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@@ -1,244 +0,0 @@
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-/*
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----------------------------------------------------------------------------
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-Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------------
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-
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-Copyright (c) 2006-2008, ASSIMP Development Team
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-
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-All rights reserved.
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-
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-Redistribution and use of this software in source and binary forms,
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-with or without modification, are permitted provided that the following
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-conditions are met:
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-
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-* Redistributions of source code must retain the above
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- copyright notice, this list of conditions and the
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- following disclaimer.
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-
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-* Redistributions in binary form must reproduce the above
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- copyright notice, this list of conditions and the
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- following disclaimer in the documentation and/or other
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- materials provided with the distribution.
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-
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-* Neither the name of the ASSIMP team, nor the names of its
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- contributors may be used to endorse or promote products
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- derived from this software without specific prior
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- written permission of the ASSIMP Development Team.
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-
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-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------
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-*/
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-
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-using System;
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-using System.Collections.Generic;
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-using System.Text;
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-
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-namespace Assimp.NET
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-{
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- public class Mesh
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- {
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- public static int MAX_NUMBER_OF_COLOR_SETS;
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- public static int MAX_NUMBER_OF_TEXTURECOORDS;
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-
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- public Mesh()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getBitangent(int Index, float[] Out)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getBitangent(int Index, float[] Out, int OutBase)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public float[] getBitangetArray()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public Bone getBone(int i)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public Bone[] getBonesArray()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getFace(int Index, int[] Out)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getFace(int Index, int[] Out, int OutBase)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public int[] getFaceArray()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public int getMaterialIndex()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getNormal(int Index, float[] Out)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getNormal(int Index, float[] Out, int OutBase)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public float[] getNormalArray()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public int getNumBones()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public int getNumFaces()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public int getNumVertices()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getPosition(int Index, float[] Out)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getPosition(int Index, float[] Out, int OutBase)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public float[] getPositionArray()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getTangent(int Index, float[] Out)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getTangent(int Index, float[] Out, int OutBase)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public float[] getTangentArray()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getTexCoord(int channel, int Index, float[] Out)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getTexCoord(int channel, int Index, float[] Out, int OutBase)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public float[] getTexCoordArray(int channel)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public System.Drawing.Color getVertexColor(int channel, int Index)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getVertexColor(int channel, int Index, float[] Out)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public void getVertexColor(int channel, int Index, float[] Out, int OutBase)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public float[] getVertexColorArray(int channel)
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- public bool hasBones
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- {
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- get { throw new System.NotImplementedException(); }
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- }
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-
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- public bool hasNormals
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- {
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- get { throw new System.NotImplementedException(); }
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- }
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-
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- public bool hasPositions
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- {
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- get { throw new System.NotImplementedException(); }
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- }
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-
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- public bool hasTangentsAndBitangets
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- {
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- get { throw new System.NotImplementedException(); }
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- }
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-
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- public bool hasUVCoords
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- {
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- get { throw new System.NotImplementedException(); }
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- }
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-
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- public bool hasVertexColors
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- {
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- get { throw new System.NotImplementedException(); }
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- }
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-
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- public override int GetHashCode()
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- {
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- return base.GetHashCode();
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- }
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-
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- public override bool Equals(object obj)
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- {
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- return (Mesh)obj == this;
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- }
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-
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- public override string ToString()
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- {
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- throw new System.NotImplementedException();
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- }
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-
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- }
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-}
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