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@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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-
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-
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@@ -44,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "ObjFileImporter.h"
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-#include "ObjFileParser.h"
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#include "ObjFileData.h"
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-#include <assimp/IOStreamBuffer.h>
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-#include <memory>
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+#include "ObjFileParser.h"
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#include <assimp/DefaultIOSystem.h>
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-#include <assimp/Importer.hpp>
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-#include <assimp/scene.h>
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+#include <assimp/IOStreamBuffer.h>
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#include <assimp/ai_assert.h>
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-#include <assimp/DefaultLogger.hpp>
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#include <assimp/importerdesc.h>
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+#include <assimp/scene.h>
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+#include <assimp/DefaultLogger.hpp>
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+#include <assimp/Importer.hpp>
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+#include <memory>
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static const aiImporterDesc desc = {
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"Wavefront Object Importer",
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@@ -76,10 +74,8 @@ using namespace std;
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// ------------------------------------------------------------------------------------------------
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// Default constructor
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-ObjFileImporter::ObjFileImporter()
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-: m_Buffer()
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-, m_pRootObject( nullptr )
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-, m_strAbsPath( std::string(1, DefaultIOSystem().getOsSeparator()) ) {}
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+ObjFileImporter::ObjFileImporter() :
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+ m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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@@ -90,59 +86,59 @@ ObjFileImporter::~ObjFileImporter() {
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// ------------------------------------------------------------------------------------------------
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// Returns true, if file is an obj file.
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-bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const {
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- if(!checkSig) {
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+bool ObjFileImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
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+ if (!checkSig) {
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//Check File Extension
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- return SimpleExtensionCheck(pFile,"obj");
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+ return SimpleExtensionCheck(pFile, "obj");
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} else {
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// Check file Header
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static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
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- return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true );
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+ return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true);
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}
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}
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// ------------------------------------------------------------------------------------------------
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-const aiImporterDesc* ObjFileImporter::GetInfo() const {
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+const aiImporterDesc *ObjFileImporter::GetInfo() const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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// Obj-file import implementation
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-void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
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+void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
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// Read file into memory
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static const std::string mode = "rb";
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- std::unique_ptr<IOStream> fileStream( pIOHandler->Open( file, mode));
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- if( !fileStream.get() ) {
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- throw DeadlyImportError( "Failed to open file " + file + "." );
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+ std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
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+ if (!fileStream.get()) {
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+ throw DeadlyImportError("Failed to open file " + file + ".");
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}
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// Get the file-size and validate it, throwing an exception when fails
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size_t fileSize = fileStream->FileSize();
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- if( fileSize < ObjMinSize ) {
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- throw DeadlyImportError( "OBJ-file is too small.");
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+ if (fileSize < ObjMinSize) {
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+ throw DeadlyImportError("OBJ-file is too small.");
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}
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IOStreamBuffer<char> streamedBuffer;
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- streamedBuffer.open( fileStream.get() );
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+ streamedBuffer.open(fileStream.get());
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// Allocate buffer and read file into it
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//TextFileToBuffer( fileStream.get(),m_Buffer);
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// Get the model name
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- std::string modelName, folderName;
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- std::string::size_type pos = file.find_last_of( "\\/" );
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- if ( pos != std::string::npos ) {
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- modelName = file.substr(pos+1, file.size() - pos - 1);
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- folderName = file.substr( 0, pos );
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- if ( !folderName.empty() ) {
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- pIOHandler->PushDirectory( folderName );
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+ std::string modelName, folderName;
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+ std::string::size_type pos = file.find_last_of("\\/");
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+ if (pos != std::string::npos) {
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+ modelName = file.substr(pos + 1, file.size() - pos - 1);
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+ folderName = file.substr(0, pos);
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+ if (!folderName.empty()) {
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+ pIOHandler->PushDirectory(folderName);
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}
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} else {
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modelName = file;
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}
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// parse the file into a temporary representation
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- ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
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+ ObjFileParser parser(streamedBuffer, modelName, pIOHandler, m_progress, file);
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// And create the proper return structures out of it
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CreateDataFromImport(parser.GetModel(), pScene);
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@@ -153,21 +149,21 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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m_Buffer.clear();
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// Pop directory stack
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- if ( pIOHandler->StackSize() > 0 ) {
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+ if (pIOHandler->StackSize() > 0) {
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pIOHandler->PopDirectory();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Create the data from parsed obj-file
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-void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
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- if( 0L == pModel ) {
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+void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene) {
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+ if (0L == pModel) {
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return;
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}
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// Create the root node of the scene
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pScene->mRootNode = new aiNode;
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- if ( !pModel->m_ModelName.empty() ) {
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+ if (!pModel->m_ModelName.empty()) {
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// Set the name of the scene
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pScene->mRootNode->mName.Set(pModel->m_ModelName);
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} else {
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@@ -181,17 +177,17 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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unsigned int childCount = 0;
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for (auto object : pModel->m_Objects) {
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- if(object) {
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+ if (object) {
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++childCount;
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meshCount += (unsigned int)object->m_Meshes.size();
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}
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}
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// Allocate space for the child nodes on the root node
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- pScene->mRootNode->mChildren = new aiNode*[ childCount ];
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+ pScene->mRootNode->mChildren = new aiNode *[childCount];
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// Create nodes for the whole scene
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- std::vector<aiMesh*> MeshArray;
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+ std::vector<aiMesh *> MeshArray;
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MeshArray.reserve(meshCount);
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for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
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createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
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@@ -201,7 +197,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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// Create mesh pointer buffer for this scene
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if (pScene->mNumMeshes > 0) {
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- pScene->mMeshes = new aiMesh*[MeshArray.size()];
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+ pScene->mMeshes = new aiMesh *[MeshArray.size()];
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for (size_t index = 0; index < MeshArray.size(); ++index) {
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pScene->mMeshes[index] = MeshArray[index];
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}
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@@ -209,34 +205,34 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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// Create all materials
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createMaterials(pModel, pScene);
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- }else {
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- if (pModel->m_Vertices.empty()){
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- return;
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- }
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+ } else {
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+ if (pModel->m_Vertices.empty()) {
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+ return;
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+ }
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- std::unique_ptr<aiMesh> mesh( new aiMesh );
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+ std::unique_ptr<aiMesh> mesh(new aiMesh);
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mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
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unsigned int n = (unsigned int)pModel->m_Vertices.size();
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mesh->mNumVertices = n;
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mesh->mVertices = new aiVector3D[n];
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- memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
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+ memcpy(mesh->mVertices, pModel->m_Vertices.data(), n * sizeof(aiVector3D));
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- if ( !pModel->m_Normals.empty() ) {
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+ if (!pModel->m_Normals.empty()) {
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mesh->mNormals = new aiVector3D[n];
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if (pModel->m_Normals.size() < n) {
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throw DeadlyImportError("OBJ: vertex normal index out of range");
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}
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- memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
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+ memcpy(mesh->mNormals, pModel->m_Normals.data(), n * sizeof(aiVector3D));
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}
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- if ( !pModel->m_VertexColors.empty() ){
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+ if (!pModel->m_VertexColors.empty()) {
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mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
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for (unsigned int i = 0; i < n; ++i) {
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- if (i < pModel->m_VertexColors.size() ) {
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- const aiVector3D& color = pModel->m_VertexColors[i];
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+ if (i < pModel->m_VertexColors.size()) {
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+ const aiVector3D &color = pModel->m_VertexColors[i];
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mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
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- }else {
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+ } else {
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throw DeadlyImportError("OBJ: vertex color index out of range");
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}
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}
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@@ -245,7 +241,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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pScene->mRootNode->mNumMeshes = 1;
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pScene->mRootNode->mMeshes = new unsigned int[1];
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pScene->mRootNode->mMeshes[0] = 0;
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- pScene->mMeshes = new aiMesh*[1];
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+ pScene->mMeshes = new aiMesh *[1];
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pScene->mNumMeshes = 1;
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pScene->mMeshes[0] = mesh.release();
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}
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@@ -253,12 +249,11 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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// ------------------------------------------------------------------------------------------------
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// Creates all nodes of the model
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-aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
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- aiNode *pParent, aiScene* pScene,
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- std::vector<aiMesh*> &MeshArray )
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-{
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- ai_assert( NULL != pModel );
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- if( NULL == pObject ) {
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+aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pObject,
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+ aiNode *pParent, aiScene *pScene,
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+ std::vector<aiMesh *> &MeshArray) {
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+ ai_assert(NULL != pModel);
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+ if (NULL == pObject) {
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return NULL;
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}
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@@ -269,15 +264,15 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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pNode->mName = pObject->m_strObjName;
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// If we have a parent node, store it
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- ai_assert( NULL != pParent );
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- appendChildToParentNode( pParent, pNode );
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+ ai_assert(NULL != pParent);
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+ appendChildToParentNode(pParent, pNode);
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- for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
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- unsigned int meshId = pObject->m_Meshes[ i ];
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- aiMesh *pMesh = createTopology( pModel, pObject, meshId );
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- if( pMesh ) {
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+ for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
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+ unsigned int meshId = pObject->m_Meshes[i];
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+ aiMesh *pMesh = createTopology(pModel, pObject, meshId);
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+ if (pMesh) {
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if (pMesh->mNumFaces > 0) {
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- MeshArray.push_back( pMesh );
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+ MeshArray.push_back(pMesh);
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} else {
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delete pMesh;
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}
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@@ -285,22 +280,22 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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}
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// Create all nodes from the sub-objects stored in the current object
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- if ( !pObject->m_SubObjects.empty() ) {
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+ if (!pObject->m_SubObjects.empty()) {
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size_t numChilds = pObject->m_SubObjects.size();
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- pNode->mNumChildren = static_cast<unsigned int>( numChilds );
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- pNode->mChildren = new aiNode*[ numChilds ];
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+ pNode->mNumChildren = static_cast<unsigned int>(numChilds);
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+ pNode->mChildren = new aiNode *[numChilds];
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pNode->mNumMeshes = 1;
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- pNode->mMeshes = new unsigned int[ 1 ];
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+ pNode->mMeshes = new unsigned int[1];
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}
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// Set mesh instances into scene- and node-instances
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- const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
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- if ( meshSizeDiff > 0 ) {
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- pNode->mMeshes = new unsigned int[ meshSizeDiff ];
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- pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
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+ const size_t meshSizeDiff = MeshArray.size() - oldMeshSize;
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+ if (meshSizeDiff > 0) {
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+ pNode->mMeshes = new unsigned int[meshSizeDiff];
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+ pNode->mNumMeshes = static_cast<unsigned int>(meshSizeDiff);
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size_t index = 0;
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- for (size_t i = oldMeshSize; i < MeshArray.size(); ++i ) {
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- pNode->mMeshes[ index ] = pScene->mNumMeshes;
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+ for (size_t i = oldMeshSize; i < MeshArray.size(); ++i) {
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+ pNode->mMeshes[index] = pScene->mNumMeshes;
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pScene->mNumMeshes++;
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++index;
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}
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@@ -311,33 +306,32 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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// ------------------------------------------------------------------------------------------------
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// Create topology data
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-aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) {
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+aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, unsigned int meshIndex) {
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// Checking preconditions
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- ai_assert( NULL != pModel );
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+ ai_assert(NULL != pModel);
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- if( NULL == pData ) {
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+ if (NULL == pData) {
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return NULL;
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}
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// Create faces
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- ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ];
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- if( !pObjMesh ) {
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+ ObjFile::Mesh *pObjMesh = pModel->m_Meshes[meshIndex];
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+ if (!pObjMesh) {
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return NULL;
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}
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- if( pObjMesh->m_Faces.empty() ) {
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+ if (pObjMesh->m_Faces.empty()) {
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return NULL;
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}
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std::unique_ptr<aiMesh> pMesh(new aiMesh);
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- if( !pObjMesh->m_name.empty() ) {
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- pMesh->mName.Set( pObjMesh->m_name );
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+ if (!pObjMesh->m_name.empty()) {
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+ pMesh->mName.Set(pObjMesh->m_name);
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}
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- for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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- {
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- ObjFile::Face *const inp = pObjMesh->m_Faces[ index ];
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- ai_assert( NULL != inp );
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+ for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
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+ ObjFile::Face *const inp = pObjMesh->m_Faces[index];
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+ ai_assert(NULL != inp);
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
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@@ -355,40 +349,39 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
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}
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}
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- unsigned int uiIdxCount( 0u );
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- if ( pMesh->mNumFaces > 0 ) {
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- pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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- if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial ) {
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+ unsigned int uiIdxCount(0u);
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+ if (pMesh->mNumFaces > 0) {
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+ pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
|
|
+ if (pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial) {
|
|
|
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
|
|
|
}
|
|
|
|
|
|
- unsigned int outIndex( 0 );
|
|
|
+ unsigned int outIndex(0);
|
|
|
|
|
|
// Copy all data from all stored meshes
|
|
|
- for (auto& face : pObjMesh->m_Faces) {
|
|
|
- ObjFile::Face* const inp = face;
|
|
|
+ for (auto &face : pObjMesh->m_Faces) {
|
|
|
+ ObjFile::Face *const inp = face;
|
|
|
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
|
|
|
- for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
|
|
|
- aiFace& f = pMesh->mFaces[ outIndex++ ];
|
|
|
+ for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
|
|
|
+ aiFace &f = pMesh->mFaces[outIndex++];
|
|
|
uiIdxCount += f.mNumIndices = 2;
|
|
|
f.mIndices = new unsigned int[2];
|
|
|
}
|
|
|
continue;
|
|
|
- }
|
|
|
- else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
|
|
|
- for(size_t i = 0; i < inp->m_vertices.size(); ++i) {
|
|
|
- aiFace& f = pMesh->mFaces[ outIndex++ ];
|
|
|
+ } else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
|
|
|
+ for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
|
|
|
+ aiFace &f = pMesh->mFaces[outIndex++];
|
|
|
uiIdxCount += f.mNumIndices = 1;
|
|
|
f.mIndices = new unsigned int[1];
|
|
|
}
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
- aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
|
|
|
- const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size();
|
|
|
- uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
|
|
|
+ aiFace *pFace = &pMesh->mFaces[outIndex++];
|
|
|
+ const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
|
|
|
+ uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
|
|
|
if (pFace->mNumIndices > 0) {
|
|
|
- pFace->mIndices = new unsigned int[ uiNumIndices ];
|
|
|
+ pFace->mIndices = new unsigned int[uiNumIndices];
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -401,46 +394,45 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Creates a vertex array
|
|
|
-void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|
|
- const ObjFile::Object* pCurrentObject,
|
|
|
- unsigned int uiMeshIndex,
|
|
|
- aiMesh* pMesh,
|
|
|
- unsigned int numIndices) {
|
|
|
+void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
|
|
|
+ const ObjFile::Object *pCurrentObject,
|
|
|
+ unsigned int uiMeshIndex,
|
|
|
+ aiMesh *pMesh,
|
|
|
+ unsigned int numIndices) {
|
|
|
// Checking preconditions
|
|
|
- ai_assert( NULL != pCurrentObject );
|
|
|
+ ai_assert(NULL != pCurrentObject);
|
|
|
|
|
|
// Break, if no faces are stored in object
|
|
|
- if ( pCurrentObject->m_Meshes.empty() )
|
|
|
+ if (pCurrentObject->m_Meshes.empty())
|
|
|
return;
|
|
|
|
|
|
// Get current mesh
|
|
|
- ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
|
|
|
- if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) {
|
|
|
+ ObjFile::Mesh *pObjMesh = pModel->m_Meshes[uiMeshIndex];
|
|
|
+ if (NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
// Copy vertices of this mesh instance
|
|
|
pMesh->mNumVertices = numIndices;
|
|
|
if (pMesh->mNumVertices == 0) {
|
|
|
- throw DeadlyImportError( "OBJ: no vertices" );
|
|
|
+ throw DeadlyImportError("OBJ: no vertices");
|
|
|
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
|
|
|
- throw DeadlyImportError( "OBJ: Too many vertices" );
|
|
|
+ throw DeadlyImportError("OBJ: Too many vertices");
|
|
|
}
|
|
|
- pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
|
|
+ pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
|
|
|
|
|
// Allocate buffer for normal vectors
|
|
|
- if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals )
|
|
|
- pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ];
|
|
|
+ if (!pModel->m_Normals.empty() && pObjMesh->m_hasNormals)
|
|
|
+ pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
|
|
|
|
|
// Allocate buffer for vertex-color vectors
|
|
|
- if ( !pModel->m_VertexColors.empty() )
|
|
|
- pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ];
|
|
|
+ if (!pModel->m_VertexColors.empty())
|
|
|
+ pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
|
|
|
|
|
|
// Allocate buffer for texture coordinates
|
|
|
- if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
|
|
|
- {
|
|
|
- pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim;
|
|
|
- pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
|
|
|
+ if (!pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0]) {
|
|
|
+ pMesh->mNumUVComponents[0] = pModel->m_TextureCoordDim;
|
|
|
+ pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices];
|
|
|
}
|
|
|
|
|
|
// Copy vertices, normals and textures into aiMesh instance
|
|
@@ -448,60 +440,52 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|
|
unsigned int newIndex = 0, outIndex = 0;
|
|
|
for (auto sourceFace : pObjMesh->m_Faces) {
|
|
|
// Copy all index arrays
|
|
|
- for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) {
|
|
|
- const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex );
|
|
|
- if ( vertex >= pModel->m_Vertices.size() ) {
|
|
|
- throw DeadlyImportError( "OBJ: vertex index out of range" );
|
|
|
+ for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
|
|
|
+ const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
|
|
|
+ if (vertex >= pModel->m_Vertices.size()) {
|
|
|
+ throw DeadlyImportError("OBJ: vertex index out of range");
|
|
|
}
|
|
|
|
|
|
- if ( pMesh->mNumVertices <= newIndex ) {
|
|
|
+ if (pMesh->mNumVertices <= newIndex) {
|
|
|
throw DeadlyImportError("OBJ: bad vertex index");
|
|
|
}
|
|
|
|
|
|
- pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
|
|
|
+ pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
|
|
|
|
|
|
// Copy all normals
|
|
|
- if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
|
|
|
- const unsigned int normal = sourceFace->m_normals.at(vertexIndex );
|
|
|
- if ( normal >= pModel->m_Normals.size() )
|
|
|
- {
|
|
|
+ if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
|
|
|
+ const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
|
|
|
+ if (normal >= pModel->m_Normals.size()) {
|
|
|
normalsok = false;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
|
|
|
+ } else {
|
|
|
+ pMesh->mNormals[newIndex] = pModel->m_Normals[normal];
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// Copy all vertex colors
|
|
|
- if ( !pModel->m_VertexColors.empty())
|
|
|
- {
|
|
|
- const aiVector3D& color = pModel->m_VertexColors[ vertex ];
|
|
|
- pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
|
|
|
+ if (!pModel->m_VertexColors.empty()) {
|
|
|
+ const aiVector3D &color = pModel->m_VertexColors[vertex];
|
|
|
+ pMesh->mColors[0][newIndex] = aiColor4D(color.x, color.y, color.z, 1.0);
|
|
|
}
|
|
|
|
|
|
// Copy all texture coordinates
|
|
|
- if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size())
|
|
|
- {
|
|
|
- const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
|
|
|
+ if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
|
|
|
+ const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
|
|
|
|
|
|
- if ( tex >= pModel->m_TextureCoord.size() )
|
|
|
- {
|
|
|
+ if (tex >= pModel->m_TextureCoord.size()) {
|
|
|
uvok = false;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
|
|
|
- pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
|
|
|
+ } else {
|
|
|
+ const aiVector3D &coord3d = pModel->m_TextureCoord[tex];
|
|
|
+ pMesh->mTextureCoords[0][newIndex] = aiVector3D(coord3d.x, coord3d.y, coord3d.z);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// Get destination face
|
|
|
- aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
|
|
|
+ aiFace *pDestFace = &pMesh->mFaces[outIndex];
|
|
|
|
|
|
- const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 );
|
|
|
+ const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
|
|
|
if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
|
|
|
- pDestFace->mIndices[ outVertexIndex ] = newIndex;
|
|
|
+ pDestFace->mIndices[outVertexIndex] = newIndex;
|
|
|
outVertexIndex++;
|
|
|
}
|
|
|
|
|
@@ -511,18 +495,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|
|
} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
|
|
|
outVertexIndex = 0;
|
|
|
|
|
|
- if(!last)
|
|
|
+ if (!last)
|
|
|
outIndex++;
|
|
|
|
|
|
if (vertexIndex) {
|
|
|
- if(!last) {
|
|
|
- pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
|
|
|
+ if (!last) {
|
|
|
+ pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
|
|
|
if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
|
|
|
- pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
|
|
|
+ pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
|
|
|
}
|
|
|
- if ( !pModel->m_TextureCoord.empty() ) {
|
|
|
- for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
|
|
|
- pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
|
|
|
+ if (!pModel->m_TextureCoord.empty()) {
|
|
|
+ for (size_t i = 0; i < pMesh->GetNumUVChannels(); i++) {
|
|
|
+ pMesh->mTextureCoords[i][newIndex + 1] = pMesh->mTextureCoords[i][newIndex];
|
|
|
}
|
|
|
}
|
|
|
++newIndex;
|
|
@@ -530,40 +514,34 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|
|
|
|
|
pDestFace[-1].mIndices[1] = newIndex;
|
|
|
}
|
|
|
- }
|
|
|
- else if (last) {
|
|
|
+ } else if (last) {
|
|
|
outIndex++;
|
|
|
}
|
|
|
++newIndex;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (!normalsok)
|
|
|
- {
|
|
|
- delete [] pMesh->mNormals;
|
|
|
+ if (!normalsok) {
|
|
|
+ delete[] pMesh->mNormals;
|
|
|
pMesh->mNormals = nullptr;
|
|
|
}
|
|
|
|
|
|
- if (!uvok)
|
|
|
- {
|
|
|
- delete [] pMesh->mTextureCoords[0];
|
|
|
+ if (!uvok) {
|
|
|
+ delete[] pMesh->mTextureCoords[0];
|
|
|
pMesh->mTextureCoords[0] = nullptr;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Counts all stored meshes
|
|
|
-void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
|
|
|
-{
|
|
|
+void ObjFileImporter::countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes) {
|
|
|
iNumMeshes = 0;
|
|
|
- if ( rObjects.empty() )
|
|
|
+ if (rObjects.empty())
|
|
|
return;
|
|
|
|
|
|
- iNumMeshes += static_cast<unsigned int>( rObjects.size() );
|
|
|
- for (auto object: rObjects)
|
|
|
- {
|
|
|
- if (!object->m_SubObjects.empty())
|
|
|
- {
|
|
|
+ iNumMeshes += static_cast<unsigned int>(rObjects.size());
|
|
|
+ for (auto object : rObjects) {
|
|
|
+ if (!object->m_SubObjects.empty()) {
|
|
|
countObjects(object->m_SubObjects, iNumMeshes);
|
|
|
}
|
|
|
}
|
|
@@ -571,209 +549,187 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Add clamp mode property to material if necessary
|
|
|
-void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) {
|
|
|
- if ( nullptr == mat ) {
|
|
|
+void ObjFileImporter::addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode, int index) {
|
|
|
+ if (nullptr == mat) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) );
|
|
|
- mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) );
|
|
|
+ mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, index));
|
|
|
+ mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, index));
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Creates the material
|
|
|
-void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) {
|
|
|
- if ( NULL == pScene ) {
|
|
|
+void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pScene) {
|
|
|
+ if (NULL == pScene) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
|
|
|
+ const unsigned int numMaterials = (unsigned int)pModel->m_MaterialLib.size();
|
|
|
pScene->mNumMaterials = 0;
|
|
|
- if ( pModel->m_MaterialLib.empty() ) {
|
|
|
+ if (pModel->m_MaterialLib.empty()) {
|
|
|
ASSIMP_LOG_DEBUG("OBJ: no materials specified");
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- pScene->mMaterials = new aiMaterial*[ numMaterials ];
|
|
|
- for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
|
|
|
- {
|
|
|
+ pScene->mMaterials = new aiMaterial *[numMaterials];
|
|
|
+ for (unsigned int matIndex = 0; matIndex < numMaterials; matIndex++) {
|
|
|
// Store material name
|
|
|
- std::map<std::string, ObjFile::Material*>::const_iterator it;
|
|
|
- it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
|
|
|
+ std::map<std::string, ObjFile::Material *>::const_iterator it;
|
|
|
+ it = pModel->m_MaterialMap.find(pModel->m_MaterialLib[matIndex]);
|
|
|
|
|
|
// No material found, use the default material
|
|
|
- if ( pModel->m_MaterialMap.end() == it )
|
|
|
+ if (pModel->m_MaterialMap.end() == it)
|
|
|
continue;
|
|
|
|
|
|
- aiMaterial* mat = new aiMaterial;
|
|
|
+ aiMaterial *mat = new aiMaterial;
|
|
|
ObjFile::Material *pCurrentMaterial = (*it).second;
|
|
|
- mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
|
|
|
+ mat->AddProperty(&pCurrentMaterial->MaterialName, AI_MATKEY_NAME);
|
|
|
|
|
|
// convert illumination model
|
|
|
int sm = 0;
|
|
|
- switch (pCurrentMaterial->illumination_model)
|
|
|
- {
|
|
|
- case 0:
|
|
|
- sm = aiShadingMode_NoShading;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- sm = aiShadingMode_Gouraud;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- sm = aiShadingMode_Phong;
|
|
|
- break;
|
|
|
- default:
|
|
|
- sm = aiShadingMode_Gouraud;
|
|
|
- ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
|
|
|
+ switch (pCurrentMaterial->illumination_model) {
|
|
|
+ case 0:
|
|
|
+ sm = aiShadingMode_NoShading;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ sm = aiShadingMode_Gouraud;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ sm = aiShadingMode_Phong;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ sm = aiShadingMode_Gouraud;
|
|
|
+ ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
|
|
|
}
|
|
|
|
|
|
- mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
+ mat->AddProperty<int>(&sm, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
|
|
|
// Adding material colors
|
|
|
- mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
|
|
|
- mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
|
|
|
- mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
|
|
|
- mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
|
|
|
- mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
|
|
|
- mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );
|
|
|
- mat->AddProperty( &pCurrentMaterial->transparent,1,AI_MATKEY_COLOR_TRANSPARENT);
|
|
|
+ mat->AddProperty(&pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
|
|
|
+ mat->AddProperty(&pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
|
|
+ mat->AddProperty(&pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR);
|
|
|
+ mat->AddProperty(&pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
|
|
+ mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
|
|
|
+ mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
|
|
|
+ mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
|
|
|
|
|
|
// Adding refraction index
|
|
|
- mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
|
|
|
+ mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
|
|
|
|
|
|
// Adding textures
|
|
|
const int uvwIndex = 0;
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->texture.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0) );
|
|
|
- if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->texture.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
|
|
|
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType]) {
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->textureAmbient.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0) );
|
|
|
- if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->textureAmbient.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0));
|
|
|
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType]) {
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->textureEmissive.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0) );
|
|
|
+ if (0 != pCurrentMaterial->textureEmissive.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0));
|
|
|
}
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->textureSpecular.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0) );
|
|
|
- if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->textureSpecular.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0));
|
|
|
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType]) {
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->textureBump.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0) );
|
|
|
- if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->textureBump.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0));
|
|
|
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) {
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->textureNormal.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0) );
|
|
|
- if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->textureNormal.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0));
|
|
|
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) {
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if( 0 != pCurrentMaterial->textureReflection[0].length )
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->textureReflection[0].length) {
|
|
|
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
|
|
|
- ObjFile::Material::TextureReflectionCubeTopType :
|
|
|
- ObjFile::Material::TextureReflectionSphereType;
|
|
|
+ ObjFile::Material::TextureReflectionCubeTopType :
|
|
|
+ ObjFile::Material::TextureReflectionSphereType;
|
|
|
|
|
|
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
|
|
|
- for( unsigned i = 0; i < count; i++ )
|
|
|
- {
|
|
|
+ for (unsigned i = 0; i < count; i++) {
|
|
|
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i) );
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i));
|
|
|
|
|
|
- if(pCurrentMaterial->clamp[type])
|
|
|
+ if (pCurrentMaterial->clamp[type])
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->textureDisp.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0) );
|
|
|
- if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->textureDisp.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0));
|
|
|
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType]) {
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->textureOpacity.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0) );
|
|
|
- if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->textureOpacity.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0));
|
|
|
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType]) {
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if ( 0 != pCurrentMaterial->textureSpecularity.length )
|
|
|
- {
|
|
|
- mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
|
|
|
- mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0) );
|
|
|
- if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
|
|
|
- {
|
|
|
+ if (0 != pCurrentMaterial->textureSpecularity.length) {
|
|
|
+ mat->AddProperty(&pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
|
|
|
+ mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0));
|
|
|
+ if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType]) {
|
|
|
addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// Store material property info in material array in scene
|
|
|
- pScene->mMaterials[ pScene->mNumMaterials ] = mat;
|
|
|
+ pScene->mMaterials[pScene->mNumMaterials] = mat;
|
|
|
pScene->mNumMaterials++;
|
|
|
}
|
|
|
|
|
|
// Test number of created materials.
|
|
|
- ai_assert( pScene->mNumMaterials == numMaterials );
|
|
|
+ ai_assert(pScene->mNumMaterials == numMaterials);
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Appends this node to the parent node
|
|
|
-void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
|
|
|
-{
|
|
|
+void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) {
|
|
|
// Checking preconditions
|
|
|
- ai_assert( NULL != pParent );
|
|
|
- ai_assert( NULL != pChild );
|
|
|
+ ai_assert(NULL != pParent);
|
|
|
+ ai_assert(NULL != pChild);
|
|
|
|
|
|
// Assign parent to child
|
|
|
pChild->mParent = pParent;
|
|
|
|
|
|
// Copy node instances into parent node
|
|
|
pParent->mNumChildren++;
|
|
|
- pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
|
|
|
+ pParent->mChildren[pParent->mNumChildren - 1] = pChild;
|
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
|
|
-} // Namespace Assimp
|
|
|
+} // Namespace Assimp
|
|
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
|