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+/*
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+---------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2019, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer in the documentation and/or other
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+ materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+ contributors may be used to endorse or promote products
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+ derived from this software without specific prior
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+ written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+---------------------------------------------------------------------------
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+*/
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+
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+#ifndef ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
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+
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+#include "PostProcessing/GenBoundingBoxesProcess.h"
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+
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+#include <assimp/postprocess.h>
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+#include <assimp/scene.h>
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+
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+namespace Assimp {
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+
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+GenBoundingBoxesProcess::GenBoundingBoxesProcess()
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+: BaseProcess() {
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+
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+}
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+
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+GenBoundingBoxesProcess::~GenBoundingBoxesProcess() {
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+ // empty
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+}
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+
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+bool GenBoundingBoxesProcess::IsActive(unsigned int pFlags) const {
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+ return 0 != ( pFlags & aiProcess_GenBoundingBoxes );
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+}
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+
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+void checkMesh(aiMesh* mesh, aiVector3D& min, aiVector3D& max) {
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+ ai_assert(nullptr != mesh);
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+
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+ if (0 == mesh->mNumVertices) {
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+ return;
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+ }
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+
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+ for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
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+ const aiVector3D &pos = mesh->mVertices[i];
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+ if (pos.x < min.x) {
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+ min.x = pos.x;
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+ }
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+ if (pos.y < min.y) {
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+ min.y = pos.y;
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+ }
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+ if (pos.z < min.z) {
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+ min.z = pos.z;
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+ }
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+
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+ if (pos.x > max.x) {
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+ max.x = pos.x;
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+ }
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+ if (pos.y > max.y) {
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+ max.y = pos.y;
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+ }
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+ if (pos.z > max.z) {
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+ max.z = pos.z;
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+ }
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+ }
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+}
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+
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+void GenBoundingBoxesProcess::Execute(aiScene* pScene) {
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+ if (nullptr == pScene) {
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+ return;
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+ }
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+
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+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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+ aiMesh* mesh = pScene->mMeshes[i];
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+ if (nullptr == mesh) {
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+ continue;
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+ }
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+
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+ aiVector3D min(999999, 999999, 999999), max(-999999, -999999, -999999);
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+ checkMesh(mesh, min, max);
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+ mesh->mAABB.mMin = min;
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+ mesh->mAABB.mMax = max;
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+ }
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+}
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+
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+} // Namespace Assimp
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+
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+#endif // ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS
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