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@@ -41,23 +41,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file Implementation of the SMD importer class */
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/** @file Implementation of the SMD importer class */
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+#include "AssimpPCH.h"
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+
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// internal headers
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// internal headers
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-#include "MaterialSystem.h"
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#include "SMDLoader.h"
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#include "SMDLoader.h"
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-#include "StringComparison.h"
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#include "fast_atof.h"
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#include "fast_atof.h"
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-// public headers
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-#include "../include/DefaultLogger.h"
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-#include "../include/IOStream.h"
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-#include "../include/IOSystem.h"
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-#include "../include/aiMesh.h"
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-#include "../include/aiScene.h"
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-#include "../include/aiAssert.h"
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-#include "../include/assimp.hpp"
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-
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-// boost headers
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-#include <boost/scoped_ptr.hpp>
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using namespace Assimp;
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using namespace Assimp;
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@@ -110,10 +99,10 @@ void SMDImporter::SetupProperties(const Importer* pImp)
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{
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{
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// The AI_CONFIG_IMPORT_SMD_KEYFRAME option overrides the
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// The AI_CONFIG_IMPORT_SMD_KEYFRAME option overrides the
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// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
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// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
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- if(0xffffffff == (this->configFrameID = pImp->GetPropertyInteger(
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+ if(0xffffffff == (configFrameID = pImp->GetPropertyInteger(
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AI_CONFIG_IMPORT_SMD_KEYFRAME,0xffffffff)))
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AI_CONFIG_IMPORT_SMD_KEYFRAME,0xffffffff)))
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{
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{
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- this->configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
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+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@@ -129,92 +118,81 @@ void SMDImporter::InternReadFile(
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throw new ImportErrorException( "Failed to open SMD/VTA file " + pFile + ".");
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throw new ImportErrorException( "Failed to open SMD/VTA file " + pFile + ".");
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}
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}
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- this->iFileSize = (unsigned int)file->FileSize();
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+ iFileSize = (unsigned int)file->FileSize();
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// allocate storage and copy the contents of the file to a memory buffer
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// allocate storage and copy the contents of the file to a memory buffer
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this->pScene = pScene;
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this->pScene = pScene;
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- this->mBuffer = new char[this->iFileSize+1];
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- file->Read( (void*)mBuffer, 1, this->iFileSize);
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- this->iSmallestFrame = (1 << 31);
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- this->bHasUVs = true;
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- this->iLineNumber = 1;
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- // append a terminal 0
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- this->mBuffer[this->iFileSize] = '\0';
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+ std::vector<char> buff(iFileSize+1);
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+ file->Read( &buff[0], 1, iFileSize);
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+ buff[iFileSize] = '\0';
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+ mBuffer = &buff[0];
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+
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+ iSmallestFrame = (1 << 31);
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+ bHasUVs = true;
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+ iLineNumber = 1;
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// reserve enough space for ... hm ... 10 textures
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// reserve enough space for ... hm ... 10 textures
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- this->aszTextures.reserve(10);
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+ aszTextures.reserve(10);
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// reserve enough space for ... hm ... 1000 triangles
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// reserve enough space for ... hm ... 1000 triangles
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- this->asTriangles.reserve(1000);
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+ asTriangles.reserve(1000);
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// reserve enough space for ... hm ... 20 bones
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// reserve enough space for ... hm ... 20 bones
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- this->asBones.reserve(20);
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+ asBones.reserve(20);
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- try
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- {
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- // parse the file ...
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- this->ParseFile();
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- // if there are no triangles it seems to be an animation SMD,
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- // containing only the animation skeleton.
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- if (this->asTriangles.empty())
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+ // parse the file ...
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+ ParseFile();
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+
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+ // if there are no triangles it seems to be an animation SMD,
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+ // containing only the animation skeleton.
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+ if (asTriangles.empty())
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+ {
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+ if (asBones.empty())
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{
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{
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- if (this->asBones.empty())
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- {
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- throw new ImportErrorException("No triangles and no bones have "
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- "been found in the file. This file seems to be invalid.");
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- }
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- // set the flag in the scene structure which indicates
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- // that there is nothing than an animation skeleton
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- pScene->mFlags |= AI_SCENE_FLAGS_ANIM_SKELETON_ONLY;
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+ throw new ImportErrorException("SMD: No triangles and no bones have "
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+ "been found in the file. This file seems to be invalid.");
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}
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}
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-
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- if (!this->asBones.empty())
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+ // set the flag in the scene structure which indicates
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+ // that there is nothing than an animation skeleton
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+ pScene->mFlags |= AI_SCENE_FLAGS_ANIM_SKELETON_ONLY;
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+ }
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+
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+ if (!asBones.empty())
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+ {
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+ // check whether all bones have been initialized
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+ for (std::vector<SMD::Bone>::const_iterator
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+ i = asBones.begin();
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+ i != asBones.end();++i)
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{
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{
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- // check whether all bones have been initialized
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- for (std::vector<SMD::Bone>::const_iterator
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- i = this->asBones.begin();
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- i != this->asBones.end();++i)
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+ if (!(*i).mName.length())
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{
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{
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- if (!(*i).mName.length())
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- {
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- DefaultLogger::get()->warn("Not all bones have been initialized");
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- break;
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- }
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+ DefaultLogger::get()->warn("SMD: Not all bones have been initialized");
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+ break;
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}
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}
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-
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- // now fix invalid time values and make sure the animation starts at frame 0
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- this->FixTimeValues();
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-
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- // compute absolute bone transformation matrices
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- this->ComputeAbsoluteBoneTransformations();
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- }
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- if (!(pScene->mFlags & AI_SCENE_FLAGS_ANIM_SKELETON_ONLY))
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- {
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- // create output meshes
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- this->CreateOutputMeshes();
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-
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- // build an output material list
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- this->CreateOutputMaterials();
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}
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}
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- // build the output animation
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- this->CreateOutputAnimations();
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+ // now fix invalid time values and make sure the animation starts at frame 0
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+ FixTimeValues();
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- // build output nodes (bones are added as empty dummy nodes)
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- this->CreateOutputNodes();
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+ // compute absolute bone transformation matrices
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+ ComputeAbsoluteBoneTransformations();
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}
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}
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- catch (ImportErrorException* ex)
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+ if (!(pScene->mFlags & AI_SCENE_FLAGS_ANIM_SKELETON_ONLY))
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{
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{
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- delete[] this->mBuffer;
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- AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
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- throw ex;
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+ // create output meshes
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+ CreateOutputMeshes();
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+
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+ // build an output material list
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+ CreateOutputMaterials();
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}
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}
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- // delete the file buffer
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- delete[] this->mBuffer;
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- AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
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+ // build the output animation
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+ CreateOutputAnimations();
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+
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+ // build output nodes (bones are added as empty dummy nodes)
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+ CreateOutputNodes();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Write an error message with line number to the log file
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// Write an error message with line number to the log file
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@@ -223,10 +201,10 @@ void SMDImporter::LogErrorNoThrow(const char* msg)
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char szTemp[1024];
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char szTemp[1024];
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#if _MSC_VER >= 1400
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#if _MSC_VER >= 1400
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- sprintf_s(szTemp,"Line %i: %s",this->iLineNumber,msg);
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+ sprintf_s(szTemp,"Line %i: %s",iLineNumber,msg);
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#else
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#else
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ai_assert(strlen(msg) < 1000);
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ai_assert(strlen(msg) < 1000);
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- sprintf(szTemp,"Line %i: %s",this->iLineNumber,msg);
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+ sprintf(szTemp,"Line %i: %s",iLineNumber,msg);
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#endif
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#endif
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DefaultLogger::get()->error(szTemp);
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DefaultLogger::get()->error(szTemp);
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@@ -238,10 +216,10 @@ void SMDImporter::LogWarning(const char* msg)
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char szTemp[1024];
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char szTemp[1024];
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#if _MSC_VER >= 1400
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#if _MSC_VER >= 1400
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- sprintf_s(szTemp,"Line %i: %s",this->iLineNumber,msg);
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+ sprintf_s(szTemp,"Line %i: %s",iLineNumber,msg);
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#else
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#else
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ai_assert(strlen(msg) < 1000);
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ai_assert(strlen(msg) < 1000);
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- sprintf(szTemp,"Line %i: %s",this->iLineNumber,msg);
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+ sprintf(szTemp,"Line %i: %s",iLineNumber,msg);
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#endif
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#endif
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DefaultLogger::get()->warn(szTemp);
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DefaultLogger::get()->warn(szTemp);
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}
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}
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@@ -249,11 +227,11 @@ void SMDImporter::LogWarning(const char* msg)
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// Fix invalid time values in the file
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// Fix invalid time values in the file
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void SMDImporter::FixTimeValues()
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void SMDImporter::FixTimeValues()
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{
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{
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- double dDelta = (double)this->iSmallestFrame;
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+ double dDelta = (double)iSmallestFrame;
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double dMax = 0.0f;
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double dMax = 0.0f;
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for (std::vector<SMD::Bone>::iterator
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for (std::vector<SMD::Bone>::iterator
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- iBone = this->asBones.begin();
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- iBone != this->asBones.end();++iBone)
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+ iBone = asBones.begin();
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+ iBone != asBones.end();++iBone)
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{
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{
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for (std::vector<SMD::Bone::Animation::MatrixKey>::iterator
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for (std::vector<SMD::Bone::Animation::MatrixKey>::iterator
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iKey = (*iBone).sAnim.asKeys.begin();
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iKey = (*iBone).sAnim.asKeys.begin();
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@@ -263,7 +241,7 @@ void SMDImporter::FixTimeValues()
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dMax = std::max(dMax, (*iKey).dTime);
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dMax = std::max(dMax, (*iKey).dTime);
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}
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}
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}
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}
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- this->dLengthOfAnim = dMax;
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+ dLengthOfAnim = dMax;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// create output meshes
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// create output meshes
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@@ -272,16 +250,16 @@ void SMDImporter::CreateOutputMeshes()
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// we need to sort all faces by their material index
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// we need to sort all faces by their material index
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// in opposition to other loaders we can be sure that each
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// in opposition to other loaders we can be sure that each
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// material is at least used once.
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// material is at least used once.
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- this->pScene->mNumMeshes = (unsigned int) this->aszTextures.size();
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- this->pScene->mMeshes = new aiMesh*[this->pScene->mNumMeshes];
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+ pScene->mNumMeshes = (unsigned int) aszTextures.size();
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+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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typedef std::vector<unsigned int> FaceList;
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typedef std::vector<unsigned int> FaceList;
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- FaceList* aaiFaces = new FaceList[this->pScene->mNumMeshes];
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+ FaceList* aaiFaces = new FaceList[pScene->mNumMeshes];
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// approximate the space that will be required
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// approximate the space that will be required
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- unsigned int iNum = (unsigned int)this->asTriangles.size() / this->pScene->mNumMeshes;
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+ unsigned int iNum = (unsigned int)asTriangles.size() / pScene->mNumMeshes;
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iNum += iNum >> 1;
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iNum += iNum >> 1;
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- for (unsigned int i = 0; i < this->pScene->mNumMeshes;++i)
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+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
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{
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{
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aaiFaces[i].reserve(iNum);
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aaiFaces[i].reserve(iNum);
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}
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}
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@@ -289,22 +267,22 @@ void SMDImporter::CreateOutputMeshes()
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// collect all faces
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// collect all faces
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iNum = 0;
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iNum = 0;
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for (std::vector<SMD::Face>::const_iterator
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for (std::vector<SMD::Face>::const_iterator
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- iFace = this->asTriangles.begin();
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- iFace != this->asTriangles.end();++iFace,++iNum)
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+ iFace = asTriangles.begin();
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+ iFace != asTriangles.end();++iFace,++iNum)
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{
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{
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if (0xffffffff == (*iFace).iTexture)aaiFaces[(*iFace).iTexture].push_back( 0 );
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if (0xffffffff == (*iFace).iTexture)aaiFaces[(*iFace).iTexture].push_back( 0 );
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- else if ((*iFace).iTexture >= this->aszTextures.size())
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+ else if ((*iFace).iTexture >= aszTextures.size())
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{
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{
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DefaultLogger::get()->error("[SMD/VTA] Material index overflow in face");
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DefaultLogger::get()->error("[SMD/VTA] Material index overflow in face");
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- aaiFaces[(*iFace).iTexture].push_back((unsigned int)this->aszTextures.size()-1);
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+ aaiFaces[(*iFace).iTexture].push_back((unsigned int)aszTextures.size()-1);
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}
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}
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else aaiFaces[(*iFace).iTexture].push_back(iNum);
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else aaiFaces[(*iFace).iTexture].push_back(iNum);
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}
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}
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// now create the output meshes
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// now create the output meshes
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- for (unsigned int i = 0; i < this->pScene->mNumMeshes;++i)
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+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
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{
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{
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- aiMesh*& pcMesh = this->pScene->mMeshes[i] = new aiMesh();
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+ aiMesh*& pcMesh = pScene->mMeshes[i] = new aiMesh();
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ai_assert(!aaiFaces[i].empty()); // should not be empty ...
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ai_assert(!aaiFaces[i].empty()); // should not be empty ...
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pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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@@ -316,12 +294,12 @@ void SMDImporter::CreateOutputMeshes()
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typedef std::pair<unsigned int,float> TempWeightListEntry;
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typedef std::pair<unsigned int,float> TempWeightListEntry;
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typedef std::vector< TempWeightListEntry > TempBoneWeightList;
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typedef std::vector< TempWeightListEntry > TempBoneWeightList;
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- TempBoneWeightList* aaiBones = new TempBoneWeightList[this->asBones.size()]();
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+ TempBoneWeightList* aaiBones = new TempBoneWeightList[asBones.size()]();
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// try to reserve enough memory without wasting too much
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// try to reserve enough memory without wasting too much
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- for (unsigned int iBone = 0; iBone < this->asBones.size();++iBone)
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+ for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
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{
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{
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- aaiBones[iBone].reserve(pcMesh->mNumVertices/this->asBones.size());
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+ aaiBones[iBone].reserve(pcMesh->mNumVertices/asBones.size());
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}
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}
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// allocate storage
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// allocate storage
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@@ -330,7 +308,7 @@ void SMDImporter::CreateOutputMeshes()
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aiVector3D* pcVerts = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
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aiVector3D* pcVerts = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
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aiVector3D* pcUVs = NULL;
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aiVector3D* pcUVs = NULL;
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- if (this->bHasUVs)
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|
|
|
+ if (bHasUVs)
|
|
{
|
|
{
|
|
pcUVs = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
|
|
pcUVs = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
|
|
pcMesh->mNumUVComponents[0] = 2;
|
|
pcMesh->mNumUVComponents[0] = 2;
|
|
@@ -344,7 +322,7 @@ void SMDImporter::CreateOutputMeshes()
|
|
|
|
|
|
// fill the vertices
|
|
// fill the vertices
|
|
unsigned int iSrcFace = aaiFaces[i][iFace];
|
|
unsigned int iSrcFace = aaiFaces[i][iFace];
|
|
- SMD::Face& face = this->asTriangles[iSrcFace];
|
|
|
|
|
|
+ SMD::Face& face = asTriangles[iSrcFace];
|
|
|
|
|
|
*pcVerts++ = face.avVertices[0].pos;
|
|
*pcVerts++ = face.avVertices[0].pos;
|
|
*pcVerts++ = face.avVertices[1].pos;
|
|
*pcVerts++ = face.avVertices[1].pos;
|
|
@@ -369,7 +347,7 @@ void SMDImporter::CreateOutputMeshes()
|
|
for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone)
|
|
for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone)
|
|
{
|
|
{
|
|
TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
|
|
TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
|
|
- if (pairval.first >= this->asBones.size())
|
|
|
|
|
|
+ if (pairval.first >= asBones.size())
|
|
{
|
|
{
|
|
DefaultLogger::get()->error("[SMD/VTA] Bone index overflow. "
|
|
DefaultLogger::get()->error("[SMD/VTA] Bone index overflow. "
|
|
"The bone index will be ignored, the weight will be assigned "
|
|
"The bone index will be ignored, the weight will be assigned "
|
|
@@ -384,7 +362,7 @@ void SMDImporter::CreateOutputMeshes()
|
|
// we should ...
|
|
// we should ...
|
|
if (fSum <= 1.0f)
|
|
if (fSum <= 1.0f)
|
|
{
|
|
{
|
|
- if (face.avVertices[iVert].iParentNode >= this->asBones.size())
|
|
|
|
|
|
+ if (face.avVertices[iVert].iParentNode >= asBones.size())
|
|
{
|
|
{
|
|
DefaultLogger::get()->error("[SMD/VTA] Bone index overflow. "
|
|
DefaultLogger::get()->error("[SMD/VTA] Bone index overflow. "
|
|
"The index of the vertex parent bone is invalid. "
|
|
"The index of the vertex parent bone is invalid. "
|
|
@@ -396,7 +374,7 @@ void SMDImporter::CreateOutputMeshes()
|
|
for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone)
|
|
for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone)
|
|
{
|
|
{
|
|
TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
|
|
TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
|
|
- if (pairval.first >= this->asBones.size())continue;
|
|
|
|
|
|
+ if (pairval.first >= asBones.size())continue;
|
|
aaiBones[pairval.first].back().second *= fSum;
|
|
aaiBones[pairval.first].back().second *= fSum;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -414,24 +392,24 @@ void SMDImporter::CreateOutputMeshes()
|
|
|
|
|
|
// now build all bones of the mesh
|
|
// now build all bones of the mesh
|
|
iNum = 0;
|
|
iNum = 0;
|
|
- for (unsigned int iBone = 0; iBone < this->asBones.size();++iBone)
|
|
|
|
|
|
+ for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
|
|
{
|
|
{
|
|
if (!aaiBones[iBone].empty())++iNum;
|
|
if (!aaiBones[iBone].empty())++iNum;
|
|
}
|
|
}
|
|
pcMesh->mNumBones = iNum;
|
|
pcMesh->mNumBones = iNum;
|
|
pcMesh->mBones = new aiBone*[pcMesh->mNumBones];
|
|
pcMesh->mBones = new aiBone*[pcMesh->mNumBones];
|
|
iNum = 0;
|
|
iNum = 0;
|
|
- for (unsigned int iBone = 0; iBone < this->asBones.size();++iBone)
|
|
|
|
|
|
+ for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
|
|
{
|
|
{
|
|
if (aaiBones[iBone].empty())continue;
|
|
if (aaiBones[iBone].empty())continue;
|
|
aiBone*& bone = pcMesh->mBones[iNum] = new aiBone();
|
|
aiBone*& bone = pcMesh->mBones[iNum] = new aiBone();
|
|
|
|
|
|
bone->mNumWeights = (unsigned int)aaiBones[iBone].size();
|
|
bone->mNumWeights = (unsigned int)aaiBones[iBone].size();
|
|
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
|
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
|
- bone->mOffsetMatrix = this->asBones[iBone].mOffsetMatrix;
|
|
|
|
- bone->mName.Set( this->asBones[iBone].mName );
|
|
|
|
|
|
+ bone->mOffsetMatrix = asBones[iBone].mOffsetMatrix;
|
|
|
|
+ bone->mName.Set( asBones[iBone].mName );
|
|
|
|
|
|
- this->asBones[iBone].bIsUsed = true;
|
|
|
|
|
|
+ asBones[iBone].bIsUsed = true;
|
|
|
|
|
|
for (unsigned int iWeight = 0; iWeight < bone->mNumWeights;++iWeight)
|
|
for (unsigned int iWeight = 0; iWeight < bone->mNumWeights;++iWeight)
|
|
{
|
|
{
|
|
@@ -452,9 +430,9 @@ void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent)
|
|
ai_assert(NULL != pcNode && 0 == pcNode->mNumChildren && NULL == pcNode->mChildren);
|
|
ai_assert(NULL != pcNode && 0 == pcNode->mNumChildren && NULL == pcNode->mChildren);
|
|
|
|
|
|
// first count ...
|
|
// first count ...
|
|
- for (unsigned int i = 0; i < this->asBones.size();++i)
|
|
|
|
|
|
+ for (unsigned int i = 0; i < asBones.size();++i)
|
|
{
|
|
{
|
|
- SMD::Bone& bone = this->asBones[i];
|
|
|
|
|
|
+ SMD::Bone& bone = asBones[i];
|
|
if (bone.iParent == iParent)++pcNode->mNumChildren;
|
|
if (bone.iParent == iParent)++pcNode->mNumChildren;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -463,9 +441,9 @@ void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent)
|
|
|
|
|
|
// and fill all subnodes
|
|
// and fill all subnodes
|
|
unsigned int qq = 0;
|
|
unsigned int qq = 0;
|
|
- for (unsigned int i = 0; i < this->asBones.size();++i)
|
|
|
|
|
|
+ for (unsigned int i = 0; i < asBones.size();++i)
|
|
{
|
|
{
|
|
- SMD::Bone& bone = this->asBones[i];
|
|
|
|
|
|
+ SMD::Bone& bone = asBones[i];
|
|
if (bone.iParent != iParent)continue;
|
|
if (bone.iParent != iParent)continue;
|
|
|
|
|
|
aiNode* pc = pcNode->mChildren[qq++] = new aiNode();
|
|
aiNode* pc = pcNode->mChildren[qq++] = new aiNode();
|
|
@@ -483,34 +461,34 @@ void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent)
|
|
// create output nodes
|
|
// create output nodes
|
|
void SMDImporter::CreateOutputNodes()
|
|
void SMDImporter::CreateOutputNodes()
|
|
{
|
|
{
|
|
- this->pScene->mRootNode = new aiNode();
|
|
|
|
- if (!(this->pScene->mFlags & AI_SCENE_FLAGS_ANIM_SKELETON_ONLY))
|
|
|
|
|
|
+ pScene->mRootNode = new aiNode();
|
|
|
|
+ if (!(pScene->mFlags & AI_SCENE_FLAGS_ANIM_SKELETON_ONLY))
|
|
{
|
|
{
|
|
// create one root node that renders all meshes
|
|
// create one root node that renders all meshes
|
|
- this->pScene->mRootNode->mNumMeshes = this->pScene->mNumMeshes;
|
|
|
|
- this->pScene->mRootNode->mMeshes = new unsigned int[this->pScene->mNumMeshes];
|
|
|
|
- for (unsigned int i = 0; i < this->pScene->mNumMeshes;++i)
|
|
|
|
- this->pScene->mRootNode->mMeshes[i] = i;
|
|
|
|
|
|
+ pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
|
|
|
+ pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
|
|
|
+ for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
|
|
+ pScene->mRootNode->mMeshes[i] = i;
|
|
}
|
|
}
|
|
|
|
|
|
// now add all bones as dummy sub nodes to the graph
|
|
// now add all bones as dummy sub nodes to the graph
|
|
- this->AddBoneChildren(this->pScene->mRootNode,(uint32_t)-1);
|
|
|
|
|
|
+ AddBoneChildren(pScene->mRootNode,(uint32_t)-1);
|
|
|
|
|
|
// if we have only one bone we can even remove the root node
|
|
// if we have only one bone we can even remove the root node
|
|
- if (this->pScene->mFlags & AI_SCENE_FLAGS_ANIM_SKELETON_ONLY &&
|
|
|
|
- 1 == this->pScene->mRootNode->mNumChildren)
|
|
|
|
|
|
+ if (pScene->mFlags & AI_SCENE_FLAGS_ANIM_SKELETON_ONLY &&
|
|
|
|
+ 1 == pScene->mRootNode->mNumChildren)
|
|
{
|
|
{
|
|
- aiNode* pcOldRoot = this->pScene->mRootNode;
|
|
|
|
- this->pScene->mRootNode = pcOldRoot->mChildren[0];
|
|
|
|
|
|
+ aiNode* pcOldRoot = pScene->mRootNode;
|
|
|
|
+ pScene->mRootNode = pcOldRoot->mChildren[0];
|
|
pcOldRoot->mChildren[0] = NULL;
|
|
pcOldRoot->mChildren[0] = NULL;
|
|
delete pcOldRoot;
|
|
delete pcOldRoot;
|
|
|
|
|
|
- this->pScene->mRootNode->mParent = NULL;
|
|
|
|
|
|
+ pScene->mRootNode->mParent = NULL;
|
|
}
|
|
}
|
|
else
|
|
else
|
|
{
|
|
{
|
|
- ::strcpy(this->pScene->mRootNode->mName.data, "<SMD_root>");
|
|
|
|
- this->pScene->mRootNode->mName.length = 10;
|
|
|
|
|
|
+ ::strcpy(pScene->mRootNode->mName.data, "<SMD_root>");
|
|
|
|
+ pScene->mRootNode->mName.length = 10;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
@@ -519,8 +497,8 @@ void SMDImporter::CreateOutputAnimations()
|
|
{
|
|
{
|
|
unsigned int iNumBones = 0;
|
|
unsigned int iNumBones = 0;
|
|
for (std::vector<SMD::Bone>::const_iterator
|
|
for (std::vector<SMD::Bone>::const_iterator
|
|
- i = this->asBones.begin();
|
|
|
|
- i != this->asBones.end();++i)
|
|
|
|
|
|
+ i = asBones.begin();
|
|
|
|
+ i != asBones.end();++i)
|
|
{
|
|
{
|
|
if ((*i).bIsUsed)++iNumBones;
|
|
if ((*i).bIsUsed)++iNumBones;
|
|
}
|
|
}
|
|
@@ -531,11 +509,11 @@ void SMDImporter::CreateOutputAnimations()
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
- this->pScene->mNumAnimations = 1;
|
|
|
|
- this->pScene->mAnimations = new aiAnimation*[1];
|
|
|
|
- aiAnimation*& anim = this->pScene->mAnimations[0] = new aiAnimation();
|
|
|
|
|
|
+ pScene->mNumAnimations = 1;
|
|
|
|
+ pScene->mAnimations = new aiAnimation*[1];
|
|
|
|
+ aiAnimation*& anim = pScene->mAnimations[0] = new aiAnimation();
|
|
|
|
|
|
- anim->mDuration = this->dLengthOfAnim;
|
|
|
|
|
|
+ anim->mDuration = dLengthOfAnim;
|
|
anim->mNumChannels = iNumBones;
|
|
anim->mNumChannels = iNumBones;
|
|
anim->mTicksPerSecond = 25.0; // FIXME: is this correct?
|
|
anim->mTicksPerSecond = 25.0; // FIXME: is this correct?
|
|
|
|
|
|
@@ -544,8 +522,8 @@ void SMDImporter::CreateOutputAnimations()
|
|
// now build valid keys
|
|
// now build valid keys
|
|
unsigned int a = 0;
|
|
unsigned int a = 0;
|
|
for (std::vector<SMD::Bone>::const_iterator
|
|
for (std::vector<SMD::Bone>::const_iterator
|
|
- i = this->asBones.begin();
|
|
|
|
- i != this->asBones.end();++i)
|
|
|
|
|
|
+ i = asBones.begin();
|
|
|
|
+ i != asBones.end();++i)
|
|
{
|
|
{
|
|
if (!(*i).bIsUsed)continue;
|
|
if (!(*i).bIsUsed)continue;
|
|
|
|
|
|
@@ -585,9 +563,9 @@ void SMDImporter::ComputeAbsoluteBoneTransformations()
|
|
// for each bone: determine the key with the lowest time value
|
|
// for each bone: determine the key with the lowest time value
|
|
// theoretically the SMD format should have all keyframes
|
|
// theoretically the SMD format should have all keyframes
|
|
// in order. However, I've seen a file where this wasn't true.
|
|
// in order. However, I've seen a file where this wasn't true.
|
|
- for (unsigned int i = 0; i < this->asBones.size();++i)
|
|
|
|
|
|
+ for (unsigned int i = 0; i < asBones.size();++i)
|
|
{
|
|
{
|
|
- SMD::Bone& bone = this->asBones[i];
|
|
|
|
|
|
+ SMD::Bone& bone = asBones[i];
|
|
|
|
|
|
uint32_t iIndex = 0;
|
|
uint32_t iIndex = 0;
|
|
double dMin = 10e10;
|
|
double dMin = 10e10;
|
|
@@ -604,15 +582,15 @@ void SMDImporter::ComputeAbsoluteBoneTransformations()
|
|
}
|
|
}
|
|
|
|
|
|
unsigned int iParent = 0;
|
|
unsigned int iParent = 0;
|
|
- while (iParent < this->asBones.size())
|
|
|
|
|
|
+ while (iParent < asBones.size())
|
|
{
|
|
{
|
|
- for (unsigned int iBone = 0; iBone < this->asBones.size();++iBone)
|
|
|
|
|
|
+ for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
|
|
{
|
|
{
|
|
- SMD::Bone& bone = this->asBones[iBone];
|
|
|
|
|
|
+ SMD::Bone& bone = asBones[iBone];
|
|
|
|
|
|
if (iParent == bone.iParent)
|
|
if (iParent == bone.iParent)
|
|
{
|
|
{
|
|
- SMD::Bone& parentBone = this->asBones[iParent];
|
|
|
|
|
|
+ SMD::Bone& parentBone = asBones[iParent];
|
|
|
|
|
|
|
|
|
|
uint32_t iIndex = bone.sAnim.iFirstTimeKey;
|
|
uint32_t iIndex = bone.sAnim.iFirstTimeKey;
|
|
@@ -632,9 +610,9 @@ void SMDImporter::ComputeAbsoluteBoneTransformations()
|
|
|
|
|
|
// store the inverse of the absolute transformation matrix
|
|
// store the inverse of the absolute transformation matrix
|
|
// of the first key as bone offset matrix
|
|
// of the first key as bone offset matrix
|
|
- for (iParent = 0; iParent < this->asBones.size();++iParent)
|
|
|
|
|
|
+ for (iParent = 0; iParent < asBones.size();++iParent)
|
|
{
|
|
{
|
|
- SMD::Bone& bone = this->asBones[iParent];
|
|
|
|
|
|
+ SMD::Bone& bone = asBones[iParent];
|
|
aiMatrix4x4& mat = bone.sAnim.asKeys[bone.sAnim.iFirstTimeKey].matrixAbsolute;
|
|
aiMatrix4x4& mat = bone.sAnim.asKeys[bone.sAnim.iFirstTimeKey].matrixAbsolute;
|
|
bone.mOffsetMatrix = mat;
|
|
bone.mOffsetMatrix = mat;
|
|
bone.mOffsetMatrix.Inverse();
|
|
bone.mOffsetMatrix.Inverse();
|
|
@@ -644,13 +622,13 @@ void SMDImporter::ComputeAbsoluteBoneTransformations()
|
|
// create output materials
|
|
// create output materials
|
|
void SMDImporter::CreateOutputMaterials()
|
|
void SMDImporter::CreateOutputMaterials()
|
|
{
|
|
{
|
|
- this->pScene->mNumMaterials = (unsigned int)this->aszTextures.size();
|
|
|
|
- this->pScene->mMaterials = new aiMaterial*[std::max(1u, this->pScene->mNumMaterials)];
|
|
|
|
|
|
+ pScene->mNumMaterials = (unsigned int)aszTextures.size();
|
|
|
|
+ pScene->mMaterials = new aiMaterial*[std::max(1u, pScene->mNumMaterials)];
|
|
|
|
|
|
- for (unsigned int iMat = 0; iMat < this->pScene->mNumMaterials;++iMat)
|
|
|
|
|
|
+ for (unsigned int iMat = 0; iMat < pScene->mNumMaterials;++iMat)
|
|
{
|
|
{
|
|
MaterialHelper* pcMat = new MaterialHelper();
|
|
MaterialHelper* pcMat = new MaterialHelper();
|
|
- this->pScene->mMaterials[iMat] = pcMat;
|
|
|
|
|
|
+ pScene->mMaterials[iMat] = pcMat;
|
|
|
|
|
|
aiString szName;
|
|
aiString szName;
|
|
#if _MSC_VER >= 1400
|
|
#if _MSC_VER >= 1400
|
|
@@ -660,18 +638,18 @@ void SMDImporter::CreateOutputMaterials()
|
|
#endif
|
|
#endif
|
|
pcMat->AddProperty(&szName,AI_MATKEY_NAME);
|
|
pcMat->AddProperty(&szName,AI_MATKEY_NAME);
|
|
|
|
|
|
- ::strcpy(szName.data, this->aszTextures[iMat].c_str() );
|
|
|
|
- szName.length = this->aszTextures[iMat].length();
|
|
|
|
|
|
+ ::strcpy(szName.data, aszTextures[iMat].c_str() );
|
|
|
|
+ szName.length = aszTextures[iMat].length();
|
|
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
}
|
|
}
|
|
|
|
|
|
// create a default material if necessary
|
|
// create a default material if necessary
|
|
- if (0 == this->pScene->mNumMaterials)
|
|
|
|
|
|
+ if (0 == pScene->mNumMaterials)
|
|
{
|
|
{
|
|
- this->pScene->mNumMaterials = 1;
|
|
|
|
|
|
+ pScene->mNumMaterials = 1;
|
|
|
|
|
|
MaterialHelper* pcHelper = new MaterialHelper();
|
|
MaterialHelper* pcHelper = new MaterialHelper();
|
|
- this->pScene->mMaterials[0] = pcHelper;
|
|
|
|
|
|
+ pScene->mMaterials[0] = pcHelper;
|
|
|
|
|
|
int iMode = (int)aiShadingMode_Gouraud;
|
|
int iMode = (int)aiShadingMode_Gouraud;
|
|
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
|
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
|
@@ -693,7 +671,7 @@ void SMDImporter::CreateOutputMaterials()
|
|
// Parse the file
|
|
// Parse the file
|
|
void SMDImporter::ParseFile()
|
|
void SMDImporter::ParseFile()
|
|
{
|
|
{
|
|
- const char* szCurrent = this->mBuffer;
|
|
|
|
|
|
+ const char* szCurrent = mBuffer;
|
|
|
|
|
|
// read line per line ...
|
|
// read line per line ...
|
|
while (true)
|
|
while (true)
|
|
@@ -718,7 +696,7 @@ void SMDImporter::ParseFile()
|
|
IsSpaceOrNewLine(*(szCurrent+5)))
|
|
IsSpaceOrNewLine(*(szCurrent+5)))
|
|
{
|
|
{
|
|
szCurrent += 6;
|
|
szCurrent += 6;
|
|
- this->ParseNodesSection(szCurrent,&szCurrent);
|
|
|
|
|
|
+ ParseNodesSection(szCurrent,&szCurrent);
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
// "triangles\n" - Starts the triangle section
|
|
// "triangles\n" - Starts the triangle section
|
|
@@ -726,16 +704,16 @@ void SMDImporter::ParseFile()
|
|
IsSpaceOrNewLine(*(szCurrent+9)))
|
|
IsSpaceOrNewLine(*(szCurrent+9)))
|
|
{
|
|
{
|
|
szCurrent += 10;
|
|
szCurrent += 10;
|
|
- this->ParseTrianglesSection(szCurrent,&szCurrent);
|
|
|
|
|
|
+ ParseTrianglesSection(szCurrent,&szCurrent);
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
// "vertexanimation\n" - Starts the vertex animation section
|
|
// "vertexanimation\n" - Starts the vertex animation section
|
|
if (0 == ASSIMP_strincmp(szCurrent,"vertexanimation",15) &&
|
|
if (0 == ASSIMP_strincmp(szCurrent,"vertexanimation",15) &&
|
|
IsSpaceOrNewLine(*(szCurrent+15)))
|
|
IsSpaceOrNewLine(*(szCurrent+15)))
|
|
{
|
|
{
|
|
- this->bHasUVs = false;
|
|
|
|
|
|
+ bHasUVs = false;
|
|
szCurrent += 16;
|
|
szCurrent += 16;
|
|
- this->ParseVASection(szCurrent,&szCurrent);
|
|
|
|
|
|
+ ParseVASection(szCurrent,&szCurrent);
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
// "skeleton\n" - Starts the skeleton section
|
|
// "skeleton\n" - Starts the skeleton section
|
|
@@ -743,7 +721,7 @@ void SMDImporter::ParseFile()
|
|
IsSpaceOrNewLine(*(szCurrent+8)))
|
|
IsSpaceOrNewLine(*(szCurrent+8)))
|
|
{
|
|
{
|
|
szCurrent += 9;
|
|
szCurrent += 9;
|
|
- this->ParseSkeletonSection(szCurrent,&szCurrent);
|
|
|
|
|
|
+ ParseSkeletonSection(szCurrent,&szCurrent);
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
SkipLine(szCurrent,&szCurrent);
|
|
SkipLine(szCurrent,&szCurrent);
|
|
@@ -755,14 +733,14 @@ unsigned int SMDImporter::GetTextureIndex(const std::string& filename)
|
|
{
|
|
{
|
|
unsigned int iIndex = 0;
|
|
unsigned int iIndex = 0;
|
|
for (std::vector<std::string>::const_iterator
|
|
for (std::vector<std::string>::const_iterator
|
|
- i = this->aszTextures.begin();
|
|
|
|
- i != this->aszTextures.end();++i,++iIndex)
|
|
|
|
|
|
+ i = aszTextures.begin();
|
|
|
|
+ i != aszTextures.end();++i,++iIndex)
|
|
{
|
|
{
|
|
// case-insensitive ... just for safety
|
|
// case-insensitive ... just for safety
|
|
if (0 == ASSIMP_stricmp ( filename.c_str(),(*i).c_str()))return iIndex;
|
|
if (0 == ASSIMP_stricmp ( filename.c_str(),(*i).c_str()))return iIndex;
|
|
}
|
|
}
|
|
- iIndex = (unsigned int)this->aszTextures.size();
|
|
|
|
- this->aszTextures.push_back(filename);
|
|
|
|
|
|
+ iIndex = (unsigned int)aszTextures.size();
|
|
|
|
+ aszTextures.push_back(filename);
|
|
return iIndex;
|
|
return iIndex;
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
@@ -779,7 +757,7 @@ void SMDImporter::ParseNodesSection(const char* szCurrent,
|
|
szCurrent += 4;
|
|
szCurrent += 4;
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
- this->ParseNodeInfo(szCurrent,&szCurrent);
|
|
|
|
|
|
+ ParseNodeInfo(szCurrent,&szCurrent);
|
|
}
|
|
}
|
|
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
|
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
|
*szCurrentOut = szCurrent;
|
|
*szCurrentOut = szCurrent;
|
|
@@ -802,7 +780,7 @@ void SMDImporter::ParseTrianglesSection(const char* szCurrent,
|
|
szCurrent += 4;
|
|
szCurrent += 4;
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
- this->ParseTriangle(szCurrent,&szCurrent);
|
|
|
|
|
|
+ ParseTriangle(szCurrent,&szCurrent);
|
|
}
|
|
}
|
|
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
|
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
|
*szCurrentOut = szCurrent;
|
|
*szCurrentOut = szCurrent;
|
|
@@ -833,15 +811,15 @@ void SMDImporter::ParseVASection(const char* szCurrent,
|
|
// NOTE: The doc says that time values COULD be negative ...
|
|
// NOTE: The doc says that time values COULD be negative ...
|
|
// note2: this is the shape key -> valve docs
|
|
// note2: this is the shape key -> valve docs
|
|
int iTime = 0;
|
|
int iTime = 0;
|
|
- if(!this->ParseSignedInt(szCurrent,&szCurrent,iTime) || this->configFrameID != (unsigned int)iTime)break;
|
|
|
|
|
|
+ if(!ParseSignedInt(szCurrent,&szCurrent,iTime) || configFrameID != (unsigned int)iTime)break;
|
|
SkipLine(szCurrent,&szCurrent);
|
|
SkipLine(szCurrent,&szCurrent);
|
|
}
|
|
}
|
|
else
|
|
else
|
|
{
|
|
{
|
|
- this->ParseVertex(szCurrent,&szCurrent,this->asTriangles.back().avVertices[iCurIndex],true);
|
|
|
|
|
|
+ ParseVertex(szCurrent,&szCurrent,asTriangles.back().avVertices[iCurIndex],true);
|
|
if(3 == ++iCurIndex)
|
|
if(3 == ++iCurIndex)
|
|
{
|
|
{
|
|
- this->asTriangles.push_back(SMD::Face());
|
|
|
|
|
|
+ asTriangles.push_back(SMD::Face());
|
|
iCurIndex = 0;
|
|
iCurIndex = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -850,7 +828,7 @@ void SMDImporter::ParseVASection(const char* szCurrent,
|
|
if (iCurIndex)
|
|
if (iCurIndex)
|
|
{
|
|
{
|
|
// no degenerates, so let this triangle
|
|
// no degenerates, so let this triangle
|
|
- this->aszTextures.pop_back();
|
|
|
|
|
|
+ aszTextures.pop_back();
|
|
}
|
|
}
|
|
|
|
|
|
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
|
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
|
@@ -880,12 +858,12 @@ void SMDImporter::ParseSkeletonSection(const char* szCurrent,
|
|
{
|
|
{
|
|
szCurrent += 5;
|
|
szCurrent += 5;
|
|
// NOTE: The doc says that time values COULD be negative ...
|
|
// NOTE: The doc says that time values COULD be negative ...
|
|
- if(!this->ParseSignedInt(szCurrent,&szCurrent,iTime))break;
|
|
|
|
|
|
+ if(!ParseSignedInt(szCurrent,&szCurrent,iTime))break;
|
|
|
|
|
|
- this->iSmallestFrame = std::min(this->iSmallestFrame,iTime);
|
|
|
|
|
|
+ iSmallestFrame = std::min(iSmallestFrame,iTime);
|
|
SkipLine(szCurrent,&szCurrent);
|
|
SkipLine(szCurrent,&szCurrent);
|
|
}
|
|
}
|
|
- else this->ParseSkeletonElement(szCurrent,&szCurrent,iTime);
|
|
|
|
|
|
+ else ParseSkeletonElement(szCurrent,&szCurrent,iTime);
|
|
}
|
|
}
|
|
*szCurrentOut = szCurrent;
|
|
*szCurrentOut = szCurrent;
|
|
}
|
|
}
|
|
@@ -903,19 +881,19 @@ void SMDImporter::ParseNodeInfo(const char* szCurrent,
|
|
{
|
|
{
|
|
unsigned int iBone = 0;
|
|
unsigned int iBone = 0;
|
|
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
|
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
|
- if(!this->ParseUnsignedInt(szCurrent,&szCurrent,iBone) || !SkipSpaces(szCurrent,&szCurrent))
|
|
|
|
|
|
+ if(!ParseUnsignedInt(szCurrent,&szCurrent,iBone) || !SkipSpaces(szCurrent,&szCurrent))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone index");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone index");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
// add our bone to the list
|
|
// add our bone to the list
|
|
- if (iBone >= this->asBones.size())this->asBones.resize(iBone+1);
|
|
|
|
- SMD::Bone& bone = this->asBones[iBone];
|
|
|
|
|
|
+ if (iBone >= asBones.size())asBones.resize(iBone+1);
|
|
|
|
+ SMD::Bone& bone = asBones[iBone];
|
|
|
|
|
|
bool bQuota = true;
|
|
bool bQuota = true;
|
|
if ('\"' != *szCurrent)
|
|
if ('\"' != *szCurrent)
|
|
{
|
|
{
|
|
- this->LogWarning("Bone name is expcted to be enclosed in "
|
|
|
|
|
|
+ LogWarning("Bone name is expcted to be enclosed in "
|
|
"double quotation marks. ");
|
|
"double quotation marks. ");
|
|
bQuota = false;
|
|
bQuota = false;
|
|
}
|
|
}
|
|
@@ -937,7 +915,7 @@ void SMDImporter::ParseNodeInfo(const char* szCurrent,
|
|
}
|
|
}
|
|
else if (!(*szEnd))
|
|
else if (!(*szEnd))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone name");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone name");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
++szEnd;
|
|
++szEnd;
|
|
@@ -946,9 +924,9 @@ void SMDImporter::ParseNodeInfo(const char* szCurrent,
|
|
szCurrent = szEnd;
|
|
szCurrent = szEnd;
|
|
|
|
|
|
// the only negative bone parent index that could occur is -1 AFAIK
|
|
// the only negative bone parent index that could occur is -1 AFAIK
|
|
- if(!this->ParseSignedInt(szCurrent,&szCurrent,(int&)bone.iParent))
|
|
|
|
|
|
+ if(!ParseSignedInt(szCurrent,&szCurrent,(int&)bone.iParent))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone parent index. Assuming -1");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone parent index. Assuming -1");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -964,50 +942,50 @@ void SMDImporter::ParseSkeletonElement(const char* szCurrent,
|
|
aiVector3D vRot;
|
|
aiVector3D vRot;
|
|
|
|
|
|
unsigned int iBone = 0;
|
|
unsigned int iBone = 0;
|
|
- if(!this->ParseUnsignedInt(szCurrent,&szCurrent,iBone))
|
|
|
|
|
|
+ if(!ParseUnsignedInt(szCurrent,&szCurrent,iBone))
|
|
{
|
|
{
|
|
DefaultLogger::get()->error("Unexpected EOF/EOL while parsing bone index");
|
|
DefaultLogger::get()->error("Unexpected EOF/EOL while parsing bone index");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if (iBone >= this->asBones.size())
|
|
|
|
|
|
+ if (iBone >= asBones.size())
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Bone index in skeleton section is out of range");
|
|
|
|
|
|
+ LogErrorNoThrow("Bone index in skeleton section is out of range");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- SMD::Bone& bone = this->asBones[iBone];
|
|
|
|
|
|
+ SMD::Bone& bone = asBones[iBone];
|
|
|
|
|
|
bone.sAnim.asKeys.push_back(SMD::Bone::Animation::MatrixKey());
|
|
bone.sAnim.asKeys.push_back(SMD::Bone::Animation::MatrixKey());
|
|
SMD::Bone::Animation::MatrixKey& key = bone.sAnim.asKeys.back();
|
|
SMD::Bone::Animation::MatrixKey& key = bone.sAnim.asKeys.back();
|
|
|
|
|
|
key.dTime = (double)iTime;
|
|
key.dTime = (double)iTime;
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vPos.x))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.x))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.x");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.x");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vPos.y))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.y))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.y");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.y");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vPos.z))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vPos.z))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.z");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.pos.z");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vRot.x))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.x))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.x");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.x");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vRot.y))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.y))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.y");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.y");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vRot.z))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vRot.z))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.z");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing bone.rot.z");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
// build the transformation matrix of the key
|
|
// build the transformation matrix of the key
|
|
@@ -1028,12 +1006,12 @@ void SMDImporter::ParseSkeletonElement(const char* szCurrent,
|
|
void SMDImporter::ParseTriangle(const char* szCurrent,
|
|
void SMDImporter::ParseTriangle(const char* szCurrent,
|
|
const char** szCurrentOut)
|
|
const char** szCurrentOut)
|
|
{
|
|
{
|
|
- this->asTriangles.push_back(SMD::Face());
|
|
|
|
- SMD::Face& face = this->asTriangles.back();
|
|
|
|
|
|
+ asTriangles.push_back(SMD::Face());
|
|
|
|
+ SMD::Face& face = asTriangles.back();
|
|
|
|
|
|
if(!SkipSpaces(szCurrent,&szCurrent))
|
|
if(!SkipSpaces(szCurrent,&szCurrent))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing a triangle");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing a triangle");
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -1041,15 +1019,15 @@ void SMDImporter::ParseTriangle(const char* szCurrent,
|
|
const char* szLast = szCurrent;
|
|
const char* szLast = szCurrent;
|
|
while (!IsSpaceOrNewLine(*szCurrent++));
|
|
while (!IsSpaceOrNewLine(*szCurrent++));
|
|
|
|
|
|
- face.iTexture = this->GetTextureIndex(std::string(szLast,
|
|
|
|
|
|
+ face.iTexture = GetTextureIndex(std::string(szLast,
|
|
(uintptr_t)szCurrent-(uintptr_t)szLast));
|
|
(uintptr_t)szCurrent-(uintptr_t)szLast));
|
|
|
|
|
|
- this->SkipLine(szCurrent,&szCurrent);
|
|
|
|
|
|
+ SkipLine(szCurrent,&szCurrent);
|
|
|
|
|
|
// load three vertices
|
|
// load three vertices
|
|
for (unsigned int iVert = 0; iVert < 3;++iVert)
|
|
for (unsigned int iVert = 0; iVert < 3;++iVert)
|
|
{
|
|
{
|
|
- this->ParseVertex(szCurrent,&szCurrent,
|
|
|
|
|
|
+ ParseVertex(szCurrent,&szCurrent,
|
|
face.avVertices[iVert]);
|
|
face.avVertices[iVert]);
|
|
}
|
|
}
|
|
*szCurrentOut = szCurrent;
|
|
*szCurrentOut = szCurrent;
|
|
@@ -1059,7 +1037,7 @@ void SMDImporter::ParseTriangle(const char* szCurrent,
|
|
bool SMDImporter::ParseFloat(const char* szCurrent,
|
|
bool SMDImporter::ParseFloat(const char* szCurrent,
|
|
const char** szCurrentOut, float& out)
|
|
const char** szCurrentOut, float& out)
|
|
{
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|
{
|
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- if(!SkipSpaces(szCurrent,&szCurrent))
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|
|
|
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+ if(!SkipSpaces(&szCurrent))
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return false;
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return false;
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|
|
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*szCurrentOut = fast_atof_move(szCurrent,out);
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*szCurrentOut = fast_atof_move(szCurrent,out);
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@@ -1068,23 +1046,23 @@ bool SMDImporter::ParseFloat(const char* szCurrent,
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Parse an unsigned int
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// Parse an unsigned int
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bool SMDImporter::ParseUnsignedInt(const char* szCurrent,
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bool SMDImporter::ParseUnsignedInt(const char* szCurrent,
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- const char** szCurrentOut, uint32_t& out)
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|
|
|
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+ const char** szCurrentOut, unsigned int& out)
|
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{
|
|
{
|
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- if(!SkipSpaces(szCurrent,&szCurrent))
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|
|
|
|
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+ if(!SkipSpaces(&szCurrent))
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return false;
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|
return false;
|
|
|
|
|
|
- out = (uint32_t)strtol10(szCurrent,szCurrentOut);
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|
|
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|
+ out = strtol10(szCurrent,szCurrentOut);
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return true;
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|
return true;
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|
}
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|
}
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|
// ------------------------------------------------------------------------------------------------
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|
// ------------------------------------------------------------------------------------------------
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|
// Parse a signed int
|
|
// Parse a signed int
|
|
bool SMDImporter::ParseSignedInt(const char* szCurrent,
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|
bool SMDImporter::ParseSignedInt(const char* szCurrent,
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- const char** szCurrentOut, int32_t& out)
|
|
|
|
|
|
+ const char** szCurrentOut, int& out)
|
|
{
|
|
{
|
|
- if(!SkipSpaces(szCurrent,&szCurrent))
|
|
|
|
|
|
+ if(!SkipSpaces(&szCurrent))
|
|
return false;
|
|
return false;
|
|
|
|
|
|
- out = (int32_t)strtol10s(szCurrent,szCurrentOut);
|
|
|
|
|
|
+ out = strtol10s(szCurrent,szCurrentOut);
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
@@ -1093,67 +1071,67 @@ void SMDImporter::ParseVertex(const char* szCurrent,
|
|
const char** szCurrentOut, SMD::Vertex& vertex,
|
|
const char** szCurrentOut, SMD::Vertex& vertex,
|
|
bool bVASection /*= false*/)
|
|
bool bVASection /*= false*/)
|
|
{
|
|
{
|
|
- if(!this->ParseSignedInt(szCurrent,&szCurrent,(int32_t&)vertex.iParentNode))
|
|
|
|
|
|
+ if(!ParseSignedInt(szCurrent,&szCurrent,(int&)vertex.iParentNode))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.parent");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.parent");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.x))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.x))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.x");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.x");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.y))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.y))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.y");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.y");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.z))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.pos.z))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.z");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.pos.z");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.x))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.x))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.x");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.x");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.y))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.y))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.y");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.y");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.z))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.nor.z))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.z");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.nor.z");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
|
|
|
|
if (bVASection)SMDI_PARSE_RETURN;
|
|
if (bVASection)SMDI_PARSE_RETURN;
|
|
|
|
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.x))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.x))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.x");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.x");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.y))
|
|
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(float&)vertex.uv.y))
|
|
{
|
|
{
|
|
- this->LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.y");
|
|
|
|
|
|
+ LogErrorNoThrow("Unexpected EOF/EOL while parsing vertex.uv.y");
|
|
SMDI_PARSE_RETURN;
|
|
SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
|
|
|
|
// now read the number of bones affecting this vertex
|
|
// now read the number of bones affecting this vertex
|
|
// all elements from now are fully optional, we don't need them
|
|
// all elements from now are fully optional, we don't need them
|
|
unsigned int iSize = 0;
|
|
unsigned int iSize = 0;
|
|
- if(!this->ParseUnsignedInt(szCurrent,&szCurrent,iSize))SMDI_PARSE_RETURN;
|
|
|
|
|
|
+ if(!ParseUnsignedInt(szCurrent,&szCurrent,iSize))SMDI_PARSE_RETURN;
|
|
vertex.aiBoneLinks.resize(iSize,std::pair<unsigned int, float>(0,0.0f));
|
|
vertex.aiBoneLinks.resize(iSize,std::pair<unsigned int, float>(0,0.0f));
|
|
|
|
|
|
for (std::vector<std::pair<unsigned int, float> >::iterator
|
|
for (std::vector<std::pair<unsigned int, float> >::iterator
|
|
i = vertex.aiBoneLinks.begin();
|
|
i = vertex.aiBoneLinks.begin();
|
|
i != vertex.aiBoneLinks.end();++i)
|
|
i != vertex.aiBoneLinks.end();++i)
|
|
{
|
|
{
|
|
- if(!this->ParseUnsignedInt(szCurrent,&szCurrent,(*i).first))SMDI_PARSE_RETURN;
|
|
|
|
- if(!this->ParseFloat(szCurrent,&szCurrent,(*i).second))SMDI_PARSE_RETURN;
|
|
|
|
|
|
+ if(!ParseUnsignedInt(szCurrent,&szCurrent,(*i).first))SMDI_PARSE_RETURN;
|
|
|
|
+ if(!ParseFloat(szCurrent,&szCurrent,(*i).second))SMDI_PARSE_RETURN;
|
|
}
|
|
}
|
|
|
|
|
|
// go to the beginning of the next line
|
|
// go to the beginning of the next line
|