Browse Source

Add a test before generating the txture folder

Kim Kulling 1 year ago
parent
commit
263bebb5ba

+ 14 - 4
code/Pbrt/PbrtExporter.cpp

@@ -97,13 +97,23 @@ void ExportScenePbrt (
 ){
     std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
     std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
-
+    path = path + file + ".brt";
     // initialize the exporter
     PbrtExporter exporter(pScene, pIOSystem, path, file);
 }
 
 } // end of namespace Assimp
 
+static void create_embedded_textures_folder(const aiScene *scene, IOSystem *pIOSystem) {
+    if (scene->mNumTextures > 0) {
+        if (!pIOSystem->Exists("textures")) {
+            if (!pIOSystem->CreateDirectory("textures")) {
+                throw DeadlyExportError("Could not create textures/ directory.");
+            }
+        }
+    }
+}
+
 // Constructor
 PbrtExporter::PbrtExporter(
         const aiScene *pScene, IOSystem *pIOSystem,
@@ -127,10 +137,10 @@ PbrtExporter::PbrtExporter(
         0.f,  0.f,  1.f, 0.f, //
         0.f,  0.f,  0.f, 1.f  //
     ) * mRootTransform;
+    
     // Export embedded textures.
-    if (mScene->mNumTextures > 0)
-        if (!mIOSystem->CreateDirectory("textures"))
-            throw DeadlyExportError("Could not create textures/ directory.");
+    create_embedded_textures_folder(mScene, mIOSystem);
+    
     for (unsigned int i = 0; i < mScene->mNumTextures; ++i) {
         aiTexture* tex = mScene->mTextures[i];
         std::string fn = CleanTextureFilename(tex->mFilename, false);

+ 1 - 0
test/CMakeLists.txt

@@ -165,6 +165,7 @@ SET( IMPORTERS
   unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
   unit/ImportExport/RAW/utRAWImportExport.cpp
   unit/ImportExport/Terragen/utTerragenImportExport.cpp
+  unit/ImportExport/Pbrt/utPbrtImportExport.cpp
 )
 
 SET( MATERIAL

+ 70 - 0
test/unit/ImportExport/Pbrt/utPbrtImportExport.cpp

@@ -0,0 +1,70 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2020, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
+#include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <assimp/Importer.hpp>
+#include <assimp/Exporter.hpp>
+
+using namespace Assimp;
+
+class utPbrtImportExport : public AbstractImportExportBase {
+public:
+#ifndef ASSIMP_BUILD_NO_EXPORT
+	bool exporterTest() override {
+		Assimp::Importer importer;
+		const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
+		EXPECT_NE(scene, nullptr );
+
+        ::Assimp::Exporter exporter;
+		return AI_SUCCESS == exporter.Export(scene, "pbrt", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.pbrt");
+    }
+#endif
+};
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+
+TEST_F(utPbrtImportExport, exportTest_Success) {
+    EXPECT_TRUE(exporterTest());
+}
+
+#endif // ASSIMP_BUILD_NO_EXPORT