Selaa lähdekoodia

fix read for precision-depending data.

kimkulling 5 vuotta sitten
vanhempi
commit
255758e6ff
2 muutettua tiedostoa jossa 200 lisäystä ja 203 poistoa
  1. 199 202
      code/Assbin/AssbinLoader.cpp
  2. 1 1
      include/assimp/mesh.h

+ 199 - 202
code/Assbin/AssbinLoader.cpp

@@ -53,16 +53,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "Assbin/AssbinLoader.h"
 #include "Common/assbin_chunks.h"
 #include <assimp/MemoryIOWrapper.h>
-#include <assimp/mesh.h>
 #include <assimp/anim.h>
-#include <assimp/scene.h>
 #include <assimp/importerdesc.h>
+#include <assimp/mesh.h>
+#include <assimp/scene.h>
 #include <memory>
 
 #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#   include <zlib.h>
+#include <zlib.h>
 #else
-#   include <contrib/zlib/zlib.h>
+#include <contrib/zlib/zlib.h>
 #endif
 
 using namespace Assimp;
@@ -81,94 +81,96 @@ static const aiImporterDesc desc = {
 };
 
 // -----------------------------------------------------------------------------------
-const aiImporterDesc* AssbinImporter::GetInfo() const {
+const aiImporterDesc *AssbinImporter::GetInfo() const {
     return &desc;
 }
 
 // -----------------------------------------------------------------------------------
-bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
-    IOStream * in = pIOHandler->Open(pFile);
+bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
+    IOStream *in = pIOHandler->Open(pFile);
     if (nullptr == in) {
         return false;
     }
 
     char s[32];
-    in->Read( s, sizeof(char), 32 );
+    in->Read(s, sizeof(char), 32);
 
     pIOHandler->Close(in);
 
-    return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
+    return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
 }
 
 // -----------------------------------------------------------------------------------
 template <typename T>
-T Read(IOStream * stream) {
+T Read(IOStream *stream) {
     T t;
-    size_t res = stream->Read( &t, sizeof(T), 1 );
-    if(res != 1)
+    size_t res = stream->Read(&t, sizeof(T), 1);
+    if (res != 1)
         throw DeadlyImportError("Unexpected EOF");
     return t;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiVector3D Read<aiVector3D>(IOStream * stream) {
+aiVector3D Read<aiVector3D>(IOStream *stream) {
     aiVector3D v;
-    v.x = Read<float>(stream);
-    v.y = Read<float>(stream);
-    v.z = Read<float>(stream);
+    v.x = Read<ai_real>(stream);
+    v.y = Read<ai_real>(stream);
+    v.z = Read<ai_real>(stream);
     return v;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiColor4D Read<aiColor4D>(IOStream * stream) {
+aiColor4D Read<aiColor4D>(IOStream *stream) {
     aiColor4D c;
-    c.r = Read<float>(stream);
-    c.g = Read<float>(stream);
-    c.b = Read<float>(stream);
-    c.a = Read<float>(stream);
+    c.r = Read<ai_real>(stream);
+    c.g = Read<ai_real>(stream);
+    c.b = Read<ai_real>(stream);
+    c.a = Read<ai_real>(stream);
     return c;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiQuaternion Read<aiQuaternion>(IOStream * stream) {
+aiQuaternion Read<aiQuaternion>(IOStream *stream) {
     aiQuaternion v;
-    v.w = Read<float>(stream);
-    v.x = Read<float>(stream);
-    v.y = Read<float>(stream);
-    v.z = Read<float>(stream);
+    v.w = Read<ai_real>(stream);
+    v.x = Read<ai_real>(stream);
+    v.y = Read<ai_real>(stream);
+    v.z = Read<ai_real>(stream);
     return v;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiString Read<aiString>(IOStream * stream) {
+aiString Read<aiString>(IOStream *stream) {
     aiString s;
-    stream->Read(&s.length,4,1);
-    if(s.length)
-        stream->Read(s.data,s.length,1);
+    stream->Read(&s.length, 4, 1);
+    if (s.length) {
+        stream->Read(s.data, s.length, 1);
+    }
     s.data[s.length] = 0;
+
     return s;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
+aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
     aiVertexWeight w;
     w.mVertexId = Read<unsigned int>(stream);
-    w.mWeight = Read<float>(stream);
+    w.mWeight = Read<ai_real>(stream);
     return w;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
+aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
     aiMatrix4x4 m;
-    for (unsigned int i = 0; i < 4;++i) {
-        for (unsigned int i2 = 0; i2 < 4;++i2) {
-            m[i][i2] = Read<float>(stream);
+    for (unsigned int i = 0; i < 4; ++i) {
+        for (unsigned int i2 = 0; i2 < 4; ++i2) {
+            m[i][i2] = Read<ai_real>(stream);
         }
     }
     return m;
@@ -176,7 +178,7 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
 
 // -----------------------------------------------------------------------------------
 template <>
-aiVectorKey Read<aiVectorKey>(IOStream * stream) {
+aiVectorKey Read<aiVectorKey>(IOStream *stream) {
     aiVectorKey v;
     v.mTime = Read<double>(stream);
     v.mValue = Read<aiVector3D>(stream);
@@ -185,7 +187,7 @@ aiVectorKey Read<aiVectorKey>(IOStream * stream) {
 
 // -----------------------------------------------------------------------------------
 template <>
-aiQuatKey Read<aiQuatKey>(IOStream * stream) {
+aiQuatKey Read<aiQuatKey>(IOStream *stream) {
     aiQuatKey v;
     v.mTime = Read<double>(stream);
     v.mValue = Read<aiQuaternion>(stream);
@@ -194,27 +196,27 @@ aiQuatKey Read<aiQuatKey>(IOStream * stream) {
 
 // -----------------------------------------------------------------------------------
 template <typename T>
-void ReadArray( IOStream *stream, T * out, unsigned int size) {
-    ai_assert( nullptr != stream );
-    ai_assert( nullptr != out );
+void ReadArray(IOStream *stream, T *out, unsigned int size) {
+    ai_assert(nullptr != stream);
+    ai_assert(nullptr != out);
 
-    for (unsigned int i=0; i<size; i++) {
+    for (unsigned int i = 0; i < size; i++) {
         out[i] = Read<T>(stream);
     }
 }
 
 // -----------------------------------------------------------------------------------
 template <typename T>
-void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
+void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
     // not sure what to do here, the data isn't really useful.
-    stream->Seek( sizeof(T) * n, aiOrigin_CUR );
+    stream->Seek(sizeof(T) * n, aiOrigin_CUR);
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
+void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     std::unique_ptr<aiNode> node(new aiNode());
 
@@ -222,14 +224,13 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
     node->mTransformation = Read<aiMatrix4x4>(stream);
     unsigned numChildren = Read<unsigned int>(stream);
     unsigned numMeshes = Read<unsigned int>(stream);
-	unsigned int nb_metadata = Read<unsigned int>(stream);
+    unsigned int nb_metadata = Read<unsigned int>(stream);
 
-    if(parent) {
+    if (parent) {
         node->mParent = parent;
     }
 
-    if (numMeshes)
-    {
+    if (numMeshes) {
         node->mMeshes = new unsigned int[numMeshes];
         for (unsigned int i = 0; i < numMeshes; ++i) {
             node->mMeshes[i] = Read<unsigned int>(stream);
@@ -238,19 +239,19 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
     }
 
     if (numChildren) {
-        node->mChildren = new aiNode*[numChildren];
+        node->mChildren = new aiNode *[numChildren];
         for (unsigned int i = 0; i < numChildren; ++i) {
-            ReadBinaryNode( stream, &node->mChildren[i], node.get() );
+            ReadBinaryNode(stream, &node->mChildren[i], node.get());
             node->mNumChildren++;
         }
     }
 
-    if ( nb_metadata > 0 ) {
+    if (nb_metadata > 0) {
         node->mMetaData = aiMetadata::Alloc(nb_metadata);
         for (unsigned int i = 0; i < nb_metadata; ++i) {
             node->mMetaData->mKeys[i] = Read<aiString>(stream);
-            node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
-            void* data = nullptr;
+            node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
+            void *data = nullptr;
 
             switch (node->mMetaData->mValues[i].mType) {
                 case AI_BOOL:
@@ -263,7 +264,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
                     data = new uint64_t(Read<uint64_t>(stream));
                     break;
                 case AI_FLOAT:
-                    data = new float(Read<float>(stream));
+                    data = new ai_real(Read<ai_real>(stream));
                     break;
                 case AI_DOUBLE:
                     data = new double(Read<double>(stream));
@@ -281,17 +282,17 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
                     break;
             }
 
-			node->mMetaData->mValues[i].mData = data;
-		}
-	}
+            node->mMetaData->mValues[i].mData = data;
+        }
+    }
     *onode = node.release();
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
+void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     b->mName = Read<aiString>(stream);
     b->mNumWeights = Read<unsigned int>(stream);
@@ -300,23 +301,23 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
     // for the moment we write dumb min/max values for the bones, too.
     // maybe I'll add a better, hash-like solution later
     if (shortened) {
-        ReadBounds(stream,b->mWeights,b->mNumWeights);
+        ReadBounds(stream, b->mWeights, b->mNumWeights);
     } else {
         // else write as usual
         b->mWeights = new aiVertexWeight[b->mNumWeights];
-        ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
+        ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
     }
 }
 
 // -----------------------------------------------------------------------------------
 static bool fitsIntoUI16(unsigned int mNumVertices) {
-    return ( mNumVertices < (1u<<16) );
+    return (mNumVertices < (1u << 16));
 }
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
+void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     mesh->mPrimitiveTypes = Read<unsigned int>(stream);
     mesh->mNumVertices = Read<unsigned int>(stream);
@@ -329,48 +330,48 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
 
     if (c & ASSBIN_MESH_HAS_POSITIONS) {
         if (shortened) {
-            ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mVertices = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
         }
     }
     if (c & ASSBIN_MESH_HAS_NORMALS) {
         if (shortened) {
-            ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mNormals = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
         }
     }
     if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
         if (shortened) {
-            ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
-            ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
+            ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mTangents = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
             mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
         }
     }
-    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
+    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
         if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
             break;
         }
 
         if (shortened) {
-            ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
-            ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
+            ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
         }
     }
-    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
+    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
         if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
             break;
         }
@@ -379,11 +380,11 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
         mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
 
         if (shortened) {
-            ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
         }
     }
 
@@ -393,20 +394,20 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
     // using Assimp's standard hashing function.
     if (shortened) {
         Read<unsigned int>(stream);
-    } else  {
+    } else {
         // else write as usual
         // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
         mesh->mFaces = new aiFace[mesh->mNumFaces];
-        for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
-            aiFace& f = mesh->mFaces[i];
+        for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
+            aiFace &f = mesh->mFaces[i];
 
             static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
             f.mNumIndices = Read<uint16_t>(stream);
             f.mIndices = new unsigned int[f.mNumIndices];
 
-            for (unsigned int a = 0; a < f.mNumIndices;++a) {
+            for (unsigned int a = 0; a < f.mNumIndices; ++a) {
                 // Check if unsigned  short ( 16 bit  ) are big enought for the indices
-                if ( fitsIntoUI16( mesh->mNumVertices ) ) {
+                if (fitsIntoUI16(mesh->mNumVertices)) {
                     f.mIndices[a] = Read<uint16_t>(stream);
                 } else {
                     f.mIndices[a] = Read<unsigned int>(stream);
@@ -417,19 +418,19 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
 
     // write bones
     if (mesh->mNumBones) {
-        mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones];
-        for (unsigned int a = 0; a < mesh->mNumBones;++a) {
+        mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
+        for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
             mesh->mBones[a] = new aiBone();
-            ReadBinaryBone(stream,mesh->mBones[a]);
+            ReadBinaryBone(stream, mesh->mBones[a]);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
+void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     prop->mKey = Read<aiString>(stream);
     prop->mSemantic = Read<unsigned int>(stream);
@@ -437,36 +438,34 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
 
     prop->mDataLength = Read<unsigned int>(stream);
     prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
-    prop->mData = new char [ prop->mDataLength ];
-    stream->Read(prop->mData,1,prop->mDataLength);
+    prop->mData = new char[prop->mDataLength];
+    stream->Read(prop->mData, 1, prop->mDataLength);
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
+void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
-    if (mat->mNumProperties)
-    {
-        if (mat->mProperties)
-        {
+    if (mat->mNumProperties) {
+        if (mat->mProperties) {
             delete[] mat->mProperties;
         }
-        mat->mProperties = new aiMaterialProperty*[mat->mNumProperties];
-        for (unsigned int i = 0; i < mat->mNumProperties;++i) {
+        mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
+        for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
             mat->mProperties[i] = new aiMaterialProperty();
-            ReadBinaryMaterialProperty( stream, mat->mProperties[i]);
+            ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
+void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     nd->mNodeName = Read<aiString>(stream);
     nd->mNumPositionKeys = Read<unsigned int>(stream);
@@ -477,82 +476,82 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
 
     if (nd->mNumPositionKeys) {
         if (shortened) {
-            ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys);
+            ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
 
         } // else write as usual
         else {
             nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
-            ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys);
+            ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
         }
     }
     if (nd->mNumRotationKeys) {
         if (shortened) {
-            ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
+            ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
 
-        }  else {
+        } else {
             // else write as usual
             nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
-            ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
+            ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
         }
     }
     if (nd->mNumScalingKeys) {
         if (shortened) {
-            ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
+            ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
 
-        }  else {
+        } else {
             // else write as usual
             nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
-            ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
+            ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
+void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
-    anim->mName = Read<aiString> (stream);
-    anim->mDuration = Read<double> (stream);
-    anim->mTicksPerSecond = Read<double> (stream);
+    anim->mName = Read<aiString>(stream);
+    anim->mDuration = Read<double>(stream);
+    anim->mTicksPerSecond = Read<double>(stream);
     anim->mNumChannels = Read<unsigned int>(stream);
 
     if (anim->mNumChannels) {
-        anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
-        for (unsigned int a = 0; a < anim->mNumChannels;++a) {
+        anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
+        for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
             anim->mChannels[a] = new aiNodeAnim();
-            ReadBinaryNodeAnim(stream,anim->mChannels[a]);
+            ReadBinaryNodeAnim(stream, anim->mChannels[a]);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
+void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     tex->mWidth = Read<unsigned int>(stream);
     tex->mHeight = Read<unsigned int>(stream);
-    stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
+    stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
 
-    if(!shortened) {
+    if (!shortened) {
         if (!tex->mHeight) {
-            tex->pcData = new aiTexel[ tex->mWidth ];
-            stream->Read(tex->pcData,1,tex->mWidth);
+            tex->pcData = new aiTexel[tex->mWidth];
+            stream->Read(tex->pcData, 1, tex->mWidth);
         } else {
-            tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
-            stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
+            tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
+            stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
+void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     l->mName = Read<aiString>(stream);
     l->mType = (aiLightSourceType)Read<unsigned int>(stream);
@@ -574,10 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
+void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     cam->mName = Read<aiString>(stream);
     cam->mPosition = Read<aiVector3D>(stream);
@@ -590,141 +589,139 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
+void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
-    scene->mFlags         = Read<unsigned int>(stream);
-    scene->mNumMeshes     = Read<unsigned int>(stream);
-    scene->mNumMaterials  = Read<unsigned int>(stream);
+    scene->mFlags = Read<unsigned int>(stream);
+    scene->mNumMeshes = Read<unsigned int>(stream);
+    scene->mNumMaterials = Read<unsigned int>(stream);
     scene->mNumAnimations = Read<unsigned int>(stream);
-    scene->mNumTextures   = Read<unsigned int>(stream);
-    scene->mNumLights     = Read<unsigned int>(stream);
-    scene->mNumCameras    = Read<unsigned int>(stream);
+    scene->mNumTextures = Read<unsigned int>(stream);
+    scene->mNumLights = Read<unsigned int>(stream);
+    scene->mNumCameras = Read<unsigned int>(stream);
 
     // Read node graph
     //scene->mRootNode = new aiNode[1];
-    ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
+    ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)NULL);
 
     // Read all meshes
     if (scene->mNumMeshes) {
-        scene->mMeshes = new aiMesh*[scene->mNumMeshes];
-        memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
-        for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
+        scene->mMeshes = new aiMesh *[scene->mNumMeshes];
+        memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
+        for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
             scene->mMeshes[i] = new aiMesh();
-            ReadBinaryMesh( stream,scene->mMeshes[i]);
+            ReadBinaryMesh(stream, scene->mMeshes[i]);
         }
     }
 
     // Read materials
     if (scene->mNumMaterials) {
-        scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
-        memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
-        for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
+        scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
+        memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
+        for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
             scene->mMaterials[i] = new aiMaterial();
-            ReadBinaryMaterial(stream,scene->mMaterials[i]);
+            ReadBinaryMaterial(stream, scene->mMaterials[i]);
         }
     }
 
     // Read all animations
     if (scene->mNumAnimations) {
-        scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
-        memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
-        for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
+        scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
+        memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
+        for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
             scene->mAnimations[i] = new aiAnimation();
-            ReadBinaryAnim(stream,scene->mAnimations[i]);
+            ReadBinaryAnim(stream, scene->mAnimations[i]);
         }
     }
 
     // Read all textures
     if (scene->mNumTextures) {
-        scene->mTextures = new aiTexture*[scene->mNumTextures];
-        memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
-        for (unsigned int i = 0; i < scene->mNumTextures;++i) {
+        scene->mTextures = new aiTexture *[scene->mNumTextures];
+        memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
+        for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
             scene->mTextures[i] = new aiTexture();
-            ReadBinaryTexture(stream,scene->mTextures[i]);
+            ReadBinaryTexture(stream, scene->mTextures[i]);
         }
     }
 
     // Read lights
     if (scene->mNumLights) {
-        scene->mLights = new aiLight*[scene->mNumLights];
-        memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
-        for (unsigned int i = 0; i < scene->mNumLights;++i) {
+        scene->mLights = new aiLight *[scene->mNumLights];
+        memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
+        for (unsigned int i = 0; i < scene->mNumLights; ++i) {
             scene->mLights[i] = new aiLight();
-            ReadBinaryLight(stream,scene->mLights[i]);
+            ReadBinaryLight(stream, scene->mLights[i]);
         }
     }
 
     // Read cameras
     if (scene->mNumCameras) {
-        scene->mCameras = new aiCamera*[scene->mNumCameras];
-        memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
-        for (unsigned int i = 0; i < scene->mNumCameras;++i) {
+        scene->mCameras = new aiCamera *[scene->mNumCameras];
+        memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
+        for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
             scene->mCameras[i] = new aiCamera();
-            ReadBinaryCamera(stream,scene->mCameras[i]);
+            ReadBinaryCamera(stream, scene->mCameras[i]);
         }
     }
-
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
-    IOStream * stream = pIOHandler->Open(pFile,"rb");
+void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+    IOStream *stream = pIOHandler->Open(pFile, "rb");
     if (nullptr == stream) {
         return;
     }
 
     // signature
-    stream->Seek( 44, aiOrigin_CUR );
+    stream->Seek(44, aiOrigin_CUR);
 
     unsigned int versionMajor = Read<unsigned int>(stream);
     unsigned int versionMinor = Read<unsigned int>(stream);
     if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
-        throw DeadlyImportError( "Invalid version, data format not compatible!" );
+        throw DeadlyImportError("Invalid version, data format not compatible!");
     }
 
-    /*unsigned int versionRevision =*/ Read<unsigned int>(stream);
-    /*unsigned int compileFlags =*/ Read<unsigned int>(stream);
+    /*unsigned int versionRevision =*/Read<unsigned int>(stream);
+    /*unsigned int compileFlags =*/Read<unsigned int>(stream);
 
     shortened = Read<uint16_t>(stream) > 0;
     compressed = Read<uint16_t>(stream) > 0;
 
     if (shortened)
-        throw DeadlyImportError( "Shortened binaries are not supported!" );
+        throw DeadlyImportError("Shortened binaries are not supported!");
 
-    stream->Seek( 256, aiOrigin_CUR ); // original filename
-    stream->Seek( 128, aiOrigin_CUR ); // options
-    stream->Seek( 64, aiOrigin_CUR ); // padding
+    stream->Seek(256, aiOrigin_CUR); // original filename
+    stream->Seek(128, aiOrigin_CUR); // options
+    stream->Seek(64, aiOrigin_CUR); // padding
 
     if (compressed) {
         uLongf uncompressedSize = Read<uint32_t>(stream);
         uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
 
-        unsigned char * compressedData = new unsigned char[ compressedSize ];
-        size_t len = stream->Read( compressedData, 1, compressedSize );
+        unsigned char *compressedData = new unsigned char[compressedSize];
+        size_t len = stream->Read(compressedData, 1, compressedSize);
         ai_assert(len == compressedSize);
 
-        unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
+        unsigned char *uncompressedData = new unsigned char[uncompressedSize];
 
-        int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len );
-        if(res != Z_OK)
-        {
-            delete [] uncompressedData;
-            delete [] compressedData;
+        int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
+        if (res != Z_OK) {
+            delete[] uncompressedData;
+            delete[] compressedData;
             pIOHandler->Close(stream);
             throw DeadlyImportError("Zlib decompression failed.");
         }
 
-        MemoryIOStream io( uncompressedData, uncompressedSize );
+        MemoryIOStream io(uncompressedData, uncompressedSize);
 
-        ReadBinaryScene(&io,pScene);
+        ReadBinaryScene(&io, pScene);
 
         delete[] uncompressedData;
         delete[] compressedData;
     } else {
-        ReadBinaryScene(stream,pScene);
+        ReadBinaryScene(stream, pScene);
     }
 
     pIOHandler->Close(stream);

+ 1 - 1
include/assimp/mesh.h

@@ -220,7 +220,7 @@ struct aiVertexWeight {
 
     //! The strength of the influence in the range (0...1).
     //! The influence from all bones at one vertex amounts to 1.
-    float mWeight;
+    ai_real mWeight;
 
 #ifdef __cplusplus