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Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected

b1skit 6 years ago
parent
commit
243b2618a9
1 changed files with 0 additions and 12 deletions
  1. 0 12
      code/FBXConverter.cpp

+ 0 - 12
code/FBXConverter.cpp

@@ -68,18 +68,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <iomanip>
 
 
-
-
- // MY DEBUG STUFF:
-
-#include <iostream>
-using std::cout;
-
-// END MY DEBUG STUF
-
-
-
-
 namespace Assimp {
     namespace FBX {