilename )
+    : DefaultIOStream( pFile, strFilename ) {
+        // empty
+    }
+
+    virtual ~TestDefaultIOStream() {
+        // empty
+    }
+};
+

+ 1 - 18
test/unit/utDefaultIOStream.cpp

@@ -37,7 +37,7 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 -------------------------------------------------------------------------*/
 -------------------------------------------------------------------------*/
 #include <gtest/gtest.h>
 #include <gtest/gtest.h>
-#include "DefaultIOStream.h"
+#include "TestIOStream.h"
 
 
 using namespace ::Assimp;
 using namespace ::Assimp;
 
 
@@ -45,23 +45,6 @@ class utDefaultIOStream : public ::testing::Test {
     // empty
     // empty
 };
 };
 
 
-class TestDefaultIOStream : public DefaultIOStream {
-public:
-    TestDefaultIOStream()
-    : DefaultIOStream() {
-        // empty
-    }
-
-    TestDefaultIOStream( FILE* pFile, const std::string &strFilename )
-    : DefaultIOStream( pFile, strFilename ) {
-        // empty
-    }
-
-    virtual ~TestDefaultIOStream() {
-        // empty
-    }
-};
-
 TEST_F( utDefaultIOStream, FileSizeTest ) {
 TEST_F( utDefaultIOStream, FileSizeTest ) {
     char buffer[ L_tmpnam ];
     char buffer[ L_tmpnam ];
     tmpnam( buffer );
     tmpnam( buffer );

+ 112 - 0
test/unit/utIOStreamBuffer.cpp

@@ -0,0 +1,112 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "UnitTestPCH.h"
+#include "IOStreamBuffer.h"
+#include "TestIOStream.h"
+
+class IOStreamBufferTest : public ::testing::Test {
+    // empty
+};
+
+using namespace Assimp;
+
+TEST_F( IOStreamBufferTest, creationTest ) {
+    bool ok( true );
+    try {
+        IOStreamBuffer<char> myBuffer;
+    } catch ( ... ) {
+        ok = false;
+    }
+    EXPECT_TRUE( ok );
+}
+
+TEST_F( IOStreamBufferTest, accessCacheSizeTest ) {
+    IOStreamBuffer<char> myBuffer1;
+    EXPECT_NE( 0, myBuffer1.cacheSize() );
+
+    IOStreamBuffer<char> myBuffer2( 100 );
+    EXPECT_EQ( 100, myBuffer2.cacheSize() );
+}
+
+TEST_F( IOStreamBufferTest, open_close_Test ) {
+    IOStreamBuffer<char> myBuffer;
+
+    EXPECT_FALSE( myBuffer.open( nullptr ) );
+    EXPECT_FALSE( myBuffer.close() );
+
+    char buffer[ L_tmpnam ];
+    tmpnam( buffer );
+    std::FILE *fs( std::fopen( buffer, "w+" ) );
+    size_t written( std::fwrite( buffer, 1, sizeof( char ) * L_tmpnam, fs ) );
+    std::fflush( fs );
+
+    TestDefaultIOStream myStream( fs, buffer );
+
+    EXPECT_TRUE( myBuffer.open( &myStream ) );
+    EXPECT_FALSE( myBuffer.open( &myStream ) );
+    EXPECT_TRUE( myBuffer.close() );
+}
+
+TEST_F( IOStreamBufferTest, readlineTest ) {
+    char buffer[ L_tmpnam ];
+    tmpnam( buffer );
+    std::FILE *fs( std::fopen( buffer, "w+" ) );
+    size_t written( std::fwrite( buffer, 1, sizeof( char ) * L_tmpnam, fs ) );
+    std::fflush( fs );
+
+    IOStreamBuffer<char> myBuffer( 26 );
+    EXPECT_EQ( 26, myBuffer.cacheSize() );
+
+    TestDefaultIOStream myStream( fs, buffer );
+    size_t size( myStream.FileSize() );
+    size_t numBlocks( size / myBuffer.cacheSize() );
+    if ( size % myBuffer.cacheSize() > 0 ) {
+        numBlocks++;
+    }
+    EXPECT_TRUE( myBuffer.open( &myStream ) );
+    EXPECT_EQ( numBlocks, myBuffer.getNumBlocks() );
+    EXPECT_TRUE( myBuffer.close() );
+}
+
+TEST_F( IOStreamBufferTest, accessBlockIndexTest ) {
+
+}

+ 74 - 0
test/unit/utTypes.cpp

@@ -0,0 +1,74 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "UnitTestPCH.h"
+
+#include <assimp/types.h>
+
+using namespace Assimp;
+class utTypes : public ::testing::Test {
+    // empty
+};
+
+TEST_F( utTypes, Color3dCpmpareOpTest ) {
+    aiColor3D col1( 1, 2, 3 );
+    aiColor3D col2( 4, 5, 6 );
+    aiColor3D col3( col1 );
+    
+    EXPECT_FALSE( col1 == col2 );
+    EXPECT_FALSE( col2 == col3 );
+    EXPECT_TRUE( col1 == col3 );
+
+    EXPECT_TRUE( col1 != col2 );
+    EXPECT_TRUE( col2 != col3 );
+    EXPECT_FALSE( col1 != col3 );
+}
+
+TEST_F( utTypes, Color3dIndexOpTest ) {
+    aiColor3D col( 1, 2, 3 );
+    const ai_real r = col[ 0 ];
+    EXPECT_FLOAT_EQ( 1, r );
+
+    const ai_real g = col[ 1 ];
+    EXPECT_FLOAT_EQ( 2, g );
+
+    const ai_real b = col[ 2 ];
+    EXPECT_FLOAT_EQ( 3, b );
+}

+ 6 - 6
tools/assimp_qt_viewer/glview.cpp

@@ -325,7 +325,7 @@ void CGLView::ImportTextures(const QString& pScenePath)
 
 
 void CGLView::BBox_GetForNode(const aiNode& pNode, const aiMatrix4x4& pParent_TransformationMatrix, SBBox& pNodeBBox, bool& pFirstAssign)
 void CGLView::BBox_GetForNode(const aiNode& pNode, const aiMatrix4x4& pParent_TransformationMatrix, SBBox& pNodeBBox, bool& pFirstAssign)
 {
 {
-aiMatrix4x4 mat_trans = pParent_TransformationMatrix * pNode.mTransformation;
+    aiMatrix4x4 mat_trans = pParent_TransformationMatrix * pNode.mTransformation;
 
 
 	// Check if node has meshes
 	// Check if node has meshes
 	for(size_t idx_idx_mesh = 0; idx_idx_mesh < pNode.mNumMeshes; idx_idx_mesh++)
 	for(size_t idx_idx_mesh = 0; idx_idx_mesh < pNode.mNumMeshes; idx_idx_mesh++)
@@ -437,7 +437,7 @@ void CGLView::LogError(const QString& pMessage)
 
 
 void CGLView::Draw_Node(const aiNode* pNode)
 void CGLView::Draw_Node(const aiNode* pNode)
 {
 {
-aiMatrix4x4 mat_node = pNode->mTransformation;
+    aiMatrix4x4 mat_node = pNode->mTransformation;
 
 
 	// Apply node transformation matrix.
 	// Apply node transformation matrix.
 	mat_node.Transpose();
 	mat_node.Transpose();
@@ -516,7 +516,7 @@ void CGLView::Draw_Mesh(const size_t pMesh_Index)
 
 
 void CGLView::Draw_BBox(const SBBox& pBBox)
 void CGLView::Draw_BBox(const SBBox& pBBox)
 {
 {
-aiVector3D vertex[8];
+    aiVector3D vertex[8];
 
 
 	BBox_GetVertices(pBBox, vertex);
 	BBox_GetVertices(pBBox, vertex);
 	// Draw
 	// Draw
@@ -592,7 +592,7 @@ void CGLView::resizeGL(int pWidth, int pHeight)
 
 
 void CGLView::paintGL()
 void CGLView::paintGL()
 {
 {
-QTime time_paintbegin;
+    QTime time_paintbegin;
 
 
 	time_paintbegin = QTime::currentTime();
 	time_paintbegin = QTime::currentTime();
 
 
@@ -1015,8 +1015,8 @@ void CGLView::Lighting_DisableSource(const size_t pLightNumber)
 
 
 void CGLView::Camera_Set(const size_t pCameraNumber)
 void CGLView::Camera_Set(const size_t pCameraNumber)
 {
 {
-SHelper_Camera& hcam = mHelper_Camera;// reference with short name for conveniance.
-aiVector3D up;
+    SHelper_Camera& hcam = mHelper_Camera;// reference with short name for conveniance.
+    aiVector3D up;
 
 
 	if(mCamera_DefaultAdded || (pCameraNumber >= mScene->mNumCameras))// If default camera used then 'pCameraNumber' doesn't matter.
 	if(mCamera_DefaultAdded || (pCameraNumber >= mScene->mNumCameras))// If default camera used then 'pCameraNumber' doesn't matter.
 	{
 	{