@@ -1538,9 +1538,9 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
map = sampler.mUVId;
} else {
map = -1;
- for (auto it : sampler.mUVChannel) {
- if (IsNumeric(it)) {
- map = strtoul10(&it);
+ for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
+ if (IsNumeric(*it)) {
+ map = strtoul10(&(*it));
break;
}