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@@ -0,0 +1,809 @@
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+/*
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+Assimp2Json
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+Copyright (c) 2011, Alexander C. Gessler
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+
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+Licensed under a 3-clause BSD license. See the LICENSE file for more information.
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+
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+*/
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+
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+#ifndef ASSIMP_BUILD_NO_EXPORT
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+#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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+
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+#include <assimp/Importer.hpp>
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+#include <assimp/Exporter.hpp>
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+#include <assimp/IOStream.hpp>
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+#include <assimp/IOSystem.hpp>
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+#include <assimp/scene.h>
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+
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+#include <sstream>
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+#include <limits>
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+#include <cassert>
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+#include <memory>
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+
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+#define CURRENT_FORMAT_VERSION 100
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+
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+// grab scoped_ptr from assimp to avoid a dependency on boost.
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+//#include <assimp/../../code/BoostWorkaround/boost/scoped_ptr.hpp>
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+
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+#include "mesh_splitter.h"
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+
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+extern "C" {
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+ #include "cencode.h"
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+}
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+namespace Assimp {
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+
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+void ExportAssimp2Json(const char*, Assimp::IOSystem*, const aiScene*, const Assimp::ExportProperties*);
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+
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+// small utility class to simplify serializing the aiScene to Json
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+class JSONWriter {
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+public:
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+ enum {
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+ Flag_DoNotIndent = 0x1,
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+ Flag_WriteSpecialFloats = 0x2,
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+ };
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+
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+ JSONWriter(Assimp::IOStream& out, unsigned int flags = 0u)
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+ : out(out)
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+ , first()
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+ , flags(flags) {
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+ // make sure that all formatting happens using the standard, C locale and not the user's current locale
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+ buff.imbue(std::locale("C"));
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+ }
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+
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+ ~JSONWriter() {
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+ Flush();
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+ }
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+
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+ void Flush() {
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+ const std::string s = buff.str();
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+ out.Write(s.c_str(), s.length(), 1);
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+ buff.clear();
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+ }
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+
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+ void PushIndent() {
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+ indent += '\t';
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+ }
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+
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+ void PopIndent() {
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+ indent.erase(indent.end() - 1);
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+ }
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+
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+ void Key(const std::string& name) {
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+ AddIndentation();
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+ Delimit();
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+ buff << '\"' + name + "\": ";
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+ }
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+
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+ template<typename Literal>
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+ void Element(const Literal& name) {
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+ AddIndentation();
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+ Delimit();
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+
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+ LiteralToString(buff, name) << '\n';
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+ }
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+
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+ template<typename Literal>
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+ void SimpleValue(const Literal& s) {
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+ LiteralToString(buff, s) << '\n';
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+ }
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+
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+ void SimpleValue(const void* buffer, size_t len) {
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+ base64_encodestate s;
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+ base64_init_encodestate(&s);
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+
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+ char* const out = new char[std::max(len * 2, static_cast<size_t>(16u))];
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+ const int n = base64_encode_block(reinterpret_cast<const char*>(buffer), static_cast<int>(len), out, &s);
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+ out[n + base64_encode_blockend(out + n, &s)] = '\0';
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+
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+ // base64 encoding may add newlines, but JSON strings may not contain 'real' newlines
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+ // (only escaped ones). Remove any newlines in out.
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+ for (char* cur = out; *cur; ++cur) {
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+ if (*cur == '\n') {
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+ *cur = ' ';
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+ }
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+ }
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+
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+ buff << '\"' << out << "\"\n";
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+ delete[] out;
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+ }
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+
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+ void StartObj(bool is_element = false) {
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+ // if this appears as a plain array element, we need to insert a delimiter and we should also indent it
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+ if (is_element) {
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+ AddIndentation();
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+ if (!first) {
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+ buff << ',';
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+ }
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+ }
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+ first = true;
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+ buff << "{\n";
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+ PushIndent();
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+ }
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+
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+ void EndObj() {
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+ PopIndent();
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+ AddIndentation();
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+ first = false;
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+ buff << "}\n";
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+ }
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+
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+ void StartArray(bool is_element = false) {
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+ // if this appears as a plain array element, we need to insert a delimiter and we should also indent it
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+ if (is_element) {
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+ AddIndentation();
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+ if (!first) {
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+ buff << ',';
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+ }
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+ }
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+ first = true;
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+ buff << "[\n";
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+ PushIndent();
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+ }
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+
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+ void EndArray() {
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+ PopIndent();
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+ AddIndentation();
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+ buff << "]\n";
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+ first = false;
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+ }
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+
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+ void AddIndentation() {
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+ if (!(flags & Flag_DoNotIndent)) {
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+ buff << indent;
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+ }
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+ }
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+
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+ void Delimit() {
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+ if (!first) {
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+ buff << ',';
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+ }
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+ else {
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+ buff << ' ';
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+ first = false;
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+ }
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+ }
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+
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+private:
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+ template<typename Literal>
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+ std::stringstream& LiteralToString(std::stringstream& stream, const Literal& s) {
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+ stream << s;
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+ return stream;
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+ }
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+
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+ std::stringstream& LiteralToString(std::stringstream& stream, const aiString& s) {
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+ std::string t;
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+
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+ // escape backslashes and single quotes, both would render the JSON invalid if left as is
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+ t.reserve(s.length);
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+ for (size_t i = 0; i < s.length; ++i) {
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+
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+ if (s.data[i] == '\\' || s.data[i] == '\'' || s.data[i] == '\"') {
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+ t.push_back('\\');
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+ }
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+
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+ t.push_back(s.data[i]);
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+ }
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+ stream << "\"";
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+ stream << t;
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+ stream << "\"";
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+ return stream;
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+ }
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+
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+ std::stringstream& LiteralToString(std::stringstream& stream, float f) {
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+ if (!std::numeric_limits<float>::is_iec559) {
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+ // on a non IEEE-754 platform, we make no assumptions about the representation or existence
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+ // of special floating-point numbers.
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+ stream << f;
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+ return stream;
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+ }
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+
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+ // JSON does not support writing Inf/Nan
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+ // [RFC 4672: "Numeric values that cannot be represented as sequences of digits
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+ // (such as Infinity and NaN) are not permitted."]
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+ // Nevertheless, many parsers will accept the special keywords Infinity, -Infinity and NaN
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+ if (std::numeric_limits<float>::infinity() == fabs(f)) {
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+ if (flags & Flag_WriteSpecialFloats) {
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+ stream << (f < 0 ? "\"-" : "\"") + std::string("Infinity\"");
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+ return stream;
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+ }
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+ // we should print this warning, but we can't - this is called from within a generic assimp exporter, we cannot use cerr
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+ // std::cerr << "warning: cannot represent infinite number literal, substituting 0 instead (use -i flag to enforce Infinity/NaN)" << std::endl;
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+ stream << "0.0";
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+ return stream;
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+ }
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+ // f!=f is the most reliable test for NaNs that I know of
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+ else if (f != f) {
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+ if (flags & Flag_WriteSpecialFloats) {
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+ stream << "\"NaN\"";
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+ return stream;
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+ }
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+ // we should print this warning, but we can't - this is called from within a generic assimp exporter, we cannot use cerr
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+ // std::cerr << "warning: cannot represent infinite number literal, substituting 0 instead (use -i flag to enforce Infinity/NaN)" << std::endl;
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+ stream << "0.0";
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+ return stream;
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+ }
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+
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+ stream << f;
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+ return stream;
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+ }
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+
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+private:
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+ Assimp::IOStream& out;
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+ std::string indent, newline;
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+ std::stringstream buff;
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+ bool first;
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+
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+ unsigned int flags;
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+};
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+
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+void Write(JSONWriter& out, const aiVector3D& ai, bool is_elem = true) {
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+ out.StartArray(is_elem);
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+ out.Element(ai.x);
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+ out.Element(ai.y);
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+ out.Element(ai.z);
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+ out.EndArray();
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+}
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+
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+void Write(JSONWriter& out, const aiQuaternion& ai, bool is_elem = true) {
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+ out.StartArray(is_elem);
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+ out.Element(ai.w);
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+ out.Element(ai.x);
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+ out.Element(ai.y);
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+ out.Element(ai.z);
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+ out.EndArray();
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+}
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+
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+void Write(JSONWriter& out, const aiColor3D& ai, bool is_elem = true) {
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+ out.StartArray(is_elem);
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+ out.Element(ai.r);
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+ out.Element(ai.g);
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+ out.Element(ai.b);
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+ out.EndArray();
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+}
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+
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+void Write(JSONWriter& out, const aiMatrix4x4& ai, bool is_elem = true) {
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+ out.StartArray(is_elem);
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+ for (unsigned int x = 0; x < 4; ++x) {
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+ for (unsigned int y = 0; y < 4; ++y) {
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+ out.Element(ai[x][y]);
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+ }
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+ }
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+ out.EndArray();
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+}
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+
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+void Write(JSONWriter& out, const aiBone& ai, bool is_elem = true) {
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+ out.StartObj(is_elem);
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+
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+ out.Key("name");
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+ out.SimpleValue(ai.mName);
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+
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+ out.Key("offsetmatrix");
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+ Write(out, ai.mOffsetMatrix, false);
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+
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+ out.Key("weights");
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+ out.StartArray();
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+ for (unsigned int i = 0; i < ai.mNumWeights; ++i) {
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+ out.StartArray(true);
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+ out.Element(ai.mWeights[i].mVertexId);
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+ out.Element(ai.mWeights[i].mWeight);
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+ out.EndArray();
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+ }
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+ out.EndArray();
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+ out.EndObj();
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+}
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+
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+void Write(JSONWriter& out, const aiFace& ai, bool is_elem = true) {
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+ out.StartArray(is_elem);
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+ for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
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+ out.Element(ai.mIndices[i]);
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+ }
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+ out.EndArray();
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+}
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+
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+void Write(JSONWriter& out, const aiMesh& ai, bool is_elem = true) {
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+ out.StartObj(is_elem);
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+
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+ out.Key("name");
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+ out.SimpleValue(ai.mName);
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+
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+ out.Key("materialindex");
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+ out.SimpleValue(ai.mMaterialIndex);
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+
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+ out.Key("primitivetypes");
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+ out.SimpleValue(ai.mPrimitiveTypes);
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+
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+ out.Key("vertices");
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+ out.StartArray();
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+ for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
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+ out.Element(ai.mVertices[i].x);
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+ out.Element(ai.mVertices[i].y);
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+ out.Element(ai.mVertices[i].z);
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+ }
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+ out.EndArray();
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+
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+ if (ai.HasNormals()) {
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+ out.Key("normals");
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+ out.StartArray();
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+ for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
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+ out.Element(ai.mNormals[i].x);
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+ out.Element(ai.mNormals[i].y);
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+ out.Element(ai.mNormals[i].z);
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+ }
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+ out.EndArray();
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+ }
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+
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+ if (ai.HasTangentsAndBitangents()) {
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+ out.Key("tangents");
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+ out.StartArray();
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+ for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
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+ out.Element(ai.mTangents[i].x);
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+ out.Element(ai.mTangents[i].y);
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+ out.Element(ai.mTangents[i].z);
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+ }
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+ out.EndArray();
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+
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+ out.Key("bitangents");
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+ out.StartArray();
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+ for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
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+ out.Element(ai.mBitangents[i].x);
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+ out.Element(ai.mBitangents[i].y);
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+ out.Element(ai.mBitangents[i].z);
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+ }
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+ out.EndArray();
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+ }
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+
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+ if (ai.GetNumUVChannels()) {
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+ out.Key("numuvcomponents");
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+ out.StartArray();
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+ for (unsigned int n = 0; n < ai.GetNumUVChannels(); ++n) {
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+ out.Element(ai.mNumUVComponents[n]);
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+ }
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+ out.EndArray();
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+
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+ out.Key("texturecoords");
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+ out.StartArray();
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+ for (unsigned int n = 0; n < ai.GetNumUVChannels(); ++n) {
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+ const unsigned int numc = ai.mNumUVComponents[n] ? ai.mNumUVComponents[n] : 2;
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+
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+ out.StartArray(true);
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+ for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
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+ for (unsigned int c = 0; c < numc; ++c) {
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+ out.Element(ai.mTextureCoords[n][i][c]);
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+ }
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+ }
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+ out.EndArray();
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+ }
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+ out.EndArray();
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+ }
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+
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+ if (ai.GetNumColorChannels()) {
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+ out.Key("colors");
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+ out.StartArray();
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+ for (unsigned int n = 0; n < ai.GetNumColorChannels(); ++n) {
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+ out.StartArray(true);
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+ for (unsigned int i = 0; i < ai.mNumVertices; ++i) {
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+ out.Element(ai.mColors[n][i].r);
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+ out.Element(ai.mColors[n][i].g);
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+ out.Element(ai.mColors[n][i].b);
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+ out.Element(ai.mColors[n][i].a);
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+ }
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+ out.EndArray();
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+ }
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+ out.EndArray();
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+ }
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+
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+ if (ai.mNumBones) {
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+ out.Key("bones");
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+ out.StartArray();
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+ for (unsigned int n = 0; n < ai.mNumBones; ++n) {
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+ Write(out, *ai.mBones[n]);
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+ }
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+ out.EndArray();
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+ }
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+
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+ out.Key("faces");
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+ out.StartArray();
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+ for (unsigned int n = 0; n < ai.mNumFaces; ++n) {
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+ Write(out, ai.mFaces[n]);
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+ }
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+ out.EndArray();
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+
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+ out.EndObj();
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+}
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+
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+void Write(JSONWriter& out, const aiNode& ai, bool is_elem = true) {
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+ out.StartObj(is_elem);
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+
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+ out.Key("name");
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+ out.SimpleValue(ai.mName);
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+
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+ out.Key("transformation");
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+ Write(out, ai.mTransformation, false);
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+
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+ if (ai.mNumMeshes) {
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|
|
+ out.Key("meshes");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumMeshes; ++n) {
|
|
|
+ out.Element(ai.mMeshes[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.mNumChildren) {
|
|
|
+ out.Key("children");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumChildren; ++n) {
|
|
|
+ Write(out, *ai.mChildren[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
|
|
|
+ out.StartObj(is_elem);
|
|
|
+
|
|
|
+ out.Key("properties");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int i = 0; i < ai.mNumProperties; ++i) {
|
|
|
+ const aiMaterialProperty* const prop = ai.mProperties[i];
|
|
|
+ out.StartObj(true);
|
|
|
+ out.Key("key");
|
|
|
+ out.SimpleValue(prop->mKey);
|
|
|
+ out.Key("semantic");
|
|
|
+ out.SimpleValue(prop->mSemantic);
|
|
|
+ out.Key("index");
|
|
|
+ out.SimpleValue(prop->mIndex);
|
|
|
+
|
|
|
+ out.Key("type");
|
|
|
+ out.SimpleValue(prop->mType);
|
|
|
+
|
|
|
+ out.Key("value");
|
|
|
+ switch (prop->mType) {
|
|
|
+ case aiPTI_Float:
|
|
|
+ if (prop->mDataLength / sizeof(float) > 1) {
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int i = 0; i < prop->mDataLength / sizeof(float); ++i) {
|
|
|
+ out.Element(reinterpret_cast<float*>(prop->mData)[i]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ out.SimpleValue(*reinterpret_cast<float*>(prop->mData));
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case aiPTI_Integer:
|
|
|
+ if (prop->mDataLength / sizeof(int) > 1) {
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int i = 0; i < prop->mDataLength / sizeof(int); ++i) {
|
|
|
+ out.Element(reinterpret_cast<int*>(prop->mData)[i]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ } else {
|
|
|
+ out.SimpleValue(*reinterpret_cast<int*>(prop->mData));
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case aiPTI_String:
|
|
|
+ {
|
|
|
+ aiString s;
|
|
|
+ aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
|
|
|
+ out.SimpleValue(s);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case aiPTI_Buffer:
|
|
|
+ {
|
|
|
+ // binary data is written as series of hex-encoded octets
|
|
|
+ out.SimpleValue(prop->mData, prop->mDataLength);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ assert(false);
|
|
|
+ }
|
|
|
+
|
|
|
+ out.EndObj();
|
|
|
+ }
|
|
|
+
|
|
|
+ out.EndArray();
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+void Write(JSONWriter& out, const aiTexture& ai, bool is_elem = true) {
|
|
|
+ out.StartObj(is_elem);
|
|
|
+
|
|
|
+ out.Key("width");
|
|
|
+ out.SimpleValue(ai.mWidth);
|
|
|
+
|
|
|
+ out.Key("height");
|
|
|
+ out.SimpleValue(ai.mHeight);
|
|
|
+
|
|
|
+ out.Key("formathint");
|
|
|
+ out.SimpleValue(aiString(ai.achFormatHint));
|
|
|
+
|
|
|
+ out.Key("data");
|
|
|
+ if (!ai.mHeight) {
|
|
|
+ out.SimpleValue(ai.pcData, ai.mWidth);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int y = 0; y < ai.mHeight; ++y) {
|
|
|
+ out.StartArray(true);
|
|
|
+ for (unsigned int x = 0; x < ai.mWidth; ++x) {
|
|
|
+ const aiTexel& tx = ai.pcData[y*ai.mWidth + x];
|
|
|
+ out.StartArray(true);
|
|
|
+ out.Element(static_cast<unsigned int>(tx.r));
|
|
|
+ out.Element(static_cast<unsigned int>(tx.g));
|
|
|
+ out.Element(static_cast<unsigned int>(tx.b));
|
|
|
+ out.Element(static_cast<unsigned int>(tx.a));
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+void Write(JSONWriter& out, const aiLight& ai, bool is_elem = true) {
|
|
|
+ out.StartObj(is_elem);
|
|
|
+
|
|
|
+ out.Key("name");
|
|
|
+ out.SimpleValue(ai.mName);
|
|
|
+
|
|
|
+ out.Key("type");
|
|
|
+ out.SimpleValue(ai.mType);
|
|
|
+
|
|
|
+ if (ai.mType == aiLightSource_SPOT || ai.mType == aiLightSource_UNDEFINED) {
|
|
|
+ out.Key("angleinnercone");
|
|
|
+ out.SimpleValue(ai.mAngleInnerCone);
|
|
|
+
|
|
|
+ out.Key("angleoutercone");
|
|
|
+ out.SimpleValue(ai.mAngleOuterCone);
|
|
|
+ }
|
|
|
+
|
|
|
+ out.Key("attenuationconstant");
|
|
|
+ out.SimpleValue(ai.mAttenuationConstant);
|
|
|
+
|
|
|
+ out.Key("attenuationlinear");
|
|
|
+ out.SimpleValue(ai.mAttenuationLinear);
|
|
|
+
|
|
|
+ out.Key("attenuationquadratic");
|
|
|
+ out.SimpleValue(ai.mAttenuationQuadratic);
|
|
|
+
|
|
|
+ out.Key("diffusecolor");
|
|
|
+ Write(out, ai.mColorDiffuse, false);
|
|
|
+
|
|
|
+ out.Key("specularcolor");
|
|
|
+ Write(out, ai.mColorSpecular, false);
|
|
|
+
|
|
|
+ out.Key("ambientcolor");
|
|
|
+ Write(out, ai.mColorAmbient, false);
|
|
|
+
|
|
|
+ if (ai.mType != aiLightSource_POINT) {
|
|
|
+ out.Key("direction");
|
|
|
+ Write(out, ai.mDirection, false);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.mType != aiLightSource_DIRECTIONAL) {
|
|
|
+ out.Key("position");
|
|
|
+ Write(out, ai.mPosition, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+void Write(JSONWriter& out, const aiNodeAnim& ai, bool is_elem = true) {
|
|
|
+ out.StartObj(is_elem);
|
|
|
+
|
|
|
+ out.Key("name");
|
|
|
+ out.SimpleValue(ai.mNodeName);
|
|
|
+
|
|
|
+ out.Key("prestate");
|
|
|
+ out.SimpleValue(ai.mPreState);
|
|
|
+
|
|
|
+ out.Key("poststate");
|
|
|
+ out.SimpleValue(ai.mPostState);
|
|
|
+
|
|
|
+ if (ai.mNumPositionKeys) {
|
|
|
+ out.Key("positionkeys");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumPositionKeys; ++n) {
|
|
|
+ const aiVectorKey& pos = ai.mPositionKeys[n];
|
|
|
+ out.StartArray(true);
|
|
|
+ out.Element(pos.mTime);
|
|
|
+ Write(out, pos.mValue);
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.mNumRotationKeys) {
|
|
|
+ out.Key("rotationkeys");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumRotationKeys; ++n) {
|
|
|
+ const aiQuatKey& rot = ai.mRotationKeys[n];
|
|
|
+ out.StartArray(true);
|
|
|
+ out.Element(rot.mTime);
|
|
|
+ Write(out, rot.mValue);
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.mNumScalingKeys) {
|
|
|
+ out.Key("scalingkeys");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumScalingKeys; ++n) {
|
|
|
+ const aiVectorKey& scl = ai.mScalingKeys[n];
|
|
|
+ out.StartArray(true);
|
|
|
+ out.Element(scl.mTime);
|
|
|
+ Write(out, scl.mValue);
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+void Write(JSONWriter& out, const aiAnimation& ai, bool is_elem = true) {
|
|
|
+ out.StartObj(is_elem);
|
|
|
+
|
|
|
+ out.Key("name");
|
|
|
+ out.SimpleValue(ai.mName);
|
|
|
+
|
|
|
+ out.Key("tickspersecond");
|
|
|
+ out.SimpleValue(ai.mTicksPerSecond);
|
|
|
+
|
|
|
+ out.Key("duration");
|
|
|
+ out.SimpleValue(ai.mDuration);
|
|
|
+
|
|
|
+ out.Key("channels");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumChannels; ++n) {
|
|
|
+ Write(out, *ai.mChannels[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+void Write(JSONWriter& out, const aiCamera& ai, bool is_elem = true) {
|
|
|
+ out.StartObj(is_elem);
|
|
|
+
|
|
|
+ out.Key("name");
|
|
|
+ out.SimpleValue(ai.mName);
|
|
|
+
|
|
|
+ out.Key("aspect");
|
|
|
+ out.SimpleValue(ai.mAspect);
|
|
|
+
|
|
|
+ out.Key("clipplanefar");
|
|
|
+ out.SimpleValue(ai.mClipPlaneFar);
|
|
|
+
|
|
|
+ out.Key("clipplanenear");
|
|
|
+ out.SimpleValue(ai.mClipPlaneNear);
|
|
|
+
|
|
|
+ out.Key("horizontalfov");
|
|
|
+ out.SimpleValue(ai.mHorizontalFOV);
|
|
|
+
|
|
|
+ out.Key("up");
|
|
|
+ Write(out, ai.mUp, false);
|
|
|
+
|
|
|
+ out.Key("lookat");
|
|
|
+ Write(out, ai.mLookAt, false);
|
|
|
+
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+void WriteFormatInfo(JSONWriter& out) {
|
|
|
+ out.StartObj();
|
|
|
+ out.Key("format");
|
|
|
+ out.SimpleValue("\"assimp2json\"");
|
|
|
+ out.Key("version");
|
|
|
+ out.SimpleValue(CURRENT_FORMAT_VERSION);
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+void Write(JSONWriter& out, const aiScene& ai) {
|
|
|
+ out.StartObj();
|
|
|
+
|
|
|
+ out.Key("__metadata__");
|
|
|
+ WriteFormatInfo(out);
|
|
|
+
|
|
|
+ out.Key("rootnode");
|
|
|
+ Write(out, *ai.mRootNode, false);
|
|
|
+
|
|
|
+ out.Key("flags");
|
|
|
+ out.SimpleValue(ai.mFlags);
|
|
|
+
|
|
|
+ if (ai.HasMeshes()) {
|
|
|
+ out.Key("meshes");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumMeshes; ++n) {
|
|
|
+ Write(out, *ai.mMeshes[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.HasMaterials()) {
|
|
|
+ out.Key("materials");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumMaterials; ++n) {
|
|
|
+ Write(out, *ai.mMaterials[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.HasAnimations()) {
|
|
|
+ out.Key("animations");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumAnimations; ++n) {
|
|
|
+ Write(out, *ai.mAnimations[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.HasLights()) {
|
|
|
+ out.Key("lights");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumLights; ++n) {
|
|
|
+ Write(out, *ai.mLights[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.HasCameras()) {
|
|
|
+ out.Key("cameras");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumCameras; ++n) {
|
|
|
+ Write(out, *ai.mCameras[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (ai.HasTextures()) {
|
|
|
+ out.Key("textures");
|
|
|
+ out.StartArray();
|
|
|
+ for (unsigned int n = 0; n < ai.mNumTextures; ++n) {
|
|
|
+ Write(out, *ai.mTextures[n]);
|
|
|
+ }
|
|
|
+ out.EndArray();
|
|
|
+ }
|
|
|
+ out.EndObj();
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void ExportAssimp2Json(const char* file, Assimp::IOSystem* io, const aiScene* scene, const Assimp::ExportProperties*) {
|
|
|
+ std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
|
|
+ if (!str) {
|
|
|
+ //throw Assimp::DeadlyExportError("could not open output file");
|
|
|
+ }
|
|
|
+
|
|
|
+ // get a copy of the scene so we can modify it
|
|
|
+ aiScene* scenecopy_tmp;
|
|
|
+ aiCopyScene(scene, &scenecopy_tmp);
|
|
|
+
|
|
|
+ try {
|
|
|
+ // split meshes so they fit into a 16 bit index buffer
|
|
|
+ MeshSplitter splitter;
|
|
|
+ splitter.SetLimit(1 << 16);
|
|
|
+ splitter.Execute(scenecopy_tmp);
|
|
|
+
|
|
|
+ // XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters
|
|
|
+ JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
|
|
|
+ Write(s, *scenecopy_tmp);
|
|
|
+
|
|
|
+ }
|
|
|
+ catch (...) {
|
|
|
+ aiFreeScene(scenecopy_tmp);
|
|
|
+ throw;
|
|
|
+ }
|
|
|
+ aiFreeScene(scenecopy_tmp);
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+#endif // ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
|
|
+#endif // ASSIMP_BUILD_NO_EXPORT
|