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@@ -244,7 +244,7 @@ void SMDImporter::CreateOutputMeshes() {
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iNum = 0;
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for (std::vector<SMD::Face>::const_iterator
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iFace = asTriangles.begin();
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- iFace != asTriangles.end();++iFace,++iNum) {
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+ iFace != asTriangles.end(); ++iFace) {
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if (UINT_MAX == (*iFace).iTexture) {
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aaiFaces[(*iFace).iTexture].push_back( 0 );
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} else if ((*iFace).iTexture >= aszTextures.size()) {
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@@ -253,6 +253,7 @@ void SMDImporter::CreateOutputMeshes() {
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} else {
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aaiFaces[(*iFace).iTexture].push_back(iNum);
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}
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+ ++iNum;
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}
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// now create the output meshes
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