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Merge pull request #3227 from thomasbiang/gltf2_sparseAccessor_export

Gltf2 Sparse Accessor Export (blendshape export using sparse accessor)
Kim Kulling 5 سال پیش
والد
کامیت
231447c8d6

+ 2 - 0
code/AssetLib/glTF2/glTF2Asset.h

@@ -406,6 +406,8 @@ struct Accessor : public Object {
     void ExtractData(T *&outData);
 
     void WriteData(size_t count, const void *src_buffer, size_t src_stride);
+    void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
+    void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
 
     //! Helper class to iterate the data
     class Indexer {

+ 29 - 1
code/AssetLib/glTF2/glTF2Asset.inl

@@ -757,6 +757,33 @@ inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t sr
     CopyData(_count, src, src_stride, dst, dst_stride);
 }
 
+inline void Accessor::WriteSparseValues(size_t _count, const void *src_data, size_t src_dataStride) {
+    if (!sparse)
+        return;
+
+    // values
+    uint8_t *value_buffer_ptr = sparse->values->buffer->GetPointer();
+    size_t value_offset = sparse->valuesByteOffset + sparse->values->byteOffset;
+    size_t value_dst_stride = GetNumComponents() * GetBytesPerComponent();
+    const uint8_t *value_src = reinterpret_cast<const uint8_t *>(src_data);
+    uint8_t *value_dst = reinterpret_cast<uint8_t *>(value_buffer_ptr + value_offset);
+    ai_assert(value_dst + _count * value_dst_stride <= value_buffer_ptr + sparse->values->buffer->byteLength);
+    CopyData(_count, value_src, src_dataStride, value_dst, value_dst_stride);
+}
+
+inline void Accessor::WriteSparseIndices(size_t _count, const void *src_idx, size_t src_idxStride) {
+    if (!sparse)
+        return;
+
+    // indices
+    uint8_t *indices_buffer_ptr = sparse->indices->buffer->GetPointer();
+    size_t indices_offset = sparse->indicesByteOffset + sparse->indices->byteOffset;
+    size_t indices_dst_stride = 1 * sizeof(unsigned short);
+    const uint8_t *indices_src = reinterpret_cast<const uint8_t *>(src_idx);
+    uint8_t *indices_dst = reinterpret_cast<uint8_t *>(indices_buffer_ptr + indices_offset);
+    ai_assert(indices_dst + _count * indices_dst_stride <= indices_buffer_ptr + sparse->indices->buffer->byteLength);
+    CopyData(_count, indices_src, src_idxStride, indices_dst, indices_dst_stride);
+}
 inline Accessor::Indexer::Indexer(Accessor &acc) :
         accessor(acc),
         data(acc.GetPointer()),
@@ -1287,6 +1314,8 @@ inline void Node::Read(Value &obj, Asset &r) {
         }
     }
 
+	// Do not retrieve a skin here, just take a reference, to avoid infinite recursion
+    // Skins will be properly loaded later
     Value *curSkin = FindUInt(obj, "skin");
     if (nullptr != curSkin) {
         this->skin = r.skins.Get(curSkin->GetUint());
@@ -1584,7 +1613,6 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
         }
     }
 
-    // Read skins after nodes have been loaded to avoid infinite recursion
     if (Value *skinsArray = FindArray(doc, "skins")) {
         for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
             skins.Retrieve(i);

+ 36 - 10
code/AssetLib/glTF2/glTF2AssetWriter.inl

@@ -107,21 +107,47 @@ namespace glTF2 {
 
     inline void Write(Value& obj, Accessor& a, AssetWriter& w)
     {
-        obj.AddMember("bufferView", a.bufferView->index, w.mAl);
-        obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
+        if (a.bufferView) {
+            obj.AddMember("bufferView", a.bufferView->index, w.mAl);
+            obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
+            Value vTmpMax, vTmpMin;
+            if (a.componentType == ComponentType_FLOAT) {
+                obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
+                obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
+            } else {
+                obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
+                obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
+            }
+        }
 
         obj.AddMember("componentType", int(a.componentType), w.mAl);
         obj.AddMember("count", (unsigned int)a.count, w.mAl);
         obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
 
-        Value vTmpMax, vTmpMin;
-		if (a.componentType == ComponentType_FLOAT) {
-			obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
-			obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
-		} else {
-			obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
-			obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
-		}
+        if (a.sparse) {
+            Value sparseValue;
+            sparseValue.SetObject();
+
+            //count
+            sparseValue.AddMember("count", (unsigned int)a.sparse->count, w.mAl);
+
+            //indices
+            Value indices;
+            indices.SetObject();
+            indices.AddMember("bufferView", a.sparse->indices->index, w.mAl);
+            indices.AddMember("byteOffset", (unsigned int)a.sparse->indicesByteOffset, w.mAl);
+            indices.AddMember("componentType", int(a.sparse->indicesType), w.mAl);
+            sparseValue.AddMember("indices", indices, w.mAl);
+
+            //values
+            Value values;
+            values.SetObject();
+            values.AddMember("bufferView", a.sparse->values->index, w.mAl);
+            values.AddMember("byteOffset", (unsigned int)a.sparse->valuesByteOffset, w.mAl);
+            sparseValue.AddMember("values", values, w.mAl);
+
+            obj.AddMember("sparse", sparseValue, w.mAl);
+        }
     }
 
     inline void Write(Value& obj, Animation& a, AssetWriter& w)

+ 177 - 8
code/AssetLib/glTF2/glTF2Exporter.cpp

@@ -221,6 +221,158 @@ inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* da
 	}
 }
 
+// compute the (data-dataBase), store the non-zero data items
+template <typename T>
+size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&outputNZDiff, void *&outputNZIdx) {
+    std::vector<T> vNZDiff;
+    std::vector<unsigned short> vNZIdx;
+    size_t totalComps = count * numCompsIn;
+    T *bufferData_ptr = static_cast<T *>(data);
+    T *bufferData_end = bufferData_ptr + totalComps;
+    T *bufferBase_ptr = static_cast<T *>(dataBase);
+
+    // Search and set extreme values.
+    for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
+        bool bNonZero = false;
+
+        //for the data, check any component Non Zero
+        for (unsigned int j = 0; j < numCompsOut; j++) {
+            double valueData = bufferData_ptr[j];
+            double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
+            if ((valueData - valueBase) != 0) {
+                bNonZero = true;
+                break;
+            }
+        }
+
+        //all zeros, continue
+        if (!bNonZero)
+            continue;
+
+        //non zero, store the data
+        for (unsigned int j = 0; j < numCompsOut; j++) {
+            T valueData = bufferData_ptr[j];
+            T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
+            vNZDiff.push_back(valueData - valueBase);
+        }
+        vNZIdx.push_back(idx);
+    }
+
+    //avoid all-0, put 1 item
+    if (vNZDiff.size() == 0) {
+        for (unsigned int j = 0; j < numCompsOut; j++)
+            vNZDiff.push_back(0);
+        vNZIdx.push_back(0);
+    }
+
+    //process data
+    outputNZDiff = new T[vNZDiff.size()];
+    memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
+
+    outputNZIdx = new unsigned short[vNZIdx.size()];
+    memcpy(outputNZIdx, vNZIdx.data(), vNZIdx.size() * sizeof(unsigned short));
+    return vNZIdx.size();
+}
+
+inline size_t NZDiff(ComponentType compType, void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&nzDiff, void *&nzIdx) {
+    switch (compType) {
+    case ComponentType_SHORT:
+        return NZDiff<short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_UNSIGNED_SHORT:
+        return NZDiff<unsigned short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_UNSIGNED_INT:
+        return NZDiff<unsigned int>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_FLOAT:
+        return NZDiff<float>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_BYTE:
+        return NZDiff<int8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_UNSIGNED_BYTE:
+        return NZDiff<uint8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    }
+    return 0;
+}
+
+inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
+        size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE, void *dataBase = 0) {
+    if (!count || !data) {
+        return Ref<Accessor>();
+    }
+
+    unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
+    unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
+    unsigned int bytesPerComp = ComponentTypeSize(compType);
+
+    // accessor
+    Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
+
+    // if there is a basic data vector
+    if (dataBase) {
+        size_t base_offset = buffer->byteLength;
+        size_t base_padding = base_offset % bytesPerComp;
+        base_offset += base_padding;
+        size_t base_length = count * numCompsOut * bytesPerComp;
+        buffer->Grow(base_length + base_padding);
+
+        Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+        bv->buffer = buffer;
+        bv->byteOffset = base_offset;
+        bv->byteLength = base_length; //! The target that the WebGL buffer should be bound to.
+        bv->byteStride = 0;
+        bv->target = target;
+        acc->bufferView = bv;
+        acc->WriteData(count, dataBase, numCompsIn * bytesPerComp);
+    }
+    acc->byteOffset = 0;
+    acc->componentType = compType;
+    acc->count = count;
+    acc->type = typeOut;
+
+    if (data) {
+        void *nzDiff = 0, *nzIdx = 0;
+        size_t nzCount = NZDiff(compType, data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+        acc->sparse.reset(new Accessor::Sparse);
+        acc->sparse->count = nzCount;
+
+        //indices
+        unsigned int bytesPerIdx = sizeof(unsigned short);
+        size_t indices_offset = buffer->byteLength;
+        size_t indices_padding = indices_offset % bytesPerIdx;
+        indices_offset += indices_padding;
+        size_t indices_length = nzCount * 1 * bytesPerIdx;
+        buffer->Grow(indices_length + indices_padding);
+
+        Ref<BufferView> indicesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+        indicesBV->buffer = buffer;
+        indicesBV->byteOffset = indices_offset;
+        indicesBV->byteLength = indices_length;
+        indicesBV->byteStride = 0;
+        acc->sparse->indices = indicesBV;
+        acc->sparse->indicesType = ComponentType_UNSIGNED_SHORT;
+        acc->sparse->indicesByteOffset = 0;
+        acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
+
+        //values
+        size_t values_offset = buffer->byteLength;
+        size_t values_padding = values_offset % bytesPerComp;
+        values_offset += values_padding;
+        size_t values_length = nzCount * numCompsOut * bytesPerComp;
+        buffer->Grow(values_length + values_padding);
+
+        Ref<BufferView> valuesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+        valuesBV->buffer = buffer;
+        valuesBV->byteOffset = values_offset;
+        valuesBV->byteLength = values_length;
+        valuesBV->byteStride = 0;
+        acc->sparse->values = valuesBV;
+        acc->sparse->valuesByteOffset = 0;
+        acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
+
+        //clear
+        delete[] (char*)nzDiff;
+        delete[] (char*)nzIdx;
+    }
+    return acc;
+}
 inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
     size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE)
 {
@@ -831,6 +983,10 @@ void glTF2Exporter::ExportMeshes()
 
         /*************** Targets for blendshapes ****************/
         if (aim->mNumAnimMeshes > 0) {
+            bool bUseSparse = this->mProperties->HasPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP") &&
+                              this->mProperties->GetPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP");
+            bool bIncludeNormal = this->mProperties->HasPropertyBool("GLTF2_TARGET_NORMAL_EXP") &&
+                                  this->mProperties->GetPropertyBool("GLTF2_TARGET_NORMAL_EXP");
             bool bExportTargetNames = this->mProperties->HasPropertyBool("GLTF2_TARGETNAMES_EXP") &&
                               this->mProperties->GetPropertyBool("GLTF2_TARGETNAMES_EXP");
 
@@ -839,7 +995,6 @@ void glTF2Exporter::ExportMeshes()
                 aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am];
                 if (bExportTargetNames)
                     m->targetNames.push_back(pAnimMesh->mName.data);
-
                 // position
                 if (pAnimMesh->HasPositions()) {
                     // NOTE: in gltf it is the diff stored
@@ -847,9 +1002,16 @@ void glTF2Exporter::ExportMeshes()
                     for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
                         pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
                     }
-                    Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
-                            pAnimMesh->mNumVertices, pPositionDiff,
-                            AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+                    Ref<Accessor> vec;
+                    if (bUseSparse) {
+                        vec = ExportDataSparse(*mAsset, meshId, b,
+                                pAnimMesh->mNumVertices, pPositionDiff,
+                                AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+                    } else {
+                        vec = ExportData(*mAsset, meshId, b,
+                                pAnimMesh->mNumVertices, pPositionDiff,
+                                AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+                    }
                     if (vec) {
                         p.targets[am].position.push_back(vec);
                     }
@@ -857,14 +1019,21 @@ void glTF2Exporter::ExportMeshes()
                 }
 
                 // normal
-                if (pAnimMesh->HasNormals()) {
+                if (pAnimMesh->HasNormals() && bIncludeNormal) {
                     aiVector3D *pNormalDiff = new aiVector3D[pAnimMesh->mNumVertices];
                     for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
                         pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
                     }
-                    Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
-                            pAnimMesh->mNumVertices, pNormalDiff,
-                            AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+                    Ref<Accessor> vec;
+                    if (bUseSparse) {
+                        vec = ExportDataSparse(*mAsset, meshId, b,
+                                pAnimMesh->mNumVertices, pNormalDiff,
+                                AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+                    } else {
+                        vec = ExportData(*mAsset, meshId, b,
+                                pAnimMesh->mNumVertices, pNormalDiff,
+                                AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+                    }
                     if (vec) {
                         p.targets[am].normal.push_back(vec);
                     }