ソースを参照

Merge branch 'master' into ios-build-script

* master: (148 commits)
  Update Importer.cpp
  [-] Trace print removed.
  [F] Get return "like true" when error occured.
  [*] qt_assimp_viewer can be built with Qt4 or Qt5. [F] Working in doule precision.
  [F] List of importers can be empty.
  [F] More correct control by a mouse
  [F] React on mouse pressing ig view only.
  [F] One alignment for labels. [-] Unused checkbox.
  [+] QtCreator temporary file.
  [*] Refactoring of "draw axes" procedure. [-] Removed not working part of code for reloading textures. That do nothing, just show checkbox. As Yoda said: "Do. Or do not. There is no try."
  [-] Function "GetExtension" always return lowercase string. Using uppercase extension in desc is not needed.
  glTF/2.0: Pick scene zero as scene to recursively load if no "scene" property is specified.
  Fix GenVertexNormals
  [F] Wrong type in equation.
  [F] Uninitialized variables.
  Fix #1587 : add validation to LWS unit test
  Fix #1970: stl with empty solid
  Add test for issue 1970: STL with empty solid
  Add mesh name to ValidateDataStructure log
  Read and write the KHR_materials_unlit glTF/2.0 extension.
  ...

# Conflicts:
#	CMakeLists.txt
#	port/iOS/build.sh
Doron Adler 7 年 前
コミット
27b989fd36
100 ファイル変更2726 行追加1700 行削除
  1. 3 0
      .gitignore
  2. 258 0
      CHANGES
  3. 62 95
      CMakeLists.txt
  4. 11 0
      CONTRIBUTING.md
  5. 23 23
      Readme.md
  6. 3 25
      assimp-config.cmake.in
  7. 10 10
      code/3DSConverter.cpp
  8. 1 1
      code/3DSExporter.cpp
  9. 22 22
      code/3DSLoader.cpp
  10. 19 19
      code/ACLoader.cpp
  11. 1 1
      code/AMFImporter.cpp
  12. 0 12
      code/AMFImporter.hpp
  13. 4 4
      code/AMFImporter_Macro.hpp
  14. 1 1
      code/AMFImporter_Material.cpp
  15. 6 5
      code/AMFImporter_Postprocess.cpp
  16. 8 8
      code/ASELoader.cpp
  17. 27 25
      code/ASEParser.cpp
  18. 1 1
      code/ASEParser.h
  19. 1 1
      code/Assimp.cpp
  20. 1 1
      code/B3DImporter.cpp
  21. 14 13
      code/BVHLoader.cpp
  22. 26 27
      code/BaseImporter.cpp
  23. 1 1
      code/BaseProcess.cpp
  24. 5 6
      code/BlenderDNA.cpp
  25. 2 2
      code/BlenderDNA.h
  26. 1 3
      code/BlenderDNA.inl
  27. 2 2
      code/BlenderLoader.cpp
  28. 0 28
      code/BlenderModifier.cpp
  29. 28 31
      code/BlenderModifier.h
  30. 1 1
      code/BlenderTessellator.h
  31. 15 6
      code/CMakeLists.txt
  32. 28 79
      code/COBLoader.cpp
  33. 1 21
      code/COBLoader.h
  34. 1 1
      code/CSMLoader.cpp
  35. 7 7
      code/CalcTangentsProcess.cpp
  36. 9 5
      code/ColladaExporter.cpp
  37. 1 1
      code/ColladaExporter.h
  38. 46 41
      code/ColladaLoader.cpp
  39. 23 24
      code/ColladaParser.cpp
  40. 6 6
      code/ComputeUVMappingProcess.cpp
  41. 9 9
      code/ConvertToLHProcess.cpp
  42. 29 3
      code/D3MFExporter.cpp
  43. 1 0
      code/D3MFExporter.h
  44. 40 6
      code/D3MFImporter.cpp
  45. 3 3
      code/D3MFOpcPackage.cpp
  46. 1 2
      code/DXFHelper.h
  47. 43 61
      code/DXFLoader.cpp
  48. 5 7
      code/DeboneProcess.cpp
  49. 7 7
      code/DefaultIOSystem.cpp
  50. 9 11
      code/EmbedTexturesProcess.cpp
  51. 20 12
      code/Exporter.cpp
  52. 2 2
      code/FBXBinaryTokenizer.cpp
  53. 78 106
      code/FBXConverter.cpp
  54. 15 29
      code/FBXConverter.h
  55. 4 4
      code/FBXDocument.cpp
  56. 2 2
      code/FBXDocumentUtil.cpp
  57. 337 53
      code/FBXExportNode.cpp
  58. 77 16
      code/FBXExportNode.h
  59. 182 19
      code/FBXExportProperty.cpp
  60. 7 1
      code/FBXExportProperty.h
  61. 442 158
      code/FBXExporter.cpp
  62. 32 1
      code/FBXExporter.h
  63. 1 1
      code/FBXMaterial.cpp
  64. 10 11
      code/FBXMeshGeometry.cpp
  65. 2 3
      code/FBXMeshGeometry.h
  66. 58 19
      code/FindDegenerates.cpp
  67. 2 1
      code/FindDegenerates.h
  68. 4 6
      code/FindInstancesProcess.cpp
  69. 7 7
      code/FindInvalidDataProcess.cpp
  70. 20 18
      code/FixNormalsStep.cpp
  71. 8 9
      code/GenFaceNormalsProcess.cpp
  72. 14 15
      code/GenVertexNormalsProcess.cpp
  73. 3 3
      code/HMPLoader.cpp
  74. 28 28
      code/IRRLoader.cpp
  75. 10 10
      code/IRRMeshLoader.cpp
  76. 10 15
      code/IRRShared.cpp
  77. 1 1
      code/IRRShared.h
  78. 62 72
      code/Importer.cpp
  79. 24 6
      code/Importer.h
  80. 12 14
      code/Importer/IFC/IFCGeometry.cpp
  81. 4 5
      code/Importer/IFC/IFCLoader.cpp
  82. 1 1
      code/Importer/IFC/IFCUtil.cpp
  83. 3 3
      code/Importer/IFC/IFCUtil.h
  84. 21 14
      code/Importer/IFC/STEPFileReader.cpp
  85. 15 20
      code/ImproveCacheLocality.cpp
  86. 167 140
      code/JoinVerticesProcess.cpp
  87. 20 16
      code/LWOBLoader.cpp
  88. 43 36
      code/LWOLoader.cpp
  89. 1 1
      code/LWOLoader.h
  90. 20 20
      code/LWOMaterial.cpp
  91. 23 23
      code/LWSLoader.cpp
  92. 7 9
      code/LimitBoneWeightsProcess.cpp
  93. 10 10
      code/MD2Loader.cpp
  94. 27 30
      code/MD3Loader.cpp
  95. 4 5
      code/MD5Loader.cpp
  96. 10 10
      code/MD5Parser.cpp
  97. 6 4
      code/MDCLoader.cpp
  98. 34 34
      code/MDLLoader.cpp
  99. 9 8
      code/MDLMaterialLoader.cpp
  100. 1 1
      code/MMDImporter.cpp

+ 3 - 0
.gitignore

@@ -12,6 +12,8 @@ build
 bin/
 lib/
 
+# QtCreator
+CMakeLists.txt.user
 
 # Generated
 assimp.pc
@@ -38,6 +40,7 @@ tools/assimp_cmd/Makefile
 
 # Tests
 test/results
+test/readlinetest*
 
 # Python
 __pycache__

+ 258 - 0
CHANGES

@@ -1,6 +1,264 @@
 ----------------------------------------------------------------------
 CHANGELOG
 ----------------------------------------------------------------------
+4.1.0 (2017-12):
+- FEATURES:
+ - Export 3MF ( experimental )
+ - Import / Export glTF 2
+ - Introduce new zib-lib to eb able to export zip-archives
+- FIXES/HOUSEKEEPING:
+ - Added missing include to stdlib.h and remove load library call
+ - Fix install for builds with MSVC compiler and NMake.
+ - Update list of supported file formats.
+ - Add TriLib to the official list of supported ports.
+ - Re-enabling PACK_STRUCT for MDL files.
+ - Use std.::unique_ptr
+ - Update D3MFExporter.h
+ - Update MD3Loader.cpp, using index
+ - Fix all warnings on MSVC14
+ - Copy assimp dll to unit folder on windows
+ - Update jvm port supported formats
+ - Add support for building Mac OS X Framework bundles
+ - Check for nullptr dereferencing before copying scene data
+ - Update ValidateDataStructure.h, typo
+ - Enable data structure validation in cases where it doesn't cause failures
+ - Remove some dead assignments
+ - fast_atof: Silence some uninitialized variable warnings
+ - Check for area test if the face is a triangle.
+ - Set mNumUVComponents to 0 when deleting texture coordinate sets
+ - Only scale the root node because this will rescale all children nodes as well.
+ - Issue 1514: Fix frame pointer arithmetic
+ - Prevent failing stringstream to crash the export process
+ - powf -> pow
+ - add Defines.h to include folder for install.
+ - Android:
+  - Fix android build
+  - Fix assimp for cross compile for android
+  - Use define for D_FILE_OFFSET_BITS only for not-android systems.
+ - FBX:
+  - Fix handling with embedded textures
+  - FBX 7500 Binary reading
+  - Remove dead assignment
+  - Fix export of deleted meshes; Add LazyDict::Remove method
+  - Log an error instead of letting the fbx-importer crash. ( issue 213 )
+  - Replace bad pointer casting with memcpy
+  - Remove useless const qualifier from return value
+  - Add explicit instantiation of log_prefix so other FBX source files can see it
+  - add missing inversion of postrotation matrix for fbx.
+  - FIReader: Silence uninitialized variable warning
+  - Update version check in FBX reader to check for version >= 7500
+  - Use actual min/max of anim keys when start/stop time is missing
+- GLTF1:
+ - Fix output of glTF 1 version string
+ - Fix delete / delete[] mismatch in glTFAsset
+ - Don’t ignore rgba(1,1,1,1) color properties
+ - glTF2 primitives fixes
+ - Don’t ignore rgba(1,1,1,1) color properties
+ - Fix delete / delete[] mismatch in glTFAsset
+ - Remove KHR_binary_glTF code
+ - glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
+ - version in glb header is stored as uint32_t
+- GLTF2:
+ - node name conflict fix
+ - Fix transform matrices multiplication order
+ - Preserve node names when importing
+ - Add support for tangents in import
+ - Fix typo on gltf2 camera parameters
+ - Moved byteStride from accessor to bufferView
+ - Implemented reading binary glTF2 (glb) files
+ - Fix signed/unsigned warning
+ - Add postprocess step for scaling
+ - Fix shininess to roughness conversion
+ - Prefer “BLEND” over “MASK” as an alphaMode default
+ - Approximate specularity / glossiness in metallicRoughness materials
+ - Diffuse color and diffuse texture import and export improvements
+ - Addressed some mismatched news/deletes caused by the new glTF2 sources.
+ - Fix delete / delete[] mismatches in glTF2 importer
+ - use correct name of exporter to gltf2
+ - Fix possible infinite loop when exporting to gltf2
+ - Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
+ - Fix glTF2 alphaMode storage and reading
+ - Fix glTF 2.0 multi-primitive support
+ - Load gltf .bin files from correct directory
+ - Add support for importing both glTF and glTF2 files
+ - ampler improvements; Add new LazyDict method
+ - Changes to GLTF2 materials
+ - Remove Light, Technique references
+ - Start removing materials common, and adding pbrSpecularGlossiness
+ - Use !ObjectEmpty() vs. MemberCount() > 0
+ - Working read, import, export, and write of gltf2 (pbr) material
+ - Check in gltf2 models to test directory
+ - Remove un-needed test models
+ - Start managing and importing gltf2 pbr materials
+ - Update glTF2 Asset to use indexes
+ - Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
+ - glTF2: Fix animation export
+ - use opacity for diffuse alpha + alphaMode
+- STL:
+ - Restore import of multi mesh binary STLs
+- Blender:
+ - Silence warning about uninitialized member
+- MDLImporter:
+ - Don't take address of packed struct member
+- assimp_cmd:
+ - Fix strict-aliasing warnings
+- Open3DGC:
+ - Fix strict-aliasing warnings
+ - Add assertions to silence static analyzer warnings
+ - Remove redundant const qualifiers from return types
+ - Fix some uninitialized variable warnings
+ - Remove OPEN3DGC and compression references
+- unzip:
+ - Remove dead assignment
+ - Bail on bad compression method
+ - Fix possibly uninitialized variables
+- clipper:
+ - Add assertion to silence a static analyzer warning
+- OpenDDLExport:
+ - Reduce scope of a variable
+ - Remove dead variable
+ - Remove dead assignment
+ - Fix another potential memory leak
+- X3DImporter:
+ - Add assertions to silence static analyzer warnings
+ - Add missing unittest
+ - Workaround for buggy Android NDK (issue #1361)
+- TerragenLoader:
+ - Remove unused variable
+- SIBImporter:
+ - Add assertions to silence static analyzer warnings
+- IFC:
+ - Remove dead code
+ - Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
+- PLY:
+ - Remove dead assignment and reduce scope of a variable
+ - fix vertex attribute lookup.
+- OpenGEX:
+ - Add assertion to silence a static analyzer warning
+ - Fix for TextureFile with number in file name
+ - Return early when element is TextureFile
+- NFF:
+ - Add assertions to silence static analyzer warnings
+ - Split up some complicated assignments
+- Raw: Fix misleading indentation warning
+ - Reduce scope of a variable
+- LWO
+ - Reduce scope of a variable
+- IRRLoader:
+ - Fix confusing boolean casting
+- AssbinExporter:
+ - Add assertion to silence a static analyzer warning
+- ASE:
+ - Add assertion to silence a static analyzer warning
+- AMFImporter:
+ - Add assertion to silence a static analyzer warning
+ - Add a block
+- OptimizeGraph:
+ - Fix possible null pointer dereference
+ - RemoveRedundantMaterials:
+ - Add assertion to silence a static analyzer warning
+- ImproveCacheLocality:
+ - Add assertion to silence a static analyzer warning
+- RemoveRedundantMaterials:
+ - Set pointer to nullptr after deleting it
+- Travis:
+ - Disable unit tests in scan-build config
+ - Move slower builds earlier to improve parallelization
+ - Add static analysis to build
+ - Remove unused branch rule for travis.
+ - Add Clang UBSan build configuration
+ - Treat warnings as errors, without typos this time
+- Unittests:
+ - Add VS-based source groups for the unittests.
+- Collada:
+ - export <library_animations> tag
+ - Update ColladaExporter.cpp
+ - Silence uninitialized variable warning
+ - Add support for line strip primitives
+- Obj Wavefront:
+ - check in exporting against out-of-bounds-access .
+ - Issue 1351: use correct name for obj-meshname export for groups.
+ - fix mem-lead: face will be not released in case of an error.
+ - Anatoscope obj exporter nomtl
+ - Raise exception when obj file contains invalid face indices
+ - Added alternative displacement texture token in OBJ MTL material.
+ - Obj: rename attribute from exporter.
+ - Fix OBJ discarding all material names if the material library is missing
+- Step:
+ - use correct lookup for utf32
+- MD2:
+ - Fix MD2 frames containing garbage
+- STL
+ - add missing const.
+ - Fix memory-alignment bug.
+ - Fix issue 104: deal with more solids in one STL file.
+- CMake
+ - Fix issue 213: use correct include folder for assimp
+- Doxygen
+ - Fix issue 1513: put irrXML onto exclucde list for doxygen run
+- PyAssimp:
+ - Search for libassimp.so in LD_LIBRARY_PATH if available.
+ - Fix operator precedence issue in header check
+ - Split setup.py into multiple lines
+ - Detect if Anaconda and fixed 3d_viewer for Python 3
+ - created a python3 version of the 3dviewer and fixed the / = float in py3
+- Blender:
+ - Fix invalid access to mesh array when the array is empty.
+ - Fix short overflow.
+ - Silence warning about inline function which is declared but not defined
+- JAssimp
+ - Changed license header for IHMC contributions from Apache 2.0 to BSD
+ - Add Node metadata to the Jassmip Java API
+ - Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
+ - Added a link to pure jvm assimp port
+- Clang sanitizer:
+ - Undefined Behavior sanitizer
+ - Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
+- B3DImporter:
+ - Replace bad pointer casting with memcpy
+- AppVeyor:
+ - Cleanup and Addition of VS 2017 and running Tests
+ - Fixed File Size reported as 0 in tests that use temporary files
+ - x86 isn't a valid VS platform. Win32 it is, then.
+ - Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
+ - Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
+ - Treat warnings as errors on Appveyor
+ - Disable warning 4351 on MSVC 2013
+- OpenGEXImporter:
+ - Copy materials to scene
+ - Store RefInfo in unique_ptr so they get automatically cleaned up
+ - Fix IOStream leak
+ - Store ChildInfo in unique_ptr so they get automatically cleaned up
+ - improve logging to be able to detect error-prone situations.
+-  AMFImporter:
+ - Fix memory leak
+- UnrealLoader:
+ - Fix IOStream leak
+- Upgrade RapidJSON to get rid of a clang warning
+- zlib:
+ - Update zlib contribution
+ - Removed unnecessary files from zlib contribution
+ - Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
+- MakeVerboseFormat:
+  - Fix delete / delete[] mismatches in MakeVerboseFormat
+- MaterialSystem:
+ - Fix out-of-bounds read in MaterialSystem unit test
+- SIB:
+ - Added support for SIB models from Silo 2.5
+- AssbinExporter:
+ - Fix strict aliasing violation
+ - Add Write specialization for aiColor3D
+- DefaultLogger:
+ - Whitespace cleanup to fix GCC misleading indentation warning
+- MDP:
+ - Fix encoding issues.
+ - PreTransformVertices:
+ - fix name lost in mesh and nodes when load with flag
+- C4D:
+ - Fixes for C4D importer
+- Unzip:
+ - Latest greatest.
+
 4.0.1 (2017-07-28)
     - FIXES/HOUSEKEEPING:
     - fix version test.

+ 62 - 95
CMakeLists.txt

@@ -116,7 +116,6 @@ if (WIN32)
 endif()
 
 IF(MSVC)
-  SET (CMAKE_PREFIX_PATH "D:\\libs\\devil")
   OPTION( ASSIMP_INSTALL_PDB
     "Install MSVC debug files."
     ON
@@ -145,8 +144,7 @@ SET (PROJECT_VERSION "${ASSIMP_VERSION}")
 
 SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
 
-# Needed for openddl_parser config, no use of c++11 at this moment
-ADD_DEFINITIONS( -DOPENDDL_NO_USE_CPP11 )
+# Enable C++1 globally
 set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
 
 # Get the current working branch
@@ -168,7 +166,7 @@ EXECUTE_PROCESS(
 )
 
 IF(NOT GIT_COMMIT_HASH)
-    SET(GIT_COMMIT_HASH 0)
+  SET(GIT_COMMIT_HASH 0)
 ENDIF(NOT GIT_COMMIT_HASH)
 
 IF(ASSIMP_DOUBLE_PRECISION)
@@ -186,10 +184,10 @@ CONFIGURE_FILE(
 )
 
 INCLUDE_DIRECTORIES(
-    ./
-	include
-    ${CMAKE_CURRENT_BINARY_DIR}
-    ${CMAKE_CURRENT_BINARY_DIR}/include
+  ./
+  include
+  ${CMAKE_CURRENT_BINARY_DIR}
+  ${CMAKE_CURRENT_BINARY_DIR}/include
 )
 
 LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
@@ -199,14 +197,6 @@ SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPO
 SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
 
 IF( UNIX )
-  # Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
-  IF( ${OPERATING_SYSTEM} MATCHES "Android")
-  ELSE()
-    IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
-      #ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
-    ENDIF()
-  ENDIF()
-
   # Use GNUInstallDirs for Unix predefined directories
   INCLUDE(GNUInstallDirs)
 ENDIF( UNIX )
@@ -219,13 +209,13 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
   SET(LIBSTDC++_LIBRARIES -lstdc++)
 ELSEIF(MSVC)
   # enable multi-core compilation with MSVC
-  add_compile_options(/MP)
-  if("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
-    add_compile_options( /bigobj )
-  endif()
+  ADD_COMPILE_OPTIONS(/MP)
+  IF("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
+    ADD_COMPILE_OPTIONS( /bigobj )
+  ENDIF()
   # disable "elements of array '' will be default initialized" warning on MSVC2013
   IF(MSVC12)
-    add_compile_options(/wd4351)
+    ADD_COMPILE_OPTIONS(/wd4351)
   ENDIF()
 ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
   SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
@@ -236,39 +226,39 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
   ADD_DEFINITIONS( -U__STRICT_ANSI__ )
 ENDIF()
 
-if (IOS)
-    set(CMAKE_C_FLAGS   "${CMAKE_C_FLAGS}   -fembed-bitcode -O3")
-    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
-endif()
+IF (IOS)
+  SET(CMAKE_C_FLAGS   "${CMAKE_C_FLAGS}   -fembed-bitcode -O3")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
+ENDIF()
 
-if (ASSIMP_COVERALLS)
-    MESSAGE(STATUS "Coveralls enabled")
-    INCLUDE(Coveralls)
-    SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
-    SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
-endif()
+IF (ASSIMP_COVERALLS)
+  MESSAGE(STATUS "Coveralls enabled")
+  INCLUDE(Coveralls)
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
+ENDIF()
 
-if (ASSIMP_WERROR)
+IF (ASSIMP_WERROR)
   MESSAGE(STATUS "Treating warnings as errors")
   IF (MSVC)
-    add_compile_options(/WX)
+    ADD_COMPILE_OPTIONS(/WX)
   ELSE()
     SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
     SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
   ENDIF()
-endif()
+ENDIF()
 
-if (ASSIMP_ASAN)
-    MESSAGE(STATUS "AddressSanitizer enabled")
-    SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
-    SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
-endif()
+IF (ASSIMP_ASAN)
+  MESSAGE(STATUS "AddressSanitizer enabled")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
+ENDIF()
 
-if (ASSIMP_UBSAN)
-    MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
-    SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
-    SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
-endif()
+IF (ASSIMP_UBSAN)
+  MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
+ENDIF()
 
 INCLUDE (FindPkgMacros)
 INCLUDE (PrecompiledHeader)
@@ -301,42 +291,42 @@ ENDIF()
 IF (NOT TARGET uninstall)
   # add make uninstall capability
   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
-  add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
+  ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
 ENDIF()
 
 # cmake configuration files
 CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in"         "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
 CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
-install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"             "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
+INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"             "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
 
 FIND_PACKAGE( DirectX )
 
 IF( BUILD_DOCS )
-    add_subdirectory(doc)
+  ADD_SUBDIRECTORY(doc)
 ENDIF( BUILD_DOCS )
 
 # Look for system installed irrXML
 IF ( SYSTEM_IRRXML )
-    find_package( IrrXML REQUIRED )
+  FIND_PACKAGE( IrrXML REQUIRED )
 ENDIF( SYSTEM_IRRXML )
 
 # Search for external dependencies, and build them from source if not found
 # Search for zlib
 IF ( NOT ASSIMP_BUILD_ZLIB )
-    find_package(ZLIB)
+  FIND_PACKAGE(ZLIB)
 ENDIF( NOT ASSIMP_BUILD_ZLIB )
 
 IF( NOT ZLIB_FOUND )
-  message(STATUS "compiling zlib from souces")
+  MESSAGE(STATUS "compiling zlib from sources")
   INCLUDE(CheckIncludeFile)
   INCLUDE(CheckTypeSize)
   INCLUDE(CheckFunctionExists)
   # compile from sources
-  add_subdirectory(contrib/zlib)
+  ADD_SUBDIRECTORY(contrib/zlib)
   SET(ZLIB_FOUND 1)
   SET(ZLIB_LIBRARIES zlibstatic)
   SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
-else(NOT ZLIB_FOUND)
+ELSE(NOT ZLIB_FOUND)
   ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
   SET(ZLIB_LIBRARIES_LINKED -lz)
 ENDIF(NOT ZLIB_FOUND)
@@ -344,7 +334,7 @@ INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
 
 # Search for unzip
 IF (NOT IOS)
-  	use_pkgconfig(UNZIP minizip)
+use_pkgconfig(UNZIP minizip)
 ENDIF (NOT IOS)
 
 IF ( ASSIMP_NO_EXPORT )
@@ -380,7 +370,9 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
     SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
 
     # pick the correct prebuilt library
-    IF(MSVC14)
+    IF(MSVC15)
+      SET(C4D_LIB_POSTFIX "_2017")
+    ELSEIF(MSVC14)
       SET(C4D_LIB_POSTFIX "_2015")
     ELSEIF(MSVC12)
       SET(C4D_LIB_POSTFIX "_2013")
@@ -421,41 +413,14 @@ ADD_SUBDIRECTORY(contrib)
 ADD_SUBDIRECTORY( code/ )
 IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
   IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
-    option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
+    OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
     IF ( ASSIMP_BUILD_ASSIMP_VIEW )
       ADD_SUBDIRECTORY( tools/assimp_view/ )
     ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
   ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
 
   ADD_SUBDIRECTORY( tools/assimp_cmd/ )
-
-  # Check dependencies for assimp_qt_viewer.
-  # Why here? Maybe user do not want Qt viewer and have no Qt.
-  # Why assimp_qt_viewer/CMakeLists.txt still contain similar check?
-  # Because viewer can be build independently of Assimp.
-  IF (NOT IOS)
-  	FIND_PACKAGE(Qt5Widgets QUIET)
-  ENDIF (NOT IOS)
-  FIND_PACKAGE(DevIL QUIET)
-  FIND_PACKAGE(OpenGL QUIET)
-  IF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
-    ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
-  ELSE()
-    SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
-    IF (NOT Qt5_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
-    ENDIF (NOT Qt5_FOUND)
-
-    IF (NOT IL_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
-    ENDIF (NOT IL_FOUND)
-
-    IF (NOT OPENGL_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
-    ENDIF (NOT OPENGL_FOUND)
-
-    MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
-  ENDIF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
+  ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
 ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
 
 IF ( ASSIMP_BUILD_SAMPLES)
@@ -475,7 +440,7 @@ INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTAL
 
 IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   # Packing information
-  SET(CPACK_PACKAGE_NAME                    "assimp{ASSIMP_VERSION_MAJOR}")
+  SET(CPACK_PACKAGE_NAME                    "assimp{ASSIMP_VERSION_MAJOR}.{ASSIMP_VERSION_MINOR}")
   SET(CPACK_PACKAGE_CONTACT "" CACHE STRING "Package maintainer and PGP signer.")
   SET(CPACK_PACKAGE_VENDOR                  "https://github.com/assimp")
   SET(CPACK_PACKAGE_DISPLAY_NAME            "Assimp ${ASSIMP_VERSION}")
@@ -487,8 +452,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   SET(CPACK_PACKAGE_INSTALL_DIRECTORY       "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
   SET(CPACK_RESOURCE_FILE_LICENSE           "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
 
-  string(TOUPPER ${LIBASSIMP_COMPONENT}     "LIBASSIMP_COMPONENT_UPPER")
-  string(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
+  STRING(TOUPPER ${LIBASSIMP_COMPONENT}     "LIBASSIMP_COMPONENT_UPPER")
+  STRING(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
 
   SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME                       "tools")
   SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS                            "${LIBASSIMP_COMPONENT}" )
@@ -505,8 +470,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   SET(CPACK_DEBIAN_PACKAGE_SECTION  "libs" )
   SET(CPACK_DEBIAN_PACKAGE_DEPENDS  "${CPACK_COMPONENTS_ALL}")
   SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
-  SET(CPACK_DEBIAN_PACKAGE_NAME     "assimp")
-  SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/cppunit-1.12.1 contrib/cppunit_note.txt contrib/zlib workspaces test doc obj samples packaging)
+  set(cPACK_DEBIAN_PACKAGE_NAME     "assimp")
+  SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
   SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
   SET(CPACK_DEBIAN_CHANGELOG)
   execute_process(COMMAND lsb_release -is
@@ -518,8 +483,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
     SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
   ENDIF()
   SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
-  include(CPack)
-  include(DebSourcePPA)
+  INCLUDE(CPack)
+  INCLUDE(DebSourcePPA)
 ENDIF()
 
 if(WIN32)
@@ -531,14 +496,16 @@ if(WIN32)
     SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
   ENDIF()
 
-  if(MSVC12)
+  IF(MSVC12)
     SET(ASSIMP_MSVC_VERSION "vc120")
-  elseif(MSVC14)
+  ELSEIF(MSVC14)
     SET(ASSIMP_MSVC_VERSION "vc140")
+  ELSEIF(MSVC15)
+    SET(ASSIMP_MSVC_VERSION "vc141")
   ENDIF(MSVC12)
 
-  if(MSVC12 OR MSVC14)
-    add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
+  IF(MSVC12 OR MSVC14 OR MSVC15 )
+    ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
     IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
       ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll	${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
       ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp	${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
@@ -559,5 +526,5 @@ if(WIN32)
       ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
       ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
     ENDIF()
-  ENDIF(MSVC12 OR MSVC14)
+  ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
 ENDIF (WIN32)

+ 11 - 0
CONTRIBUTING.md

@@ -0,0 +1,11 @@
+#How to contribute
+
+If you want to contribute you can follow these setps:
+- Fist create your own clone of assimp
+- When you want to fix a bug or add a new feature create a branch on your own fork ( just follow https://help.github.com/articles/creating-a-pull-request-from-a-fork/ )
+- Push it to the repo and open a pull request
+- A pull request will start our CI-service, which checks if the build works for linux and windows. 
+  It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fails: fix it and the tests will be reastarted automatically
+  - At the end we will perform a code review and merge your branch to the master branch.
+  
+  

+ 23 - 23
Readme.md

@@ -32,32 +32,32 @@ Please check our Wiki as well: https://github.com/assimp/assimp/wiki
 
 #### Supported file formats ####
 
-A full list [is here](http://assimp.org/main_features_formats.html).
 __Importers__:
+
 - 3D
-- 3DS
-- 3MF
+- [3DS](https://en.wikipedia.org/wiki/.3ds)
+- [3MF](https://en.wikipedia.org/wiki/3D_Manufacturing_Format)
 - AC
-- AC3D
+- [AC3D](https://en.wikipedia.org/wiki/AC3D)
 - ACC
 - AMJ
 - ASE
 - ASK
 - B3D
-- BLEND (Blender)
-- BVH
-- COB
+- [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format))
+- [BVH](https://en.wikipedia.org/wiki/Biovision_Hierarchy)
 - CMS
-- DAE/Collada
-- DXF
+- COB
+- [DAE/Collada](https://en.wikipedia.org/wiki/COLLADA)
+- [DXF](https://en.wikipedia.org/wiki/AutoCAD_DXF)
 - ENFF
-- FBX
-- glTF 1.0 + GLB
-- glTF 2.0
+- [FBX](https://en.wikipedia.org/wiki/FBX)
+- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
+- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0)
 - HMB
 - IFC-STEP
 - IRR / IRRMESH
-- LWO
+- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
 - LWS
 - LXO
 - MD2
@@ -70,10 +70,10 @@ __Importers__:
 - MS3D
 - NDO
 - NFF
-- OBJ
-- OFF
-- OGEX
-- PLY
+- [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file)
+- [OFF](https://en.wikipedia.org/wiki/OFF_(file_format))
+- [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange)
+- [PLY](https://en.wikipedia.org/wiki/PLY_(file_format))
 - PMX
 - PRJ
 - Q3O
@@ -82,19 +82,19 @@ __Importers__:
 - SCN
 - SIB
 - SMD
-- STL
-- STP
+- [STP](https://en.wikipedia.org/wiki/ISO_10303-21)
+- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
 - TER
 - UC
 - VTA
 - X
-- X3D
+- [X3D](https://en.wikipedia.org/wiki/X3D)
 - XGL
 - ZGL
 
 Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
 
-- C4D (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
+- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
 
 __Exporters__:
 
@@ -109,6 +109,8 @@ __Exporters__:
 - STEP
 - glTF 1.0 (partial)
 - glTF 2.0 (partial)
+- 3MF ( experimental )
+- FBX ( experimental )
 
 ### Building ###
 Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
@@ -138,8 +140,6 @@ Open Asset Import Library is implemented in C++. The directory structure is:
 	/tools		Tools (old assimp viewer, command line `assimp`)
 	/samples	A small number of samples to illustrate possible
                         use cases for Assimp
-	/workspaces	Build environments for vc,xcode,... (deprecated,
-			CMake has superseeded all legacy build options!)
 
 
 ### Where to get help ###

+ 3 - 25
assimp-config.cmake.in

@@ -10,10 +10,7 @@
 # ASSIMP_LIBRARY_DIRS - link directories
 # ASSIMP_LIBRARIES - libraries to link plugins with
 # ASSIMP_Boost_VERSION - the boost version assimp was compiled with
-get_filename_component(_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
-get_filename_component(_PREFIX "${_PREFIX}" PATH)
-get_filename_component(_PREFIX "${_PREFIX}" PATH)
-get_filename_component(ASSIMP_ROOT_DIR "${_PREFIX}" PATH)
+get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
 
 if( MSVC )
   # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
@@ -34,36 +31,18 @@ if( MSVC )
   else()
     set(MSVC_PREFIX "vc150")
   endif()
-  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
+  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
 else()
-  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" FORCE)
+  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
 endif()
 
 set( ASSIMP_CXX_FLAGS ) # dynamically linked library
-if( WIN32 )
-  # for visual studio linking, most of the time boost dlls will be used
-  set( ASSIMP_CXX_FLAGS " -DBOOST_ALL_DYN_LINK -DBOOST_ALL_NO_LIB")
-endif()
 set( ASSIMP_LINK_FLAGS "" )
 set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
 set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
 set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
 set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
 
-# search for the boost version assimp was compiled with
-#set(Boost_USE_MULTITHREAD ON)
-#set(Boost_USE_STATIC_LIBS OFF)
-#set(Boost_USE_STATIC_RUNTIME OFF)
-#find_package(Boost ${ASSIMP_Boost_VERSION} EXACT COMPONENTS thread date_time)
-#if(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-#	set( ASSIMP_INCLUDE_DIRS "${ASSIMP_INCLUDE_DIRS}" ${Boost_INCLUDE_DIRS})
-#else(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-#	message(WARNING "Failed to find Boost ${ASSIMP_Boost_VERSION} necessary for assimp")
-#endif(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-
-# the boost version assimp was compiled with
-set( ASSIMP_Boost_VERSION "@Boost_MAJOR_VERSION@.@Boost_MINOR_VERSION@")
-
 # for compatibility with pkg-config
 set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
 set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
@@ -74,7 +53,6 @@ MARK_AS_ADVANCED(
   ASSIMP_LINK_FLAGS
   ASSIMP_INCLUDE_DIRS
   ASSIMP_LIBRARIES
-  ASSIMP_Boost_VERSION
   ASSIMP_CFLAGS_OTHER
   ASSIMP_LDFLAGS_OTHER
   ASSIMP_LIBRARY_SUFFIX

+ 10 - 10
code/3DSConverter.cpp

@@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
     unsigned int idx( NotSet );
     for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
     {
-        std::string s = mScene->mMaterials[i].mName;
+        std::string &s = mScene->mMaterials[i].mName;
         for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
             *it = static_cast< char >( ::tolower( *it ) );
         }
@@ -120,7 +120,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
             else if ( (*a) >= mScene->mMaterials.size())
             {
                 (*a) = idx;
-                DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
+                ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
                 ++cnt;
             }
         }
@@ -132,7 +132,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
         sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
         mScene->mMaterials.push_back(sMat);
 
-        DefaultLogger::get()->info("3DS: Generating default material");
+        ASSIMP_LOG_INFO("3DS: Generating default material");
     }
 }
 
@@ -147,12 +147,12 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
         {
             if ((*i).mIndices[a] >= sMesh.mPositions.size())
             {
-                DefaultLogger::get()->warn("3DS: Vertex index overflow)");
+                ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
                 (*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
             }
             if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
             {
-                DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
+                ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
                 (*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
             }
         }
@@ -497,7 +497,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
                         pvCurrent->x *= -1.f;
                         t2->x *= -1.f;
                     }
-                    DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
+                    ASSIMP_LOG_INFO("3DS: Flipping mesh X-Axis");
                 }
 
                 // Handle pivot point
@@ -573,11 +573,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
         pcIn->aTargetPositionKeys.size() > 1)
     {
         aiAnimation* anim = pcSOut->mAnimations[0];
-        ai_assert(NULL != anim);
+        ai_assert(nullptr != anim);
 
         if (pcIn->aCameraRollKeys.size() > 1)
         {
-            DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
+            ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
 
             // Camera roll keys - in fact they're just rotations
             // around the camera's z axis. The angles are given
@@ -597,7 +597,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
 #if 0
         if (pcIn->aTargetPositionKeys.size() > 1)
         {
-            DefaultLogger::get()->debug("3DS: Converting target track ...");
+            ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
 
             // Camera or spot light - need to convert the separate
             // target position channel to our representation
@@ -743,7 +743,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
         //   |       |       |            |         |
         // MESH_0  MESH_1  MESH_2  ...  MESH_N    CAMERA_0 ....
         //
-        DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
+        ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
 
         pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
             static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());

+ 1 - 1
code/3DSExporter.cpp

@@ -381,7 +381,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
 
     // TODO: handle embedded textures properly
     if (path.data[0] == '*') {
-        DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
+        ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
         return;
     }
 

+ 22 - 22
code/3DSLoader.cpp

@@ -71,7 +71,7 @@ static const aiImporterDesc desc = {
     0,
     0,
     0,
-    "3ds prj"
+	"3ds prj"
 };
 
 
@@ -127,7 +127,7 @@ Discreet3DSImporter::~Discreet3DSImporter() {
 // Returns whether the class can handle the format of the given file.
 bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
     std::string extension = GetExtension(pFile);
-    if(extension == "3ds" || extension == "prj" ) {
+	if(extension == "3ds" || extension == "prj") {
         return true;
     }
 
@@ -258,8 +258,9 @@ void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
     if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
         throw DeadlyImportError("Chunk is too large");
 
-    if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
-        DefaultLogger::get()->error("3DS: Chunk overflow");
+    if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
+        ASSIMP_LOG_ERROR("3DS: Chunk overflow");
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -320,7 +321,7 @@ void Discreet3DSImporter::ParseEditorChunk()
         // print the version number
         char buff[10];
         ASSIMP_itoa10(buff,stream->GetI2());
-        DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
+        ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
         }
         break;
     };
@@ -361,7 +362,7 @@ void Discreet3DSImporter::ParseObjectChunk()
         if (is_qnan(mClrAmbient.r))
         {
             // We failed to read the ambient base color.
-            DefaultLogger::get()->error("3DS: Failed to read ambient base color");
+            ASSIMP_LOG_ERROR("3DS: Failed to read ambient base color");
             mClrAmbient.r = mClrAmbient.g = mClrAmbient.b = 0.0f;
         }
         break;
@@ -463,7 +464,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
         if (len < 1e-5) {
 
             // There are some files with lookat == position. Don't know why or whether it's ok or not.
-            DefaultLogger::get()->error("3DS: Unable to read proper camera look-at vector");
+            ASSIMP_LOG_ERROR("3DS: Unable to read proper camera look-at vector");
             camera->mLookAt = aiVector3D(0.0,1.0,0.0);
 
         }
@@ -629,9 +630,9 @@ void Discreet3DSImporter::SkipTCBInfo()
     if (!flags) {
         // Currently we can't do anything with these values. They occur
         // quite rare, so it wouldn't be worth the effort implementing
-        // them. 3DS ist not really suitable for complex animations,
+        // them. 3DS is not really suitable for complex animations,
         // so full support is not required.
-        DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
+        ASSIMP_LOG_WARN("3DS: Skipping TCB animation info");
     }
 
     if (flags & Discreet3DS::KEY_USE_TENS) {
@@ -732,7 +733,6 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
 
             // If object name is DUMMY, take this one instead
             if (mCurrentNode->mName == "$$$DUMMY")  {
-                //DefaultLogger::get()->warn("3DS: Skipping dummy object name for non-dummy object");
                 mCurrentNode->mName = std::string(sz);
                 break;
             }
@@ -743,7 +743,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
 
         if ( Discreet3DS::CHUNK_TRACKINFO != parent)
         {
-            DefaultLogger::get()->warn("3DS: Skipping pivot subchunk for non usual object");
+            ASSIMP_LOG_WARN("3DS: Skipping pivot subchunk for non usual object");
             break;
         }
 
@@ -805,7 +805,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
         {
         // roll keys are accepted for cameras only
         if (parent != Discreet3DS::CHUNK_TRACKCAMERA)   {
-            DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
+            ASSIMP_LOG_WARN("3DS: Ignoring roll track for non-camera object");
             break;
         }
         bool sortKeys = false;
@@ -845,7 +845,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
         // CAMERA FOV KEYFRAME
     case Discreet3DS::CHUNK_TRACKFOV:
         {
-            DefaultLogger::get()->error("3DS: Skipping FOV animation track. "
+            ASSIMP_LOG_ERROR("3DS: Skipping FOV animation track. "
                 "This is not supported");
         }
         break;
@@ -985,7 +985,7 @@ void Discreet3DSImporter::ParseFaceChunk()
             }
         }
         if (0xcdcdcdcd == idx)  {
-            DefaultLogger::get()->error(std::string("3DS: Unknown material: ") + sz);
+            ASSIMP_LOG_ERROR_F( "3DS: Unknown material: ", sz);
         }
 
         // Now continue and read all material indices
@@ -995,7 +995,7 @@ void Discreet3DSImporter::ParseFaceChunk()
 
             // check range
             if (fidx >= mMesh.mFaceMaterials.size())    {
-                DefaultLogger::get()->error("3DS: Invalid face index in face material list");
+                ASSIMP_LOG_ERROR("3DS: Invalid face index in face material list");
             }
             else mMesh.mFaceMaterials[fidx] = idx;
         }}
@@ -1110,7 +1110,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
 
         if (!cnt)   {
             // This may not be, we use the default name instead
-            DefaultLogger::get()->error("3DS: Empty material name");
+            ASSIMP_LOG_ERROR("3DS: Empty material name");
         }
         else mScene->mMaterials.back().mName = std::string(sz,cnt);
         }
@@ -1123,7 +1123,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read DIFFUSE chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read DIFFUSE chunk");
             pc->r = pc->g = pc->b = 1.0f;
         }}
         break;
@@ -1135,7 +1135,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read SPECULAR chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read SPECULAR chunk");
             pc->r = pc->g = pc->b = 1.0f;
         }}
         break;
@@ -1147,7 +1147,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read AMBIENT chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read AMBIENT chunk");
             pc->r = pc->g = pc->b = 0.0f;
         }}
         break;
@@ -1159,7 +1159,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read EMISSIVE chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read EMISSIVE chunk");
             pc->r = pc->g = pc->b = 0.0f;
         }}
         break;
@@ -1293,7 +1293,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
         pcOut->mScaleU = stream->GetF4();
         if (0.0f == pcOut->mScaleU)
         {
-            DefaultLogger::get()->warn("Texture coordinate scaling in the x direction is zero. Assuming 1.");
+            ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
             pcOut->mScaleU = 1.0f;
         }
         break;
@@ -1302,7 +1302,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
         pcOut->mScaleV = stream->GetF4();
         if (0.0f == pcOut->mScaleV)
         {
-            DefaultLogger::get()->warn("Texture coordinate scaling in the y direction is zero. Assuming 1.");
+            ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
             pcOut->mScaleV = 1.0f;
         }
         break;

+ 19 - 19
code/ACLoader.cpp

@@ -85,7 +85,7 @@ static const aiImporterDesc desc = {
 #define AI_AC_SKIP_TO_NEXT_TOKEN() \
     if (!SkipSpaces(&buffer)) \
     { \
-        DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
+        ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); \
         continue; \
     }
 
@@ -101,7 +101,7 @@ static const aiImporterDesc desc = {
     { \
         if (IsLineEnd( *buffer )) \
         { \
-            DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
+            ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); \
             out = "ERROR"; \
             break; \
         } \
@@ -120,7 +120,7 @@ static const aiImporterDesc desc = {
     { \
         if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
         { \
-            DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
+            ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " name " was expected."); \
             continue; \
         } \
         buffer += name_length+1; \
@@ -217,7 +217,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
         light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
         obj.name = std::string( light->mName.data );
 
-        DefaultLogger::get()->debug("AC3D: Light source encountered");
+        ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
         obj.type = Object::Light;
     }
     else if (!ASSIMP_strincmp(buffer,"group",5))
@@ -307,12 +307,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
             {
                 if (!GetNextLine())
                 {
-                    DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
+                    ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
                     break;
                 }
                 else if (!IsNumeric(*buffer))
                 {
-                    DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
+                    ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
                     --buffer; // make sure the line is processed a second time
                     break;
                 }
@@ -338,8 +338,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
                     // example writes no surf chunks
                     if (!Q3DWorkAround)
                     {
-                        DefaultLogger::get()->warn("AC3D: SURF token was expected");
-                        DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
+                        ASSIMP_LOG_WARN("AC3D: SURF token was expected");
+                        ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
                     }
                     --buffer; // make sure the line is processed a second time
                     // break; --- see fix notes above
@@ -384,7 +384,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
                         {
                             if(!GetNextLine())
                             {
-                                DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
+                                ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
                                 break;
                             }
                             surf.entries.push_back(Surface::SurfaceEntry());
@@ -405,7 +405,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
             }
         }
     }
-    DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
+    ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -478,7 +478,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                  therefore: if no surfaces are defined return point data only
              */
 
-            DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
+            ASSIMP_LOG_INFO("AC3D: No surfaces defined in object definition, "
                 "a point list is returned");
 
             meshes.push_back(new aiMesh());
@@ -519,12 +519,12 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                 unsigned int idx = (*it).mat;
                 if (idx >= needMat.size())
                 {
-                    DefaultLogger::get()->error("AC3D: material index is out of range");
+                    ASSIMP_LOG_ERROR("AC3D: material index is out of range");
                     idx = 0;
                 }
                 if ((*it).entries.empty())
                 {
-                    DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
+                    ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
                 }
 
                 // validate all vertex indices to make sure we won't crash here
@@ -533,7 +533,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                 {
                     if ((*it2).first >= object.vertices.size())
                     {
-                        DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
+                        ASSIMP_LOG_WARN("AC3D: Invalid vertex reference");
                         (*it2).first = 0;
                     }
                 }
@@ -561,7 +561,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
 
                     if ((*it).flags & 0xf)
                     {
-                        DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
+                        ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
                         (*it).flags &= ~(0xf);
                     }
 
@@ -712,7 +712,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
             if (object.subDiv)  {
                 if (configEvalSubdivision) {
                     std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
-                    DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
+                    ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: "+object.name);
 
                     std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
                     div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
@@ -721,7 +721,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                     // previous meshes are deleted vy Subdivide().
                 }
                 else {
-                    DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
+                    ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: "
                         +object.name);
                 }
             }
@@ -813,7 +813,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
     unsigned int version = HexDigitToDecimal( buffer[4] );
     char msg[3];
     ASSIMP_itoa10(msg,3,version);
-    DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
+    ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
 
     std::vector<Material> materials;
     materials.reserve(5);
@@ -857,7 +857,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
     }
     if (materials.empty())
     {
-        DefaultLogger::get()->warn("AC3D: No material has been found");
+        ASSIMP_LOG_WARN("AC3D: No material has been found");
         materials.push_back(Material());
     }
 

+ 1 - 1
code/AMFImporter.cpp

@@ -230,7 +230,7 @@ casu_cres:
 	if(!skipped_before[sk_idx])
 	{
 		skipped_before[sk_idx] = true;
-		LogWarning("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
+        ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
 	}
 }
 

+ 0 - 12
code/AMFImporter.hpp

@@ -358,18 +358,6 @@ private:
 	/************** Functions: LOG set *************/
 	/***********************************************/
 
-	/// \fn void LogInfo(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->info()
-	void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
-
-	/// \fn void LogWarning(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->warn()
-	void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
-
-	/// \fn void LogError(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->error()
-	void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
-
 	/***********************************************/
 	/************** Functions: XML set *************/
 	/***********************************************/

+ 4 - 4
code/AMFImporter_Macro.hpp

@@ -71,7 +71,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_ATTRREAD_CHECK_REF
-/// Check curent attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
+/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
 /// "continue" will called.
 /// \param [in] pAttrName - attribute name.
 /// \param [out] pVarName - output variable name.
@@ -84,7 +84,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_ATTRREAD_CHECK_RET
-/// Check curent attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
+/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
 /// If result was read then  "continue" will called.
 /// \param [in] pAttrName - attribute name.
 /// \param [out] pVarName - output variable name.
@@ -130,7 +130,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	} while(false)
 
 /// \def MACRO_NODECHECK_READCOMP_F
-/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "float".
+/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
 /// If result was read then  "continue" will called. Also check if node data already read then raise exception.
 /// \param [in] pNodeName - node name.
 /// \param [in, out] pReadFlag - read flag.
@@ -147,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_NODECHECK_READCOMP_U32
-/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
+/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
 /// If result was read then  "continue" will called. Also check if node data already read then raise exception.
 /// \param [in] pNodeName - node name.
 /// \param [in, out] pReadFlag - read flag.

+ 1 - 1
code/AMFImporter_Material.cpp

@@ -99,7 +99,7 @@ CAMFImporter_NodeElement* ne;
 		ParseHelper_Node_Exit();
 		// check that all components was defined
 		if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
-		// check if <a> is absent. Then manualy add "a == 1".
+		// check if <a> is absent. Then manually add "a == 1".
 		if(!read_flag[3]) als.Color.a = 1;
 
 	}// if(!mReader->isEmptyElement())

+ 6 - 5
code/AMFImporter_Postprocess.cpp

@@ -156,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
 	TextureConverted_Index = 0;
 	for(const SPP_Texture& tex_convd: mTexture_Converted)
 	{
-		if(tex_convd.ID == TextureConverted_ID)
-			return TextureConverted_Index;
-		else
-			TextureConverted_Index++;
+        if ( tex_convd.ID == TextureConverted_ID ) {
+            return TextureConverted_Index;
+        } else {
+            ++TextureConverted_Index;
+        }
 	}
 
 	//
@@ -769,7 +770,7 @@ std::list<aiNode*> ch_node;
 		// find referenced object
 		if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
 
-		// create node for apllying transformation
+		// create node for applying transformation
 		t_node = new aiNode;
 		t_node->mParent = con_node;
 		// apply transformation

+ 8 - 8
code/ASELoader.cpp

@@ -200,7 +200,7 @@ void ASEImporter::InternReadFile( const std::string& pFile,
             ConvertMeshes(*i,avOutMeshes);
         }
         if (tookNormals)    {
-            DefaultLogger::get()->debug("ASE: Taking normals from the file. Use "
+            ASSIMP_LOG_DEBUG("ASE: Taking normals from the file. Use "
                 "the AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS setting if you "
                 "experience problems");
         }
@@ -297,15 +297,15 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode*>& nodes)
 
         // TODO: Implement Bezier & TCB support
         if ((*i)->mAnim.mPositionType != ASE::Animation::TRACK) {
-            DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
         if ((*i)->mAnim.mRotationType != ASE::Animation::TRACK) {
-            DefaultLogger::get()->warn("ASE: Rotation controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Rotation controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
         if ((*i)->mAnim.mScalingType != ASE::Animation::TRACK)  {
-            DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
 
@@ -624,7 +624,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
             node->mNumChildren++;
 
             // What we did is so great, it is at least worth a debug message
-            DefaultLogger::get()->debug("ASE: Generating separate target node ("+snode->mName+")");
+            ASSIMP_LOG_DEBUG("ASE: Generating separate target node ("+snode->mName+")");
         }
     }
 
@@ -947,7 +947,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
     // validate the material index of the mesh
     if (mesh.iMaterialIndex >= mParser->m_vMaterials.size())    {
         mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size()-1;
-        DefaultLogger::get()->warn("Material index is out of range");
+        ASSIMP_LOG_WARN("Material index is out of range");
     }
 
     // If the material the mesh is assigned to is consisting of submeshes, split it
@@ -957,11 +957,11 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
 
         std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[vSubMaterials.size()];
 
-        // build a list of all faces per submaterial
+        // build a list of all faces per sub-material
         for (unsigned int i = 0; i < mesh.mFaces.size();++i)    {
             // check range
             if (mesh.mFaces[i].iMaterial >= vSubMaterials.size()) {
-                DefaultLogger::get()->warn("Submaterial index is out of range");
+                ASSIMP_LOG_WARN("Submaterial index is out of range");
 
                 // use the last material instead
                 aiSplit[vSubMaterials.size()-1].push_back(i);

+ 27 - 25
code/ASEParser.cpp

@@ -151,7 +151,7 @@ void Parser::LogWarning(const char* szWarn)
 #endif
 
     // output the warning to the logger ...
-    DefaultLogger::get()->warn(szTemp);
+    ASSIMP_LOG_WARN(szTemp);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -167,7 +167,7 @@ void Parser::LogInfo(const char* szWarn)
 #endif
 
     // output the information to the logger ...
-    DefaultLogger::get()->info(szTemp);
+    ASSIMP_LOG_INFO(szTemp);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -267,7 +267,9 @@ void Parser::Parse()
                 // at the file extension (ASE, ASK, ASC)
                 // *************************************************************
 
-                if (fmt)iFileFormat = fmt;
+                if ( fmt ) {
+                    iFileFormat = fmt;
+                }
                 continue;
             }
             // main scene information
@@ -427,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
                         // Reserve enough storage
                         vert.mBoneWeights.reserve(numWeights);
 
-                        for (unsigned int w = 0; w < numWeights;++w)
-                        {
-                            std::string bone;
+                        std::string bone;
+                        for (unsigned int w = 0; w < numWeights;++w) {
+                            bone.clear();
                             ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
 
                             // Find the bone in the mesh's list
                             std::pair<int,ai_real> me;
                             me.first = -1;
 
-                            for (unsigned int n = 0; n < curMesh->mBones.size();++n)
-                            {
-                                if (curMesh->mBones[n].mName == bone)
-                                {
+                            for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
+                                if (curMesh->mBones[n].mName == bone) {
                                     me.first = n;
                                     break;
                                 }
                             }
-                            if (-1 == me.first)
-                            {
+                            if (-1 == me.first) {
                                 // We don't have this bone yet, so add it to the list
-                                me.first = (int)curMesh->mBones.size();
-                                curMesh->mBones.push_back(ASE::Bone(bone));
+                                me.first = static_cast<int>( curMesh->mBones.size() );
+                                curMesh->mBones.push_back( ASE::Bone( bone ) );
                             }
                             ParseLV4MeshFloat( me.second );
 
@@ -745,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
     // empty the texture won't be used later.
     // ***********************************************************
     bool parsePath = true;
+    std::string temp;
     while (true)
     {
         if ('*' == *filePtr)
@@ -753,12 +753,12 @@ void Parser::ParseLV3MapBlock(Texture& map)
             // type of map
             if (TokenMatch(filePtr,"MAP_CLASS" ,9))
             {
-                std::string temp;
+                temp.clear();
                 if(!ParseString(temp,"*MAP_CLASS"))
                     SkipToNextToken();
                 if (temp != "Bitmap" && temp != "Normal Bump")
                 {
-                    DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
+                    ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
                     parsePath = false;
                 }
                 continue;
@@ -773,7 +773,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
                 {
                     // Files with 'None' as map name are produced by
                     // an Maja to ASE exporter which name I forgot ..
-                    DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
+                    ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
                     map.mMapName = "";
                 }
 
@@ -1072,7 +1072,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                         ( mesh.mType != BaseNode::Light  || ((ASE::Light&)mesh).mLightType   != ASE::Light::TARGET))
                     {
 
-                        DefaultLogger::get()->error("ASE: Found target animation channel "
+                        ASSIMP_LOG_ERROR("ASE: Found target animation channel "
                             "but the node is neither a camera nor a spot light");
                         anim = NULL;
                     }
@@ -1098,7 +1098,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                 if (!anim || anim == &mesh.mTargetAnim)
                 {
                     // Target animation channels may have no rotation channels
-                    DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
+                    ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
                     SkipSection();
                 }
                 else ParseLV3ScaleAnimationBlock(*anim);
@@ -1112,7 +1112,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                 if (!anim || anim == &mesh.mTargetAnim)
                 {
                     // Target animation channels may have no rotation channels
-                    DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
+                    ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
                     SkipSection();
                 }
                 else ParseLV3RotAnimationBlock(*anim);
@@ -1295,12 +1295,14 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
                     {
                         mode = 2;
                     }
-                    else DefaultLogger::get()->error("ASE: Ignoring target transform, "
-                        "this is no spot light or target camera");
+                    else {
+                        ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
+                            "this is no spot light or target camera");
+                    }
                 }
                 else
                 {
-                    DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
+                    ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
                     // mode = 0
                 }
                 continue;
@@ -1916,7 +1918,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
                 else if (index == face.mIndices[2])
                     index = 2;
                 else    {
-                    DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
+                    ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
                     continue;
                 }
                 // We'll renormalize later
@@ -1928,7 +1930,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
                 ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
 
                 if (faceIdx >= sMesh.mFaces.size()) {
-                    DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
+                    ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
                     continue;
                 }
 

+ 1 - 1
code/ASEParser.h

@@ -427,7 +427,7 @@ public:
 
     // -------------------------------------------------------------------
     //! Construct a parser from a given input file which is
-    //! guaranted to be terminated with zero.
+    //! guaranteed to be terminated with zero.
     //! @param szFile Input file
     //! @param fileFormatDefault Assumed file format version. If the
     //!   file format is specified in the file the new value replaces

+ 1 - 1
code/Assimp.cpp

@@ -146,7 +146,7 @@ private:
 
 // ------------------------------------------------------------------------------------------------
 void ReportSceneNotFoundError() {
-    DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
+    ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
         "The C-API does not accept scenes produced by the C++ API and vice versa");
 
     ai_assert(false);

+ 1 - 1
code/B3DImporter.cpp

@@ -614,7 +614,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
         if (!DefaultLogger::isNullLogger()) {
             char dmp[128];
             ai_snprintf(dmp, 128, "B3D file format version: %i",version);
-            DefaultLogger::get()->info(dmp);
+            ASSIMP_LOG_INFO(dmp);
         }
 
         while( ChunkSize() ){

+ 14 - 13
code/BVHLoader.cpp

@@ -199,6 +199,7 @@ aiNode* BVHLoader::ReadNode()
     Node& internNode = mNodes.back();
 
     // now read the node's contents
+    std::string siteToken;
     while( 1)
     {
         std::string token = GetNextToken();
@@ -218,7 +219,8 @@ aiNode* BVHLoader::ReadNode()
         else if( token == "End")
         {
             // The real symbol is "End Site". Second part comes in a separate token
-            std::string siteToken = GetNextToken();
+            siteToken.clear();
+            siteToken = GetNextToken();
             if( siteToken != "Site")
                 ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
 
@@ -262,21 +264,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
     aiNode* node = new aiNode( "EndSite_" + pParentName);
 
     // now read the node's contents. Only possible entry is "OFFSET"
-    while( 1)
-    {
-        std::string token = GetNextToken();
+    std::string token;
+    while( 1) {
+        token.clear();
+        token = GetNextToken();
 
         // end node's offset
-        if( token == "OFFSET")
-        {
+        if( token == "OFFSET") {
             ReadNodeOffset( node);
-        }
-        else if( token == "}")
-        {
+        } else if( token == "}") {
             // we're done with the end node
             break;
-        } else
-        {
+        } else {
             // everything else is a parse error
             ThrowException( format() << "Unknown keyword \"" << token << "\"." );
         }
@@ -296,8 +295,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
     offset.z = GetNextTokenAsFloat();
 
     // build a transformation matrix from it
-    pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
-        0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
+    pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
+                                          0.0f, 1.0f, 0.0f, offset.y,
+                                          0.0f, 0.0f, 1.0f, offset.z,
+                                          0.0f, 0.0f, 0.0f, 1.0f);
 }
 
 // ------------------------------------------------------------------------------------------------

+ 26 - 27
code/BaseImporter.cpp

@@ -64,23 +64,24 @@ using namespace Assimp;
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 BaseImporter::BaseImporter()
-: m_progress()
-{
+: m_progress() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-BaseImporter::~BaseImporter()
-{
+BaseImporter::~BaseImporter() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file and returns the imported data.
-aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
-{
+aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
     m_progress = pImp->GetProgressHandler();
+    if (nullptr == m_progress) {
+        return nullptr;
+    }
+
     ai_assert(m_progress);
 
     // Gather configuration properties for this run
@@ -100,8 +101,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
     } catch( const std::exception& err )    {
         // extract error description
         m_ErrorText = err.what();
-        DefaultLogger::get()->error(m_ErrorText);
-        return NULL;
+        ASSIMP_LOG_ERROR(m_ErrorText);
+        return nullptr;
     }
 
     // return what we gathered from the import.
@@ -195,7 +196,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
             // We got a match, either we don't care where it is, or it happens to
             // be in the beginning of the file / line
             if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
-                DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
+                ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
                 return true;
             }
         }
@@ -251,7 +252,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
 /* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
     const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
 {
-    ai_assert(size <= 16 && _magic);
+    ai_assert( size <= 16 );
+    ai_assert( _magic );
 
     if (!pIOHandler) {
         return false;
@@ -321,7 +323,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 8 with BOM
     if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
-        DefaultLogger::get()->debug("Found UTF-8 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
 
         std::copy(data.begin()+3,data.end(),data.begin());
         data.resize(data.size()-3);
@@ -340,7 +342,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 32 LE with BOM
     if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
-        DefaultLogger::get()->debug("Found UTF-32 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
 
         std::vector<char> output;
         int *ptr = (int*)&data[ 0 ];
@@ -360,7 +362,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 16 LE with BOM
     if(*((uint16_t*)&data.front()) == 0xFEFF) {
-        DefaultLogger::get()->debug("Found UTF-16 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
 
         std::vector<unsigned char> output;
         utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
@@ -385,16 +387,14 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
                 data[j] = ((unsigned char) data[++i] + 0x40);
             } else {
                 std::stringstream stream;
-
                 stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
-
-                DefaultLogger::get()->error(stream.str());
+                ASSIMP_LOG_ERROR( stream.str() );
 
                 data[j++] = data[i++];
                 data[j] = data[i];
             }
         } else {
-            DefaultLogger::get()->error("UTF8 code but only one character remaining");
+            ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
 
             data[j] = data[i];
         }
@@ -410,7 +410,7 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
     std::vector<char>& data,
     TextFileMode mode)
 {
-    ai_assert(NULL != stream);
+    ai_assert(nullptr != stream);
 
     const size_t fileSize = stream->FileSize();
     if (mode == FORBID_EMPTY) {
@@ -471,14 +471,14 @@ struct Assimp::BatchData {
     , pImporter( nullptr )
     , next_id(0xffff)
     , validate( validate ) {
-        ai_assert( NULL != pIO );
+        ai_assert( nullptr != pIO );
         
         pImporter = new Importer();
         pImporter->SetIOHandler( pIO );
     }
 
     ~BatchData() {
-        pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
+        pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
         delete pImporter;
     }
 
@@ -504,9 +504,8 @@ struct Assimp::BatchData {
 typedef std::list<LoadRequest>::iterator LoadReqIt;
 
 // ------------------------------------------------------------------------------------------------
-BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
-{
-    ai_assert(NULL != pIO);
+BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
+    ai_assert(nullptr != pIO);
 
     m_data = new BatchData( pIO, validate );
 }
@@ -572,7 +571,7 @@ aiScene* BatchLoader::GetImport( unsigned int which )
             return sc;
         }
     }
-    return NULL;
+    return nullptr;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -595,13 +594,13 @@ void BatchLoader::LoadAll()
 
         if (!DefaultLogger::isNullLogger())
         {
-            DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
-            DefaultLogger::get()->info("File: " + (*it).file);
+            ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
+            ASSIMP_LOG_INFO_F("File: ", (*it).file);
         }
         m_data->pImporter->ReadFile((*it).file,pp);
         (*it).scene = m_data->pImporter->GetOrphanedScene();
         (*it).loaded = true;
 
-        DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
+        ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
     }
 }

+ 1 - 1
code/BaseProcess.cpp

@@ -85,7 +85,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
 
         // extract error description
         pImp->Pimpl()->mErrorString = err.what();
-        DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
+        ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
 
         // and kill the partially imported data
         delete pImp->Pimpl()->mScene;

+ 5 - 6
code/BlenderDNA.cpp

@@ -210,8 +210,7 @@ void DNAParser::Parse ()
         s.size = offset;
     }
 
-    DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
-        " structures with totally ",fields," fields"));
+    ASSIMP_LOG_DEBUG_F( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields");
 
 #ifdef ASSIMP_BUILD_BLENDER_DEBUG
     dna.DumpToFile();
@@ -228,12 +227,12 @@ void DNAParser::Parse ()
 // ------------------------------------------------------------------------------------------------
 void DNA :: DumpToFile()
 {
-    // we dont't bother using the VFS here for this is only for debugging.
+    // we don't bother using the VFS here for this is only for debugging.
     // (and all your bases are belong to us).
 
     std::ofstream f("dna.txt");
     if (f.fail()) {
-        DefaultLogger::get()->error("Could not dump dna to dna.txt");
+        ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
         return;
     }
     f << "Field format: type name offset size" << "\n";
@@ -248,7 +247,7 @@ void DNA :: DumpToFile()
     }
     f << std::flush;
 
-    DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
+    ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
 }
 #endif
 
@@ -367,7 +366,7 @@ void SectionParser :: Next()
     }
 
 #ifdef ASSIMP_BUILD_BLENDER_DEBUG
-    DefaultLogger::get()->debug(current.id);
+    ASSIMP_LOG_DEBUG(current.id);
 #endif
 }
 

+ 2 - 2
code/BlenderDNA.h

@@ -381,7 +381,7 @@ template <>  struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
 
     template <typename T>
     void operator ()(T& out, const char* reason = "<add reason>") {
-        DefaultLogger::get()->warn(reason);
+        ASSIMP_LOG_WARN(reason);
 
         // ... and let the show go on
         _defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
@@ -663,7 +663,7 @@ public:
     /** Check whether a specific item is in the cache.
      *  @param s Data type of the item
      *  @param out Output pointer. Unchanged if the
-     *   cache doens't know the item yet.
+     *   cache doesn't know the item yet.
      *  @param ptr Item address to look for. */
     template <typename T> void get (
         const Structure& s,

+ 1 - 3
code/BlenderDNA.inl

@@ -468,9 +468,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
         // this might happen if DNA::RegisterConverters hasn't been called so far
         // or if the target type is not contained in `our` DNA.
         out.reset();
-        DefaultLogger::get()->warn((Formatter::format(),
-            "Failed to find a converter for the `",s.name,"` structure"
-            ));
+        ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
         return false;
     }
 

+ 2 - 2
code/BlenderLoader.cpp

@@ -327,12 +327,12 @@ void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
     ss.Convert(out,file);
 
 #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
-    DefaultLogger::get()->info((format(),
+    ASSIMP_LOG_INFO_F(
         "(Stats) Fields read: " ,file.stats().fields_read,
         ", pointers resolved: " ,file.stats().pointers_resolved,
         ", cache hits: "        ,file.stats().cache_hits,
         ", cached objects: "    ,file.stats().cached_objects
-    ));
+    );
 #endif
 }
 

+ 0 - 28
code/BlenderModifier.cpp

@@ -70,34 +70,6 @@ static const fpCreateModifier creators[] = {
         NULL // sentinel
 };
 
-// ------------------------------------------------------------------------------------------------
-// just testing out some new macros to simplify logging
-#define ASSIMP_LOG_WARN_F(string,...)\
-    DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_ERROR_F(string,...)\
-    DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_DEBUG_F(string,...)\
-    DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_INFO_F(string,...)\
-    DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
-
-
-#define ASSIMP_LOG_WARN(string)\
-    DefaultLogger::get()->warn(string)
-
-#define ASSIMP_LOG_ERROR(string)\
-    DefaultLogger::get()->error(string)
-
-#define ASSIMP_LOG_DEBUG(string)\
-    DefaultLogger::get()->debug(string)
-
-#define ASSIMP_LOG_INFO(string)\
-    DefaultLogger::get()->info(string)
-
-
 // ------------------------------------------------------------------------------------------------
 struct SharedModifierData : ElemBase
 {

+ 28 - 31
code/BlenderModifier.h

@@ -47,53 +47,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_MODIFIER_H
 
 #include "BlenderIntermediate.h"
-#include <assimp/TinyFormatter.h>
 
 namespace Assimp {
 namespace Blender {
 
 // -------------------------------------------------------------------------------------------
-/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
- *  they should be stateless and not try to cache model data. */
+/** 
+ *  Dummy base class for all blender modifiers. Modifiers are reused between imports, so
+ *  they should be stateless and not try to cache model data. 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier
-{
+class BlenderModifier {
 public:
+    /**
+     *  The class destructor, virtual.
+     */
     virtual ~BlenderModifier() {
         // empty
     }
 
-public:
-
     // --------------------
-    /** Check if *this* modifier is active, given a ModifierData& block.*/
+    /** 
+     *  Check if *this* modifier is active, given a ModifierData& block.
+     */
     virtual bool IsActive( const ModifierData& /*modin*/) {
         return false;
     }
 
     // --------------------
-    /** Apply the modifier to a given output node. The original data used
+    /** 
+     *  Apply the modifier to a given output node. The original data used
      *  to construct the node is given as well. Not called unless IsActive()
-     *  was called and gave positive response. */
+     *  was called and gave positive response. 
+     */
     virtual void DoIt(aiNode& /*out*/,
         ConversionData& /*conv_data*/,
         const ElemBase& orig_modifier,
         const Scene& /*in*/,
         const Object& /*orig_object*/
     ) {
-        DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
+        ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
         return;
     }
 };
 
-
 // -------------------------------------------------------------------------------------------
-/** Manage all known modifiers and instance and apply them if necessary */
+/** 
+ *  Manage all known modifiers and instance and apply them if necessary 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifierShowcase
-{
+class BlenderModifierShowcase {
 public:
-
     // --------------------
     /** Apply all requested modifiers provided we support them. */
     void ApplyModifiers(aiNode& out,
@@ -103,25 +107,18 @@ public:
     );
 
 private:
-
     TempArray< std::vector,BlenderModifier > cached_modifiers;
 };
 
-
-
-
-
-// MODIFIERS
-
-
+// MODIFIERS /////////////////////////////////////////////////////////////////////////////////
 
 // -------------------------------------------------------------------------------------------
-/** Mirror modifier. Status: implemented. */
+/** 
+ *  Mirror modifier. Status: implemented. 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier_Mirror : public BlenderModifier
-{
+class BlenderModifier_Mirror : public BlenderModifier {
 public:
-
     // --------------------
     virtual bool IsActive( const ModifierData& modin);
 
@@ -137,8 +134,7 @@ public:
 // -------------------------------------------------------------------------------------------
 /** Subdivision modifier. Status: dummy. */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier_Subdivision : public BlenderModifier
-{
+class BlenderModifier_Subdivision : public BlenderModifier {
 public:
 
     // --------------------
@@ -153,6 +149,7 @@ public:
     ) ;
 };
 
+}
+}
 
-}}
 #endif // !INCLUDED_AI_BLEND_MODIFIER_H

+ 1 - 1
code/BlenderTessellator.h

@@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_TESSELLATOR_H
 
 // Use these to toggle between GLU Tessellate or poly2tri
-// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
+// Note (acg) keep GLU Tessellate disabled by default - if it is turned on,
 // assimp needs to be linked against GLU, which is currently not yet
 // made configurable in CMake and potentially not wanted by most users
 // as it requires a Gl environment.

+ 15 - 6
code/CMakeLists.txt

@@ -177,8 +177,6 @@ SET( Common_SRCS
   SkeletonMeshBuilder.cpp
   SplitByBoneCountProcess.cpp
   SplitByBoneCountProcess.h
-  ScaleProcess.cpp
-  ScaleProcess.h
   StandardShapes.cpp
   TargetAnimation.cpp
   TargetAnimation.h
@@ -188,6 +186,8 @@ SET( Common_SRCS
   Bitmap.cpp
   Version.cpp
   CreateAnimMesh.cpp
+  simd.h
+  simd.cpp
 )
 SOURCE_GROUP(Common FILES ${Common_SRCS})
 
@@ -208,8 +208,15 @@ OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_
 # macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
 # this way selective loaders can be compiled (reduces filesize + compile time)
 MACRO(ADD_ASSIMP_IMPORTER name)
-  OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
-  IF(ASSIMP_BUILD_${name}_IMPORTER)
+  IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
+    set(ASSIMP_IMPORTER_ENABLED TRUE)
+    IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
+      set(ASSIMP_IMPORTER_ENABLED FALSE)
+    ENDIF ()
+  ELSE ()
+    set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
+  ENDIF ()
+  IF (ASSIMP_IMPORTER_ENABLED)
     LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
     SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
     SET(${name}_SRCS ${ARGN})
@@ -485,9 +492,9 @@ ADD_ASSIMP_IMPORTER( IFC
 )
 if (ASSIMP_BUILD_IFC_IMPORTER)
   if (MSVC)
-    set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
+    set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
   elseif(CMAKE_COMPILER_IS_MINGW)
-    set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
+    set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
   endif()
 endif (ASSIMP_BUILD_IFC_IMPORTER)
 
@@ -586,6 +593,8 @@ SET( PostProcessing_SRCS
   PolyTools.h
   MakeVerboseFormat.cpp
   MakeVerboseFormat.h
+  ScaleProcess.cpp
+  ScaleProcess.h
 )
 SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
 

+ 28 - 79
code/COBLoader.cpp

@@ -47,11 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
 #include "COBLoader.h"
 #include "COBScene.h"
-
+#include "ConvertToLHProcess.h"
 #include <assimp/StreamReader.h>
 #include <assimp/ParsingUtils.h>
 #include <assimp/fast_atof.h>
-
 #include <assimp/LineSplitter.h>
 #include <assimp/TinyFormatter.h>
 #include <memory>
@@ -105,7 +104,7 @@ COBImporter::~COBImporter()
 bool COBImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
 {
     const std::string& extension = GetExtension(pFile);
-    if (extension == "cob" || extension == "scn") {
+    if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
         return true;
     }
 
@@ -151,7 +150,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
         ThrowException("Could not found magic id: `Caligari`");
     }
 
-    DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
+    ASSIMP_LOG_INFO_F("File format tag: ",std::string(head+9,6));
     if (head[16]!='L') {
         ThrowException("File is big-endian, which is not supported");
     }
@@ -225,6 +224,9 @@ void COBImporter::InternReadFile( const std::string& pFile,
     }
 
     pScene->mRootNode = BuildNodes(*root.get(),scene,pScene);
+	//flip normals after import
+    FlipWindingOrderProcess flip;
+    flip.Execute( pScene );
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -301,7 +303,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
                     }
                     std::unique_ptr<const Material> defmat;
                     if(!min) {
-                        DefaultLogger::get()->debug(format()<<"Could not resolve material index "
+                        ASSIMP_LOG_DEBUG(format()<<"Could not resolve material index "
                             <<reflist.first<<" - creating default material for this slot");
 
                         defmat.reset(min=new Material());
@@ -473,7 +475,7 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
 
     // we can recover if the chunk size was specified.
     if(nfo.size != static_cast<unsigned int>(-1)) {
-        DefaultLogger::get()->error(error);
+        ASSIMP_LOG_ERROR(error);
 
         // (HACK) - our current position in the stream is the beginning of the
         // head line of the next chunk. That's fine, but the caller is going
@@ -485,46 +487,6 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
     else ThrowException(error);
 }
 
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogWarn_Ascii(const LineSplitter& splitter, const format& message)    {
-    LogWarn_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogError_Ascii(const LineSplitter& splitter, const format& message)   {
-    LogError_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogInfo_Ascii(const LineSplitter& splitter, const format& message)    {
-    LogInfo_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogDebug_Ascii(const LineSplitter& splitter, const format& message)   {
-    LogDebug_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogWarn_Ascii(const Formatter::format& message)   {
-    DefaultLogger::get()->warn(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogError_Ascii(const Formatter::format& message)  {
-    DefaultLogger::get()->error(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogInfo_Ascii(const Formatter::format& message)   {
-    DefaultLogger::get()->info(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogDebug_Ascii(const Formatter::format& message)  {
-    DefaultLogger::get()->debug(std::string("COB: ")+=message);
-}
-
 // ------------------------------------------------------------------------------------------------
 void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
 {
@@ -574,8 +536,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("mat# ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `mat#` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id );
         return;
     }
 
@@ -587,8 +548,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
     ++splitter;
 
     if (!splitter.match_start("shader: ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `mat#` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id);
         return;
     }
     std::string shader = std::string(splitter[1]);
@@ -601,14 +561,12 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
         mat.shader = Material::PHONG;
     }
     else if (shader != "flat") {
-        LogWarn_Ascii(splitter,format()<<
-            "Unknown value for `shader` in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Unknown value for `shader` in `Mat1` chunk ", nfo.id );
     }
 
     ++splitter;
     if (!splitter.match_start("rgb ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `rgb` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `rgb` line in `Mat1` chunk ", nfo.id);
     }
 
     const char* rgb = splitter[1];
@@ -616,8 +574,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("alpha ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `alpha` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `alpha` line in `Mat1` chunk ", nfo.id);
     }
 
     const char* tokens[10];
@@ -638,8 +595,7 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
     }
     ++splitter;
     if (!splitter.match_start("Units ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `Units` line in `Unit` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `Units` line in `Unit` chunk ", nfo.id);
         return;
     }
 
@@ -650,13 +606,12 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
             const unsigned int t=strtoul10(splitter[1]);
 
             nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
-                LogWarn_Ascii(splitter,format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
+                ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
                 ,1.f):units[t];
             return;
         }
     }
-    LogWarn_Ascii(splitter,format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
-        <<nfo.parent_id<<" which does not exist");
+    ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -690,15 +645,13 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
         msh.ltype = Light::SPOT;
     }
     else {
-        LogWarn_Ascii(splitter,format()<<
-            "Unknown kind of light source in `Lght` chunk "<<nfo.id<<" : "<<*splitter);
+        ASSIMP_LOG_WARN_F( "Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter );
         msh.ltype = Light::SPOT;
     }
 
     ++splitter;
     if (!splitter.match_start("color ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `color` line in `Lght` chunk ", nfo.id );
     }
 
     const char* rgb = splitter[1];
@@ -706,16 +659,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     SkipSpaces(&rgb);
     if (strncmp(rgb,"cone angle",10)) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `cone angle` entity in `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
     }
     SkipSpaces(rgb+10,&rgb);
     msh.angle = fast_atof(&rgb);
 
     SkipSpaces(&rgb);
     if (strncmp(rgb,"inner angle",11)) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `inner angle` entity in `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
     }
     SkipSpaces(rgb+11,&rgb);
     msh.inner_angle = fast_atof(&rgb);
@@ -826,7 +777,7 @@ void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
             for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
                 if (splitter.match_start("Hole")) {
-                    LogWarn_Ascii(splitter,"Skipping unsupported `Hole` line");
+                    ASSIMP_LOG_WARN( "Skipping unsupported `Hole` line" );
                     continue;
                 }
 
@@ -886,7 +837,7 @@ void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const C
 
     const unsigned int head = strtoul10((++splitter)[1]);
     if (head != sizeof(Bitmap::BitmapHeader)) {
-        LogWarn_Ascii(splitter,"Unexpected ThumbNailHdrSize, skipping this chunk");
+        ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
         return;
     }
 
@@ -933,7 +884,7 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
 
     // we can recover if the chunk size was specified.
     if(nfo.size != static_cast<unsigned int>(-1)) {
-        DefaultLogger::get()->error(error);
+        ASSIMP_LOG_ERROR(error);
         reader.IncPtr(nfo.size);
     }
     else ThrowException(error);
@@ -1140,7 +1091,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
             mat.type = Material::METAL;
             break;
         default:
-            LogError_Ascii(format("Unrecognized shader type in `Mat1` chunk with id ")<<nfo.id);
+            ASSIMP_LOG_ERROR_F( "Unrecognized shader type in `Mat1` chunk with id ", nfo.id );
             mat.type = Material::FLAT;
     }
 
@@ -1155,7 +1106,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
             mat.autofacet = Material::SMOOTH;
             break;
         default:
-            LogError_Ascii(format("Unrecognized faceting mode in `Mat1` chunk with id ")<<nfo.id);
+            ASSIMP_LOG_ERROR_F( "Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id );
             mat.autofacet = Material::FACETED;
     }
     mat.autofacet_angle = static_cast<float>(reader.GetI1());
@@ -1287,15 +1238,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const
         if (nd->id == nfo.parent_id) {
             const unsigned int t=reader.GetI2();
             nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
-                LogWarn_Ascii(format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
+                ASSIMP_LOG_WARN_F(t," is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
                 ,1.f):units[t];
 
             return;
         }
     }
-    LogWarn_Ascii(format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
-        <<nfo.parent_id<<" which does not exist");
+    ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
-
-#endif
+#endif // ASSIMP_BUILD_NO_COB_IMPORTER

+ 1 - 21
code/COBLoader.h

@@ -77,10 +77,7 @@ class COBImporter : public BaseImporter
 public:
     COBImporter();
     ~COBImporter();
-
-
-public:
-
+    
     // --------------------
     bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
         bool checkSig) const;
@@ -115,15 +112,11 @@ private:
      *  @param stream Stream to read from.  */
     void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
 
-
-private:
-
     // Conversion to Assimp output format
 
     aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
 
 private:
-
     // ASCII file support
 
     void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
@@ -142,19 +135,6 @@ private:
     void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
 
 
-    // ASCII file logging stuff to add proper line numbers to messages
-
-    static void LogWarn_Ascii (const LineSplitter& splitter, const Formatter::format& message);
-    static void LogError_Ascii(const LineSplitter& splitter, const Formatter::format& message);
-    static void LogInfo_Ascii (const LineSplitter& splitter, const Formatter::format& message);
-    static void LogDebug_Ascii(const LineSplitter& splitter, const Formatter::format& message);
-
-    static void LogWarn_Ascii  (const Formatter::format& message);
-    static void LogError_Ascii (const Formatter::format& message);
-    static void LogInfo_Ascii  (const Formatter::format& message);
-    static void LogDebug_Ascii (const Formatter::format& message);
-
-
     // Binary file support
 
     void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);

+ 1 - 1
code/CSMLoader.cpp

@@ -233,7 +233,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
 
                         if (TokenMatchI(buffer, "DROPOUT", 7))  {
                             // seems this is invalid marker data; at least the doc says it's possible
-                            DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
+                            ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
                         }
                         else    {
                             aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;

+ 7 - 7
code/CalcTangentsProcess.cpp

@@ -95,7 +95,7 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
 {
     ai_assert( NULL != pScene );
 
-    DefaultLogger::get()->debug("CalcTangentsProcess begin");
+    ASSIMP_LOG_DEBUG("CalcTangentsProcess begin");
 
     bool bHas = false;
     for ( unsigned int a = 0; a < pScene->mNumMeshes; a++ ) {
@@ -103,9 +103,9 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
     }
 
     if ( bHas ) {
-        DefaultLogger::get()->info("CalcTangentsProcess finished. Tangents have been calculated");
+        ASSIMP_LOG_INFO("CalcTangentsProcess finished. Tangents have been calculated");
     } else {
-        DefaultLogger::get()->debug("CalcTangentsProcess finished");
+        ASSIMP_LOG_DEBUG("CalcTangentsProcess finished");
     }
 }
 
@@ -126,19 +126,19 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
     // are undefined.
     if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
     {
-        DefaultLogger::get()->info("Tangents are undefined for line and point meshes");
+        ASSIMP_LOG_INFO("Tangents are undefined for line and point meshes");
         return false;
     }
 
     // what we can check, though, is if the mesh has normals and texture coordinates. That's a requirement
     if( pMesh->mNormals == NULL)
     {
-        DefaultLogger::get()->error("Failed to compute tangents; need normals");
+        ASSIMP_LOG_ERROR("Failed to compute tangents; need normals");
         return false;
     }
     if( configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV] )
     {
-        DefaultLogger::get()->error((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
+        ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
         return false;
     }
 
@@ -190,7 +190,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
         float tx = meshTex[p2].x - meshTex[p0].x, ty = meshTex[p2].y - meshTex[p0].y;
         float dirCorrection = (tx * sy - ty * sx) < 0.0f ? -1.0f : 1.0f;
         // when t1, t2, t3 in same position in UV space, just use default UV direction.
-        if ( 0 == sx && 0 ==sy && 0 == tx && 0 == ty ) {
+        if (  sx * ty == sy * tx ) {
             sx = 0.0; sy = 1.0;
             tx = 1.0; ty = 0.0;
         }

+ 9 - 5
code/ColladaExporter.cpp

@@ -1269,7 +1269,8 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 	
 	mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
 	PushTag();
-	
+
+    std::string node_idstr;
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {
 		const aiNodeAnim * nodeAnim = anim->mChannels[a];
 		
@@ -1277,7 +1278,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 		if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys ||  nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
 		
 		{
-			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
+            node_idstr.clear();
+            node_idstr += nodeAnim->mNodeName.data;
+            node_idstr += std::string( "_matrix-input" );
 
 			std::vector<ai_real> frames;
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
@@ -1289,12 +1292,14 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 		}
 		
 		{
-			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
+            node_idstr.clear();
+
+            node_idstr += nodeAnim->mNodeName.data;
+            node_idstr += std::string("_matrix-output");
 			
 			std::vector<ai_real> keyframes;
 			keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
-				
 				aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
 				aiMatrix4x4 ScalingM;  // identity
 				ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
@@ -1361,7 +1366,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 			PopTag();
 			mOutput << startstr << "</source>" << endstr;
 		}
-		
 	}
 	
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {

+ 1 - 1
code/ColladaExporter.h

@@ -189,7 +189,7 @@ protected:
      {}
   };
 
-  // summarize a material in an convinient way.
+  // summarize a material in an convenient way.
   struct Material
   {
     std::string name;

+ 46 - 41
code/ColladaLoader.cpp

@@ -47,13 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
 
 #include "ColladaLoader.h"
+#include "ColladaParser.h"
+
 #include <assimp/anim.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/importerdesc.h>
+#include <assimp/Defines.h>
 
-#include "ColladaParser.h"
 #include <assimp/fast_atof.h>
 #include <assimp/ParsingUtils.h>
 #include <assimp/SkeletonMeshBuilder.h>
@@ -63,7 +65,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "math.h"
 #include <algorithm>
 #include <numeric>
-#include <assimp/Defines.h>
 
 using namespace Assimp;
 using namespace Assimp::Formatter;
@@ -293,7 +294,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
             nd = FindNode(pParser.mRootNode, nodeInst.mNode);
         }
         if (!nd)
-            DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + nodeInst.mNode);
+            ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
 
         else {
             //  attach this node to the list of children
@@ -310,7 +311,7 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler
     std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
     if (it != table.mMap.end()) {
         if (it->second.mType != Collada::IT_Texcoord)
-            DefaultLogger::get()->error("Collada: Unexpected effect input mapping");
+            ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
 
         sampler.mUVId = it->second.mSet;
     }
@@ -326,7 +327,7 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
         ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find( lid.mLight);
         if( srcLightIt == pParser.mLightLibrary.end())
         {
-            DefaultLogger::get()->warn("Collada: Unable to find light for ID \"" + lid.mLight + "\". Skipping.");
+            ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"" , lid.mLight , "\". Skipping.");
             continue;
         }
         const Collada::Light* srcLight = &srcLightIt->second;
@@ -394,14 +395,14 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
         ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find( cid.mCamera);
         if( srcCameraIt == pParser.mCameraLibrary.end())
         {
-            DefaultLogger::get()->warn("Collada: Unable to find camera for ID \"" + cid.mCamera + "\". Skipping.");
+            ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"" , cid.mCamera , "\". Skipping.");
             continue;
         }
         const Collada::Camera* srcCamera = &srcCameraIt->second;
 
         // orthographic cameras not yet supported in Assimp
         if (srcCamera->mOrtho) {
-            DefaultLogger::get()->warn("Collada: Orthographic cameras are not supported.");
+            ASSIMP_LOG_WARN("Collada: Orthographic cameras are not supported.");
         }
 
         // now fill our ai data structure
@@ -471,7 +472,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
 
             if( !srcMesh)
             {
-                DefaultLogger::get()->warn( format() << "Collada: Unable to find geometry for ID \"" << mid.mMeshOrController << "\". Skipping." );
+                ASSIMP_LOG_WARN_F( "Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping." );
                 continue;
             }
         } else
@@ -500,7 +501,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
             }
             else
             {
-                DefaultLogger::get()->warn( format() << "Collada: No material specified for subgroup <" << submesh.mMaterial << "> in geometry <" << mid.mMeshOrController << ">." );
+                ASSIMP_LOG_WARN_F( "Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
+                    mid.mMeshOrController, ">." );
                 if( !mid.mMaterials.empty() )
                     meshMaterial = mid.mMaterials.begin()->second.mMatName;
             }
@@ -873,7 +875,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
             if( bnode)
                 bone->mName.Set( FindNameForNode( bnode));
             else
-                DefaultLogger::get()->warn( format() << "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"" << bone->mName.data << "\"." );
+                ASSIMP_LOG_WARN_F( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\"." );
 
             // and insert bone
             dstMesh->mBones[boneCount++] = bone;
@@ -954,7 +956,7 @@ void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
 // Stores all animations
 void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
 {
-    // recursivly collect all animations from the collada scene
+    // recursively collect all animations from the collada scene
     StoreAnimations( pScene, pParser, &pParser.mAnims, "");
 
     // catch special case: many animations with the same length, each affecting only a single node.
@@ -1121,6 +1123,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             continue;
 
         // now check all channels if they affect the current node
+        std::string targetID, subElement;
         for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
             cit != pSrcAnim->mChannels.end(); ++cit)
         {
@@ -1147,7 +1150,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             }
             if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
                 continue;
-            std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
+
+            targetID.clear();
+            targetID = srcChannel.mTarget.substr( 0, slashPos);
             if( targetID != srcNode->mID)
                 continue;
 
@@ -1160,7 +1165,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
 
                 entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
 
-                std::string subElement = srcChannel.mTarget.substr( dotPos+1);
+                subElement.clear();
+                subElement = srcChannel.mTarget.substr( dotPos+1);
                 if( subElement == "ANGLE")
                     entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
                 else if( subElement == "X")
@@ -1170,9 +1176,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
                 else if( subElement == "Z")
                     entry.mSubElement = 2;
                 else
-                    DefaultLogger::get()->warn( format() << "Unknown anim subelement <" << subElement << ">. Ignoring" );
-            } else
-            {
+                    ASSIMP_LOG_WARN_F( "Unknown anim subelement <", subElement, ">. Ignoring" );
+            } else {
                 // no subelement following, transformId is remaining string
                 entry.mTransformId = srcChannel.mTarget.substr( slashPos+1);
             }
@@ -1181,7 +1186,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             if (bracketPos != std::string::npos)
             {
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
-                std::string subElement = srcChannel.mTarget.substr(bracketPos);
+                subElement.clear();
+                subElement = srcChannel.mTarget.substr(bracketPos);
 
                 if (subElement == "(0)(0)")
                     entry.mSubElement = 0;
@@ -1215,7 +1221,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
                     entry.mSubElement = 14;
                 else if (subElement == "(3)(3)")
                     entry.mSubElement = 15;
-
             }
 
             // determine which transform step is affected by this channel
@@ -1401,7 +1406,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
               anims.push_back( dstAnim);
         } else
         {
-          DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
+            ASSIMP_LOG_WARN( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
         }
 
         if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
@@ -1556,7 +1561,7 @@ void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
             }
         }
         if (-1 == map) {
-            DefaultLogger::get()->warn("Collada: unable to determine UV channel for texture");
+            ASSIMP_LOG_WARN("Collada: unable to determine UV channel for texture");
             map = 0;
         }
     }
@@ -1593,7 +1598,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
                 break;
 
             default:
-                DefaultLogger::get()->warn("Collada: Unrecognized shading mode, using gouraud shading");
+                ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
                 shadeMode = aiShadingMode_Gouraud;
                 break;
             }
@@ -1652,9 +1657,10 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
         }
 
         // add textures, if given
-        if( !effect.mTexAmbient.mName.empty())
-             /* It is merely a lightmap */
-            AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
+        if (!effect.mTexAmbient.mName.empty()) {
+            // It is merely a light-map
+            AddTexture(mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
+        }
 
         if( !effect.mTexEmissive.mName.empty())
             AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
@@ -1682,8 +1688,8 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
 {
     newMats.reserve(pParser.mMaterialLibrary.size());
 
-    for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); matIt != pParser.mMaterialLibrary.end(); ++matIt)
-    {
+    for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); 
+        matIt != pParser.mMaterialLibrary.end(); ++matIt) {
         const Collada::Material& material = matIt->second;
         // a material is only a reference to an effect
         ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find( material.mEffect);
@@ -1747,11 +1753,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
     ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
     if( imIt == pParser.mImageLibrary.end())
     {
-        //missing texture should not stop the conversion
-        //throw DeadlyImportError( format() <<
-        //    "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
-
-        DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
+        ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
 
         //set default texture file name
         result.Set(name + ".jpg");
@@ -1770,7 +1772,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
 
         // setup format hint
         if (imIt->second.mEmbeddedFormat.length() > 3) {
-            DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
+            ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
         }
         strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
 
@@ -1782,7 +1784,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
 
         // TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
         // In FBX files textures are now stored internally by Assimp with their filename included
-        // Now Assimp can lookup thru the loaded textures after all data is processed
+        // Now Assimp can lookup through the loaded textures after all data is processed
         // We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
         // This may occur on this case too, it has to be studied
         // setup texture reference string
@@ -1806,7 +1808,7 @@ void ColladaLoader::ConvertPath (aiString& ss)
 {
     // TODO: collada spec, p 22. Handle URI correctly.
     // For the moment we're just stripping the file:// away to make it work.
-    // Windoes doesn't seem to be able to find stuff like
+    // Windows doesn't seem to be able to find stuff like
     // 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
     if (0 == strncmp(ss.data,"file://",7))
     {
@@ -1817,10 +1819,13 @@ void ColladaLoader::ConvertPath (aiString& ss)
 
   // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
   // I need to filter it without destroying linux paths starting with "/somewhere"
-  if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
-  {
-    ss.length--;
-    memmove( ss.data, ss.data+1, ss.length);
+#if defined( _MSC_VER )
+    if( ss.data[0] == '/' && isalpha( (unsigned char) ss.data[1]) && ss.data[2] == ':' ) {
+#else
+    if (ss.data[ 0 ] == '/' && isalpha( ss.data[ 1 ] ) && ss.data[ 2 ] == ':') {
+#endif
+    --ss.length;
+    ::memmove( ss.data, ss.data+1, ss.length);
     ss.data[ss.length] = 0;
   }
 
@@ -1870,9 +1875,9 @@ const std::string& ColladaLoader::ReadString( const Collada::Accessor& pAccessor
 void ColladaLoader::CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const
 {
     poNodes.push_back( pNode);
-
-    for( size_t a = 0; a < pNode->mNumChildren; ++a)
-        CollectNodes( pNode->mChildren[a], poNodes);
+    for (size_t a = 0; a < pNode->mNumChildren; ++a) {
+        CollectNodes(pNode->mChildren[a], poNodes);
+    }
 }
 
 // ------------------------------------------------------------------------------------------------

+ 23 - 24
code/ColladaParser.cpp

@@ -152,22 +152,22 @@ void ColladaParser::ReadContents()
 
                     if (!::strncmp(version,"1.5",3)) {
                         mFormat =  FV_1_5_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.5.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
                     }
                     else if (!::strncmp(version,"1.4",3)) {
                         mFormat =  FV_1_4_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.4.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
                     }
                     else if (!::strncmp(version,"1.3",3)) {
                         mFormat =  FV_1_3_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.3.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
                     }
                 }
 
                 ReadStructure();
             } else
             {
-                DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." );
+                ASSIMP_LOG_DEBUG_F( "Ignoring global element <", mReader->getNodeName(), ">." );
                 SkipElement();
             }
         } else
@@ -984,13 +984,13 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
                     // they're not skipped.
                     int attrib = TestAttribute("array_index");
                     if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring texture array index");
+                        ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
                         continue;
                     }
 
                     attrib = TestAttribute("mip_index");
                     if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
+                        ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
                         continue;
                     }
 
@@ -1011,7 +1011,7 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
                     // embedded image. get format
                     const int attrib = TestAttribute("format");
                     if (-1 == attrib)
-                        DefaultLogger::get()->warn("Collada: Unknown image file format");
+                        ASSIMP_LOG_WARN("Collada: Unknown image file format");
                     else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
 
                     const char* data = GetTextContent();
@@ -1590,7 +1590,7 @@ void ColladaParser::ReadSamplerProperties( Sampler& out )
                     out.mOp = aiTextureOp_Multiply;
 
                 else  {
-                    DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
+                    ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
                 }
                 TestClosing( "blend_mode");
             }
@@ -2541,7 +2541,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex position stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
             break;
         case IT_Normal:
             // pad to current vertex count if necessary
@@ -2552,7 +2552,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
             break;
         case IT_Tangent:
             // pad to current vertex count if necessary
@@ -2563,7 +2563,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
             break;
         case IT_Bitangent:
             // pad to current vertex count if necessary
@@ -2574,7 +2574,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
             break;
         case IT_Texcoord:
             // up to 4 texture coord sets are fine, ignore the others
@@ -2590,7 +2590,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
                     pMesh->mNumUVComponents[pInput.mIndex]=3;
             }   else
             {
-                DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
+                ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
             }
             break;
         case IT_Color:
@@ -2610,7 +2610,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
                 pMesh->mColors[pInput.mIndex].push_back(result);
             } else
             {
-                DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
+                ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
             }
 
             break;
@@ -2739,7 +2739,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 {
                     const char* s = mReader->getAttributeValue(attrId);
                     if (s[0] != '#')
-                        DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
+                        ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
                     else
                         pNode->mPrimaryCamera = s+1;
                 }
@@ -2752,7 +2752,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 {
                     const char* s = mReader->getAttributeValue(attrID);
                     if (s[0] != '#')
-                        DefaultLogger::get()->error("Collada: Unresolved reference format of node");
+                        ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
                     else
                     {
                         pNode->mNodeInstances.push_back(NodeInstance());
@@ -2770,7 +2770,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 // Reference to a light, name given in 'url' attribute
                 int attrID = TestAttribute("url");
                 if (-1 == attrID)
-                    DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
+                    ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_light> element");
                 else
                 {
                     const char* url = mReader->getAttributeValue( attrID);
@@ -2786,7 +2786,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 // Reference to a camera, name given in 'url' attribute
                 int attrID = TestAttribute("url");
                 if (-1 == attrID)
-                    DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
+                    ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_camera> element");
                 else
                 {
                     const char* url = mReader->getAttributeValue( attrID);
@@ -2873,7 +2873,7 @@ void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTabl
                 tbl.mMap[s] = vn;
             }
             else if( IsElement( "bind")) {
-                DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
+                ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
             }
         }
         else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)    {
@@ -2992,10 +2992,9 @@ void ColladaParser::ReportWarning(const char* msg,...)
     ai_assert(iLen > 0);
 
     va_end(args);
-    DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
+    ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer,iLen));
 }
 
-
 // ------------------------------------------------------------------------------------------------
 // Skips all data until the end node of the current element
 void ColladaParser::SkipElement()
@@ -3106,7 +3105,7 @@ const char* ColladaParser::TestTextContent()
     // read contents of the element
     if( !mReader->read() )
         return NULL;
-    if( mReader->getNodeType() != irr::io::EXN_TEXT)
+    if( mReader->getNodeType() != irr::io::EXN_TEXT && mReader->getNodeType() != irr::io::EXN_CDATA)
         return NULL;
 
     // skip leading whitespace
@@ -3190,7 +3189,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
 Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semantic)
 {
     if ( semantic.empty() ) {
-        DefaultLogger::get()->warn( format() << "Vertex input type is empty." );
+        ASSIMP_LOG_WARN("Vertex input type is empty." );
         return IT_Invalid;
     }
 
@@ -3209,7 +3208,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semanti
     else if( semantic == "TANGENT" || semantic == "TEXTANGENT")
         return IT_Tangent;
 
-    DefaultLogger::get()->warn( format() << "Unknown vertex input type \"" << semantic << "\". Ignoring." );
+    ASSIMP_LOG_WARN_F( "Unknown vertex input type \"", semantic, "\". Ignoring." );
     return IT_Invalid;
 }
 

+ 6 - 6
code/ComputeUVMappingProcess.cpp

@@ -99,7 +99,7 @@ inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
     for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
         if (!mesh->mTextureCoords[m])return m;
 
-    DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
+    ASSIMP_LOG_ERROR("Unable to compute UV coordinates, no free UV slot found");
     return UINT_MAX;
 }
 
@@ -384,13 +384,13 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
 // ------------------------------------------------------------------------------------------------
 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
 {
-    DefaultLogger::get()->error("Mapping type currently not implemented");
+    ASSIMP_LOG_ERROR("Mapping type currently not implemented");
 }
 
 // ------------------------------------------------------------------------------------------------
 void ComputeUVMappingProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("GenUVCoordsProcess begin");
+    ASSIMP_LOG_DEBUG("GenUVCoordsProcess begin");
     char buffer[1024];
 
     if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
@@ -418,7 +418,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
                             TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
                             MappingTypeToString(mapping));
 
-                        DefaultLogger::get()->info(buffer);
+                        ASSIMP_LOG_INFO(buffer);
                     }
 
                     if (aiTextureMapping_OTHER == mapping)
@@ -485,7 +485,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
                             }
                             if (m && idx != outIdx)
                             {
-                                DefaultLogger::get()->warn("UV index mismatch. Not all meshes assigned to "
+                                ASSIMP_LOG_WARN("UV index mismatch. Not all meshes assigned to "
                                     "this material have equal numbers of UV channels. The UV index stored in  "
                                     "the material structure does therefore not apply for all meshes. ");
                             }
@@ -502,5 +502,5 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
             }
         }
     }
-    DefaultLogger::get()->debug("GenUVCoordsProcess finished");
+    ASSIMP_LOG_DEBUG("GenUVCoordsProcess finished");
 }

+ 9 - 9
code/ConvertToLHProcess.cpp

@@ -85,7 +85,7 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
 {
     // Check for an existent root node to proceed
     ai_assert(pScene->mRootNode != NULL);
-    DefaultLogger::get()->debug("MakeLeftHandedProcess begin");
+    ASSIMP_LOG_DEBUG("MakeLeftHandedProcess begin");
 
     // recursively convert all the nodes
     ProcessNode( pScene->mRootNode, aiMatrix4x4());
@@ -110,7 +110,7 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
             ProcessAnimation( nodeAnim);
         }
     }
-    DefaultLogger::get()->debug("MakeLeftHandedProcess finished");
+    ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -140,7 +140,7 @@ void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pPare
 // Converts a single mesh to left handed coordinates.
 void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
     if ( nullptr == pMesh ) {
-        DefaultLogger::get()->error( "Nullptr to mesh found." );
+        ASSIMP_LOG_ERROR( "Nullptr to mesh found." );
         return;
     }
     // mirror positions, normals and stuff along the Z axis
@@ -180,7 +180,7 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
 // Converts a single material to left handed coordinates.
 void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat) {
     if ( nullptr == _mat ) {
-        DefaultLogger::get()->error( "Nullptr to aiMaterial found." );
+        ASSIMP_LOG_ERROR( "Nullptr to aiMaterial found." );
         return;
     }
 
@@ -245,13 +245,13 @@ bool FlipUVsProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void FlipUVsProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FlipUVsProcess begin");
+    ASSIMP_LOG_DEBUG("FlipUVsProcess begin");
     for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
         ProcessMesh(pScene->mMeshes[i]);
 
     for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
         ProcessMaterial(pScene->mMaterials[i]);
-    DefaultLogger::get()->debug("FlipUVsProcess finished");
+    ASSIMP_LOG_DEBUG("FlipUVsProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -262,7 +262,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
     for (unsigned int a = 0; a < mat->mNumProperties;++a)   {
         aiMaterialProperty* prop = mat->mProperties[a];
         if( !prop ) {
-            DefaultLogger::get()->debug( "Property is null" );
+            ASSIMP_LOG_DEBUG( "Property is null" );
             continue;
         }
 
@@ -319,10 +319,10 @@ bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void FlipWindingOrderProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FlipWindingOrderProcess begin");
+    ASSIMP_LOG_DEBUG("FlipWindingOrderProcess begin");
     for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
         ProcessMesh(pScene->mMeshes[i]);
-    DefaultLogger::get()->debug("FlipWindingOrderProcess finished");
+    ASSIMP_LOG_DEBUG("FlipWindingOrderProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------

+ 29 - 3
code/D3MFExporter.cpp

@@ -117,6 +117,7 @@ bool D3MFExporter::exportArchive( const char *file ) {
     if ( nullptr == m_zipArchive ) {
         return false;
     }
+
     ok |= exportContentTypes();
     ok |= export3DModel();
     ok |= exportRelations();
@@ -181,6 +182,8 @@ bool D3MFExporter::export3DModel() {
     mModelOutput << "<" << XmlTag::resources << ">";
     mModelOutput << std::endl;
 
+    writeMetaData();
+
     writeBaseMaterials();
 
     writeObjects();
@@ -209,22 +212,45 @@ void D3MFExporter::writeHeader() {
     mModelOutput << std::endl;
 }
 
+void D3MFExporter::writeMetaData() {
+    if ( nullptr == mScene->mMetaData ) {
+        return;
+    }
+
+    const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
+    if ( 0 == numMetaEntries ) {
+        return;
+    }
+
+	const aiString *key = nullptr;
+    const aiMetadataEntry *entry(nullptr);
+    for ( size_t i = 0; i < numMetaEntries; ++i ) {
+        mScene->mMetaData->Get( i, key, entry );
+        std::string k( key->C_Str() );
+        aiString value;
+        mScene->mMetaData->Get(  k, value );
+        mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
+        mModelOutput << value.C_Str();
+        mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
+    }
+}
+
 void D3MFExporter::writeBaseMaterials() {
     mModelOutput << "<basematerials id=\"1\">\n";
+    std::string strName, hexDiffuseColor , tmp;
     for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
         aiMaterial *mat = mScene->mMaterials[ i ];
-        std::string strName;
         aiString name;
         if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
             strName = "basemat_" + to_string( i );
         } else {
             strName = name.C_Str();
         }
-        std::string hexDiffuseColor;
         aiColor4D color;
         if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
+            hexDiffuseColor.clear();
+            tmp.clear();
             hexDiffuseColor = "#";
-            std::string tmp;
             
             tmp = DecimalToHexa( color.r );
             hexDiffuseColor += tmp;

+ 1 - 0
code/D3MFExporter.h

@@ -76,6 +76,7 @@ public:
 
 protected:
     void writeHeader();
+    void writeMetaData();
     void writeBaseMaterials();
     void writeObjects();
     void writeMesh( aiMesh *mesh );

+ 40 - 6
code/D3MFImporter.cpp

@@ -94,14 +94,17 @@ public:
         scene->mRootNode = new aiNode();
         std::vector<aiNode*> children;
 
+        std::string nodeName;
         while(ReadToEndElement(D3MF::XmlTag::model)) {
-            const std::string nodeName( xmlReader->getNodeName() );
+            nodeName = xmlReader->getNodeName();
             if( nodeName == D3MF::XmlTag::object) {
                 children.push_back(ReadObject(scene));
             } else if( nodeName == D3MF::XmlTag::build) {
                 // 
             } else if ( nodeName == D3MF::XmlTag::basematerials ) {
                 ReadBaseMaterials();
+            } else if ( nodeName == D3MF::XmlTag::meta ) {
+                ReadMetadata();
             }
         }
 
@@ -109,19 +112,31 @@ public:
             scene->mRootNode->mName.Set( "3MF" );
         }
 
+        // import the metadata
+        if ( !mMetaData.empty() ) {
+            const size_t numMeta( mMetaData.size() );
+            scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>( numMeta ) );
+            for ( size_t i = 0; i < numMeta; ++i ) {
+                aiString val( mMetaData[ i ].value );
+                scene->mMetaData->Set(static_cast<unsigned int>( i ), mMetaData[ i ].name, val );
+            }
+        }
+
+        // import the meshes
         scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
         scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
-
         std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
 
+        // import the materials
         scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
         if ( 0 != scene->mNumMaterials ) {
             scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
             std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
         }
+
+        // create the scenegraph
         scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
         scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
-
         std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
     }
 
@@ -180,6 +195,21 @@ private:
         return mesh;
     }
 
+    void ReadMetadata() {
+        const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() );
+        xmlReader->read();
+        const std::string value = xmlReader->getNodeData();
+
+        if ( name.empty() ) {
+            return;
+        }
+
+        MetaEntry entry;
+        entry.name = name;
+        entry.value = value;
+        mMetaData.push_back( entry );
+    }
+
     void ImportVertices(aiMesh* mesh) {
         std::vector<aiVector3D> vertices;
         while(ReadToEndElement(D3MF::XmlTag::vertices)) {
@@ -253,7 +283,7 @@ private:
                     MatIdArray = it->second;
                 }
             }
-            MatIdArray.push_back( newMatIdx );
+            MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) );
             mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
         }
 
@@ -366,13 +396,17 @@ private:
                 return false;
             }
         }
-        DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
+        ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
 
         return false;
     }
 
-
 private:
+    struct MetaEntry {
+        std::string name;
+        std::string value;
+    };
+    std::vector<MetaEntry> mMetaData;
     std::vector<aiMesh*> mMeshes;
     MatArray mMatArray;
     unsigned int mActiveMatGroup;

+ 3 - 3
code/D3MFOpcPackage.cpp

@@ -288,8 +288,8 @@ bool D3MFZipArchive::Exists(const char* pFile) const {
         return false;
     }
 
-    std::string rFile(pFile);
-    std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
+    std::string filename(pFile);
+    std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
     bool exist( false );
     if(it != m_ArchiveMap.end()) {
         exist = true;
@@ -465,7 +465,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
                 }
             }
 
-            DefaultLogger::get()->debug(rootFile);
+            ASSIMP_LOG_DEBUG(rootFile);
 
             mRootStream = mZipArchive->Open(rootFile.c_str());
             ai_assert( mRootStream != nullptr );

+ 1 - 2
code/DXFHelper.h

@@ -146,7 +146,7 @@ public:
                 for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
 
                 splitter++;
-                DefaultLogger::get()->debug((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
+                ASSIMP_LOG_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
             }
         } catch(std::logic_error&) {
             ai_assert(!splitter);
@@ -169,7 +169,6 @@ public:
     }
 
 private:
-
     LineSplitter splitter;
     int groupcode;
     std::string value;

+ 43 - 61
code/DXFLoader.cpp

@@ -119,9 +119,18 @@ DXFImporter::~DXFImporter()
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool DXFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
-{
-    return SimpleExtensionCheck(pFile,"dxf");
+bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const {
+    const std::string& extension = GetExtension( pFile );
+    if ( extension == "dxf" ) {
+        return true;
+    }
+
+    if ( extension.empty() || checkSig ) {
+        static const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
+        return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 4, 32 );
+    }
+
+    return false;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -191,7 +200,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
 
         // comments
         else if (reader.Is(999)) {
-            DefaultLogger::get()->info("DXF Comment: " + reader.Value());
+            ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
         }
 
         // don't read past the official EOF sign
@@ -203,7 +212,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
         ++reader;
     }
     if (!eof) {
-        DefaultLogger::get()->warn("DXF: EOF reached, but did not encounter DXF EOF marker");
+        ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
     }
 
     ConvertMeshes(pScene,output);
@@ -220,7 +229,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
 void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
 {
     // the process of resolving all the INSERT statements can grow the
-    // polycount excessively, so log the original number.
+    // poly-count excessively, so log the original number.
     // XXX Option to import blocks as separate nodes?
     if (!DefaultLogger::isNullLogger()) {
 
@@ -232,16 +241,14 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
             }
         }
 
-        DefaultLogger::get()->debug((Formatter::format("DXF: Unexpanded polycount is "),
-            icount,", vertex count is ",vcount
-        ));
+        ASSIMP_LOG_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
     }
 
     if (! output.blocks.size()  ) {
         throw DeadlyImportError("DXF: no data blocks loaded");
     }
 
-    DXF::Block* entities = 0;
+    DXF::Block* entities( nullptr );
 
     // index blocks by name
     DXF::BlockMap blocks_by_name;
@@ -366,9 +373,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
         // first check if the referenced blocks exists ...
         const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
         if (it == blocks_by_name.end()) {
-            DefaultLogger::get()->error((Formatter::format("DXF: Failed to resolve block reference: "),
-                insert.name,"; skipping"
-            ));
+            ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
             continue;
         }
 
@@ -388,7 +393,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
 
                 // XXX rotation currently ignored - I didn't find an appropriate sample model.
                 if (insert.angle != 0.f) {
-                    DefaultLogger::get()->warn("DXF: BLOCK rotation not currently implemented");
+                    ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented");
                 }
 
                 for (aiVector3D& v : pl_out->positions) {
@@ -401,7 +406,6 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
     }
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
 {
@@ -428,7 +432,6 @@ void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
     pScene->mMaterials[0] = pcMat;
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
 {
@@ -439,9 +442,7 @@ void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
     if (1 == pScene->mNumMeshes)    {
         pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
         pScene->mRootNode->mMeshes[0] = 0;
-    }
-    else
-    {
+    } else {
         pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
         for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m)   {
             aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
@@ -456,22 +457,17 @@ void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
 
 
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::SkipSection(DXF::LineReader& reader)
-{
+void DXFImporter::SkipSection(DXF::LineReader& reader) {
     for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
 }
 
-
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& /*output*/)
-{
+void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) {
     for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
 }
 
-
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
-{
+void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
     while( !reader.End() && !reader.Is(0,"ENDSEC")) {
         if (reader.Is(0,"BLOCK")) {
             ParseBlock(++reader,output);
@@ -480,15 +476,11 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
         ++reader;
     }
 
-    DefaultLogger::get()->debug((Formatter::format("DXF: got "),
-        output.blocks.size()," entries in BLOCKS"
-    ));
+    ASSIMP_LOG_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
 }
 
-
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
-{
+void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
     // push a new block onto the stack.
     output.blocks.push_back( DXF::Block() );
     DXF::Block& block = output.blocks.back();
@@ -518,7 +510,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
 
         // XXX is this a valid case?
         if (reader.Is(0,"INSERT")) {
-            DefaultLogger::get()->warn("DXF: INSERT within a BLOCK not currently supported; skipping");
+            ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping");
             for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
             break;
         }
@@ -532,7 +524,6 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
     }
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
 {
@@ -562,19 +553,16 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
         ++reader;
     }
 
-    DefaultLogger::get()->debug((Formatter::format("DXF: got "),
-        block.lines.size()," polylines and ", block.insertions.size() ," inserted blocks in ENTITIES"
-    ));
+    ASSIMP_LOG_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), 
+        " inserted blocks in ENTITIES" );
 }
 
-
 void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
 {
     output.blocks.back().insertions.push_back( DXF::InsertBlock() );
     DXF::InsertBlock& bl = output.blocks.back().insertions.back();
 
     while( !reader.End() && !reader.Is(0)) {
-
         switch(reader.GroupCode())
         {
             // name of referenced block
@@ -619,8 +607,7 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
 #define DXF_POLYLINE_FLAG_POLYFACEMESH  0x40
 
 // ------------------------------------------------------------------------------------------------
-void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
-{
+void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
     output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
     DXF::PolyLine& line = *output.blocks.back().lines.back();
 
@@ -673,16 +660,15 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
     //}
 
     if (vguess && line.positions.size() != vguess) {
-        DefaultLogger::get()->warn((Formatter::format("DXF: unexpected vertex count in polymesh: "),
-            line.positions.size(),", expected ", vguess
-        ));
+        ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
+            line.positions.size(),", expected ", vguess );
     }
 
     if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
         if (line.positions.size() < 3 || line.indices.size() < 3)   {
-                DefaultLogger::get()->warn("DXF: not enough vertices for polymesh; ignoring");
-                output.blocks.back().lines.pop_back();
-                return;
+            ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring");
+            output.blocks.back().lines.pop_back();
+            return;
         }
 
         // if these numbers are wrong, parsing might have gone wild.
@@ -690,13 +676,11 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
         // to set the 71 and 72 fields, respectively, to valid values.
         // So just fire a warning.
         if (iguess && line.counts.size() != iguess) {
-            DefaultLogger::get()->warn((Formatter::format("DXF: unexpected face count in polymesh: "),
-                line.counts.size(),", expected ", iguess
-            ));
+            ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
         }
     }
     else if (!line.indices.size() && !line.counts.size()) {
-        // a polyline - so there are no indices yet.
+        // a poly-line - so there are no indices yet.
         size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
         line.indices.reserve(guess);
 
@@ -738,10 +722,10 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
         {
         case 8:
                 // layer to which the vertex belongs to - assume that
-                // this is always the layer the top-level polyline
+                // this is always the layer the top-level poly-line
                 // entity resides on as well.
                 if(reader.Value() != line.layer) {
-                    DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
+                    ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set");
                 }
                 break;
 
@@ -760,7 +744,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
         case 73:
         case 74:
             if (cnti == 4) {
-                DefaultLogger::get()->warn("DXF: more than 4 indices per face not supported; ignoring");
+                ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
                 break;
             }
             indices[cnti++] = reader.ValueAsUnsignedInt();
@@ -776,7 +760,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
     }
 
     if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
-        DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
+        ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
     }
 
     if (cnti) {
@@ -784,14 +768,13 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
         for (unsigned int i = 0; i < cnti; ++i) {
             // IMPORTANT NOTE: POLYMESH indices are ONE-BASED
             if (indices[i] == 0) {
-                DefaultLogger::get()->warn("DXF: invalid vertex index, indices are one-based.");
+                ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
                 --line.counts.back();
                 continue;
             }
             line.indices.push_back(indices[i]-1);
         }
-    }
-    else {
+    } else {
         line.positions.push_back(out);
         line.colors.push_back(clr);
     }
@@ -901,7 +884,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
 
     // sanity checks to see if we got something meaningful
     if ((b[1] && !b[0]) || !b[2] || !b[3]) {
-        DefaultLogger::get()->warn("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
+        ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
         output.blocks.back().lines.pop_back();
         return;
     }
@@ -917,4 +900,3 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
 }
 
 #endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER
-

+ 5 - 7
code/DeboneProcess.cpp

@@ -91,7 +91,7 @@ void DeboneProcess::SetupProperties(const Importer* pImp)
 // Executes the post processing step on the given imported data.
 void DeboneProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("DeboneProcess begin");
+    ASSIMP_LOG_DEBUG("DeboneProcess begin");
 
     if(!pScene->mNumMeshes) {
         return;
@@ -148,9 +148,7 @@ void DeboneProcess::Execute( aiScene* pScene)
                 }
 
                 if(!DefaultLogger::isNullLogger()) {
-                    char buffer[1024];
-                    ::ai_snprintf(buffer,1024,"Removed %u bones. Input bones: %u. Output bones: %u",in-out,in,out);
-                    DefaultLogger::get()->info(buffer);
+                    ASSIMP_LOG_INFO_F("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
                 }
 
                 // and destroy the source mesh. It should be completely contained inside the new submeshes
@@ -173,7 +171,7 @@ void DeboneProcess::Execute( aiScene* pScene)
         UpdateNode( pScene->mRootNode);
     }
 
-    DefaultLogger::get()->debug("DeboneProcess end");
+    ASSIMP_LOG_DEBUG("DeboneProcess end");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -209,7 +207,7 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
                 if(vertexBones[vid]!=cUnowned)  {
                     if(vertexBones[vid]==i) //double entry
                     {
-                        DefaultLogger::get()->warn("Encountered double entry in bone weights");
+                        ASSIMP_LOG_WARN("Encountered double entry in bone weights");
                     }
                     else //TODO: track attraction in order to break tie
                     {
@@ -281,7 +279,7 @@ void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMe
                 if(vertexBones[vid]!=cUnowned)  {
                     if(vertexBones[vid]==i) //double entry
                     {
-                        //DefaultLogger::get()->warn("Encountered double entry in bone weights");
+                        ASSIMP_LOG_WARN("Encountered double entry in bone weights");
                     }
                     else //TODO: track attraction in order to break tie
                     {

+ 7 - 7
code/DefaultIOSystem.cpp

@@ -76,11 +76,11 @@ bool DefaultIOSystem::Exists( const char* pFile) const
 #ifdef _WIN32
     wchar_t fileName16[PATHLIMIT];
 
-    bool isUnicode = IsTextUnicode(pFile, strlen(pFile), NULL);
+    bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
     if (isUnicode) {
 
         MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
-        struct _stat64 filestat;
+        struct __stat64 filestat;
         if (0 != _wstat64(fileName16, &filestat)) {
             return false;
         }
@@ -110,7 +110,7 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
     FILE* file;
 #ifdef _WIN32
     wchar_t fileName16[PATHLIMIT];
-    bool isUnicode = IsTextUnicode(strFile, strlen(strFile), NULL );
+    bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
     if (isUnicode) {
         MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
         std::string mode8(strMode);
@@ -158,7 +158,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
 {
     ai_assert(in && _out);
 #if defined( _MSC_VER ) || defined( __MINGW32__ )
-    bool isUnicode = IsTextUnicode(in, strlen(in), NULL);
+    bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
     if (isUnicode) {
         wchar_t out16[PATHLIMIT];
         wchar_t in16[PATHLIMIT];
@@ -170,7 +170,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
         if (!ret) {
             // preserve the input path, maybe someone else is able to fix
             // the path before it is accessed (e.g. our file system filter)
-            DefaultLogger::get()->warn("Invalid path: " + std::string(in));
+            ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
             strcpy(_out, in);
         }
 
@@ -179,7 +179,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
         if (!ret) {
             // preserve the input path, maybe someone else is able to fix
             // the path before it is accessed (e.g. our file system filter)
-            DefaultLogger::get()->warn("Invalid path: " + std::string(in));
+            ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
             strcpy(_out, in);
         }
     }
@@ -189,7 +189,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
     if(!ret) {
         // preserve the input path, maybe someone else is able to fix
         // the path before it is accessed (e.g. our file system filter)
-        DefaultLogger::get()->warn("Invalid path: "+std::string(in));
+        ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
         strcpy(_out,in);
     }
 #endif

+ 9 - 11
code/EmbedTexturesProcess.cpp

@@ -93,29 +93,27 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
         }
     }
 
-    char stringBuffer[128];
-    ::ai_snprintf(stringBuffer, 128, "EmbedTexturesProcess finished. Embedded %u textures.", embeddedTexturesCount);
-    DefaultLogger::get()->info(stringBuffer);
+    ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
 }
 
 bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
-    uint32_t imageSize = 0;
-    std::string imagePath = path;
+    std::streampos imageSize = 0;
+    std::string    imagePath = path;
 
     // Test path directly
     std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
-    if ((imageSize = file.tellg()) == -1u) {
-        DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
+    if ((imageSize = file.tellg()) == std::streampos(-1)) {
+        ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
 
         // Test path in root path
         imagePath = mRootPath + path;
         file.open(imagePath, std::ios::binary | std::ios::ate);
-        if ((imageSize = file.tellg()) == -1u) {
+        if ((imageSize = file.tellg()) == std::streampos(-1)) {
             // Test path basename in root path
             imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
             file.open(imagePath, std::ios::binary | std::ios::ate);
-            if ((imageSize = file.tellg()) == -1u) {
-                DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
+            if ((imageSize = file.tellg()) == std::streampos(-1)) {
+                ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
                 return false;
             }
         }
@@ -134,7 +132,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
     // Add the new texture
     auto pTexture = new aiTexture();
     pTexture->mHeight = 0; // Means that this is still compressed
-    pTexture->mWidth = imageSize;
+    pTexture->mWidth = static_cast<uint32_t>(imageSize);
     pTexture->pcData = imageContent;
 
     auto extension = path.substr(path.find_last_of('.') + 1u);

+ 20 - 12
code/Exporter.cpp

@@ -62,6 +62,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
 #include "JoinVerticesProcess.h"
 #include "MakeVerboseFormat.h"
 #include "ConvertToLHProcess.h"
+#include "PretransformVertices.h"
 #include <assimp/Exceptional.h>
 #include "ScenePrivate.h"
 #include <memory>
@@ -98,7 +99,7 @@ void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportPrope
 void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
 void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
 void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-//void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
+void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
 void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
 
 // ------------------------------------------------------------------------------------------------
@@ -153,9 +154,9 @@ Exporter::ExportFormatEntry gExporters[] =
         aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
     Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
         aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
-    Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
+    Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
         aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
-    Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb2", &ExportSceneGLB2,
+    Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
         aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
 #endif
 
@@ -173,7 +174,7 @@ Exporter::ExportFormatEntry gExporters[] =
 
 #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
     Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
-    //Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
+    Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
 #endif
 
 #ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
@@ -308,7 +309,8 @@ bool IsVerboseFormat(const aiScene* pScene) {
 }
 
 // ------------------------------------------------------------------------------------------------
-aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
+aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
+        unsigned int pPreprocessing, const ExportProperties* pProperties) {
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // when they create scenes from scratch, users will likely create them not in verbose
@@ -362,7 +364,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
                     }
 
                     if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
-                        DefaultLogger::get()->debug("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
+                        ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
 
                         MakeVerboseFormatProcess proc;
                         proc.Execute(scenecopy.get());
@@ -396,6 +398,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
                         }
                     }
 
+                    bool exportPointCloud(false);
+                    if (nullptr != pProperties) {
+                        exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
+                    }
+
                     // dispatch other processes
                     for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
                         BaseProcess* const p = pimpl->mPostProcessingSteps[a];
@@ -404,7 +411,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
                             && !dynamic_cast<FlipUVsProcess*>(p)
                             && !dynamic_cast<FlipWindingOrderProcess*>(p)
                             && !dynamic_cast<MakeLeftHandedProcess*>(p)) {
-
+                            if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
+                                continue;
+                            }
                             p->Execute(scenecopy.get());
                         }
                     }
@@ -440,7 +449,6 @@ const char* Exporter::GetErrorString() const {
     return pimpl->mError.c_str();
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void Exporter::FreeBlob() {
     delete pimpl->blob;
@@ -469,7 +477,7 @@ size_t Exporter::GetExportFormatCount() const {
 // ------------------------------------------------------------------------------------------------
 const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
     if (index >= GetExportFormatCount()) {
-        return NULL;
+        return nullptr;
     }
 
     // Return from static storage if the requested index is built-in.
@@ -494,7 +502,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
 
 // ------------------------------------------------------------------------------------------------
 void Exporter::UnregisterExporter(const char* id) {
-    for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
+    for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
+            it != pimpl->mExporters.end(); ++it) {
         if (!strcmp((*it).mDescription.id,id)) {
             pimpl->mExporters.erase(it);
             break;
@@ -530,8 +539,7 @@ bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
 
 // ------------------------------------------------------------------------------------------------
 // Set a configuration property
-bool ExportProperties :: SetPropertyString(const char* szName, const std::string& value)
-{
+bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
     return SetGenericProperty<std::string>(mStringProperties, szName,value);
 }
 

+ 2 - 2
code/FBXBinaryTokenizer.cpp

@@ -448,8 +448,8 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
 	/*Result ignored*/ ReadByte(input, cursor, input + length);
 	const uint32_t version = ReadWord(input, cursor, input + length);
 	const bool is64bits = version >= 7500;
-    while (cursor < input + length)
-    {
+    const char *end = input + length;
+    while (cursor < end ) {
 		if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
             break;
         }

+ 78 - 106
code/FBXConverter.cpp

@@ -61,6 +61,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 #include <iterator>
 #include <vector>
+#include <sstream>
+#include <iomanip>
 
 namespace Assimp {
 namespace FBX {
@@ -133,9 +135,7 @@ void Converter::ConvertRootNode() {
     ConvertNodes( 0L, *out->mRootNode );
 }
 
-
-void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform )
-{
+void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
     const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
 
     std::vector<aiNode*> nodes;
@@ -153,14 +153,14 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
             }
 
             const Object* const object = con->SourceObject();
-            if ( !object ) {
+            if ( nullptr == object ) {
                 FBXImporter::LogWarn( "failed to convert source object for Model link" );
                 continue;
             }
 
             const Model* const model = dynamic_cast<const Model*>( object );
 
-            if ( model ) {
+            if ( nullptr != model ) {
                 nodes_chain.clear();
                 post_nodes_chain.clear();
 
@@ -174,7 +174,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
 
                 ai_assert( nodes_chain.size() );
 
-                const std::string& original_name = FixNodeName( model->Name() );
+                std::string original_name = FixNodeName( model->Name() );
 
                 // check if any of the nodes in the chain has the name the fbx node
                 // is supposed to have. If there is none, add another node to
@@ -189,7 +189,15 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
                 }
 
                 if ( !name_carrier ) {
+                    NodeNameCache::const_iterator it( std::find( mNodeNames.begin(), mNodeNames.end(), original_name ) );
+                    if ( it != mNodeNames.end() ) {
+                        original_name = original_name + std::string( "001" );
+                    }
+
+                    mNodeNames.push_back( original_name );
                     nodes_chain.push_back( new aiNode( original_name ) );
+                } else {
+                    original_name = nodes_chain.back()->mName.C_Str();
                 }
 
                 //setup metadata on newest node
@@ -250,11 +258,11 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
                 ConvertNodes( model->ID(), *last_parent, new_abs_transform );
 
                 if ( doc.Settings().readLights ) {
-                    ConvertLights( *model );
+                    ConvertLights( *model, original_name );
                 }
 
                 if ( doc.Settings().readCameras ) {
-                    ConvertCameras( *model );
+                    ConvertCameras( *model, original_name );
                 }
 
                 nodes.push_back( nodes_chain.front() );
@@ -278,34 +286,31 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
 }
 
 
-void Converter::ConvertLights( const Model& model )
-{
+void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
     const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
     for( const NodeAttribute* attr : node_attrs ) {
         const Light* const light = dynamic_cast<const Light*>( attr );
         if ( light ) {
-            ConvertLight( model, *light );
+            ConvertLight( *light, orig_name );
         }
     }
 }
 
-void Converter::ConvertCameras( const Model& model )
-{
+void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
     const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
     for( const NodeAttribute* attr : node_attrs ) {
         const Camera* const cam = dynamic_cast<const Camera*>( attr );
         if ( cam ) {
-            ConvertCamera( model, *cam );
+            ConvertCamera( *cam, orig_name );
         }
     }
 }
 
-void Converter::ConvertLight( const Model& model, const Light& light )
-{
+void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
     lights.push_back( new aiLight() );
     aiLight* const out_light = lights.back();
 
-    out_light->mName.Set( FixNodeName( model.Name() ) );
+    out_light->mName.Set( orig_name );
 
     const float intensity = light.Intensity() / 100.0f;
     const aiVector3D& col = light.Color();
@@ -378,12 +383,12 @@ void Converter::ConvertLight( const Model& model, const Light& light )
     }
 }
 
-void Converter::ConvertCamera( const Model& model, const Camera& cam )
+void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
 {
     cameras.push_back( new aiCamera() );
     aiCamera* const out_camera = cameras.back();
 
-    out_camera->mName.Set( FixNodeName( model.Name() ) );
+    out_camera->mName.Set( orig_name );
 
     out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
 
@@ -397,6 +402,31 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
     out_camera->mClipPlaneFar = cam.FarPlane();
 }
 
+static bool HasName( NodeNameCache &cache, const std::string &name ) {
+    NodeNameCache::const_iterator it( std::find( cache.begin(), cache.end(), name ) );
+    return it != cache.end();
+
+}
+void Converter::GetUniqueName( const std::string &name, std::string uniqueName ) {
+    if ( !HasName( mNodeNames, name ) ) {
+        uniqueName = name;
+        return;
+    }
+
+    int i( 0 );
+    std::string newName;
+    while ( HasName( mNodeNames, newName ) ) {
+        ++i;
+        newName.clear();
+        newName += name;
+        std::stringstream ext;
+        ext << std::setfill( '0' ) << std::setw( 3 ) << i;
+        newName += ext.str();
+    }
+    uniqueName = newName;
+    mNodeNames.push_back( uniqueName );
+}
+
 
 const char* Converter::NameTransformationComp( TransformationComp comp )
 {
@@ -704,7 +734,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
         aiMatrix4x4::Scaling( GeometricScaling, chain[ TransformationComp_GeometricScaling ] );
         aiVector3D GeometricScalingInverse = GeometricScaling;
         bool canscale = true;
-        for (size_t i = 0; i < 3; ++i) {
+        for (unsigned int i = 0; i < 3; ++i) {
             if ( std::fabs( GeometricScalingInverse[i] ) > zero_epsilon ) {
                 GeometricScalingInverse[i] = 1.0f / GeometricScaling[i];
             } else {
@@ -738,7 +768,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
     // not be guaranteed.
     ai_assert( NeedsComplexTransformationChain( model ) == is_complex );
 
-    const std::string& name = FixNodeName( model.Name() );
+    std::string name = FixNodeName( model.Name() );
 
     // now, if we have more than just Translation, Scaling and Rotation,
     // we need to generate a full node chain to accommodate for assimp's
@@ -786,8 +816,10 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
     // else, we can just multiply the matrices together
     aiNode* nd = new aiNode();
     output_nodes.push_back( nd );
+    std::string uniqueName;
+    GetUniqueName( name, uniqueName );
 
-    nd->mName.Set( name );
+    nd->mName.Set( uniqueName );
 
     for (const auto &transform : chain) {
         nd->mTransformation = nd->mTransformation * transform;
@@ -842,7 +874,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
 
         const MeshGeometry* const mesh = dynamic_cast< const MeshGeometry* >( geo );
         if ( mesh ) {
-            const std::vector<unsigned int>& indices = ConvertMesh( *mesh, model, node_global_transform );
+            const std::vector<unsigned int>& indices = ConvertMesh( *mesh, model, node_global_transform, nd);
             std::copy( indices.begin(), indices.end(), std::back_inserter( meshes ) );
         }
         else {
@@ -859,7 +891,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
 }
 
 std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
-    const aiMatrix4x4& node_global_transform )
+    const aiMatrix4x4& node_global_transform, aiNode& nd)
 {
     std::vector<unsigned int> temp;
 
@@ -883,17 +915,17 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
         const MatIndexArray::value_type base = mindices[ 0 ];
         for( MatIndexArray::value_type index : mindices ) {
             if ( index != base ) {
-                return ConvertMeshMultiMaterial( mesh, model, node_global_transform );
+                return ConvertMeshMultiMaterial( mesh, model, node_global_transform, nd);
             }
         }
     }
 
     // faster code-path, just copy the data
-    temp.push_back( ConvertMeshSingleMaterial( mesh, model, node_global_transform ) );
+    temp.push_back( ConvertMeshSingleMaterial( mesh, model, node_global_transform, nd) );
     return temp;
 }
 
-aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
+aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
 {
     aiMesh* const out_mesh = new aiMesh();
     meshes.push_back( out_mesh );
@@ -908,15 +940,19 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh )
     if ( name.length() ) {
         out_mesh->mName.Set( name );
     }
+    else
+    {
+        out_mesh->mName = nd.mName;
+    }
 
     return out_mesh;
 }
 
 unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
-    const aiMatrix4x4& node_global_transform )
+    const aiMatrix4x4& node_global_transform, aiNode& nd)
 {
     const MatIndexArray& mindices = mesh.GetMaterialIndices();
-    aiMesh* const out_mesh = SetupEmptyMesh( mesh );
+    aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
 
     const std::vector<aiVector3D>& vertices = mesh.GetVertices();
     const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
@@ -1040,7 +1076,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
 }
 
 std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
-    const aiMatrix4x4& node_global_transform )
+    const aiMatrix4x4& node_global_transform, aiNode& nd)
 {
     const MatIndexArray& mindices = mesh.GetMaterialIndices();
     ai_assert( mindices.size() );
@@ -1051,7 +1087,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
     for( MatIndexArray::value_type index : mindices ) {
         if ( had.find( index ) == had.end() ) {
 
-            indices.push_back( ConvertMeshMultiMaterial( mesh, model, index, node_global_transform ) );
+            indices.push_back( ConvertMeshMultiMaterial( mesh, model, index, node_global_transform, nd) );
             had.insert( index );
         }
     }
@@ -1061,9 +1097,10 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
 
 unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
     MatIndexArray::value_type index,
-    const aiMatrix4x4& node_global_transform )
+    const aiMatrix4x4& node_global_transform,
+    aiNode& nd)
 {
-    aiMesh* const out_mesh = SetupEmptyMesh( mesh );
+    aiMesh* const out_mesh = SetupEmptyMesh(mesh, nd);
 
     const MatIndexArray& mindices = mesh.GetMaterialIndices();
     const std::vector<aiVector3D>& vertices = mesh.GetVertices();
@@ -1527,7 +1564,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
                 if (textureReady) {
                     // TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
                     // In FBX files textures are now stored internally by Assimp with their filename included
-                    // Now Assimp can lookup thru the loaded textures after all data is processed
+                    // Now Assimp can lookup through the loaded textures after all data is processed
                     // We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
                     // This may occur on this case too, it has to be studied
                     path.data[0] = '*';
@@ -1642,9 +1679,8 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
 }
 
 void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
-    const std::string& propName,
-    aiTextureType target, const MeshGeometry* const mesh )
-{
+        const std::string& propName,
+        aiTextureType target, const MeshGeometry* const mesh ) {
     LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
     if ( it == layeredTextures.end() ) {
         return;
@@ -1888,11 +1924,11 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
 
     // TransparentColor / TransparencyFactor... gee thanks FBX :rolleyes:
     const aiColor3D& Transparent = GetColorPropertyFactored( props, "TransparentColor", "TransparencyFactor", ok );
-    float CalculatedOpacity = 1.0;
+    float CalculatedOpacity = 1.0f;
     if ( ok ) {
         out_mat->AddProperty( &Transparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
         // as calculated by FBX SDK 2017:
-        CalculatedOpacity = 1.0 - ((Transparent.r + Transparent.g + Transparent.b) / 3.0);
+        CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
     }
 
     // use of TransparencyFactor is inconsistent.
@@ -2006,81 +2042,17 @@ void Converter::ConvertAnimations()
     }
 }
 
-void Converter::RenameNode( const std::string& fixed_name, const std::string& new_name ) {
-    if ( node_names.find( fixed_name ) == node_names.end() ) {
-        FBXImporter::LogError( "Cannot rename node " + fixed_name + ", not existing.");
-        return;
-    }
-
-    if ( node_names.find( new_name ) != node_names.end() ) {
-        FBXImporter::LogError( "Cannot rename node " + fixed_name + " to " + new_name +", name already existing." );
-        return;
-    }
-
-    ai_assert( node_names.find( fixed_name ) != node_names.end() );
-    ai_assert( node_names.find( new_name ) == node_names.end() );
-
-    renamed_nodes[ fixed_name ] = new_name;
-
-    const aiString fn( fixed_name );
-
-    for( aiCamera* cam : cameras ) {
-        if ( cam->mName == fn ) {
-            cam->mName.Set( new_name );
-            break;
-        }
-    }
-
-    for( aiLight* light : lights ) {
-        if ( light->mName == fn ) {
-            light->mName.Set( new_name );
-            break;
-        }
-    }
-
-    for( aiAnimation* anim : animations ) {
-        for ( unsigned int i = 0; i < anim->mNumChannels; ++i ) {
-            aiNodeAnim* const na = anim->mChannels[ i ];
-            if ( na->mNodeName == fn ) {
-                na->mNodeName.Set( new_name );
-                break;
-            }
-        }
-    }
-}
-
-
-std::string Converter::FixNodeName( const std::string& name )
-{
+std::string Converter::FixNodeName( const std::string& name ) {
     // strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
     // this causes ambiguities, well possible between empty identifiers,
     // such as "Model::" and ""). Make sure the behaviour is consistent
     // across multiple calls to FixNodeName().
     if ( name.substr( 0, 7 ) == "Model::" ) {
         std::string temp = name.substr( 7 );
-
-        const NodeNameMap::const_iterator it = node_names.find( temp );
-        if ( it != node_names.end() ) {
-            if ( !( *it ).second ) {
-                return FixNodeName( name + "_" );
-            }
-        }
-        node_names[ temp ] = true;
-
-        const NameNameMap::const_iterator rit = renamed_nodes.find( temp );
-        return rit == renamed_nodes.end() ? temp : ( *rit ).second;
-    }
-
-    const NodeNameMap::const_iterator it = node_names.find( name );
-    if ( it != node_names.end() ) {
-        if ( ( *it ).second ) {
-            return FixNodeName( name + "_" );
-        }
+        return temp;
     }
-    node_names[ name ] = false;
 
-    const NameNameMap::const_iterator rit = renamed_nodes.find( name );
-    return rit == renamed_nodes.end() ? name : ( *rit ).second;
+    return name;
 }
 
 void Converter::ConvertAnimationStack( const AnimationStack& st )

+ 15 - 29
code/FBXConverter.h

@@ -68,6 +68,8 @@ namespace FBX {
 
 class Document;
 
+using NodeNameCache = std::vector<std::string>;
+
 /** 
  *  Convert a FBX #Document to #aiScene
  *  @param out Empty scene to be populated
@@ -117,16 +119,19 @@ private:
     void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
 
     // ------------------------------------------------------------------------------------------------
-    void ConvertLights(const Model& model);
+    void ConvertLights(const Model& model, const std::string &orig_name );
+
+    // ------------------------------------------------------------------------------------------------
+    void ConvertCameras(const Model& model, const std::string &orig_name );
 
     // ------------------------------------------------------------------------------------------------
-    void ConvertCameras(const Model& model);
+    void ConvertLight( const Light& light, const std::string &orig_name );
 
     // ------------------------------------------------------------------------------------------------
-    void ConvertLight(const Model& model, const Light& light);
+    void ConvertCamera( const Camera& cam, const std::string &orig_name );
 
     // ------------------------------------------------------------------------------------------------
-    void ConvertCamera(const Model& model, const Camera& cam);
+    void GetUniqueName( const std::string &name, std::string uniqueName );
 
     // ------------------------------------------------------------------------------------------------
     // this returns unified names usable within assimp identifiers (i.e. no space characters -
@@ -167,23 +172,23 @@ private:
     // ------------------------------------------------------------------------------------------------
     // MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
     std::vector<unsigned int> ConvertMesh(const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform);
+        const aiMatrix4x4& node_global_transform, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
-    aiMesh* SetupEmptyMesh(const MeshGeometry& mesh);
+    aiMesh* SetupEmptyMesh(const MeshGeometry& mesh, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
     unsigned int ConvertMeshSingleMaterial(const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform);
+        const aiMatrix4x4& node_global_transform, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
     std::vector<unsigned int> ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
-        const aiMatrix4x4& node_global_transform);
+        const aiMatrix4x4& node_global_transform, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
     unsigned int ConvertMeshMultiMaterial(const MeshGeometry& mesh, const Model& model,
         MatIndexArray::value_type index,
-        const aiMatrix4x4& node_global_transform);
+        const aiMatrix4x4& node_global_transform, aiNode& nd);
 
     // ------------------------------------------------------------------------------------------------
     static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
@@ -258,18 +263,6 @@ private:
     // convert animation data to aiAnimation et al
     void ConvertAnimations();
 
-    // ------------------------------------------------------------------------------------------------
-    // rename a node already partially converted. fixed_name is a string previously returned by
-    // FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
-    // which would previously have returned the old value.
-    //
-    // this also updates names in node animations, cameras and light sources and is thus slow.
-    //
-    // NOTE: the caller is responsible for ensuring that the new name is unique and does
-    // not collide with any other identifiers. The best way to ensure this is to only
-    // append to the old name, which is guaranteed to match these requirements.
-    void RenameNode(const std::string& fixed_name, const std::string& new_name);
-
     // ------------------------------------------------------------------------------------------------
     // takes a fbx node name and returns the identifier to be used in the assimp output scene.
     // the function is guaranteed to provide consistent results over multiple invocations
@@ -281,7 +274,6 @@ private:
     // XXX: better use multi_map ..
     typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
 
-
     // ------------------------------------------------------------------------------------------------
     void ConvertAnimationStack(const AnimationStack& st);
 
@@ -432,13 +424,7 @@ private:
     typedef std::map<std::string, unsigned int> NodeAnimBitMap;
     NodeAnimBitMap node_anim_chain_bits;
 
-    // name -> has had its prefix_stripped?
-    typedef std::map<std::string, bool> NodeNameMap;
-    NodeNameMap node_names;
-
-    typedef std::map<std::string, std::string> NameNameMap;
-    NameNameMap renamed_nodes;
-
+    NodeNameCache mNodeNames;
     double anim_fps;
 
     aiScene* const out;

+ 4 - 4
code/FBXDocument.cpp

@@ -214,7 +214,7 @@ const Object* LazyObject::Get(bool dieOnError)
 
         // note: the error message is already formatted, so raw logging is ok
         if(!DefaultLogger::isNullLogger()) {
-            DefaultLogger::get()->error(ex.what());
+            ASSIMP_LOG_ERROR(ex.what());
         }
         return NULL;
     }
@@ -575,11 +575,11 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
     ai_assert( count != 0 );
     ai_assert( count <= MAX_CLASSNAMES);
 
-    size_t lenghts[MAX_CLASSNAMES];
+    size_t lengths[MAX_CLASSNAMES];
 
     const size_t c = count;
     for (size_t i = 0; i < c; ++i) {
-        lenghts[ i ] = strlen(classnames[i]);
+        lengths[ i ] = strlen(classnames[i]);
     }
 
     std::vector<const Connection*> temp;
@@ -597,7 +597,7 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
 
         for (size_t i = 0; i < c; ++i) {
             ai_assert(classnames[i]);
-            if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lenghts[i] && !strncmp(classnames[i],obtype,lenghts[i])) {
+            if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lengths[i] && !strncmp(classnames[i],obtype,lengths[i])) {
                 obtype = NULL;
                 break;
             }

+ 2 - 2
code/FBXDocumentUtil.cpp

@@ -79,7 +79,7 @@ void DOMError(const std::string& message, const Element* element /*= NULL*/)
 void DOMWarning(const std::string& message, const Token& token)
 {
     if(DefaultLogger::get()) {
-        DefaultLogger::get()->warn(Util::AddTokenText("FBX-DOM",message,&token));
+        ASSIMP_LOG_WARN(Util::AddTokenText("FBX-DOM",message,&token));
     }
 }
 
@@ -91,7 +91,7 @@ void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
         return;
     }
     if(DefaultLogger::get()) {
-        DefaultLogger::get()->warn("FBX-DOM: " + message);
+        ASSIMP_LOG_WARN("FBX-DOM: " + message);
     }
 }
 

+ 337 - 53
code/FBXExportNode.cpp

@@ -45,9 +45,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "FBXCommon.h"
 
 #include <assimp/StreamWriter.h> // StreamWriterLE
+#include <assimp/Exceptional.h> // DeadlyExportError
 #include <assimp/ai_assert.h>
+#include <assimp/StringUtils.h> // ai_snprintf
 
 #include <string>
+#include <ostream>
+#include <sstream> // ostringstream
 #include <memory> // shared_ptr
 
 // AddP70<type> helpers... there's no usable pattern here,
@@ -145,33 +149,174 @@ void FBX::Node::AddP70time(
 }
 
 
-// public member functions for writing to binary fbx
+// public member functions for writing nodes to stream
 
-void FBX::Node::Dump(std::shared_ptr<Assimp::IOStream> outfile)
-{
-    Assimp::StreamWriterLE outstream(outfile);
-    Dump(outstream);
+void FBX::Node::Dump(
+    std::shared_ptr<Assimp::IOStream> outfile,
+    bool binary, int indent
+) {
+    if (binary) {
+        Assimp::StreamWriterLE outstream(outfile);
+        DumpBinary(outstream);
+    } else {
+        std::ostringstream ss;
+        DumpAscii(ss, indent);
+        std::string s = ss.str();
+        outfile->Write(s.c_str(), s.size(), 1);
+    }
+}
+
+void FBX::Node::Dump(
+    Assimp::StreamWriterLE &outstream,
+    bool binary, int indent
+) {
+    if (binary) {
+        DumpBinary(outstream);
+    } else {
+        std::ostringstream ss;
+        DumpAscii(ss, indent);
+        outstream.PutString(ss.str());
+    }
+}
+
+
+// public member functions for low-level writing
+
+void FBX::Node::Begin(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent
+) {
+    if (binary) {
+        BeginBinary(s);
+    } else {
+        // assume we're at the correct place to start already
+        (void)indent;
+        std::ostringstream ss;
+        BeginAscii(ss, indent);
+        s.PutString(ss.str());
+    }
+}
+
+void FBX::Node::DumpProperties(
+    Assimp::StreamWriterLE& s,
+    bool binary, int indent
+) {
+    if (binary) {
+        DumpPropertiesBinary(s);
+    } else {
+        std::ostringstream ss;
+        DumpPropertiesAscii(ss, indent);
+        s.PutString(ss.str());
+    }
 }
 
-void FBX::Node::Dump(Assimp::StreamWriterLE &s)
+void FBX::Node::EndProperties(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent
+) {
+    EndProperties(s, binary, indent, properties.size());
+}
+
+void FBX::Node::EndProperties(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent,
+    size_t num_properties
+) {
+    if (binary) {
+        EndPropertiesBinary(s, num_properties);
+    } else {
+        // nothing to do
+        (void)indent;
+    }
+}
+
+void FBX::Node::BeginChildren(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent
+) {
+    if (binary) {
+        // nothing to do
+    } else {
+        std::ostringstream ss;
+        BeginChildrenAscii(ss, indent);
+        s.PutString(ss.str());
+    }
+}
+
+void FBX::Node::DumpChildren(
+    Assimp::StreamWriterLE& s,
+    bool binary, int indent
+) {
+    if (binary) {
+        DumpChildrenBinary(s);
+    } else {
+        std::ostringstream ss;
+        DumpChildrenAscii(ss, indent);
+        s.PutString(ss.str());
+    }
+}
+
+void FBX::Node::End(
+    Assimp::StreamWriterLE &s,
+    bool binary, int indent,
+    bool has_children
+) {
+    if (binary) {
+        EndBinary(s, has_children);
+    } else {
+        std::ostringstream ss;
+        EndAscii(ss, indent, has_children);
+        s.PutString(ss.str());
+    }
+}
+
+
+// public member functions for writing to binary fbx
+
+void FBX::Node::DumpBinary(Assimp::StreamWriterLE &s)
 {
     // write header section (with placeholders for some things)
-    Begin(s);
+    BeginBinary(s);
 
     // write properties
-    DumpProperties(s);
+    DumpPropertiesBinary(s);
 
     // go back and fill in property related placeholders
-    EndProperties(s, properties.size());
+    EndPropertiesBinary(s, properties.size());
 
     // write children
-    DumpChildren(s);
+    DumpChildrenBinary(s);
 
     // finish, filling in end offset placeholder
-    End(s, !children.empty());
+    EndBinary(s, force_has_children || !children.empty());
 }
 
-void FBX::Node::Begin(Assimp::StreamWriterLE &s)
+
+// public member functions for writing to ascii fbx
+
+void FBX::Node::DumpAscii(std::ostream &s, int indent)
+{
+    // write name
+    BeginAscii(s, indent);
+
+    // write properties
+    DumpPropertiesAscii(s, indent);
+
+    if (force_has_children || !children.empty()) {
+        // begin children (with a '{')
+        BeginChildrenAscii(s, indent + 1);
+        // write children
+        DumpChildrenAscii(s, indent + 1);
+    }
+
+    // finish (also closing the children bracket '}')
+    EndAscii(s, indent, force_has_children || !children.empty());
+}
+
+
+// private member functions for low-level writing to fbx
+
+void FBX::Node::BeginBinary(Assimp::StreamWriterLE &s)
 {
     // remember start pos so we can come back and write the end pos
     this->start_pos = s.Tell();
@@ -182,33 +327,21 @@ void FBX::Node::Begin(Assimp::StreamWriterLE &s)
     s.PutU4(0); // total property section length
 
     // node name
-    s.PutU1(name.size()); // length of node name
+    s.PutU1(uint8_t(name.size())); // length of node name
     s.PutString(name); // node name as raw bytes
 
     // property data comes after here
     this->property_start = s.Tell();
 }
 
-void FBX::Node::DumpProperties(Assimp::StreamWriterLE& s)
+void FBX::Node::DumpPropertiesBinary(Assimp::StreamWriterLE& s)
 {
     for (auto &p : properties) {
-        p.Dump(s);
-    }
-}
-
-void FBX::Node::DumpChildren(Assimp::StreamWriterLE& s)
-{
-    for (FBX::Node& child : children) {
-        child.Dump(s);
+        p.DumpBinary(s);
     }
 }
 
-void FBX::Node::EndProperties(Assimp::StreamWriterLE &s)
-{
-    EndProperties(s, properties.size());
-}
-
-void FBX::Node::EndProperties(
+void FBX::Node::EndPropertiesBinary(
     Assimp::StreamWriterLE &s,
     size_t num_properties
 ) {
@@ -217,12 +350,19 @@ void FBX::Node::EndProperties(
     ai_assert(pos > property_start);
     size_t property_section_size = pos - property_start;
     s.Seek(start_pos + 4);
-    s.PutU4(num_properties);
-    s.PutU4(property_section_size);
+    s.PutU4(uint32_t(num_properties));
+    s.PutU4(uint32_t(property_section_size));
     s.Seek(pos);
 }
 
-void FBX::Node::End(
+void FBX::Node::DumpChildrenBinary(Assimp::StreamWriterLE& s)
+{
+    for (FBX::Node& child : children) {
+        child.DumpBinary(s);
+    }
+}
+
+void FBX::Node::EndBinary(
     Assimp::StreamWriterLE &s,
     bool has_children
 ) {
@@ -232,53 +372,197 @@ void FBX::Node::End(
     // now go back and write initial pos
     this->end_pos = s.Tell();
     s.Seek(start_pos);
-    s.PutU4(end_pos);
+    s.PutU4(uint32_t(end_pos));
     s.Seek(end_pos);
 }
 
 
-// static member functions
+void FBX::Node::BeginAscii(std::ostream& s, int indent)
+{
+    s << '\n';
+    for (int i = 0; i < indent; ++i) { s << '\t'; }
+    s << name << ": ";
+}
 
-// convenience function to create and write a property node,
-// holding a single property which is an array of values.
-// does not copy the data, so is efficient for large arrays.
+void FBX::Node::DumpPropertiesAscii(std::ostream &s, int indent)
+{
+    for (size_t i = 0; i < properties.size(); ++i) {
+        if (i > 0) { s << ", "; }
+        properties[i].DumpAscii(s, indent);
+    }
+}
+
+void FBX::Node::BeginChildrenAscii(std::ostream& s, int indent)
+{
+    // only call this if there are actually children
+    s << " {";
+    (void)indent;
+}
+
+void FBX::Node::DumpChildrenAscii(std::ostream& s, int indent)
+{
+    // children will need a lot of padding and corralling
+    if (children.size() || force_has_children) {
+        for (size_t i = 0; i < children.size(); ++i) {
+            // no compression in ascii files, so skip this node if it exists
+            if (children[i].name == "EncryptionType") { continue; }
+            // the child can dump itself
+            children[i].DumpAscii(s, indent);
+        }
+    }
+}
+
+void FBX::Node::EndAscii(std::ostream& s, int indent, bool has_children)
+{
+    if (!has_children) { return; } // nothing to do
+    s << '\n';
+    for (int i = 0; i < indent; ++i) { s << '\t'; }
+    s << "}";
+}
+
+// private helpers for static member functions
+
+// ascii property node from vector of doubles
+void FBX::Node::WritePropertyNodeAscii(
+    const std::string& name,
+    const std::vector<double>& v,
+    Assimp::StreamWriterLE& s,
+    int indent
+){
+    char buffer[32];
+    FBX::Node node(name);
+    node.Begin(s, false, indent);
+    std::string vsize = std::to_string(v.size());
+    // *<size> {
+    s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
+    // indent + 1
+    for (int i = 0; i < indent + 1; ++i) { s.PutChar('\t'); }
+    // a: value,value,value,...
+    s.PutString("a: ");
+    int count = 0;
+    for (size_t i = 0; i < v.size(); ++i) {
+        if (i > 0) { s.PutChar(','); }
+        int len = ai_snprintf(buffer, sizeof(buffer), "%f", v[i]);
+        count += len;
+        if (count > 2048) { s.PutChar('\n'); count = 0; }
+        if (len < 0 || len > 31) {
+            // this should never happen
+            throw DeadlyExportError("failed to convert double to string");
+        }
+        for (int j = 0; j < len; ++j) { s.PutChar(buffer[j]); }
+    }
+    // }
+    s.PutChar('\n');
+    for (int i = 0; i < indent; ++i) { s.PutChar('\t'); }
+    s.PutChar('}'); s.PutChar(' ');
+    node.End(s, false, indent, false);
+}
+
+// ascii property node from vector of int32_t
+void FBX::Node::WritePropertyNodeAscii(
+    const std::string& name,
+    const std::vector<int32_t>& v,
+    Assimp::StreamWriterLE& s,
+    int indent
+){
+    char buffer[32];
+    FBX::Node node(name);
+    node.Begin(s, false, indent);
+    std::string vsize = std::to_string(v.size());
+    // *<size> {
+    s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
+    // indent + 1
+    for (int i = 0; i < indent + 1; ++i) { s.PutChar('\t'); }
+    // a: value,value,value,...
+    s.PutString("a: ");
+    int count = 0;
+    for (size_t i = 0; i < v.size(); ++i) {
+        if (i > 0) { s.PutChar(','); }
+        int len = ai_snprintf(buffer, sizeof(buffer), "%d", v[i]);
+        count += len;
+        if (count > 2048) { s.PutChar('\n'); count = 0; }
+        if (len < 0 || len > 31) {
+            // this should never happen
+            throw DeadlyExportError("failed to convert double to string");
+        }
+        for (int j = 0; j < len; ++j) { s.PutChar(buffer[j]); }
+    }
+    // }
+    s.PutChar('\n');
+    for (int i = 0; i < indent; ++i) { s.PutChar('\t'); }
+    s.PutChar('}'); s.PutChar(' ');
+    node.End(s, false, indent, false);
+}
+
+// binary property node from vector of doubles
 // TODO: optional zip compression!
-void FBX::Node::WritePropertyNode(
+void FBX::Node::WritePropertyNodeBinary(
     const std::string& name,
     const std::vector<double>& v,
     Assimp::StreamWriterLE& s
 ){
-    Node node(name);
-    node.Begin(s);
+    FBX::Node node(name);
+    node.BeginBinary(s);
     s.PutU1('d');
-    s.PutU4(v.size()); // number of elements
+    s.PutU4(uint32_t(v.size())); // number of elements
     s.PutU4(0); // no encoding (1 would be zip-compressed)
-    s.PutU4(v.size() * 8); // data size
+    s.PutU4(uint32_t(v.size()) * 8); // data size
     for (auto it = v.begin(); it != v.end(); ++it) { s.PutF8(*it); }
-    node.EndProperties(s, 1);
-    node.End(s, false);
+    node.EndPropertiesBinary(s, 1);
+    node.EndBinary(s, false);
 }
 
-// convenience function to create and write a property node,
-// holding a single property which is an array of values.
-// does not copy the data, so is efficient for large arrays.
+// binary property node from vector of int32_t
 // TODO: optional zip compression!
-void FBX::Node::WritePropertyNode(
+void FBX::Node::WritePropertyNodeBinary(
     const std::string& name,
     const std::vector<int32_t>& v,
     Assimp::StreamWriterLE& s
 ){
-    Node node(name);
-    node.Begin(s);
+    FBX::Node node(name);
+    node.BeginBinary(s);
     s.PutU1('i');
-    s.PutU4(v.size()); // number of elements
+    s.PutU4(uint32_t(v.size())); // number of elements
     s.PutU4(0); // no encoding (1 would be zip-compressed)
-    s.PutU4(v.size() * 4); // data size
+    s.PutU4(uint32_t(v.size()) * 4); // data size
     for (auto it = v.begin(); it != v.end(); ++it) { s.PutI4(*it); }
-    node.EndProperties(s, 1);
-    node.End(s, false);
+    node.EndPropertiesBinary(s, 1);
+    node.EndBinary(s, false);
 }
 
+// public static member functions
+
+// convenience function to create and write a property node,
+// holding a single property which is an array of values.
+// does not copy the data, so is efficient for large arrays.
+void FBX::Node::WritePropertyNode(
+    const std::string& name,
+    const std::vector<double>& v,
+    Assimp::StreamWriterLE& s,
+    bool binary, int indent
+){
+    if (binary) {
+        FBX::Node::WritePropertyNodeBinary(name, v, s);
+    } else {
+        FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
+    }
+}
+
+// convenience function to create and write a property node,
+// holding a single property which is an array of values.
+// does not copy the data, so is efficient for large arrays.
+void FBX::Node::WritePropertyNode(
+    const std::string& name,
+    const std::vector<int32_t>& v,
+    Assimp::StreamWriterLE& s,
+    bool binary, int indent
+){
+    if (binary) {
+        FBX::Node::WritePropertyNodeBinary(name, v, s);
+    } else {
+        FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
+    }
+}
 
 #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
 #endif // ASSIMP_BUILD_NO_EXPORT

+ 77 - 16
code/FBXExportNode.h

@@ -66,14 +66,18 @@ public: // public data members
     std::vector<FBX::Property> properties; // node properties
     std::vector<FBX::Node> children; // child nodes
 
+    // some nodes always pretend they have children...
+    bool force_has_children = false;
+
 public: // constructors
     Node() = default;
     Node(const std::string& n) : name(n) {}
-    Node(const std::string& n, const FBX::Property &p)
+
+    // convenience template to construct with properties directly
+    template <typename... More>
+    Node(const std::string& n, const More... more)
         : name(n)
-        { properties.push_back(p); }
-    Node(const std::string& n, const std::vector<FBX::Property> &pv)
-        : name(n), properties(pv) {}
+        { AddProperties(more...); }
 
 public: // functions to add properties or children
     // add a single property to the node
@@ -138,19 +142,48 @@ public: // support specifically for dealing with Properties70 nodes
 
 public: // member functions for writing data to a file or stream
 
-    // write the full node as binary data to the given file or stream
-    void Dump(std::shared_ptr<Assimp::IOStream> outfile);
-    void Dump(Assimp::StreamWriterLE &s);
+    // write the full node to the given file or stream
+    void Dump(
+        std::shared_ptr<Assimp::IOStream> outfile,
+        bool binary, int indent
+    );
+    void Dump(Assimp::StreamWriterLE &s, bool binary, int indent);
 
     // these other functions are for writing data piece by piece.
     // they must be used carefully.
     // for usage examples see FBXExporter.cpp.
-    void Begin(Assimp::StreamWriterLE &s);
-    void DumpProperties(Assimp::StreamWriterLE& s);
-    void EndProperties(Assimp::StreamWriterLE &s);
-    void EndProperties(Assimp::StreamWriterLE &s, size_t num_properties);
-    void DumpChildren(Assimp::StreamWriterLE& s);
-    void End(Assimp::StreamWriterLE &s, bool has_children);
+    void Begin(Assimp::StreamWriterLE &s, bool binary, int indent);
+    void DumpProperties(Assimp::StreamWriterLE& s, bool binary, int indent);
+    void EndProperties(Assimp::StreamWriterLE &s, bool binary, int indent);
+    void EndProperties(
+        Assimp::StreamWriterLE &s, bool binary, int indent,
+        size_t num_properties
+    );
+    void BeginChildren(Assimp::StreamWriterLE &s, bool binary, int indent);
+    void DumpChildren(Assimp::StreamWriterLE& s, bool binary, int indent);
+    void End(
+        Assimp::StreamWriterLE &s, bool binary, int indent,
+        bool has_children
+    );
+
+private: // internal functions used for writing
+
+    void DumpBinary(Assimp::StreamWriterLE &s);
+    void DumpAscii(Assimp::StreamWriterLE &s, int indent);
+    void DumpAscii(std::ostream &s, int indent);
+
+    void BeginBinary(Assimp::StreamWriterLE &s);
+    void DumpPropertiesBinary(Assimp::StreamWriterLE& s);
+    void EndPropertiesBinary(Assimp::StreamWriterLE &s);
+    void EndPropertiesBinary(Assimp::StreamWriterLE &s, size_t num_properties);
+    void DumpChildrenBinary(Assimp::StreamWriterLE& s);
+    void EndBinary(Assimp::StreamWriterLE &s, bool has_children);
+
+    void BeginAscii(std::ostream &s, int indent);
+    void DumpPropertiesAscii(std::ostream &s, int indent);
+    void BeginChildrenAscii(std::ostream &s, int indent);
+    void DumpChildrenAscii(std::ostream &s, int indent);
+    void EndAscii(std::ostream &s, int indent, bool has_children);
 
 private: // data used for binary dumps
     size_t start_pos; // starting position in stream
@@ -165,11 +198,12 @@ public: // static member functions
     static void WritePropertyNode(
         const std::string& name,
         const T value,
-        Assimp::StreamWriterLE& s
+        Assimp::StreamWriterLE& s,
+        bool binary, int indent
     ) {
         FBX::Property p(value);
         FBX::Node node(name, p);
-        node.Dump(s);
+        node.Dump(s, binary, indent);
     }
 
     // convenience function to create and write a property node,
@@ -178,17 +212,44 @@ public: // static member functions
     static void WritePropertyNode(
         const std::string& name,
         const std::vector<double>& v,
-        Assimp::StreamWriterLE& s
+        Assimp::StreamWriterLE& s,
+        bool binary, int indent
     );
 
     // convenience function to create and write a property node,
     // holding a single property which is an array of values.
     // does not copy the data, so is efficient for large arrays.
     static void WritePropertyNode(
+        const std::string& name,
+        const std::vector<int32_t>& v,
+        Assimp::StreamWriterLE& s,
+        bool binary, int indent
+    );
+
+private: // static helper functions
+    static void WritePropertyNodeAscii(
+        const std::string& name,
+        const std::vector<double>& v,
+        Assimp::StreamWriterLE& s,
+        int indent
+    );
+    static void WritePropertyNodeAscii(
+        const std::string& name,
+        const std::vector<int32_t>& v,
+        Assimp::StreamWriterLE& s,
+        int indent
+    );
+    static void WritePropertyNodeBinary(
+        const std::string& name,
+        const std::vector<double>& v,
+        Assimp::StreamWriterLE& s
+    );
+    static void WritePropertyNodeBinary(
         const std::string& name,
         const std::vector<int32_t>& v,
         Assimp::StreamWriterLE& s
     );
+
 };
 
 

+ 182 - 19
code/FBXExportProperty.cpp

@@ -48,7 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <string>
 #include <vector>
-#include <sstream> // stringstream
+#include <ostream>
+#include <locale>
+#include <sstream> // ostringstream
 
 
 // constructors for single element properties
@@ -116,6 +118,20 @@ FBX::Property::Property(const std::vector<int32_t>& va)
     for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
 }
 
+FBX::Property::Property(const std::vector<int64_t>& va)
+    : type('l'), data(8*va.size())
+{
+    int64_t* d = reinterpret_cast<int64_t*>(data.data());
+    for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
+}
+
+FBX::Property::Property(const std::vector<float>& va)
+    : type('f'), data(4*va.size())
+{
+    float* d = reinterpret_cast<float*>(data.data());
+    for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
+}
+
 FBX::Property::Property(const std::vector<double>& va)
     : type('d'), data(8*va.size())
 {
@@ -127,8 +143,8 @@ FBX::Property::Property(const aiMatrix4x4& vm)
     : type('d'), data(8*16)
 {
     double* d = reinterpret_cast<double*>(data.data());
-    for (size_t c = 0; c < 4; ++c) {
-        for (size_t r = 0; r < 4; ++r) {
+    for (unsigned int c = 0; c < 4; ++c) {
+        for (unsigned int r = 0; r < 4; ++r) {
             d[4*c+r] = vm[r][c];
         }
     }
@@ -150,52 +166,199 @@ size_t FBX::Property::size()
     }
 }
 
-void FBX::Property::Dump(Assimp::StreamWriterLE &s)
+void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s)
 {
     s.PutU1(type);
-    uint8_t* d;
+    uint8_t* d = data.data();
     size_t N;
     switch (type) {
-    case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(data.data()))); return;
-    case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(data.data()))); return;
-    case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(data.data()))); return;
-    case 'F': s.PutF4(*(reinterpret_cast<float*>(data.data()))); return;
-    case 'D': s.PutF8(*(reinterpret_cast<double*>(data.data()))); return;
-    case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(data.data()))); return;
+    case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
+    case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
+    case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
+    case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
+    case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
+    case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
     case 'S':
     case 'R':
-        s.PutU4(data.size());
+        s.PutU4(uint32_t(data.size()));
         for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
         return;
     case 'i':
         N = data.size() / 4;
-        s.PutU4(N); // number of elements
+        s.PutU4(uint32_t(N)); // number of elements
         s.PutU4(0); // no encoding (1 would be zip-compressed)
         // TODO: compress if large?
-        s.PutU4(data.size()); // data size
-        d = data.data();
+        s.PutU4(uint32_t(data.size())); // data size
         for (size_t i = 0; i < N; ++i) {
             s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
         }
         return;
+    case 'l':
+        N = data.size() / 8;
+        s.PutU4(uint32_t(N)); // number of elements
+        s.PutU4(0); // no encoding (1 would be zip-compressed)
+        // TODO: compress if large?
+        s.PutU4(uint32_t(data.size())); // data size
+        for (size_t i = 0; i < N; ++i) {
+            s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
+        }
+        return;
+    case 'f':
+        N = data.size() / 4;
+        s.PutU4(uint32_t(N)); // number of elements
+        s.PutU4(0); // no encoding (1 would be zip-compressed)
+        // TODO: compress if large?
+        s.PutU4(uint32_t(data.size())); // data size
+        for (size_t i = 0; i < N; ++i) {
+            s.PutF4((reinterpret_cast<float*>(d))[i]);
+        }
+        return;
     case 'd':
         N = data.size() / 8;
-        s.PutU4(N); // number of elements
+        s.PutU4(uint32_t(N)); // number of elements
         s.PutU4(0); // no encoding (1 would be zip-compressed)
         // TODO: compress if large?
-        s.PutU4(data.size()); // data size
-        d = data.data();
+        s.PutU4(uint32_t(data.size())); // data size
         for (size_t i = 0; i < N; ++i) {
             s.PutF8((reinterpret_cast<double*>(d))[i]);
         }
         return;
     default:
-        std::stringstream err;
+        std::ostringstream err;
         err << "Tried to dump property with invalid type '";
         err << type << "'!";
         throw DeadlyExportError(err.str());
     }
 }
 
+void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
+{
+    std::ostringstream ss;
+    ss.imbue(std::locale::classic());
+    ss.precision(15); // this seems to match official FBX SDK exports
+    DumpAscii(ss, indent);
+    outstream.PutString(ss.str());
+}
+
+void FBX::Property::DumpAscii(std::ostream& s, int indent)
+{
+    // no writing type... or anything. just shove it into the stream.
+    uint8_t* d = data.data();
+    size_t N;
+    size_t swap = data.size();
+    size_t count = 0;
+    switch (type) {
+    case 'C':
+        if (*(reinterpret_cast<uint8_t*>(d))) { s << 'T'; }
+        else { s << 'F'; }
+        return;
+    case 'Y': s << *(reinterpret_cast<int16_t*>(d)); return;
+    case 'I': s << *(reinterpret_cast<int32_t*>(d)); return;
+    case 'F': s << *(reinterpret_cast<float*>(d)); return;
+    case 'D': s << *(reinterpret_cast<double*>(d)); return;
+    case 'L': s << *(reinterpret_cast<int64_t*>(d)); return;
+    case 'S':
+        // first search to see if it has "\x00\x01" in it -
+        // which separates fields which are reversed in the ascii version.
+        // yeah.
+        // FBX, yeah.
+        for (size_t i = 0; i < data.size(); ++i) {
+            if (data[i] == '\0') {
+                swap = i;
+                break;
+            }
+        }
+    case 'R':
+        s << '"';
+        // we might as well check this now,
+        // probably it will never happen
+        for (size_t i = 0; i < data.size(); ++i) {
+            char c = data[i];
+            if (c == '"') {
+                throw runtime_error("can't handle quotes in property string");
+            }
+        }
+        // first write the SWAPPED member (if any)
+        for (size_t i = swap + 2; i < data.size(); ++i) {
+            char c = data[i];
+            s << c;
+        }
+        // then a separator
+        if (swap != data.size()) {
+            s << "::";
+        }
+        // then the initial member
+        for (size_t i = 0; i < swap; ++i) {
+            char c = data[i];
+            s << c;
+        }
+        s << '"';
+        return;
+    case 'i':
+        N = data.size() / 4; // number of elements
+        s << '*' << N << " {\n";
+        for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
+        s << "a: ";
+        for (size_t i = 0; i < N; ++i) {
+            if (i > 0) { s << ','; }
+            if (count++ > 120) { s << '\n'; count = 0; }
+            s << (reinterpret_cast<int32_t*>(d))[i];
+        }
+        s << '\n';
+        for (int i = 0; i < indent; ++i) { s << '\t'; }
+        s << "} ";
+        return;
+    case 'l':
+        N = data.size() / 8;
+        s << '*' << N << " {\n";
+        for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
+        s << "a: ";
+        for (size_t i = 0; i < N; ++i) {
+            if (i > 0) { s << ','; }
+            if (count++ > 120) { s << '\n'; count = 0; }
+            s << (reinterpret_cast<int64_t*>(d))[i];
+        }
+        s << '\n';
+        for (int i = 0; i < indent; ++i) { s << '\t'; }
+        s << "} ";
+        return;
+    case 'f':
+        N = data.size() / 4;
+        s << '*' << N << " {\n";
+        for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
+        s << "a: ";
+        for (size_t i = 0; i < N; ++i) {
+            if (i > 0) { s << ','; }
+            if (count++ > 120) { s << '\n'; count = 0; }
+            s << (reinterpret_cast<float*>(d))[i];
+        }
+        s << '\n';
+        for (int i = 0; i < indent; ++i) { s << '\t'; }
+        s << "} ";
+        return;
+    case 'd':
+        N = data.size() / 8;
+        s << '*' << N << " {\n";
+        for (int i = 0; i < indent + 1; ++i) { s << '\t'; }
+        s << "a: ";
+        // set precision to something that can handle doubles
+        s.precision(15);
+        for (size_t i = 0; i < N; ++i) {
+            if (i > 0) { s << ','; }
+            if (count++ > 120) { s << '\n'; count = 0; }
+            s << (reinterpret_cast<double*>(d))[i];
+        }
+        s << '\n';
+        for (int i = 0; i < indent; ++i) { s << '\t'; }
+        s << "} ";
+        return;
+    default:
+        std::ostringstream err;
+        err << "Tried to dump property with invalid type '";
+        err << type << "'!";
+        throw runtime_error(err.str());
+    }
+}
+
 #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
 #endif // ASSIMP_BUILD_NO_EXPORT

+ 7 - 1
code/FBXExportProperty.h

@@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <string>
 #include <vector>
+#include <ostream>
 #include <type_traits> // is_void
 
 namespace FBX {
@@ -96,7 +97,9 @@ public:
     explicit Property(const std::string& s, bool raw=false);
     explicit Property(const std::vector<uint8_t>& r);
     explicit Property(const std::vector<int32_t>& va);
+    explicit Property(const std::vector<int64_t>& va);
     explicit Property(const std::vector<double>& va);
+    explicit Property(const std::vector<float>& va);
     explicit Property(const aiMatrix4x4& vm);
 
     // this will catch any type not defined above,
@@ -111,7 +114,10 @@ public:
     size_t size();
 
     // write this property node as binary data to the given stream
-    void Dump(Assimp::StreamWriterLE &s);
+    void DumpBinary(Assimp::StreamWriterLE &s);
+    void DumpAscii(Assimp::StreamWriterLE &s, int indent=0);
+    void DumpAscii(std::ostream &s, int indent=0);
+    // note: make sure the ostream is in classic "C" locale
 
 private:
     char type;

ファイルの差分が大きいため隠しています
+ 442 - 158
code/FBXExporter.cpp


+ 32 - 1
code/FBXExporter.h

@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
 
 #include "FBXExportNode.h" // FBX::Node
+#include "FBXCommon.h" // FBX::TransformInheritance
 
 #include <assimp/types.h>
 //#include <assimp/material.h>
@@ -89,7 +90,7 @@ namespace Assimp
         const ExportProperties* mProperties; // currently unused
         std::shared_ptr<IOStream> outfile; // file to write to
 
-        std::vector<FBX::Node> connections; // conection storage
+        std::vector<FBX::Node> connections; // connection storage
 
         std::vector<int64_t> mesh_uids;
         std::vector<int64_t> material_uids;
@@ -104,6 +105,9 @@ namespace Assimp
         void WriteBinaryHeader();
         void WriteBinaryFooter();
 
+        // ascii files have a comment at the top
+        void WriteAsciiHeader();
+
         // WriteAllNodes does the actual export.
         // It just calls all the Write<Section> methods below in order.
         void WriteAllNodes();
@@ -126,6 +130,7 @@ namespace Assimp
         // WriteTakes(); // deprecated since at least 2015 (fbx 7.4)
 
         // helpers
+        void WriteAsciiSectionHeader(const std::string& title);
         void WriteModelNodes(
             Assimp::StreamWriterLE& s,
             const aiNode* node,
@@ -139,6 +144,32 @@ namespace Assimp
             const std::unordered_set<const aiNode*>& limbnodes,
             std::vector<std::pair<std::string,aiVector3D>>& transform_chain
         );
+        void WriteModelNode( // nor this
+            StreamWriterLE& s,
+            bool binary,
+            const aiNode* node,
+            int64_t node_uid,
+            const std::string& type,
+            const std::vector<std::pair<std::string,aiVector3D>>& xfm_chain,
+            FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs
+        );
+        void WriteAnimationCurveNode(
+            StreamWriterLE& outstream,
+            int64_t uid,
+            std::string name, // "T", "R", or "S"
+            aiVector3D default_value,
+            std::string property_name, // "Lcl Translation" etc
+            int64_t animation_layer_uid,
+            int64_t node_uid
+        );
+        void WriteAnimationCurve(
+            StreamWriterLE& outstream,
+            double default_value,
+            const std::vector<int64_t>& times,
+            const std::vector<float>& values,
+            int64_t curvenode_id,
+            const std::string& property_link // "d|X", "d|Y", etc
+        );
     };
 }
 

+ 1 - 1
code/FBXMaterial.cpp

@@ -302,7 +302,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
     }
 
     if(Content) {
-        //this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
+        //this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
         try {
             const Token& token = GetRequiredToken(*Content, 0);
             const char* data = token.begin();

+ 10 - 11
code/FBXMeshGeometry.cpp

@@ -79,14 +79,13 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
 // ------------------------------------------------------------------------------------------------
 Geometry::~Geometry()
 {
-
+    // empty
 }
 
 const Skin* Geometry::DeformerSkin() const {
     return skin;
 }
 
-
 // ------------------------------------------------------------------------------------------------
 MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
 : Geometry(id, element,name, doc)
@@ -186,9 +185,8 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
 }
 
 // ------------------------------------------------------------------------------------------------
-MeshGeometry::~MeshGeometry()
-{
-
+MeshGeometry::~MeshGeometry() {
+    // empty
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -308,7 +306,6 @@ void MeshGeometry::ReadLayerElement(const Scope& layerElement)
         << type << ", index: " << typedIndex);
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
 {
@@ -412,7 +409,6 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
     }
 }
 
-
 // ------------------------------------------------------------------------------------------------
 // Lengthy utility function to read and resolve a FBX vertex data array - that is, the
 // output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
@@ -431,7 +427,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
     bool isDirect = ReferenceInformationType == "Direct";
     bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
 
-    // fallback to direct data if there is no index data element
+    // fall-back to direct data if there is no index data element
     if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) {
         isDirect = true;
         isIndexToDirect = false;
@@ -499,9 +495,14 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
             return;
         }
 
+        const T empty;
         unsigned int next = 0;
         for(int i : uvIndices) {
-			if (static_cast<size_t>(i) >= tempData.size()) {
+            if ( -1 == i ) {
+                data_out[ next++ ] = empty;
+                continue;
+            }
+            if (static_cast<size_t>(i) >= tempData.size()) {
                 DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
             }
 
@@ -528,7 +529,6 @@ void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, c
         m_mappings);
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
     const std::string& MappingInformationType,
@@ -543,7 +543,6 @@ void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope
         m_mappings);
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
     const std::string& MappingInformationType,

+ 2 - 3
code/FBXMeshGeometry.h

@@ -68,7 +68,6 @@ private:
     const Skin* skin;
 };
 
-
 typedef std::vector<int> MatIndexArray;
 
 
@@ -95,8 +94,8 @@ public:
     *  if no tangents are specified */
     const std::vector<aiVector3D>& GetTangents() const;
 
-    /** Get a list of all vertex binormals or an empty array
-    *  if no binormals are specified */
+    /** Get a list of all vertex bi-normals or an empty array
+    *  if no bi-normals are specified */
     const std::vector<aiVector3D>& GetBinormals() const;
 
     /** Return list of faces - each entry denotes a face and specifies

+ 58 - 19
code/FindDegenerates.cpp

@@ -54,6 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 using namespace Assimp;
 
+//remove mesh at position 'index' from the scene
+static void removeMesh(aiScene* pScene, unsigned const index);
+//correct node indices to meshes and remove references to deleted mesh
+static void updateSceneGraph(aiNode* pNode, unsigned const index);
+
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 FindDegeneratesProcess::FindDegeneratesProcess()
@@ -85,11 +90,50 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported data.
 void FindDegeneratesProcess::Execute( aiScene* pScene) {
-    DefaultLogger::get()->debug("FindDegeneratesProcess begin");
+    ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
     for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
-        ExecuteOnMesh( pScene->mMeshes[ i ] );
+        if (ExecuteOnMesh(pScene->mMeshes[i])) {
+            removeMesh(pScene, i);
+            --i; //the current i is removed, do not skip the next one
+        }
+    }
+    ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
+}
+
+static void removeMesh(aiScene* pScene, unsigned const index) {
+    //we start at index and copy the pointers one position forward
+    //save the mesh pointer to delete it later
+    auto delete_me = pScene->mMeshes[index];
+    for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
+        pScene->mMeshes[i] = pScene->mMeshes[i+1];
+    }
+    pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
+    --(pScene->mNumMeshes);
+    delete delete_me;
+
+    //removing a mesh also requires updating all references to it in the scene graph
+    updateSceneGraph(pScene->mRootNode, index);
+}
+
+static void updateSceneGraph(aiNode* pNode, unsigned const index) {
+    for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
+        if (pNode->mMeshes[i] > index) {
+            --(pNode->mMeshes[i]);
+            continue;
+        }
+        if (pNode->mMeshes[i] == index) {
+            for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
+                pNode->mMeshes[j] = pNode->mMeshes[j+1];
+            }
+            --(pNode->mNumMeshes);
+            --i;
+            continue;
+        }
+    }
+    //recurse to all children
+    for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
+        updateSceneGraph(pNode->mChildren[i], index);
     }
-    DefaultLogger::get()->debug("FindDegeneratesProcess finished");
 }
 
 static ai_real heron( ai_real a, ai_real b, ai_real c ) {
@@ -125,7 +169,7 @@ static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
 
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported mesh
-void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
+bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
     mesh->mPrimitiveTypes = 0;
 
     std::vector<bool> remove_me;
@@ -161,7 +205,7 @@ void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
 
                     // NOTE: we set the removed vertex index to an unique value
                     // to make sure the developer gets notified when his
-                    // application attemps to access this data.
+                    // application attempts to access this data.
                     face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
 
                     if(first) {
@@ -227,33 +271,28 @@ evil_jump_outside:
                 if (&face_src != &face_dest) {
                     // clear source
                     face_src.mNumIndices = 0;
-                    face_src.mIndices = NULL;
+                    face_src.mIndices = nullptr;
                 }
             }
             else {
                 // Otherwise delete it if we don't need this face
                 delete[] face_src.mIndices;
-                face_src.mIndices = NULL;
+                face_src.mIndices = nullptr;
                 face_src.mNumIndices = 0;
             }
         }
         // Just leave the rest of the array unreferenced, we don't care for now
         mesh->mNumFaces = n;
         if (!mesh->mNumFaces) {
-            // WTF!?
-            // OK ... for completeness and because I'm not yet tired,
-            // let's write code that willl hopefully never be called
-            // (famous last words)
-
-            // OK ... bad idea.
-            throw DeadlyImportError("Mesh is empty after removal of degenerated primitives ... WTF!?");
+            //The whole mesh consists of degenerated faces
+            //signal upward, that this mesh should be deleted.
+            ASSIMP_LOG_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
+            return true;
         }
     }
 
-    if (deg && !DefaultLogger::isNullLogger())
-    {
-        char s[64];
-        ASSIMP_itoa10(s,deg);
-        DefaultLogger::get()->warn(std::string("Found ") + s + " degenerated primitives");
+    if (deg && !DefaultLogger::isNullLogger()) {
+        ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
     }
+    return false;
 }

+ 2 - 1
code/FindDegenerates.h

@@ -74,7 +74,8 @@ public:
 
     // -------------------------------------------------------------------
     // Execute step on a given mesh
-    void ExecuteOnMesh( aiMesh* mesh);
+    ///@returns true if the current mesh should be deleted, false otherwise
+    bool ExecuteOnMesh( aiMesh* mesh);
 
     // -------------------------------------------------------------------
     /// @brief Enable the instant removal of degenerated primitives

+ 4 - 6
code/FindInstancesProcess.cpp

@@ -119,7 +119,7 @@ void UpdateMeshIndices(aiNode* node, unsigned int* lookup)
 // Executes the post processing step on the given imported data.
 void FindInstancesProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FindInstancesProcess begin");
+    ASSIMP_LOG_DEBUG("FindInstancesProcess begin");
     if (pScene->mNumMeshes) {
 
         // use a pseudo hash for all meshes in the scene to quickly find
@@ -267,13 +267,11 @@ void FindInstancesProcess::Execute( aiScene* pScene)
 
             // write to log
             if (!DefaultLogger::isNullLogger()) {
-
-                char buffer[512];
-                ::ai_snprintf(buffer,512,"FindInstancesProcess finished. Found %i instances",pScene->mNumMeshes-numMeshesOut);
-                DefaultLogger::get()->info(buffer);
+                ASSIMP_LOG_INFO_F( "FindInstancesProcess finished. Found ", (pScene->mNumMeshes - numMeshesOut), " instances" );
             }
             pScene->mNumMeshes = numMeshesOut;
+        } else {
+            ASSIMP_LOG_DEBUG("FindInstancesProcess finished. No instanced meshes found");
         }
-        else DefaultLogger::get()->debug("FindInstancesProcess finished. No instanced meshes found");
     }
 }

+ 7 - 7
code/FindInvalidDataProcess.cpp

@@ -118,7 +118,7 @@ void UpdateMeshReferences(aiNode* node, const std::vector<unsigned int>& meshMap
 // Executes the post processing step on the given imported data.
 void FindInvalidDataProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FindInvalidDataProcess begin");
+    ASSIMP_LOG_DEBUG("FindInvalidDataProcess begin");
 
     bool out = false;
     std::vector<unsigned int> meshMapping(pScene->mNumMeshes);
@@ -163,9 +163,10 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
             pScene->mNumMeshes = real;
         }
 
-        DefaultLogger::get()->info("FindInvalidDataProcess finished. Found issues ...");
+        ASSIMP_LOG_INFO("FindInvalidDataProcess finished. Found issues ...");
+    } else {
+        ASSIMP_LOG_DEBUG("FindInvalidDataProcess finished. Everything seems to be OK.");
     }
-    else DefaultLogger::get()->debug("FindInvalidDataProcess finished. Everything seems to be OK.");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -212,8 +213,7 @@ inline bool ProcessArray(T*& in, unsigned int num,const char* name,
 {
     const char* err = ValidateArrayContents(in,num,dirtyMask,mayBeIdentical,mayBeZero);
     if (err)    {
-        DefaultLogger::get()->error(std::string("FindInvalidDataProcess fails on mesh ") + name + ": " + err);
-
+        ASSIMP_LOG_ERROR_F( "FindInvalidDataProcess fails on mesh ", name, ": ", err);
         delete[] in;
         in = NULL;
         return true;
@@ -332,7 +332,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
         i = 1;
     }
     if (1 == i)
-        DefaultLogger::get()->warn("Simplified dummy tracks with just one key");
+        ASSIMP_LOG_WARN("Simplified dummy tracks with just one key");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -354,7 +354,7 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
 
     // Process vertex positions
     if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
-        DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
+        ASSIMP_LOG_ERROR("Deleting mesh: Unable to continue without vertex positions");
 
         return 2;
     }

+ 20 - 18
code/FixNormalsStep.cpp

@@ -82,28 +82,35 @@ bool FixInfacingNormalsProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void FixInfacingNormalsProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FixInfacingNormalsProcess begin");
+    ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess begin");
 
-    bool bHas = false;
-    for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
-        if(ProcessMesh( pScene->mMeshes[a],a))bHas = true;
+    bool bHas( false );
+    for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
+        if (ProcessMesh(pScene->mMeshes[a], a)) {
+            bHas = true;
+        }
+    }
 
-    if (bHas)
-         DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. Found issues.");
-    else DefaultLogger::get()->debug("FixInfacingNormalsProcess finished. No changes to the scene.");
+    if (bHas) {
+        ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess finished. Found issues.");
+    } else {
+        ASSIMP_LOG_DEBUG("FixInfacingNormalsProcess finished. No changes to the scene.");
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
 // Apply the step to the mesh
 bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
 {
-    ai_assert(NULL != pcMesh);
+    ai_assert(nullptr != pcMesh);
 
     // Nothing to do if there are no model normals
-    if (!pcMesh->HasNormals())return false;
+    if (!pcMesh->HasNormals()) {
+        return false;
+    }
 
     // Compute the bounding box of both the model vertices + normals and
-    // the umodified model vertices. Then check whether the first BB
+    // the unmodified model vertices. Then check whether the first BB
     // is smaller than the second. In this case we can assume that the
     // normals need to be flipped, although there are a few special cases ..
     // convex, concave, planar models ...
@@ -155,14 +162,9 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
     if (fDelta1_z < 0.05f * std::sqrt( fDelta1_y * fDelta1_x ))return false;
 
     // now compare the volumes of the bounding boxes
-    if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) <
-        std::fabs(fDelta1_x * fDelta1_yz))
-    {
-        if (!DefaultLogger::isNullLogger())
-        {
-            char buffer[128]; // should be sufficiently large
-            ai_snprintf(buffer,128,"Mesh %u: Normals are facing inwards (or the mesh is planar)",index);
-            DefaultLogger::get()->info(buffer);
+    if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) < std::fabs(fDelta1_x * fDelta1_yz)) {
+        if (!DefaultLogger::isNullLogger()) {
+            ASSIMP_LOG_INFO_F("Mesh ", index, ": Normals are facing inwards (or the mesh is planar)", index);
         }
 
         // Invert normals

+ 8 - 9
code/GenFaceNormalsProcess.cpp

@@ -72,16 +72,14 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess()
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the processing step is present in the given flag field.
-bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const
-{
+bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const {
     return  (pFlags & aiProcess_GenNormals) != 0;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported data.
-void GenFaceNormalsProcess::Execute( aiScene* pScene)
-{
-    DefaultLogger::get()->debug("GenFaceNormalsProcess begin");
+void GenFaceNormalsProcess::Execute( aiScene* pScene) {
+    ASSIMP_LOG_DEBUG("GenFaceNormalsProcess begin");
 
     if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
         throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
@@ -94,11 +92,12 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene)
         }
     }
     if (bHas)   {
-        DefaultLogger::get()->info("GenFaceNormalsProcess finished. "
+        ASSIMP_LOG_INFO("GenFaceNormalsProcess finished. "
             "Face normals have been calculated");
+    } else {
+        ASSIMP_LOG_DEBUG("GenFaceNormalsProcess finished. "
+            "Normals are already there");
     }
-    else DefaultLogger::get()->debug("GenFaceNormalsProcess finished. "
-        "Normals are already there");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -113,7 +112,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
     // triangles or higher-order polygons the normal vectors
     // are undefined.
     if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))   {
-        DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
+        ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
         return false;
     }
 

+ 14 - 15
code/GenVertexNormalsProcess.cpp

@@ -88,24 +88,25 @@ void GenVertexNormalsProcess::SetupProperties(const Importer* pImp)
 // Executes the post processing step on the given imported data.
 void GenVertexNormalsProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("GenVertexNormalsProcess begin");
+    ASSIMP_LOG_DEBUG("GenVertexNormalsProcess begin");
 
-    if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
+    if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
         throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
+    }
 
     bool bHas = false;
-    for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
-    {
+    for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
         if(GenMeshVertexNormals( pScene->mMeshes[a],a))
             bHas = true;
     }
 
     if (bHas)   {
-        DefaultLogger::get()->info("GenVertexNormalsProcess finished. "
+        ASSIMP_LOG_INFO("GenVertexNormalsProcess finished. "
             "Vertex normals have been calculated");
+    } else {
+        ASSIMP_LOG_DEBUG("GenVertexNormalsProcess finished. "
+            "Normals are already there");
     }
-    else DefaultLogger::get()->debug("GenVertexNormalsProcess finished. "
-        "Normals are already there");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -120,7 +121,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
     // are undefined.
     if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
     {
-        DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
+        ASSIMP_LOG_INFO("Normal vectors are undefined for line and point meshes");
         return false;
     }
 
@@ -145,7 +146,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
         const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
         const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
         const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
-        const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1));
+        const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
 
         for (unsigned int i = 0;i < face.mNumIndices;++i) {
             pMesh->mNormals[face.mIndices[i]] = vNor;
@@ -213,17 +214,15 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
             vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
 
             aiVector3D vr = pMesh->mNormals[i];
-            ai_real vrlen = vr.Length();
 
             aiVector3D pcNor;
             for (unsigned int a = 0; a < verticesFound.size(); ++a) {
                 aiVector3D v = pMesh->mNormals[verticesFound[a]];
 
-                // check whether the angle between the two normals is not too large
-                // HACK: if v.x is qnan the dot product will become qnan, too
-                //   therefore the comparison against fLimit should be false
-                //   in every case.
-                if (v * vr >= fLimit * vrlen * v.Length())
+                // Check whether the angle between the two normals is not too large.
+                // Skip the angle check on our own normal to avoid false negatives
+                // (v*v is not guaranteed to be 1.0 for all unit vectors v)
+                if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit)))
                     pcNor += v;
             }
             pcNew[i] = pcNor.NormalizeSafe();

+ 3 - 3
code/HMPLoader.cpp

@@ -141,21 +141,21 @@ void HMPImporter::InternReadFile( const std::string& pFile,
     if (AI_HMP_MAGIC_NUMBER_LE_4 == iMagic ||
         AI_HMP_MAGIC_NUMBER_BE_4 == iMagic)
     {
-        DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A4, magic word is HMP4");
+        ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A4, magic word is HMP4");
         InternReadFile_HMP4();
     }
     // HMP5 format
     else if (AI_HMP_MAGIC_NUMBER_LE_5 == iMagic ||
              AI_HMP_MAGIC_NUMBER_BE_5 == iMagic)
     {
-        DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A5, magic word is HMP5");
+        ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A5, magic word is HMP5");
         InternReadFile_HMP5();
     }
     // HMP7 format
     else if (AI_HMP_MAGIC_NUMBER_LE_7 == iMagic ||
              AI_HMP_MAGIC_NUMBER_BE_7 == iMagic)
     {
-        DefaultLogger::get()->debug("HMP subtype: 3D GameStudio A7, magic word is HMP7");
+        ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A7, magic word is HMP7");
         InternReadFile_HMP7();
     }
     else

+ 28 - 28
code/IRRLoader.cpp

@@ -131,7 +131,7 @@ void IRRImporter::SetupProperties(const Importer* pImp)
     // read the output frame rate of all node animation channels
     fps = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IRR_ANIM_FPS,100);
     if (fps < 10.)  {
-        DefaultLogger::get()->error("IRR: Invalid FPS configuration");
+        ASSIMP_LOG_ERROR("IRR: Invalid FPS configuration");
         fps = 100;
     }
 
@@ -281,7 +281,7 @@ void IRRImporter::CopyMaterial(std::vector<aiMaterial*>& materials,
         return;
     }
     else if (inmaterials.size() > 1)    {
-        DefaultLogger::get()->info("IRR: Skipping additional materials");
+        ASSIMP_LOG_INFO("IRR: Skipping additional materials");
     }
 
     mesh->mMaterialIndex = (unsigned int)materials.size();
@@ -319,17 +319,18 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
     if (root->animators.empty()) {
         return;
     }
-    unsigned int total = 0;
+    unsigned int total( 0 );
     for (std::list<Animator>::iterator it = root->animators.begin();it != root->animators.end(); ++it)  {
         if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER)   {
-            DefaultLogger::get()->warn("IRR: Skipping unknown or unsupported animator");
+            ASSIMP_LOG_WARN("IRR: Skipping unknown or unsupported animator");
             continue;
         }
         ++total;
     }
-    if (!total)return;
-    else if (1 == total)    {
-        DefaultLogger::get()->warn("IRR: Adding dummy nodes to simulate multiple animators");
+    if (!total) {
+        return;
+    } else if (1 == total)    {
+        ASSIMP_LOG_WARN("IRR: Adding dummy nodes to simulate multiple animators");
     }
 
     // NOTE: 1 tick == i millisecond
@@ -518,9 +519,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
                 const int size = (int)in.splineKeys.size();
                 if (!size)  {
                     // We have no point in the spline. That's bad. Really bad.
-                    DefaultLogger::get()->warn("IRR: Spline animators with no points defined");
+                    ASSIMP_LOG_WARN("IRR: Spline animators with no points defined");
 
-                    delete anim;anim = NULL;
+                    delete anim;anim = nullptr;
                     break;
                 }
                 else if (size == 1) {
@@ -672,7 +673,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
             // graph we're currently building
             aiScene* scene = batch.GetImport(root->id);
             if (!scene) {
-                DefaultLogger::get()->error("IRR: Unable to load external file: " + root->meshPath);
+                ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
                 break;
             }
             attach.push_back(AttachmentInfo(scene,rootOut));
@@ -683,7 +684,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
             // should be equal. If they are not, we can impossibly
             // do this  ...
             if (root->materials.size() != (unsigned int)scene->mNumMaterials)   {
-                DefaultLogger::get()->warn("IRR: Failed to match imported materials "
+                ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
                     "with the materials found in the IRR scene file");
 
                 break;
@@ -722,7 +723,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
                         }
                     }
                     if (bdo)    {
-                        DefaultLogger::get()->info("IRR: Replacing mesh vertex alpha with common opacity");
+                        ASSIMP_LOG_INFO("IRR: Replacing mesh vertex alpha with common opacity");
 
                         for (unsigned int a = 0; a < mesh->mNumVertices;++a)
                             mesh->mColors[0][a].a = 1.f;
@@ -806,7 +807,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
         {
             // A skybox is defined by six materials
             if (root->materials.size() < 6) {
-                DefaultLogger::get()->error("IRR: There should be six materials for a skybox");
+                ASSIMP_LOG_ERROR("IRR: There should be six materials for a skybox");
                 break;
             }
 
@@ -823,7 +824,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
             // for IRR skyboxes. We add a 'IRR.SkyBox_' prefix to the node.
             // *************************************************************
             root->name = "IRR.SkyBox_" + root->name;
-            DefaultLogger::get()->info("IRR: Loading skybox, this will "
+            ASSIMP_LOG_INFO("IRR: Loading skybox, this will "
                 "require special handling to be displayed correctly");
         }
         break;
@@ -831,7 +832,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
     case Node::TERRAIN:
         {
             // to support terrains, we'd need to have a texture decoder
-            DefaultLogger::get()->error("IRR: Unsupported node - TERRAIN");
+            ASSIMP_LOG_ERROR("IRR: Unsupported node - TERRAIN");
         }
         break;
     default:
@@ -1010,11 +1011,11 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                 }
                 else if (!ASSIMP_stricmp(sz,"billBoard"))   {
                     // We don't support billboards, so ignore them
-                    DefaultLogger::get()->error("IRR: Billboards are not supported by Assimp");
+                    ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
                     nd = new Node(Node::DUMMY);
                 }
                 else    {
-                    DefaultLogger::get()->warn("IRR: Found unknown node: " + std::string(sz));
+                    ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(sz));
 
                     /*  We skip the contents of nodes we don't know.
                      *  We parse the transformation and all animators
@@ -1041,7 +1042,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                  */
                 if (!curNode)   {
 #if 0
-                    DefaultLogger::get()->error("IRR: Encountered <attributes> element, but "
+                    ASSIMP_LOG_ERROR("IRR: Encountered <attributes> element, but "
                         "there is no node active");
 #endif
                     continue;
@@ -1269,7 +1270,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                                         lights.pop_back();
                                         curNode->type = Node::DUMMY;
 
-                                        DefaultLogger::get()->error("Ignoring light of unknown type: " + prop.value);
+                                        ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
                                     }
                                 }
                                 else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
@@ -1277,7 +1278,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                                 {
                                     /*  This is the file name of the mesh - either
                                      *  animated or not. We need to make sure we setup
-                                     *  the correct postprocessing settings here.
+                                     *  the correct post-processing settings here.
                                      */
                                     unsigned int pp = 0;
                                     BatchLoader::PropertyMap map;
@@ -1299,7 +1300,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
 
                                     const std::string extension = GetExtension(prop.value);
                                     if ("irr" == extension) {
-                                        DefaultLogger::get()->error("IRR: Can't load another IRR file recursively");
+                                        ASSIMP_LOG_ERROR("IRR: Can't load another IRR file recursively");
                                     }
                                     else
                                     {
@@ -1323,7 +1324,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                                         curAnim->type = Animator::FOLLOW_SPLINE;
                                     }
                                     else    {
-                                        DefaultLogger::get()->warn("IRR: Ignoring unknown animator: "
+                                        ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: "
                                             + prop.value);
 
                                         curAnim->type = Animator::UNKNOWN;
@@ -1348,7 +1349,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
                     // back in the node hierarchy
                     if (!curParent) {
                         curParent = root;
-                        DefaultLogger::get()->error("IRR: Too many closing <node> elements");
+                        ASSIMP_LOG_ERROR("IRR: Too many closing <node> elements");
                     }
                     else curParent = curParent->parent;
                 }
@@ -1369,15 +1370,14 @@ void IRRImporter::InternReadFile( const std::string& pFile,
         }
     }
 
-    /*  Now iterate through all cameras and compute their final (horizontal) FOV
-     */
+    //  Now iterate through all cameras and compute their final (horizontal) FOV
     for (aiCamera *cam : cameras) {
-
         // screen aspect could be missing
         if (cam->mAspect)   {
             cam->mHorizontalFOV *= cam->mAspect;
+        } else {
+            ASSIMP_LOG_WARN("IRR: Camera aspect is not given, can't compute horizontal FOV");
         }
-        else DefaultLogger::get()->warn("IRR: Camera aspect is not given, can't compute horizontal FOV");
     }
 
     batch.LoadAll();
@@ -1472,7 +1472,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
      *  models from external files
      */
     if (!pScene->mNumMeshes || !pScene->mNumMaterials)  {
-        DefaultLogger::get()->warn("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
+        ASSIMP_LOG_WARN("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
         pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
     }
 

+ 10 - 10
code/IRRMeshLoader.cpp

@@ -175,7 +175,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
             if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
                 // end of previous buffer. A material and a mesh should be there
                 if ( !curMat || !curMesh)   {
-                    DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");                    
+                    ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
                     releaseMaterial( &curMat );
                     releaseMesh( &curMesh );
                 } else {
@@ -197,7 +197,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
 
             if (!ASSIMP_stricmp(reader->getNodeName(),"material"))  {
                 if (curMat) {
-                    DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please");
+                    ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
                     releaseMaterial( &curMat );
                 }
                 curMat = ParseMaterial(curMatFlags);
@@ -208,7 +208,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
 
                 if (!num)   {
                     // This is possible ... remove the mesh from the list and skip further reading
-                    DefaultLogger::get()->warn("IRRMESH: Found mesh with zero vertices");
+                    ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
 
                     releaseMaterial( &curMat );
                     releaseMesh( &curMesh );
@@ -255,7 +255,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 }
                 else if (ASSIMP_stricmp("standard", t)) {
                     releaseMaterial( &curMat );
-                    DefaultLogger::get()->warn("IRRMESH: Unknown vertex format");
+                    ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
                 }
                 else vertexFormat = 0;
                 textMeaning = 1;
@@ -275,7 +275,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
                 if (!curMesh->mNumVertices) {
                     // This is possible ... remove the mesh from the list and skip further reading
-                    DefaultLogger::get()->warn("IRRMESH: Found mesh with zero indices");
+                    ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
 
                     // mesh - away
                     releaseMesh( &curMesh );
@@ -288,7 +288,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 }
 
                 if (curMesh->mNumVertices % 3)  {
-                    DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3");
+                    ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
                 }
 
                 curMesh->mNumFaces = curMesh->mNumVertices / 3;
@@ -439,7 +439,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 unsigned int total = 0;
                 while(SkipSpacesAndLineEnd(&sz))    {
                     if (curFace >= faceEnd) {
-                        DefaultLogger::get()->error("IRRMESH: Too many indices");
+                        ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
                         break;
                     }
                     if (!curIdx)    {
@@ -449,7 +449,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
 
                     unsigned int idx = strtoul10(sz,&sz);
                     if (idx >= curVertices.size())  {
-                        DefaultLogger::get()->error("IRRMESH: Index out of range");
+                        ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
                         idx = 0;
                     }
 
@@ -470,7 +470,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
                 }
 
                 if (curFace != faceEnd)
-                    DefaultLogger::get()->error("IRRMESH: Not enough indices");
+                    ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
 
                 // Finish processing the mesh - do some small material workarounds
                 if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors)  {
@@ -492,7 +492,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
     // End of the last buffer. A material and a mesh should be there
     if (curMat || curMesh)  {
         if ( !curMat || !curMesh)   {
-            DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
+            ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
             releaseMaterial( &curMat );
             releaseMesh( &curMesh );
         }

+ 10 - 15
code/IRRShared.cpp

@@ -179,14 +179,14 @@ void IrrlichtBase::ReadVectorProperty  (VectorProperty&  out)
             SkipSpaces(&ptr);
             if (',' != *ptr)
             {
-                DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
+                ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
             }
             else SkipSpaces(ptr+1,&ptr);
             ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
             SkipSpaces(&ptr);
             if (',' != *ptr)
             {
-                DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
+                ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
             }
             else SkipSpaces(ptr+1,&ptr);
             ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
@@ -360,7 +360,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
                             matFlags = AI_IRRMESH_MAT_normalmap_ta;
                         }
                         else {
-                            DefaultLogger::get()->warn("IRRMat: Unrecognized material type: " + prop.value);
+                            ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
                         }
                     }
 
@@ -391,9 +391,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
 
                             // set the corresponding material flag
                             matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
-                        }
-                        // or just as second diffuse texture
-                        else if (matFlags & AI_IRRMESH_MAT_solid_2layer)    {
+                        } else if (matFlags & AI_IRRMESH_MAT_solid_2layer)    {// or just as second diffuse texture
                             ++cnt;
                             s.Set(prop.value);
                             mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
@@ -401,19 +399,15 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
 
                             // set the corresponding material flag
                             matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+                        } else {
+                            ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
                         }
-                        else DefaultLogger::get()->warn("IRRmat: Skipping second texture");
-                    }
-
-                    else if (prop.name == "Texture3" && cnt == 2)
-                    {
+                    } else if (prop.name == "Texture3" && cnt == 2) {
                         // Irrlicht does not seem to use these channels.
                         ++cnt;
                         s.Set(prop.value);
                         mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+1));
-                    }
-                    else if (prop.name == "Texture4" && cnt == 3)
-                    {
+                    } else if (prop.name == "Texture4" && cnt == 3) {
                         // Irrlicht does not seem to use these channels.
                         ++cnt;
                         s.Set(prop.value);
@@ -499,7 +493,8 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
                 break;
         }
     }
-    DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
+    ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
+
     return mat;
 }
 

+ 1 - 1
code/IRRShared.h

@@ -91,7 +91,7 @@ protected:
 
     // -------------------------------------------------------------------
     /** Read a property of the specified type from the current XML element.
-     *  @param out Recives output data
+     *  @param out Receives output data
      */
     void ReadHexProperty    (HexProperty&    out);
     void ReadStringProperty (StringProperty& out);

+ 62 - 72
code/Importer.cpp

@@ -147,10 +147,7 @@ void AllocateFromAssimpHeap::operator delete[] ( void* data)    {
 // ------------------------------------------------------------------------------------------------
 // Importer constructor.
 Importer::Importer()
- : pimpl( NULL ) {
-    // allocate the pimpl first
-    pimpl = new ImporterPimpl();
-
+ : pimpl( new ImporterPimpl ) {
     pimpl->mScene = NULL;
     pimpl->mErrorString = "";
 
@@ -208,7 +205,7 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
         pimpl->mPostProcessingSteps.push_back(pImp);
-        DefaultLogger::get()->info("Registering custom post-processing step");
+        ASSIMP_LOG_INFO("Registering custom post-processing step");
 
     ASSIMP_END_EXCEPTION_REGION(aiReturn);
     return AI_SUCCESS;
@@ -235,7 +232,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
 
 #ifdef ASSIMP_BUILD_DEBUG
         if (IsExtensionSupported(*it)) {
-            DefaultLogger::get()->warn("The file extension " + *it + " is already in use");
+            ASSIMP_LOG_WARN_F("The file extension ", *it, " is already in use");
         }
 #endif
         baked += *it;
@@ -243,7 +240,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
 
     // add the loader
     pimpl->mImporter.push_back(pImp);
-    DefaultLogger::get()->info("Registering custom importer for these file extensions: " + baked);
+    ASSIMP_LOG_INFO_F("Registering custom importer for these file extensions: ", baked);
     ASSIMP_END_EXCEPTION_REGION(aiReturn);
     return AI_SUCCESS;
 }
@@ -263,10 +260,10 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
 
     if (it != pimpl->mImporter.end())   {
         pimpl->mImporter.erase(it);
-        DefaultLogger::get()->info("Unregistering custom importer: ");
+        ASSIMP_LOG_INFO("Unregistering custom importer: ");
         return AI_SUCCESS;
     }
-    DefaultLogger::get()->warn("Unable to remove custom importer: I can't find you ...");
+    ASSIMP_LOG_WARN("Unable to remove custom importer: I can't find you ...");
     ASSIMP_END_EXCEPTION_REGION(aiReturn);
     return AI_FAILURE;
 }
@@ -286,10 +283,10 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
 
     if (it != pimpl->mPostProcessingSteps.end())    {
         pimpl->mPostProcessingSteps.erase(it);
-        DefaultLogger::get()->info("Unregistering custom post-processing step");
+        ASSIMP_LOG_INFO("Unregistering custom post-processing step");
         return AI_SUCCESS;
     }
-    DefaultLogger::get()->warn("Unable to remove custom post-processing step: I can't find you ..");
+    ASSIMP_LOG_WARN("Unable to remove custom post-processing step: I can't find you ..");
     ASSIMP_END_EXCEPTION_REGION(aiReturn);
     return AI_FAILURE;
 }
@@ -371,11 +368,11 @@ bool Importer::IsDefaultProgressHandler() const
 bool _ValidateFlags(unsigned int pFlags)
 {
     if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals)   {
-        DefaultLogger::get()->error("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
+        ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
         return false;
     }
     if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices)    {
-        DefaultLogger::get()->error("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
+        ASSIMP_LOG_ERROR("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
         return false;
     }
     return true;
@@ -507,26 +504,15 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
 // ------------------------------------------------------------------------------------------------
 void WriteLogOpening(const std::string& file)
 {
-    Logger* l = DefaultLogger::get();
-    if (!l) {
-        return;
-    }
-    l->info("Load " + file);
+    ASSIMP_LOG_INFO_F("Load ", file);
 
     // print a full version dump. This is nice because we don't
     // need to ask the authors of incoming bug reports for
     // the library version they're using - a log dump is
     // sufficient.
-    const unsigned int flags = aiGetCompileFlags();
-    l->debug(format()
-        << "Assimp "
-        << aiGetVersionMajor()
-        << "."
-        << aiGetVersionMinor()
-        << "."
-        << aiGetVersionRevision()
-
-        << " "
+    const unsigned int flags( aiGetCompileFlags() );
+    std::stringstream stream;
+    stream << "Assimp " << aiGetVersionMajor() << "." << aiGetVersionMinor() << "." << aiGetVersionRevision() << " "
 #if defined(ASSIMP_BUILD_ARCHITECTURE)
         << ASSIMP_BUILD_ARCHITECTURE
 #elif defined(_M_IX86) || defined(__x86_32__) || defined(__i386__)
@@ -542,12 +528,11 @@ void WriteLogOpening(const std::string& file)
 #elif defined(__arm__)
         << "arm"
 #else
-    << "<unknown architecture>"
+        << "<unknown architecture>"
 #endif
-
         << " "
 #if defined(ASSIMP_BUILD_COMPILER)
-        << ASSIMP_BUILD_COMPILER
+        << ( ASSIMP_BUILD_COMPILER )
 #elif defined(_MSC_VER)
         << "msvc"
 #elif defined(__GNUC__)
@@ -562,8 +547,9 @@ void WriteLogOpening(const std::string& file)
 
         << (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "")
         << (flags & ASSIMP_CFLAGS_SHARED  ? " shared" : "")
-        << (flags & ASSIMP_CFLAGS_SINGLETHREADED  ? " singlethreaded" : "")
-        );
+        << (flags & ASSIMP_CFLAGS_SINGLETHREADED  ? " singlethreaded" : "");
+
+        ASSIMP_LOG_DEBUG(stream.str());
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -589,7 +575,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
         // a scene. In this case we need to delete the old one
         if (pimpl->mScene)  {
 
-            DefaultLogger::get()->debug("(Deleting previous scene)");
+            ASSIMP_LOG_DEBUG("(Deleting previous scene)");
             FreeScene();
         }
 
@@ -597,7 +583,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
         if( !pimpl->mIOHandler->Exists( pFile)) {
 
             pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
-            DefaultLogger::get()->error(pimpl->mErrorString);
+            ASSIMP_LOG_ERROR(pimpl->mErrorString);
             return NULL;
         }
 
@@ -620,9 +606,8 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
             // not so bad yet ... try format auto detection.
             const std::string::size_type s = pFile.find_last_of('.');
             if (s != std::string::npos) {
-                DefaultLogger::get()->info("File extension not known, trying signature-based detection");
+                ASSIMP_LOG_INFO("File extension not known, trying signature-based detection");
                 for( unsigned int a = 0; a < pimpl->mImporter.size(); a++)  {
-
                     if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
                         imp = pimpl->mImporter[a];
                         break;
@@ -632,7 +617,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
             // Put a proper error message if no suitable importer was found
             if( !imp)   {
                 pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
-                DefaultLogger::get()->error(pimpl->mErrorString);
+                ASSIMP_LOG_ERROR(pimpl->mErrorString);
                 return NULL;
             }
         }
@@ -652,7 +637,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
         if ( NULL != desc ) {
             ext = desc->mName;
         }
-        DefaultLogger::get()->info("Found a matching importer for this file format: " + ext + "." );
+        ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." );
         pimpl->mProgressHandler->UpdateFileRead( 0, fileSize );
 
         if (profiler) {
@@ -720,7 +705,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
         pimpl->mErrorString = std::string("std::exception: ") + e.what();
 #endif
 
-        DefaultLogger::get()->error(pimpl->mErrorString);
+        ASSIMP_LOG_ERROR(pimpl->mErrorString);
         delete pimpl->mScene; pimpl->mScene = NULL;
     }
 #endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
@@ -748,7 +733,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
 
     // In debug builds: run basic flag validation
     ai_assert(_ValidateFlags(pFlags));
-    DefaultLogger::get()->info("Entering post processing pipeline");
+    ASSIMP_LOG_INFO("Entering post processing pipeline");
 
 #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
     // The ValidateDS process plays an exceptional role. It isn't contained in the global
@@ -766,13 +751,13 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
     if (pimpl->bExtraVerbose)
     {
 #ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
-        DefaultLogger::get()->error("Verbose Import is not available due to build settings");
+        ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings");
 #endif  // no validation
         pFlags |= aiProcess_ValidateDataStructure;
     }
 #else
     if (pimpl->bExtraVerbose) {
-        DefaultLogger::get()->warn("Not a debug build, ignoring extra verbose setting");
+        ASSIMP_LOG_WARN("Not a debug build, ignoring extra verbose setting");
     }
 #endif // ! DEBUG
 
@@ -804,18 +789,19 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
 
         // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
         if (pimpl->bExtraVerbose)   {
-            DefaultLogger::get()->debug("Verbose Import: revalidating data structures");
+            ASSIMP_LOG_DEBUG("Verbose Import: re-validating data structures");
 
             ValidateDSProcess ds;
             ds.ExecuteOnScene (this);
             if( !pimpl->mScene) {
-                DefaultLogger::get()->error("Verbose Import: failed to revalidate data structures");
+                ASSIMP_LOG_ERROR("Verbose Import: failed to re-validate data structures");
                 break;
             }
         }
 #endif // ! DEBUG
     }
-    pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
+    pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), 
+        static_cast<int>(pimpl->mPostProcessingSteps.size()) );
 
     // update private scene flags
     if( pimpl->mScene )
@@ -823,7 +809,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
 
     // clear any data allocated by post-process steps
     pimpl->mPPShared->Clean();
-    DefaultLogger::get()->info("Leaving post processing pipeline");
+    ASSIMP_LOG_INFO("Leaving post processing pipeline");
 
     ASSIMP_END_EXCEPTION_REGION(const aiScene*);
     return pimpl->mScene;
@@ -844,7 +830,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
     }
 
     // In debug builds: run basic flag validation
-    DefaultLogger::get()->info( "Entering customized post processing pipeline" );
+    ASSIMP_LOG_INFO( "Entering customized post processing pipeline" );
 
 #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
     // The ValidateDS process plays an exceptional role. It isn't contained in the global
@@ -862,12 +848,12 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
     if ( pimpl->bExtraVerbose )
     {
 #ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
-        DefaultLogger::get()->error( "Verbose Import is not available due to build settings" );
+        ASSIMP_LOG_ERROR( "Verbose Import is not available due to build settings" );
 #endif  // no validation
     }
 #else
     if ( pimpl->bExtraVerbose ) {
-        DefaultLogger::get()->warn( "Not a debug build, ignoring extra verbose setting" );
+        ASSIMP_LOG_WARN( "Not a debug build, ignoring extra verbose setting" );
     }
 #endif // ! DEBUG
 
@@ -885,18 +871,18 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
 
     // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
     if ( pimpl->bExtraVerbose || requestValidation  ) {
-        DefaultLogger::get()->debug( "Verbose Import: revalidating data structures" );
+        ASSIMP_LOG_DEBUG( "Verbose Import: revalidating data structures" );
 
         ValidateDSProcess ds;
         ds.ExecuteOnScene( this );
         if ( !pimpl->mScene ) {
-            DefaultLogger::get()->error( "Verbose Import: failed to revalidate data structures" );
+            ASSIMP_LOG_ERROR( "Verbose Import: failed to revalidate data structures" );
         }
     }
 
     // clear any data allocated by post-process steps
     pimpl->mPPShared->Clean();
-    DefaultLogger::get()->info( "Leaving customized post processing pipeline" );
+    ASSIMP_LOG_INFO( "Leaving customized post processing pipeline" );
 
     ASSIMP_END_EXCEPTION_REGION( const aiScene* );
 
@@ -907,7 +893,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
 // Helper function to check whether an extension is supported by ASSIMP
 bool Importer::IsExtensionSupported(const char* szExtension) const
 {
-    return NULL != GetImporter(szExtension);
+    return nullptr != GetImporter(szExtension);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -947,6 +933,7 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
 size_t Importer::GetImporterIndex (const char* szExtension) const
 {
     ai_assert(szExtension);
+
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // skip over wildcard and dot characters at string head --
@@ -983,15 +970,18 @@ void Importer::GetExtensionList(aiString& szOut) const
         (*i)->GetExtensionList(str);
     }
 
-    for (std::set<std::string>::const_iterator it = str.begin();; ) {
-        szOut.Append("*.");
-        szOut.Append((*it).c_str());
-
-        if (++it == str.end()) {
-            break;
-        }
-        szOut.Append(";");
-    }
+	// List can be empty
+	if( !str.empty() ) {
+		for (std::set<std::string>::const_iterator it = str.begin();; ) {
+			szOut.Append("*.");
+			szOut.Append((*it).c_str());
+
+			if (++it == str.end()) {
+				break;
+			}
+			szOut.Append(";");
+		}
+	}
     ASSIMP_END_EXCEPTION_REGION(void);
 }
 
@@ -1010,33 +1000,33 @@ bool Importer::SetPropertyInteger(const char* szName, int iValue)
 // Set a configuration property
 bool Importer::SetPropertyFloat(const char* szName, ai_real iValue)
 {
-    bool exising;
+    bool existing;
     ASSIMP_BEGIN_EXCEPTION_REGION();
-        exising = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
+        existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue);
     ASSIMP_END_EXCEPTION_REGION(bool);
-    return exising;
+    return existing;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Set a configuration property
 bool Importer::SetPropertyString(const char* szName, const std::string& value)
 {
-    bool exising;
+    bool existing;
     ASSIMP_BEGIN_EXCEPTION_REGION();
-        exising = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
+        existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value);
     ASSIMP_END_EXCEPTION_REGION(bool);
-    return exising;
+    return existing;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Set a configuration property
 bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
 {
-    bool exising;
+    bool existing;
     ASSIMP_BEGIN_EXCEPTION_REGION();
-        exising = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
+        existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value);
     ASSIMP_END_EXCEPTION_REGION(bool);
-    return exising;
+    return existing;
 }
 
 // ------------------------------------------------------------------------------------------------

+ 24 - 6
code/Importer.h

@@ -68,10 +68,8 @@ namespace Assimp    {
  *  std::vector and std::map in the public headers. Furthermore we are dropping
  *  any STL interface problems caused by mismatching STL settings. All
  *  size calculation are now done by us, not the app heap. */
-class ImporterPimpl
-{
+class ImporterPimpl {
 public:
-
     // Data type to store the key hash
     typedef unsigned int KeyType;
 
@@ -82,8 +80,6 @@ public:
     typedef std::map<KeyType, std::string> StringPropertyMap;
     typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
 
-public:
-
     /** IO handler to use for all file accesses. */
     IOSystem* mIOHandler;
     bool mIsDefaultHandler;
@@ -117,12 +113,34 @@ public:
     MatrixPropertyMap mMatrixProperties;
 
     /** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
-     *  to be executed before and after every single postprocess step */
+     *  to be executed before and after every single post-process step */
     bool bExtraVerbose;
 
     /** Used by post-process steps to share data */
     SharedPostProcessInfo* mPPShared;
+
+    /// The default class constructor.
+    ImporterPimpl();
 };
+
+inline
+ImporterPimpl::ImporterPimpl()
+: mIOHandler( nullptr )
+, mIsDefaultHandler( false )
+, mProgressHandler( nullptr )
+, mIsDefaultProgressHandler( false )
+, mImporter()
+, mPostProcessingSteps()
+, mScene( nullptr )
+, mErrorString()
+, mIntProperties()
+, mFloatProperties()
+, mStringProperties()
+, mMatrixProperties()
+, bExtraVerbose( false )
+, mPPShared( nullptr ) {
+    // empty
+}
 //! @endcond
 
 

+ 12 - 14
code/Importer/IFC/IFCGeometry.cpp

@@ -728,7 +728,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
 }
 
 // ------------------------------------------------------------------------------------------------
-bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::vector<unsigned int>& mesh_indices,
+bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::set<unsigned int>& mesh_indices,
     ConversionData& conv)
 {
     bool fix_orientation = false;
@@ -810,7 +810,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
     aiMesh* const mesh = meshtmp->ToMesh();
     if(mesh) {
         mesh->mMaterialIndex = matid;
-        mesh_indices.push_back(static_cast<unsigned int>(conv.meshes.size()));
+        mesh_indices.insert(static_cast<unsigned int>(conv.meshes.size()));
         conv.meshes.push_back(mesh);
         return true;
     }
@@ -818,33 +818,31 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
 }
 
 // ------------------------------------------------------------------------------------------------
-void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,
+void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,
     ConversionData& /*conv*/)
 {
     if (!mesh_indices.empty()) {
+		std::set<unsigned int>::const_iterator it = mesh_indices.cbegin();
+		std::set<unsigned int>::const_iterator end = mesh_indices.cend();
 
-        // make unique
-        std::sort(mesh_indices.begin(),mesh_indices.end());
-        std::vector<unsigned int>::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end());
-
-        nd->mNumMeshes = static_cast<unsigned int>(std::distance(mesh_indices.begin(),it_end));
+        nd->mNumMeshes = static_cast<unsigned int>(mesh_indices.size());
 
         nd->mMeshes = new unsigned int[nd->mNumMeshes];
-        for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
-            nd->mMeshes[i] = mesh_indices[i];
+        for(unsigned int i = 0; it != end && i < nd->mNumMeshes; ++i, ++it) {
+            nd->mMeshes[i] = *it;
         }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
-    std::vector<unsigned int>& mesh_indices, unsigned int mat_index,
+    std::set<unsigned int>& mesh_indices, unsigned int mat_index,
     ConversionData& conv)
 {
     ConversionData::MeshCacheIndex idx(&item, mat_index);
     ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(idx);
     if (it != conv.cached_meshes.end()) {
-        std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices));
+        std::copy((*it).second.begin(),(*it).second.end(),std::inserter(mesh_indices, mesh_indices.end()));
         return true;
     }
     return false;
@@ -852,7 +850,7 @@ bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
 
 // ------------------------------------------------------------------------------------------------
 void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
-    const std::vector<unsigned int>& mesh_indices, unsigned int mat_index,
+    const std::set<unsigned int>& mesh_indices, unsigned int mat_index,
     ConversionData& conv)
 {
     ConversionData::MeshCacheIndex idx(&item, mat_index);
@@ -861,7 +859,7 @@ void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
 
 // ------------------------------------------------------------------------------------------------
 bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid,
-    std::vector<unsigned int>& mesh_indices,
+    std::set<unsigned int>& mesh_indices,
     ConversionData& conv)
 {
     // determine material

+ 4 - 5
code/Importer/IFC/IFCLoader.cpp

@@ -435,7 +435,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem& mapped, aiNode* nd_src,
 
     msrc = m*msrc;
 
-    std::vector<unsigned int> meshes;
+    std::set<unsigned int> meshes;
     const size_t old_openings = conv.collect_openings ? conv.collect_openings->size() : 0;
     if (conv.apply_openings) {
         IfcMatrix4 minv = msrc;
@@ -550,7 +550,7 @@ void ProcessProductRepresentation(const Schema_2x3::IfcProduct& el, aiNode* nd,
 
     // extract Color from metadata, if present
     unsigned int matid = ProcessMaterials( el.GetID(), std::numeric_limits<uint32_t>::max(), conv, false);
-    std::vector<unsigned int> meshes;
+    std::set<unsigned int> meshes;
 
     // we want only one representation type, so bring them in a suitable order (i.e try those
     // that look as if we could read them quickly at first). This way of reading
@@ -583,9 +583,8 @@ typedef std::map<std::string, std::string> Metadata;
 
 // ------------------------------------------------------------------------------------------------
 void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::IfcProperty >, 1, 0 >& set, ConversionData& conv, Metadata& properties,
-    const std::string& prefix = "",
-    unsigned int nest = 0)
-{
+        const std::string& prefix = "",
+        unsigned int nest = 0) {
     for(const Schema_2x3::IfcProperty& property : set) {
         const std::string& key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
         if (const Schema_2x3::IfcPropertySingleValue* const singleValue = property.ToPtr<Schema_2x3::IfcPropertySingleValue>()) {

+ 1 - 1
code/Importer/IFC/IFCUtil.cpp

@@ -317,7 +317,7 @@ void TempMesh::FixupFaceOrientation()
         IfcVector3 farthestCenter = std::accumulate(mVerts.begin() + faceStartIndices[farthestIndex],
             mVerts.begin() + faceStartIndices[farthestIndex] + mVertcnt[farthestIndex], IfcVector3(0.0))
             / IfcFloat(mVertcnt[farthestIndex]);
-        // We accapt a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
+        // We accept a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
         // the file.
         if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 )
         {

+ 3 - 3
code/Importer/IFC/IFCUtil.h

@@ -205,7 +205,7 @@ struct ConversionData
         bool operator == (const MeshCacheIndex& o) const { return item == o.item && matindex == o.matindex; }
         bool operator < (const MeshCacheIndex& o) const { return item < o.item || (item == o.item && matindex < o.matindex); }
     };
-    typedef std::map<MeshCacheIndex, std::vector<unsigned int> > MeshCache;
+    typedef std::map<MeshCacheIndex, std::set<unsigned int> > MeshCache;
     MeshCache cached_meshes;
 
     typedef std::map<const IFC::Schema_2x3::IfcSurfaceStyle*, unsigned int> MaterialCache;
@@ -281,8 +281,8 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
 
 // IFCGeometry.cpp
 IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut);
-bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid, std::vector<unsigned int>& mesh_indices, ConversionData& conv);
-void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/);
+bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid, std::set<unsigned int>& mesh_indices, ConversionData& conv);
+void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/);
 
 void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh& meshout,
                            ConversionData& conv);

+ 21 - 14
code/Importer/IFC/STEPFileReader.cpp

@@ -126,7 +126,7 @@ STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream)
 
                 // XXX need support for multiple schemas?
                 if (list->GetSize() > 1)    {
-                    DefaultLogger::get()->warn(AddLineNumber("multiple schemas currently not supported",line));
+                    ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line));
                 }
                 const EXPRESS::STRING* string( nullptr );
                 if (!list->GetSize() || !(string=dynamic_cast<const EXPRESS::STRING*>( (*list)[0].get() ))) {
@@ -192,7 +192,7 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
         // LineSplitter already ignores empty lines
         ai_assert(s.length());
         if (s[0] != '#') {
-            DefaultLogger::get()->warn(AddLineNumber("expected token \'#\'",line));
+            ASSIMP_LOG_WARN(AddLineNumber("expected token \'#\'",line));
             ++splitter;
             continue;
         }
@@ -202,14 +202,14 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
         // ---
         const std::string::size_type n0 = s.find_first_of('=');
         if (n0 == std::string::npos) {
-            DefaultLogger::get()->warn(AddLineNumber("expected token \'=\'",line));
+            ASSIMP_LOG_WARN(AddLineNumber("expected token \'=\'",line));
             ++splitter;
             continue;
         }
 
         const uint64_t id = strtoul10_64(s.substr(1,n0-1).c_str());
         if (!id) {
-            DefaultLogger::get()->warn(AddLineNumber("expected positive, numeric entity id",line));
+            ASSIMP_LOG_WARN(AddLineNumber("expected positive, numeric entity id",line));
             ++splitter;
             continue;
         }
@@ -236,7 +236,7 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
             }
 
             if(!ok) {
-                DefaultLogger::get()->warn(AddLineNumber("expected token \'(\'",line));
+                ASSIMP_LOG_WARN(AddLineNumber("expected token \'(\'",line));
                 continue;
             }
         }
@@ -263,13 +263,13 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
                 }
             }
             if(!ok) {
-                DefaultLogger::get()->warn(AddLineNumber("expected token \')\'",line));
+                ASSIMP_LOG_WARN(AddLineNumber("expected token \')\'",line));
                 continue;
             }
         }
 
         if (map.find(id) != map.end()) {
-            DefaultLogger::get()->warn(AddLineNumber((Formatter::format(),"an object with the id #",id," already exists"),line));
+            ASSIMP_LOG_WARN(AddLineNumber((Formatter::format(),"an object with the id #",id," already exists"),line));
         }
 
         std::string::size_type ns = n0;
@@ -292,11 +292,11 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
     }
 
     if (!splitter) {
-        DefaultLogger::get()->warn("STEP: ignoring unexpected EOF");
+        ASSIMP_LOG_WARN("STEP: ignoring unexpected EOF");
     }
 
     if ( !DefaultLogger::isNullLogger()){
-        DefaultLogger::get()->debug((Formatter::format(),"STEP: got ",map.size()," object records with ",
+        ASSIMP_LOG_DEBUG((Formatter::format(),"STEP: got ",map.size()," object records with ",
             db.GetRefs().size()," inverse index entries"));
     }
 }
@@ -392,7 +392,7 @@ std::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& i
         std::string stemp = std::string(start, static_cast<size_t>(cur - start));
         if(!StringToUTF8(stemp)) {
             // TODO: route this to a correct logger with line numbers etc., better error messages
-            DefaultLogger::get()->error("an error occurred reading escape sequences in ASCII text");
+            ASSIMP_LOG_ERROR("an error occurred reading escape sequences in ASCII text");
         }
 
         return std::make_shared<EXPRESS::STRING>(stemp);
@@ -492,10 +492,17 @@ STEP::LazyObject::LazyObject(DB& db, uint64_t id,uint64_t /*line*/, const char*
                 --skip_depth;
             }
 
-            if (skip_depth >= 1 && *a=='#') {
-                const char* tmp;
-                const int64_t num = static_cast<int64_t>( strtoul10_64(a+1,&tmp) );
-                db.MarkRef(num,id);
+			if (skip_depth >= 1 && *a=='#') {
+				if (*(a + 1) != '#')
+				{
+					const char* tmp;
+					const int64_t num = static_cast<int64_t>(strtoul10_64(a + 1, &tmp));
+					db.MarkRef(num, id);
+				}
+				else
+				{
+					++a;
+				}
             }
             ++a;
         }

+ 15 - 20
code/ImproveCacheLocality.cpp

@@ -95,11 +95,11 @@ void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
 void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
 {
     if (!pScene->mNumMeshes) {
-        DefaultLogger::get()->debug("ImproveCacheLocalityProcess skipped; there are no meshes");
+        ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess skipped; there are no meshes");
         return;
     }
 
-    DefaultLogger::get()->debug("ImproveCacheLocalityProcess begin");
+    ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess begin");
 
     float out = 0.f;
     unsigned int numf = 0, numm = 0;
@@ -112,12 +112,8 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
         }
     }
     if (!DefaultLogger::isNullLogger()) {
-        char szBuff[128]; // should be sufficiently large in every case
-        ai_snprintf(szBuff,128,"Cache relevant are %u meshes (%u faces). Average output ACMR is %f",
-            numm,numf,out/numf);
-
-        DefaultLogger::get()->info(szBuff);
-        DefaultLogger::get()->debug("ImproveCacheLocalityProcess finished. ");
+        ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf," faces). Average output ACMR is ", out / numf );
+        ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess finished. ");
     }
 }
 
@@ -135,7 +131,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
         return 0.f;
 
     if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
-        DefaultLogger::get()->error("This algorithm works on triangle meshes only");
+        ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
         return 0.f;
     }
 
@@ -186,7 +182,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
             // mesh, otherwise this value would normally be at least minimally
             // smaller than 3.0 ...
             ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
-            DefaultLogger::get()->warn(szBuff);
+            ASSIMP_LOG_WARN(szBuff);
             return 0.f;
         }
     }
@@ -276,8 +272,9 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
 
                 // so iterate through all vertices of the current triangle
                 const aiFace* pcFace = &pMesh->mFaces[ fidx ];
-                for (unsigned int* p = pcFace->mIndices, *p2 = pcFace->mIndices+3;p != p2;++p)  {
-                    const unsigned int dp = *p;
+                unsigned nind = pcFace->mNumIndices;
+                for (unsigned ind = 0; ind < nind; ind++) {
+                    unsigned dp = pcFace->mIndices[ind];
 
                     // the current vertex won't have any free triangles after this step
                     if (ivdx != (int)dp) {
@@ -363,11 +360,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
 
         // very intense verbose logging ... prepare for much text if there are many meshes
         if ( DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
-            char szBuff[128]; // should be sufficiently large in every case
-
-            ai_snprintf(szBuff,128,"Mesh %u | ACMR in: %f out: %f | ~%.1f%%",meshNum,fACMR,fACMR2,
-                ((fACMR - fACMR2) / fACMR) * 100.f);
-            DefaultLogger::get()->debug(szBuff);
+            ASSIMP_LOG_DEBUG_F("Mesh %u | ACMR in: ", meshNum, " out: ", fACMR, " | ~", fACMR2, ((fACMR - fACMR2) / fACMR) * 100.f);
         }
 
         fACMR2 *= pMesh->mNumFaces;
@@ -375,9 +368,11 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
     // sort the output index buffer back to the input array
     piCSIter = piIBOutput;
     for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace)  {
-        pcFace->mIndices[0] = *piCSIter++;
-        pcFace->mIndices[1] = *piCSIter++;
-        pcFace->mIndices[2] = *piCSIter++;
+        unsigned nind = pcFace->mNumIndices;
+        unsigned * ind = pcFace->mIndices;
+        if (nind > 0) ind[0] = *piCSIter++;
+        if (nind > 1) ind[1] = *piCSIter++;
+        if (nind > 2) ind[2] = *piCSIter++;
     }
 
     // delete temporary storage

+ 167 - 140
code/JoinVerticesProcess.cpp

@@ -79,7 +79,7 @@ bool JoinVerticesProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void JoinVerticesProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("JoinVerticesProcess begin");
+    ASSIMP_LOG_DEBUG("JoinVerticesProcess begin");
 
     // get the total number of vertices BEFORE the step is executed
     int iNumOldVertices = 0;
@@ -95,25 +95,138 @@ void JoinVerticesProcess::Execute( aiScene* pScene)
         iNumVertices += ProcessMesh( pScene->mMeshes[a],a);
 
     // if logging is active, print detailed statistics
-    if (!DefaultLogger::isNullLogger())
-    {
-        if (iNumOldVertices == iNumVertices)
-        {
-            DefaultLogger::get()->debug("JoinVerticesProcess finished ");
-        } else
-        {
-            char szBuff[128]; // should be sufficiently large in every case
-            ::ai_snprintf(szBuff,128,"JoinVerticesProcess finished | Verts in: %i out: %i | ~%.1f%%",
-                iNumOldVertices,
-                iNumVertices,
-                ((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f);
-            DefaultLogger::get()->info(szBuff);
+    if (!DefaultLogger::isNullLogger()) {
+        if (iNumOldVertices == iNumVertices) {
+            ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
+        } else {
+            ASSIMP_LOG_INFO_F("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
+                " out: ", iNumVertices, " | ~",
+                ((iNumOldVertices - iNumVertices) / (float)iNumOldVertices) * 100.f );
         }
     }
 
     pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
 }
 
+namespace {
+
+bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex)
+{
+    // A little helper to find locally close vertices faster.
+    // Try to reuse the lookup table from the last step.
+    const static float epsilon = 1e-5f;
+    // Squared because we check against squared length of the vector difference
+    static const float squareEpsilon = epsilon * epsilon;
+
+    // Square compare is useful for animeshes vertices compare
+    if ((lhs.position - rhs.position).SquareLength() > squareEpsilon) {
+        return false;
+    }
+
+    // We just test the other attributes even if they're not present in the mesh.
+    // In this case they're initialized to 0 so the comparison succeeds.
+    // By this method the non-present attributes are effectively ignored in the comparison.
+    if ((lhs.normal - rhs.normal).SquareLength() > squareEpsilon) {
+        return false;
+    }
+
+    if ((lhs.texcoords[0] - rhs.texcoords[0]).SquareLength() > squareEpsilon) {
+        return false;
+    }
+
+    if ((lhs.tangent - rhs.tangent).SquareLength() > squareEpsilon) {
+        return false;
+    }
+
+    if ((lhs.bitangent - rhs.bitangent).SquareLength() > squareEpsilon) {
+        return false;
+    }
+
+    // Usually we won't have vertex colors or multiple UVs, so we can skip from here
+    // Actually this increases runtime performance slightly, at least if branch
+    // prediction is on our side.
+    if (complex) {
+        for (int i = 0; i < 8; i++) {
+            if (i > 0 && (lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
+                return false;
+            }
+            if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
+                return false;
+            }
+        }
+    }
+    return true;
+}
+
+template<class XMesh>
+void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
+    // replace vertex data with the unique data sets
+    pMesh->mNumVertices = (unsigned int)uniqueVertices.size();
+
+    // ----------------------------------------------------------------------------
+    // NOTE - we're *not* calling Vertex::SortBack() because it would check for
+    // presence of every single vertex component once PER VERTEX. And our CPU
+    // dislikes branches, even if they're easily predictable.
+    // ----------------------------------------------------------------------------
+
+    // Position, if present (check made for aiAnimMesh)
+    if (pMesh->mVertices)
+    {
+        delete [] pMesh->mVertices;
+        pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
+        for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
+            pMesh->mVertices[a] = uniqueVertices[a].position;
+        }
+    }
+
+    // Normals, if present
+    if (pMesh->mNormals)
+    {
+        delete [] pMesh->mNormals;
+        pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
+        for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
+            pMesh->mNormals[a] = uniqueVertices[a].normal;
+        }
+    }
+    // Tangents, if present
+    if (pMesh->mTangents)
+    {
+        delete [] pMesh->mTangents;
+        pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
+        for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
+            pMesh->mTangents[a] = uniqueVertices[a].tangent;
+        }
+    }
+    // Bitangents as well
+    if (pMesh->mBitangents)
+    {
+        delete [] pMesh->mBitangents;
+        pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
+        for (unsigned int a = 0; a < pMesh->mNumVertices; a++) {
+            pMesh->mBitangents[a] = uniqueVertices[a].bitangent;
+        }
+    }
+    // Vertex colors
+    for (unsigned int a = 0; pMesh->HasVertexColors(a); a++)
+    {
+        delete [] pMesh->mColors[a];
+        pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices];
+        for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
+            pMesh->mColors[a][b] = uniqueVertices[b].colors[a];
+        }
+    }
+    // Texture coords
+    for (unsigned int a = 0; pMesh->HasTextureCoords(a); a++)
+    {
+        delete [] pMesh->mTextureCoords[a];
+        pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices];
+        for (unsigned int b = 0; b < pMesh->mNumVertices; b++) {
+            pMesh->mTextureCoords[a][b] = uniqueVertices[b].texcoords[a];
+        }
+    }
+}
+} // namespace
+
 // ------------------------------------------------------------------------------------------------
 // Unites identical vertices in the given mesh
 int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
@@ -138,9 +251,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
     static_assert(AI_MAX_VERTICES == 0x7fffffff, "AI_MAX_VERTICES == 0x7fffffff");
     std::vector<unsigned int> replaceIndex( pMesh->mNumVertices, 0xffffffff);
 
-    // A little helper to find locally close vertices faster.
-    // Try to reuse the lookup table from the last step.
-    const static float epsilon = 1e-5f;
     // float posEpsilonSqr;
     SpatialSort* vertexFinder = NULL;
     SpatialSort _vertexFinder;
@@ -162,9 +272,6 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
         // posEpsilonSqr = ComputePositionEpsilon(pMesh);
     }
 
-    // Squared because we check against squared length of the vector difference
-    static const float squareEpsilon = epsilon * epsilon;
-
     // Again, better waste some bytes than a realloc ...
     std::vector<unsigned int> verticesFound;
     verticesFound.reserve(10);
@@ -172,6 +279,16 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
     // Run an optimized code path if we don't have multiple UVs or vertex colors.
     // This should yield false in more than 99% of all imports ...
     const bool complex = ( pMesh->GetNumColorChannels() > 0 || pMesh->GetNumUVChannels() > 1);
+    const bool hasAnimMeshes = pMesh->mNumAnimMeshes > 0;
+
+    // We'll never have more vertices afterwards.
+    std::vector<std::vector<Vertex>> uniqueAnimatedVertices;
+    if (hasAnimMeshes) {
+        uniqueAnimatedVertices.resize(pMesh->mNumAnimMeshes);
+        for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
+            uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
+        }
+    }
 
     // Now check each vertex if it brings something new to the table
     for( unsigned int a = 0; a < pMesh->mNumVertices; a++)  {
@@ -184,74 +301,32 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
 
         // check all unique vertices close to the position if this vertex is already present among them
         for( unsigned int b = 0; b < verticesFound.size(); b++) {
-
             const unsigned int vidx = verticesFound[b];
             const unsigned int uidx = replaceIndex[ vidx];
             if( uidx & 0x80000000)
                 continue;
 
             const Vertex& uv = uniqueVertices[ uidx];
-            // Position mismatch is impossible - the vertex finder already discarded all non-matching positions
 
-            // We just test the other attributes even if they're not present in the mesh.
-            // In this case they're initialized to 0 so the comparison succeeds.
-            // By this method the non-present attributes are effectively ignored in the comparison.
-            if( (uv.normal - v.normal).SquareLength() > squareEpsilon)
-                continue;
-            if( (uv.texcoords[0] - v.texcoords[0]).SquareLength() > squareEpsilon)
-                continue;
-            if( (uv.tangent - v.tangent).SquareLength() > squareEpsilon)
+            if (!areVerticesEqual(v, uv, complex)) {
                 continue;
-            if( (uv.bitangent - v.bitangent).SquareLength() > squareEpsilon)
-                continue;
-
-            // Usually we won't have vertex colors or multiple UVs, so we can skip from here
-            // Actually this increases runtime performance slightly, at least if branch
-            // prediction is on our side.
-            if (complex){
-                // manually unrolled because continue wouldn't work as desired in an inner loop,
-                // also because some compilers seem to fail the task. Colors and UV coords
-                // are interleaved since the higher entries are most likely to be
-                // zero and thus useless. By interleaving the arrays, vertices are,
-                // on average, rejected earlier.
-
-                if( (uv.texcoords[1] - v.texcoords[1]).SquareLength() > squareEpsilon)
-                    continue;
-                if( GetColorDifference( uv.colors[0], v.colors[0]) > squareEpsilon)
-                    continue;
-
-                if( (uv.texcoords[2] - v.texcoords[2]).SquareLength() > squareEpsilon)
-                    continue;
-                if( GetColorDifference( uv.colors[1], v.colors[1]) > squareEpsilon)
-                    continue;
-
-                if( (uv.texcoords[3] - v.texcoords[3]).SquareLength() > squareEpsilon)
-                    continue;
-                if( GetColorDifference( uv.colors[2], v.colors[2]) > squareEpsilon)
-                    continue;
-
-                if( (uv.texcoords[4] - v.texcoords[4]).SquareLength() > squareEpsilon)
-                    continue;
-                if( GetColorDifference( uv.colors[3], v.colors[3]) > squareEpsilon)
-                    continue;
-
-                if( (uv.texcoords[5] - v.texcoords[5]).SquareLength() > squareEpsilon)
-                    continue;
-                if( GetColorDifference( uv.colors[4], v.colors[4]) > squareEpsilon)
-                    continue;
-
-                if( (uv.texcoords[6] - v.texcoords[6]).SquareLength() > squareEpsilon)
-                    continue;
-                if( GetColorDifference( uv.colors[5], v.colors[5]) > squareEpsilon)
-                    continue;
-
-                if( (uv.texcoords[7] - v.texcoords[7]).SquareLength() > squareEpsilon)
-                    continue;
-                if( GetColorDifference( uv.colors[6], v.colors[6]) > squareEpsilon)
-                    continue;
+            }
 
-                if( GetColorDifference( uv.colors[7], v.colors[7]) > squareEpsilon)
+            if (hasAnimMeshes) {
+                // If given vertex is animated, then it has to be preserver 1 to 1 (base mesh and animated mesh require same topology)
+                // NOTE: not doing this totaly breaks anim meshes as they don't have their own faces (they use pMesh->mFaces)
+                bool breaksAnimMesh = false;
+                for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
+                    const Vertex& animatedUV = uniqueAnimatedVertices[animMeshIndex][ uidx];
+                    Vertex aniMeshVertex(pMesh->mAnimMeshes[animMeshIndex], a);
+                    if (!areVerticesEqual(aniMeshVertex, animatedUV, complex)) {
+                        breaksAnimMesh = true;
+                        break;
+                    }
+                }
+                if (breaksAnimMesh) {
                     continue;
+                }
             }
 
             // we're still here -> this vertex perfectly matches our given vertex
@@ -270,11 +345,17 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
             // no unique vertex matches it up to now -> so add it
             replaceIndex[a] = (unsigned int)uniqueVertices.size();
             uniqueVertices.push_back( v);
+            if (hasAnimMeshes) {
+                for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
+                    Vertex aniMeshVertex(pMesh->mAnimMeshes[animMeshIndex], a);
+                    uniqueAnimatedVertices[animMeshIndex].push_back(aniMeshVertex);
+                }
+            }
         }
     }
 
     if (!DefaultLogger::isNullLogger() && DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE)    {
-        DefaultLogger::get()->debug((Formatter::format(),
+        ASSIMP_LOG_DEBUG_F(
             "Mesh ",meshIndex,
             " (",
             (pMesh->mName.length ? pMesh->mName.data : "unnamed"),
@@ -284,67 +365,13 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
             " | ~",
             ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f,
             "%"
-        ));
+        );
     }
 
-    // replace vertex data with the unique data sets
-    pMesh->mNumVertices = (unsigned int)uniqueVertices.size();
-
-    // ----------------------------------------------------------------------------
-    // NOTE - we're *not* calling Vertex::SortBack() because it would check for
-    // presence of every single vertex component once PER VERTEX. And our CPU
-    // dislikes branches, even if they're easily predictable.
-    // ----------------------------------------------------------------------------
-
-    // Position
-    delete [] pMesh->mVertices;
-    pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
-    for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
-        pMesh->mVertices[a] = uniqueVertices[a].position;
-
-    // Normals, if present
-    if( pMesh->mNormals)
-    {
-        delete [] pMesh->mNormals;
-        pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
-        for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
-            pMesh->mNormals[a] = uniqueVertices[a].normal;
-        }
-    }
-    // Tangents, if present
-    if( pMesh->mTangents)
-    {
-        delete [] pMesh->mTangents;
-        pMesh->mTangents = new aiVector3D[pMesh->mNumVertices];
-        for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
-            pMesh->mTangents[a] = uniqueVertices[a].tangent;
-        }
-    }
-    // Bitangents as well
-    if( pMesh->mBitangents)
-    {
-        delete [] pMesh->mBitangents;
-        pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices];
-        for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
-            pMesh->mBitangents[a] = uniqueVertices[a].bitangent;
-        }
-    }
-    // Vertex colors
-    for( unsigned int a = 0; pMesh->HasVertexColors(a); a++)
-    {
-        delete [] pMesh->mColors[a];
-        pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices];
-        for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
-            pMesh->mColors[a][b] = uniqueVertices[b].colors[a];
-        }
-    }
-    // Texture coords
-    for( unsigned int a = 0; pMesh->HasTextureCoords(a); a++)
-    {
-        delete [] pMesh->mTextureCoords[a];
-        pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices];
-        for( unsigned int b = 0; b < pMesh->mNumVertices; b++) {
-            pMesh->mTextureCoords[a][b] = uniqueVertices[b].texcoords[a];
+    updateXMeshVertices(pMesh, uniqueVertices);
+    if (hasAnimMeshes) {
+        for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
+            updateXMeshVertices(pMesh->mAnimMeshes[animMeshIndex], uniqueAnimatedVertices[animMeshIndex]);
         }
     }
 
@@ -375,7 +402,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
                 }
             }
         } else {
-            DefaultLogger::get()->error( "X-Export: aiBone shall contain weights, but pointer to them is NULL." );
+            ASSIMP_LOG_ERROR( "X-Export: aiBone shall contain weights, but pointer to them is NULL." );
         }
 
         if (newWeights.size() > 0) {
@@ -409,7 +436,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
             }
 
             --a;
-            DefaultLogger::get()->warn("Removing bone -> no weights remaining");
+            ASSIMP_LOG_WARN("Removing bone -> no weights remaining");
         }
     }
     return pMesh->mNumVertices;

+ 20 - 16
code/LWOBLoader.cpp

@@ -74,7 +74,7 @@ void LWOImporter::LoadLWOBFile()
         case AI_LWO_PNTS:
             {
                 if (!mCurLayer->mTempPoints.empty())
-                    DefaultLogger::get()->warn("LWO: PNTS chunk encountered twice");
+                    ASSIMP_LOG_WARN("LWO: PNTS chunk encountered twice");
                 else LoadLWOPoints(head.length);
                 break;
             }
@@ -83,7 +83,7 @@ void LWOImporter::LoadLWOBFile()
             {
 
                 if (!mCurLayer->mFaces.empty())
-                    DefaultLogger::get()->warn("LWO: POLS chunk encountered twice");
+                    ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
                 else LoadLWOBPolygons(head.length);
                 break;
             }
@@ -91,7 +91,7 @@ void LWOImporter::LoadLWOBFile()
         case AI_LWO_SRFS:
             {
                 if (!mTags->empty())
-                    DefaultLogger::get()->warn("LWO: SRFS chunk encountered twice");
+                    ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
                 else LoadLWOTags(head.length);
                 break;
             }
@@ -183,20 +183,20 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
                 break;
             }
             face.mIndices = new unsigned int[face.mNumIndices];
-            for (unsigned int i = 0; i < face.mNumIndices;++i)
-            {
+            for (unsigned int i = 0; i < face.mNumIndices;++i) {
                 unsigned int & mi = face.mIndices[i];
                 uint16_t index;
                 ::memcpy(&index, cursor++, 2);
                 mi = index;
                 if (mi > mCurLayer->mTempPoints.size())
                 {
-                    DefaultLogger::get()->warn("LWOB: face index is out of range");
+                    ASSIMP_LOG_WARN("LWOB: face index is out of range");
                     mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
                 }
             }
+        } else {
+            ASSIMP_LOG_WARN("LWOB: Face has 0 indices");
         }
-        else DefaultLogger::get()->warn("LWOB: Face has 0 indices");
         int16_t surface;
         ::memcpy(&surface, cursor++, 2);
         if (surface < 0)
@@ -242,7 +242,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
     else
     {
         // procedural or gradient, not supported
-        DefaultLogger::get()->error("LWOB: Unsupported legacy texture: " + type);
+        ASSIMP_LOG_ERROR_F("LWOB: Unsupported legacy texture: ", type);
     }
 
     return tex;
@@ -273,7 +273,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
          *  how much storage is actually left and work with this value from now on.
          */
         if (mFileBuffer + head.length > end) {
-            DefaultLogger::get()->error("LWOB: Invalid surface chunk length. Trying to continue.");
+            ASSIMP_LOG_ERROR("LWOB: Invalid surface chunk length. Trying to continue.");
             head.length = (uint16_t) (end - mFileBuffer);
         }
 
@@ -381,8 +381,9 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
             {
                 if (pTex)   {
                     GetS0(pTex->mFileName,head.length);
+                } else {
+                    ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
                 }
-                else DefaultLogger::get()->warn("LWOB: Unexpected TIMG chunk");
                 break;
             }
         // texture strength
@@ -391,8 +392,9 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
                 AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
                 if (pTex)   {
                     pTex->mStrength = (float)GetU1()/ 255.f;
+                } else {
+                    ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
                 }
-                else DefaultLogger::get()->warn("LWOB: Unexpected TVAL chunk");
                 break;
             }
         // texture flags
@@ -400,8 +402,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
             {
                 AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
 
-                if (pTex)
-                {
+                if (nullptr != pTex) {
                     const uint16_t s = GetU2();
                     if (s & 1)
                         pTex->majorAxis = LWO::Texture::AXIS_X;
@@ -410,10 +411,13 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
                     else if (s & 4)
                         pTex->majorAxis = LWO::Texture::AXIS_Z;
 
-                    if (s & 16)
-                        DefaultLogger::get()->warn("LWOB: Ignoring \'negate\' flag on texture");
+                    if (s & 16) {
+                        ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
+                    }
+                }
+                else {
+                    ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
                 }
-                else DefaultLogger::get()->warn("LWOB: Unexpected TFLG chunk");
                 break;
             }
         }

+ 43 - 36
code/LWOLoader.cpp

@@ -188,7 +188,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
 
     // old lightwave file format (prior to v6)
     if (AI_LWO_FOURCC_LWOB == fileType) {
-        DefaultLogger::get()->info("LWO file format: LWOB (<= LightWave 5.5)");
+        ASSIMP_LOG_INFO("LWO file format: LWOB (<= LightWave 5.5)");
 
         mIsLWO2 = false;
         mIsLXOB = false;
@@ -197,12 +197,12 @@ void LWOImporter::InternReadFile( const std::string& pFile,
     // New lightwave format
     else if (AI_LWO_FOURCC_LWO2 == fileType)    {
         mIsLXOB = false;
-        DefaultLogger::get()->info("LWO file format: LWO2 (>= LightWave 6)");
+        ASSIMP_LOG_INFO("LWO file format: LWO2 (>= LightWave 6)");
     }
     // MODO file format
     else if (AI_LWO_FOURCC_LXOB == fileType)    {
         mIsLXOB = true;
-        DefaultLogger::get()->info("LWO file format: LXOB (Modo)");
+        ASSIMP_LOG_INFO("LWO file format: LXOB (Modo)");
     }
     // we don't know this format
     else
@@ -271,7 +271,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
                 unsigned int idx = (*it).surfaceIndex;
                 if (idx >= mTags->size())
                 {
-                    DefaultLogger::get()->warn("LWO: Invalid face surface index");
+                    ASSIMP_LOG_WARN("LWO: Invalid face surface index");
                     idx = UINT_MAX;
                 }
                 if(UINT_MAX == idx || UINT_MAX == (idx = _mMapping[idx]))   {
@@ -423,7 +423,9 @@ void LWOImporter::InternReadFile( const std::string& pFile,
                     // So we use a separate implementation.
                     ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
                 }
-                else DefaultLogger::get()->debug("LWO2: No need to compute normals, they're already there");
+                else {
+                    ASSIMP_LOG_DEBUG("LWO2: No need to compute normals, they're already there");
+                }
                 ++p;
             }
         }
@@ -686,13 +688,13 @@ void LWOImporter::ResolveClips()
         if (Clip::REF == clip.type) {
 
             if (clip.clipRef >= mClips.size())  {
-                DefaultLogger::get()->error("LWO2: Clip referrer index is out of range");
+                ASSIMP_LOG_ERROR("LWO2: Clip referrer index is out of range");
                 clip.clipRef = 0;
             }
 
             Clip& dest = mClips[clip.clipRef];
             if (Clip::REF == dest.type) {
-                DefaultLogger::get()->error("LWO2: Clip references another clip reference");
+                ASSIMP_LOG_ERROR("LWO2: Clip references another clip reference");
                 clip.type = Clip::UNSUPPORTED;
             }
 
@@ -711,7 +713,7 @@ void LWOImporter::AdjustTexturePath(std::string& out)
     if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)"))    {
 
         // remove the (sequence) and append 000
-        DefaultLogger::get()->info("LWOB: Sequence of animated texture found. It will be ignored");
+        ASSIMP_LOG_INFO("LWOB: Sequence of animated texture found. It will be ignored");
         out = out.substr(0,out.length()-10) + "000";
     }
 
@@ -786,10 +788,10 @@ void LWOImporter::LoadLWO2Polygons(unsigned int length)
     {
         // read unsupported stuff too (although we won't process it)
     case  AI_LWO_MBAL:
-        DefaultLogger::get()->warn("LWO2: Encountered unsupported primitive chunk (METABALL)");
+        ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (METABALL)");
         break;
     case  AI_LWO_CURV:
-        DefaultLogger::get()->warn("LWO2: Encountered unsupported primitive chunk (SPLINE)");;
+        ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (SPLINE)");;
         break;
 
         // These are ok with no restrictions
@@ -801,7 +803,7 @@ void LWOImporter::LoadLWO2Polygons(unsigned int length)
     default:
 
         // hm!? wtf is this? ok ...
-        DefaultLogger::get()->error("LWO2: Ignoring unknown polygon type.");
+        ASSIMP_LOG_ERROR("LWO2: Ignoring unknown polygon type.");
         break;
     }
 
@@ -864,7 +866,7 @@ void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
                 face.mIndices[i] = ReadVSizedIntLWO2((uint8_t*&)cursor) + mCurLayer->mPointIDXOfs;
                 if(face.mIndices[i] > mCurLayer->mTempPoints.size())
                 {
-                    DefaultLogger::get()->warn("LWO2: Failure evaluating face record, index is out of range");
+                    ASSIMP_LOG_WARN("LWO2: Failure evaluating face record, index is out of range");
                     face.mIndices[i] = (unsigned int)mCurLayer->mTempPoints.size()-1;
                 }
             }
@@ -891,7 +893,7 @@ void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
         unsigned int j = GetU2();
 
         if (i >= mCurLayer->mFaces.size())  {
-            DefaultLogger::get()->warn("LWO2: face index in PTAG is out of range");
+            ASSIMP_LOG_WARN("LWO2: face index in PTAG is out of range");
             continue;
         }
 
@@ -914,7 +916,7 @@ VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPol
     for (auto & elem : list)   {
         if (elem.name == name) {
             if (!perPoly)   {
-                DefaultLogger::get()->warn("LWO2: Found two VMAP sections with equal names");
+                ASSIMP_LOG_WARN("LWO2: Found two VMAP sections with equal names");
             }
             return &elem;
         }
@@ -999,7 +1001,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
     {
     case AI_LWO_TXUV:
         if (dims != 2)  {
-            DefaultLogger::get()->warn("LWO2: Skipping UV channel \'"
+            ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'"
             + name + "\' with !2 components");
             return;
         }
@@ -1008,7 +1010,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
     case AI_LWO_WGHT:
     case AI_LWO_MNVW:
         if (dims != 1)  {
-            DefaultLogger::get()->warn("LWO2: Skipping Weight Channel \'"
+            ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'"
             + name + "\' with !1 components");
             return;
         }
@@ -1018,7 +1020,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
     case AI_LWO_RGB:
     case AI_LWO_RGBA:
         if (dims != 3 && dims != 4) {
-            DefaultLogger::get()->warn("LWO2: Skipping Color Map \'"
+            ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'"
             + name + "\' with a dimension > 4 or < 3");
             return;
         }
@@ -1033,7 +1035,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
         if (name != "vert_normals" || dims != 3 || mCurLayer->mNormals.name.length())
             return;
 
-        DefaultLogger::get()->info("Processing non-standard extension: MODO VMAP.NORM.vert_normals");
+        ASSIMP_LOG_INFO("Processing non-standard extension: MODO VMAP.NORM.vert_normals");
 
         mCurLayer->mNormals.name = name;
         base = & mCurLayer->mNormals;
@@ -1048,7 +1050,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
         if (name == "APS.Level") {
             // XXX handle this (seems to be subdivision-related).
         }
-        DefaultLogger::get()->warn("LWO2: Skipping unknown VMAP/VMAD channel \'" + name + "\'");
+        ASSIMP_LOG_WARN_F("LWO2: Skipping unknown VMAP/VMAD channel \'", name, "\'");
         return;
     };
     base->Allocate((unsigned int)mCurLayer->mTempPoints.size());
@@ -1068,7 +1070,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
 
         unsigned int idx = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mPointIDXOfs;
         if (idx >= numPoints)   {
-            DefaultLogger::get()->warn("LWO2: Failure evaluating VMAP/VMAD entry \'" + name + "\', vertex index is out of range");
+            ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAP/VMAD entry \'", name, "\', vertex index is out of range");
             mFileBuffer += base->dims<<2u;
             continue;
         }
@@ -1078,7 +1080,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
                 // we have already a VMAP entry for this vertex - thus
                 // we need to duplicate the corresponding polygon.
                 if (polyIdx >= numFaces)    {
-                    DefaultLogger::get()->warn("LWO2: Failure evaluating VMAD entry \'" + name + "\', polygon index is out of range");
+                    ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', polygon index is out of range");
                     mFileBuffer += base->dims<<2u;
                     continue;
                 }
@@ -1119,7 +1121,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
                     CreateNewEntry(mCurLayer->mNormals, srcIdx );
                 }
                 if (!had) {
-                    DefaultLogger::get()->warn("LWO2: Failure evaluating VMAD entry \'" + name + "\', vertex index wasn't found in that polygon");
+                    ASSIMP_LOG_WARN_F("LWO2: Failure evaluating VMAD entry \'", name, "\', vertex index wasn't found in that polygon");
                     ai_assert(had);
                 }
             }
@@ -1180,11 +1182,11 @@ void LWOImporter::LoadLWO2Clip(unsigned int length)
         break;
 
     case AI_LWO_STCC:
-        DefaultLogger::get()->warn("LWO2: Color shifted images are not supported");
+        ASSIMP_LOG_WARN("LWO2: Color shifted images are not supported");
         break;
 
     case AI_LWO_ANIM:
-        DefaultLogger::get()->warn("LWO2: Animated textures are not supported");
+        ASSIMP_LOG_WARN("LWO2: Animated textures are not supported");
         break;
 
     case AI_LWO_XREF:
@@ -1201,7 +1203,7 @@ void LWOImporter::LoadLWO2Clip(unsigned int length)
         break;
 
     default:
-        DefaultLogger::get()->warn("LWO2: Encountered unknown CLIP subchunk");
+        ASSIMP_LOG_WARN("LWO2: Encountered unknown CLIP sub-chunk");
     }
 }
 
@@ -1282,7 +1284,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
             {
                 AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPAN,4);
                 if (envelope.keys.size()<2)
-                    DefaultLogger::get()->warn("LWO2: Unexpected SPAN chunk");
+                    ASSIMP_LOG_WARN("LWO2: Unexpected SPAN chunk");
                 else {
                     LWO::Key& key = envelope.keys.back();
                     switch (GetU4())
@@ -1300,7 +1302,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
                         case AI_LWO_BEZ2:
                             key.inter = LWO::IT_BEZ2;break;
                         default:
-                            DefaultLogger::get()->warn("LWO2: Unknown interval interpolation mode");
+                            ASSIMP_LOG_WARN("LWO2: Unknown interval interpolation mode");
                     };
 
                     // todo ... read params
@@ -1309,7 +1311,8 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
             }
 
         default:
-            DefaultLogger::get()->warn("LWO2: Encountered unknown ENVL subchunk");
+            ASSIMP_LOG_WARN("LWO2: Encountered unknown ENVL subchunk");
+            break;
         }
         // regardless how much we did actually read, go to the next chunk
         mFileBuffer = next;
@@ -1408,7 +1411,7 @@ void LWOImporter::LoadLWO2File()
         case AI_LWO_VMAD:
             if (mCurLayer->mFaces.empty())
             {
-                DefaultLogger::get()->warn("LWO2: Unexpected VMAD chunk");
+                ASSIMP_LOG_WARN("LWO2: Unexpected VMAD chunk");
                 break;
             }
             // --- intentionally no break here
@@ -1418,7 +1421,7 @@ void LWOImporter::LoadLWO2File()
                     break;
 
                 if (mCurLayer->mTempPoints.empty())
-                    DefaultLogger::get()->warn("LWO2: Unexpected VMAP chunk");
+                    ASSIMP_LOG_WARN("LWO2: Unexpected VMAP chunk");
                 else LoadLWO2VertexMap(head.length,head.type == AI_LWO_VMAD);
                 break;
             }
@@ -1439,17 +1442,21 @@ void LWOImporter::LoadLWO2File()
                 if (skip)
                     break;
 
-                if (mCurLayer->mFaces.empty())
-                    DefaultLogger::get()->warn("LWO2: Unexpected PTAG");
-                else LoadLWO2PolygonTags(head.length);
+                if (mCurLayer->mFaces.empty()) {
+                    ASSIMP_LOG_WARN("LWO2: Unexpected PTAG");
+                } else {
+                    LoadLWO2PolygonTags(head.length);
+                }
                 break;
             }
             // list of tags
         case AI_LWO_TAGS:
             {
-                if (!mTags->empty())
-                    DefaultLogger::get()->warn("LWO2: SRFS chunk encountered twice");
-                else LoadLWOTags(head.length);
+                if (!mTags->empty()) {
+                    ASSIMP_LOG_WARN("LWO2: SRFS chunk encountered twice");
+                }   else {
+                    LoadLWOTags(head.length);
+                }
                 break;
             }
 

+ 1 - 1
code/LWOLoader.h

@@ -473,7 +473,7 @@ inline void LWOImporter::GetS0(std::string& out,unsigned int max)
     {
         if (++iCursor > max)
         {
-            DefaultLogger::get()->warn("LWO: Invalid file, string is is too long");
+            ASSIMP_LOG_WARN("LWO: Invalid file, string is is too long");
             break;
         }
         ++mFileBuffer;

+ 20 - 20
code/LWOMaterial.cpp

@@ -74,7 +74,7 @@ inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
             return aiTextureMapMode_Mirror;
 
         case LWO::Texture::RESET:
-            DefaultLogger::get()->warn("LWO2: Unsupported texture map mode: RESET");
+            ASSIMP_LOG_WARN("LWO2: Unsupported texture map mode: RESET");
 
             // fall though here
         case LWO::Texture::EDGE:
@@ -117,7 +117,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
                 mapping = aiTextureMapping_BOX;
                 break;
             case LWO::Texture::FrontProjection:
-                DefaultLogger::get()->error("LWO2: Unsupported texture mapping: FrontProjection");
+                ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection");
                 mapping = aiTextureMapping_OTHER;
                 break;
             case LWO::Texture::UV:
@@ -164,7 +164,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
                 static_assert(sizeof(aiUVTransform)/sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5");
                 pcMat->AddProperty(&trafo,1,AI_MATKEY_UVTRANSFORM(type,cur));
             }
-            DefaultLogger::get()->debug("LWO2: Setting up non-UV mapping");
+            ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping");
         }
 
         // The older LWOB format does not use indirect references to clips.
@@ -181,7 +181,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
 
             }
             if (candidate == end)   {
-                DefaultLogger::get()->error("LWO2: Clip index is out of bounds");
+                ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds");
                 temp = 0;
 
                 // fixme: apparently some LWO files shipping with Doom3 don't
@@ -194,7 +194,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
             }
             else {
                 if (Clip::UNSUPPORTED == (*candidate).type) {
-                    DefaultLogger::get()->error("LWO2: Clip type is not supported");
+                    ASSIMP_LOG_ERROR("LWO2: Clip type is not supported");
                     continue;
                 }
                 AdjustTexturePath((*candidate).path);
@@ -212,7 +212,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
         {
             std::string ss = texture.mFileName;
             if (!ss.length()) {
-                DefaultLogger::get()->error("LWOB: Empty file name");
+                ASSIMP_LOG_WARN("LWOB: Empty file name");
                 continue;
             }
             AdjustTexturePath(ss);
@@ -246,7 +246,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
 
             default:
                 temp = (unsigned int)aiTextureOp_Multiply;
-                DefaultLogger::get()->warn("LWO2: Unsupported texture blend mode: alpha or displacement");
+                ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement");
 
         }
         // Setup texture operation
@@ -347,20 +347,20 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
     // the surface and  search for a name which we know ...
     for (const auto &shader : surf.mShaders)   {
         if (shader.functionName == "LW_SuperCelShader" || shader.functionName == "AH_CelShader")  {
-            DefaultLogger::get()->info("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
+            ASSIMP_LOG_INFO("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
 
             m = aiShadingMode_Toon;
             break;
         }
         else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel")  {
-            DefaultLogger::get()->info("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
+            ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
 
             m = aiShadingMode_Fresnel;
             break;
         }
         else
         {
-            DefaultLogger::get()->warn("LWO2: Unknown surface shader: " + shader.functionName);
+            ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
         }
     }
     if (surf.mMaximumSmoothAngle <= 0.0)
@@ -398,7 +398,7 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
             }
             else {
                 // channel mismatch. need to duplicate the material.
-                DefaultLogger::get()->warn("LWO: Channel mismatch, would need to duplicate surface [design bug]");
+                ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]");
 
                 // TODO
             }
@@ -429,7 +429,7 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
 
                     if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
 
-                        DefaultLogger::get()->error("LWO: Maximum number of UV channels for "
+                        ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for "
                             "this mesh reached. Skipping channel \'" + uv.name + "\'");
 
                     }
@@ -502,7 +502,7 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
                     if (vc.abAssigned[idx] && ((aiColor4D*)&vc.rawData[0])[idx] != aiColor4D(0.0,0.0,0.0,1.0)) {
                         if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) {
 
-                            DefaultLogger::get()->error("LWO: Maximum number of vertex color channels for "
+                            ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for "
                                 "this mesh reached. Skipping channel \'" + vc.name + "\'");
 
                         }
@@ -567,7 +567,7 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
 void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
 {
     // --- not supported at the moment
-    DefaultLogger::get()->error("LWO2: Found procedural texture, this is not supported");
+    ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported");
     tex.bCanUse = false;
 }
 
@@ -575,7 +575,7 @@ void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
 void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture& tex  )
 {
     // --- not supported at the moment
-    DefaultLogger::get()->error("LWO2: Found gradient texture, this is not supported");
+    ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported");
     tex.bCanUse = false;
 }
 
@@ -590,7 +590,7 @@ void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
     // we could crash later if this is an empty string ...
     if (!tex.ordinal.length())
     {
-        DefaultLogger::get()->error("LWO2: Ill-formed SURF.BLOK ordinal string");
+        ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
         tex.ordinal = "\x00";
     }
     while (true)
@@ -662,7 +662,7 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
     case AI_LWO_REFL:
         listRef = &surf.mReflectionTextures;break;
     default:
-        DefaultLogger::get()->warn("LWO2: Encountered unknown texture type");
+        ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type");
         return;
     }
 
@@ -691,7 +691,7 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, u
     // we could crash later if this is an empty string ...
     if (!shader.ordinal.length())
     {
-        DefaultLogger::get()->error("LWO2: Ill-formed SURF.BLOK ordinal string");
+        ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
         shader.ordinal = "\x00";
     }
 
@@ -750,7 +750,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
             }
         }
         if (derived.size())
-            DefaultLogger::get()->warn("LWO2: Unable to find source surface: " + derived);
+            ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
     }
 
     while (true)
@@ -886,7 +886,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
                     break;
 
                 default:
-                    DefaultLogger::get()->warn("LWO2: Found an unsupported surface BLOK");
+                    ASSIMP_LOG_WARN("LWO2: Found an unsupported surface BLOK");
                 };
 
                 break;

+ 23 - 23
code/LWSLoader.cpp

@@ -105,7 +105,7 @@ void LWS::Element::Parse (const char*& buffer)
 
         if (children.back().tokens[0] == "Plugin")
         {
-            DefaultLogger::get()->debug("LWS: Skipping over plugin-specific data");
+            ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data");
 
             // strange stuff inside Plugin/Endplugin blocks. Needn't
             // follow LWS syntax, so we skip over it
@@ -200,7 +200,7 @@ void LWSImporter::SetupProperties(const Importer* pImp)
 void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
 {
     if (dad.children.empty()) {
-        DefaultLogger::get()->error("LWS: Envelope descriptions must not be empty");
+        ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
         return;
     }
 
@@ -248,7 +248,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
                     num = 4;
                     break;
                 default:
-                    DefaultLogger::get()->error("LWS: Unknown span type");
+                    ASSIMP_LOG_ERROR("LWS: Unknown span type");
             }
             for (unsigned int i = 0; i < num;++i) {
                 SkipSpaces(&c);
@@ -305,7 +305,7 @@ void LWSImporter::ReadEnvelope_Old(
     return;
 
 unexpected_end:
-    DefaultLogger::get()->error("LWS: Encountered unexpected end of file while parsing object motion");
+    ASSIMP_LOG_ERROR("LWS: Encountered unexpected end of file while parsing object motion");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -352,7 +352,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
         if (src.path.length() ) {
             obj = batch.GetImport(src.id);
             if (!obj) {
-                DefaultLogger::get()->error("LWS: Failed to read external file " + src.path);
+                ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
             }
             else {
                 if (obj->mRootNode->mNumChildren == 1) {
@@ -410,7 +410,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
         // name to attach light to node -> unique due to LWs indexing system
         lit->mName = nd->mName;
 
-        // detemine light type and setup additional members
+        // determine light type and setup additional members
         if (src.lightType == 2) { /* spot light */
 
             lit->mType = aiLightSource_SPOT;
@@ -551,7 +551,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
     // get file format version and print to log
     ++it;
     unsigned int version = strtoul10((*it).tokens[0].c_str());
-    DefaultLogger::get()->info("LWS file format version is " + (*it).tokens[0]);
+    ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
     first = 0.;
     last  = 60.;
     fps   = 25.; /* seems to be a good default frame rate */
@@ -656,7 +656,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
                     d.number = cur_object++;
                     nodes.push_back(d);
                 }
-                else DefaultLogger::get()->error("LWS: Unexpected keyword: \'Channel\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Channel\'");
             }
 
             // important: index of channel
@@ -673,7 +673,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'Envelope': a single animation channel
         else if ((*it).tokens[0] == "Envelope") {
             if (nodes.empty() || nodes.back().channels.empty())
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'Envelope\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'");
             else {
                 ReadEnvelope((*it),nodes.back().channels.back());
             }
@@ -684,7 +684,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             (*it).tokens[0] == "LightMotion")) {
 
             if (nodes.empty())
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
             else {
                 ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
             }
@@ -692,7 +692,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
         else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
             if (nodes.empty())
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'Pre/PostBehavior'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
             else {
                 for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
                     // two ints per envelope
@@ -705,14 +705,14 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'ParentItem': specifies the parent of the current element
         else if ((*it).tokens[0] == "ParentItem") {
             if (nodes.empty())
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentItem\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
 
             else nodes.back().parent = strtoul16(c,&c);
         }
         // 'ParentObject': deprecated one for older formats
         else if (version < 3 && (*it).tokens[0] == "ParentObject") {
             if (nodes.empty())
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentObject\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'");
 
             else {
                 nodes.back().parent = strtoul10(c,&c) | (1u << 28u);
@@ -736,7 +736,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'CameraName': set name of currently active camera
         else if ((*it).tokens[0] == "CameraName") {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'CameraName\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
 
             else nodes.back().name = c;
         }
@@ -758,14 +758,14 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'LightName': set name of currently active light
         else if ((*it).tokens[0] == "LightName") {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightName\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
 
             else nodes.back().name = c;
         }
         // 'LightIntensity': set intensity of currently active light
         else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightIntensity\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
 
             else fast_atoreal_move<float>(c, nodes.back().lightIntensity );
 
@@ -773,7 +773,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'LightType': set type of currently active light
         else if ((*it).tokens[0] == "LightType") {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightType\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
 
             else nodes.back().lightType = strtoul10(c);
 
@@ -781,7 +781,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'LightFalloffType': set falloff type of currently active light
         else if ((*it).tokens[0] == "LightFalloffType") {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightFalloffType\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
 
             else nodes.back().lightFalloffType = strtoul10(c);
 
@@ -789,7 +789,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'LightConeAngle': set cone angle of currently active light
         else if ((*it).tokens[0] == "LightConeAngle") {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightConeAngle\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
 
             else nodes.back().lightConeAngle = fast_atof(c);
 
@@ -797,7 +797,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
         else if ((*it).tokens[0] == "LightEdgeAngle") {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightEdgeAngle\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
 
             else nodes.back().lightEdgeAngle = fast_atof(c);
 
@@ -805,7 +805,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'LightColor': set color of currently active light
         else if ((*it).tokens[0] == "LightColor") {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightColor\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
 
             else {
                 c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r );
@@ -819,7 +819,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
         // 'PivotPosition': position of local transformation origin
         else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
             if (nodes.empty())
-                DefaultLogger::get()->error("LWS: Unexpected keyword: \'PivotPosition\'");
+                ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
             else {
                 c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x );
                 SkipSpaces(&c);
@@ -840,7 +840,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (dit != it && *it == (*dit).parent) {
                 if ((*dit).parent_resolved) {
                     // fixme: it's still possible to produce an overflow due to cross references ..
-                    DefaultLogger::get()->error("LWS: Found cross reference in scenegraph");
+                    ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
                     continue;
                 }
 

+ 7 - 9
code/LimitBoneWeightsProcess.cpp

@@ -76,13 +76,13 @@ bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
 
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported data.
-void LimitBoneWeightsProcess::Execute( aiScene* pScene)
-{
-    DefaultLogger::get()->debug("LimitBoneWeightsProcess begin");
-    for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
-        ProcessMesh( pScene->mMeshes[a]);
+void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
+    ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
+    for (unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
+        ProcessMesh(pScene->mMeshes[a]);
+    }
 
-    DefaultLogger::get()->debug("LimitBoneWeightsProcess end");
+    ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -195,9 +195,7 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
         }
 
         if (!DefaultLogger::isNullLogger()) {
-            char buffer[1024];
-            ai_snprintf(buffer,1024,"Removed %u weights. Input bones: %u. Output bones: %u",removed,old_bones,pMesh->mNumBones);
-            DefaultLogger::get()->info(buffer);
+            ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones );
         }
     }
 }

+ 10 - 10
code/MD2Loader.cpp

@@ -83,7 +83,7 @@ void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
 {
     // make sure the normal index has a valid value
     if (iNormalIndex >= ARRAYSIZE(g_avNormals)) {
-        DefaultLogger::get()->warn("Index overflow in Quake II normal vector list");
+        ASSIMP_LOG_WARN("Index overflow in Quake II normal vector list");
         iNormalIndex = ARRAYSIZE(g_avNormals) - 1;
     }
     vOut = *((const aiVector3D*)(&g_avNormals[iNormalIndex]));
@@ -161,7 +161,7 @@ void MD2Importer::ValidateHeader( )
 
     // check file format version
     if (m_pcHeader->version != 8)
-        DefaultLogger::get()->warn( "Unsupported md2 file version. Continuing happily ...");
+        ASSIMP_LOG_WARN( "Unsupported md2 file version. Continuing happily ...");
 
     // check some values whether they are valid
     if (0 == m_pcHeader->numFrames)
@@ -203,11 +203,11 @@ void MD2Importer::ValidateHeader( )
     }
 
     if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
-        DefaultLogger::get()->warn("The model contains more skins than Quake 2 supports");
+        ASSIMP_LOG_WARN("The model contains more skins than Quake 2 supports");
     if ( m_pcHeader->numFrames > AI_MD2_MAX_FRAMES)
-        DefaultLogger::get()->warn("The model contains more frames than Quake 2 supports");
+        ASSIMP_LOG_WARN("The model contains more frames than Quake 2 supports");
     if (m_pcHeader->numVertices > AI_MD2_MAX_VERTS)
-        DefaultLogger::get()->warn("The model contains more vertices than Quake 2 supports");
+        ASSIMP_LOG_WARN("The model contains more vertices than Quake 2 supports");
 
     if (m_pcHeader->numFrames <= configFrameID )
         throw DeadlyImportError("The requested frame is not existing the file");
@@ -352,7 +352,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
             pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
         }
         else{
-            DefaultLogger::get()->warn("Texture file name has zero length. It will be skipped.");
+            ASSIMP_LOG_WARN("Texture file name has zero length. It will be skipped.");
         }
     }
     else    {
@@ -390,11 +390,11 @@ void MD2Importer::InternReadFile( const std::string& pFile,
         // check whether the skin width or height are zero (this would
         // cause a division through zero)
         if (!m_pcHeader->skinWidth) {
-            DefaultLogger::get()->error("MD2: No valid skin width given");
+            ASSIMP_LOG_ERROR("MD2: No valid skin width given");
         }
         else fDivisorU = (float)m_pcHeader->skinWidth;
         if (!m_pcHeader->skinHeight){
-            DefaultLogger::get()->error("MD2: No valid skin height given");
+            ASSIMP_LOG_ERROR("MD2: No valid skin height given");
         }
         else fDivisorV = (float)m_pcHeader->skinHeight;
     }
@@ -412,7 +412,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
             // validate vertex indices
             unsigned int iIndex = (unsigned int)pcTriangles[i].vertexIndices[c];
             if (iIndex >= m_pcHeader->numVertices)  {
-                DefaultLogger::get()->error("MD2: Vertex index is outside the allowed range");
+                ASSIMP_LOG_ERROR("MD2: Vertex index is outside the allowed range");
                 iIndex = m_pcHeader->numVertices-1;
             }
 
@@ -440,7 +440,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
                 // validate texture coordinates
                 iIndex = pcTriangles[i].textureIndices[c];
                 if (iIndex >= m_pcHeader->numTexCoords) {
-                    DefaultLogger::get()->error("MD2: UV index is outside the allowed range");
+                    ASSIMP_LOG_ERROR("MD2: UV index is outside the allowed range");
                     iIndex = m_pcHeader->numTexCoords-1;
                 }
 

+ 27 - 30
code/MD3Loader.cpp

@@ -101,7 +101,7 @@ Q3Shader::BlendFunc StringToBlendFunc(const std::string& m)
     if (m == "GL_ONE_MINUS_DST_COLOR") {
         return Q3Shader::BLEND_GL_ONE_MINUS_DST_COLOR;
     }
-    DefaultLogger::get()->error("Q3Shader: Unknown blend function: " + m);
+    ASSIMP_LOG_ERROR("Q3Shader: Unknown blend function: " + m);
     return Q3Shader::BLEND_NONE;
 }
 
@@ -113,7 +113,7 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
     if (!file.get())
         return false; // if we can't access the file, don't worry and return
 
-    DefaultLogger::get()->info("Loading Quake3 shader file " + pFile);
+    ASSIMP_LOG_INFO_F("Loading Quake3 shader file ", pFile);
 
     // read file in memory
     const size_t s = file->FileSize();
@@ -136,7 +136,7 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
 
             // append to last section, if any
             if (!curData) {
-                DefaultLogger::get()->error("Q3Shader: Unexpected shader section token \'{\'");
+                ASSIMP_LOG_ERROR("Q3Shader: Unexpected shader section token \'{\'");
                 return true; // still no failure, the file is there
             }
 
@@ -206,19 +206,16 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
                     SkipSpaces(&buff);
                     if (!ASSIMP_strincmp(buff,"back",4)) {
                         curData->cull = Q3Shader::CULL_CCW;
-                    }
-                    else if (!ASSIMP_strincmp(buff,"front",5)) {
+                    } else if (!ASSIMP_strincmp(buff,"front",5)) {
                         curData->cull = Q3Shader::CULL_CW;
-                    }
-                    else if (!ASSIMP_strincmp(buff,"none",4) || !ASSIMP_strincmp(buff,"disable",7)) {
+                    } else if (!ASSIMP_strincmp(buff,"none",4) || !ASSIMP_strincmp(buff,"disable",7)) {
                         curData->cull = Q3Shader::CULL_NONE;
+                    } else {
+                        ASSIMP_LOG_ERROR("Q3Shader: Unrecognized cull mode");
                     }
-                    else DefaultLogger::get()->error("Q3Shader: Unrecognized cull mode");
                 }
             }
-        }
-
-        else {
+        } else {
             // add new section
             fill.blocks.push_back(Q3Shader::ShaderDataBlock());
             curData = &fill.blocks.back();
@@ -238,7 +235,7 @@ bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
     if (!file.get())
         return false; // if we can't access the file, don't worry and return
 
-    DefaultLogger::get()->info("Loading Quake3 skin file " + pFile);
+    ASSIMP_LOG_INFO("Loading Quake3 skin file " + pFile);
 
     // read file in memory
     const size_t s = file->FileSize();
@@ -397,7 +394,7 @@ void MD3Importer::ValidateHeaderOffsets()
 
     // Check file format version
     if (pcHeader->VERSION > 15)
-        DefaultLogger::get()->warn( "Unsupported MD3 file version. Continuing happily ...");
+        ASSIMP_LOG_WARN( "Unsupported MD3 file version. Continuing happily ...");
 
     // Check some offset values whether they are valid
     if (!pcHeader->NUM_SURFACES)
@@ -438,25 +435,24 @@ void MD3Importer::ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurf)
     // Check whether all requirements for Q3 files are met. We don't
     // care, but probably someone does.
     if (pcSurf->NUM_TRIANGLES > AI_MD3_MAX_TRIANGLES) {
-        DefaultLogger::get()->warn("MD3: Quake III triangle limit exceeded");
+        ASSIMP_LOG_WARN("MD3: Quake III triangle limit exceeded");
     }
 
     if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) {
-        DefaultLogger::get()->warn("MD3: Quake III shader limit exceeded");
+        ASSIMP_LOG_WARN("MD3: Quake III shader limit exceeded");
     }
 
     if (pcSurf->NUM_VERTICES > AI_MD3_MAX_VERTS) {
-        DefaultLogger::get()->warn("MD3: Quake III vertex limit exceeded");
+        ASSIMP_LOG_WARN("MD3: Quake III vertex limit exceeded");
     }
 
     if (pcSurf->NUM_FRAMES > AI_MD3_MAX_FRAMES) {
-        DefaultLogger::get()->warn("MD3: Quake III frame limit exceeded");
+        ASSIMP_LOG_WARN("MD3: Quake III frame limit exceeded");
     }
 }
 
 // ------------------------------------------------------------------------------------------------
-const aiImporterDesc* MD3Importer::GetInfo () const
-{
+const aiImporterDesc* MD3Importer::GetInfo () const {
     return &desc;
 }
 
@@ -579,7 +575,7 @@ bool MD3Importer::ReadMultipartFile()
         aiNode* tag_torso, *tag_head;
         std::vector<AttachmentInfo> attach;
 
-        DefaultLogger::get()->info("Multi part MD3 player model: lower, upper and head parts are joined");
+        ASSIMP_LOG_INFO("Multi part MD3 player model: lower, upper and head parts are joined");
 
         // ensure we won't try to load ourselves recursively
         BatchLoader::PropertyMap props;
@@ -600,21 +596,21 @@ bool MD3Importer::ReadMultipartFile()
         // ... and get them. We need all of them.
         scene_lower = batch.GetImport(_lower);
         if (!scene_lower) {
-            DefaultLogger::get()->error("M3D: Failed to read multi part model, lower.md3 fails to load");
+            ASSIMP_LOG_ERROR("M3D: Failed to read multi part model, lower.md3 fails to load");
             failure = "lower";
             goto error_cleanup;
         }
 
         scene_upper = batch.GetImport(_upper);
         if (!scene_upper) {
-            DefaultLogger::get()->error("M3D: Failed to read multi part model, upper.md3 fails to load");
+            ASSIMP_LOG_ERROR("M3D: Failed to read multi part model, upper.md3 fails to load");
             failure = "upper";
             goto error_cleanup;
         }
 
         scene_head  = batch.GetImport(_head);
         if (!scene_head) {
-            DefaultLogger::get()->error("M3D: Failed to read multi part model, head.md3 fails to load");
+            ASSIMP_LOG_ERROR("M3D: Failed to read multi part model, head.md3 fails to load");
             failure = "head";
             goto error_cleanup;
         }
@@ -628,7 +624,7 @@ bool MD3Importer::ReadMultipartFile()
         // tag_torso
         tag_torso = scene_lower->mRootNode->FindNode("tag_torso");
         if (!tag_torso) {
-            DefaultLogger::get()->error("M3D: Failed to find attachment tag for multi part model: tag_torso expected");
+            ASSIMP_LOG_ERROR("M3D: Failed to find attachment tag for multi part model: tag_torso expected");
             goto error_cleanup;
         }
         scene_upper->mRootNode->mName.Set("upper");
@@ -637,7 +633,7 @@ bool MD3Importer::ReadMultipartFile()
         // tag_head
         tag_head = scene_upper->mRootNode->FindNode("tag_head");
         if (!tag_head) {
-            DefaultLogger::get()->error("M3D: Failed to find attachment tag for multi part model: tag_head expected");
+            ASSIMP_LOG_ERROR( "M3D: Failed to find attachment tag for multi part model: tag_head expected");
             goto error_cleanup;
         }
         scene_head->mRootNode->mName.Set("head");
@@ -890,7 +886,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
 
         if (it != skins.textures.end()) {
             texture_name = &*( _texture_name = (*it).second).begin();
-            DefaultLogger::get()->debug("MD3: Assigning skin texture " + (*it).second + " to surface " + pcSurfaces->NAME);
+            ASSIMP_LOG_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
             (*it).resolved = true; // mark entry as resolved
         }
 
@@ -919,9 +915,10 @@ void MD3Importer::InternReadFile( const std::string& pFile,
             if (dit != shaders.blocks.end()) {
                 // Hurra, wir haben einen. Tolle Sache.
                 shader = &*dit;
-                DefaultLogger::get()->info("Found shader record for " +without_ext );
+                ASSIMP_LOG_INFO("Found shader record for " +without_ext );
+            } else {
+                ASSIMP_LOG_WARN("Unable to find shader record for " + without_ext);
             }
-            else DefaultLogger::get()->warn("Unable to find shader record for " +without_ext );
         }
 
         aiMaterial* pcHelper = new aiMaterial();
@@ -950,7 +947,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
                 szString.Set(convertedPath);
             }
             else    {
-                DefaultLogger::get()->warn("Texture file name has zero length. Using default name");
+                ASSIMP_LOG_WARN("Texture file name has zero length. Using default name");
                 szString.Set("dummy_texture.bmp");
             }
             pcHelper->AddProperty(&szString,AI_MATKEY_TEXTURE_DIFFUSE(0));
@@ -1040,7 +1037,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
     if (!DefaultLogger::isNullLogger()) {
         for (std::list< Q3Shader::SkinData::TextureEntry>::const_iterator it = skins.textures.begin();it != skins.textures.end(); ++it) {
             if (!(*it).resolved) {
-                DefaultLogger::get()->error("MD3: Failed to match skin " + (*it).first + " to surface " + (*it).second);
+                ASSIMP_LOG_ERROR_F("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
             }
         }
     }

+ 4 - 5
code/MD5Loader.cpp

@@ -359,7 +359,7 @@ void MD5Importer::LoadMD5MeshFile ()
 
     // Check whether we can read from the file
     if( file.get() == NULL || !file->FileSize())    {
-        DefaultLogger::get()->warn("Failed to access MD5MESH file: " + pFile);
+        ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile);
         return;
     }
     bHadMD5Mesh = true;
@@ -482,7 +482,7 @@ void MD5Importer::LoadMD5MeshFile ()
                 for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
                     fSum += meshSrc.mWeights[w].mWeight;
                 if (!fSum) {
-                    DefaultLogger::get()->error("MD5MESH: The sum of all vertex bone weights is 0");
+                    ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0");
                     continue;
                 }
 
@@ -574,7 +574,7 @@ void MD5Importer::LoadMD5AnimFile ()
 
     // Check whether we can read from the file
     if( !file.get() || !file->FileSize())   {
-        DefaultLogger::get()->warn("Failed to read MD5ANIM file: " + pFile);
+        ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
         return;
     }
     LoadFileIntoMemory(file.get());
@@ -588,8 +588,7 @@ void MD5Importer::LoadMD5AnimFile ()
     // generate and fill the output animation
     if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
         animParser.mBaseFrames.size() != animParser.mAnimatedBones.size())  {
-
-        DefaultLogger::get()->error("MD5ANIM: No frames or animated bones loaded");
+        ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded");
     }
     else {
         bHadMD5Anim = true;

+ 10 - 10
code/MD5Parser.cpp

@@ -70,7 +70,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
     fileSize = _fileSize;
     lineNumber = 0;
 
-    DefaultLogger::get()->debug("MD5Parser begin");
+    ASSIMP_LOG_DEBUG("MD5Parser begin");
 
     // parse the file header
     ParseHeader();
@@ -88,7 +88,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
     if ( !DefaultLogger::isNullLogger())    {
         char szBuffer[128]; // should be sufficiently large
         ::ai_snprintf(szBuffer,128,"MD5Parser end. Parsed %i sections",(int)mSections.size());
-        DefaultLogger::get()->debug(szBuffer);
+        ASSIMP_LOG_DEBUG(szBuffer);
     }
 }
 
@@ -107,7 +107,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
 {
     char szBuffer[1024];
     ::sprintf(szBuffer,"[MD5] Line %u: %s",line,warn);
-    DefaultLogger::get()->warn(szBuffer);
+    ASSIMP_LOG_WARN(szBuffer);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -130,7 +130,7 @@ void MD5Parser::ParseHeader()
     // FIX: can break the log length limit, so we need to be careful
     char* sz = buffer;
     while (!IsLineEnd( *buffer++));
-    DefaultLogger::get()->info(std::string(sz,std::min((uintptr_t)MAX_LOG_MESSAGE_LENGTH, (uintptr_t)(buffer-sz))));
+    ASSIMP_LOG_INFO(std::string(sz,std::min((uintptr_t)MAX_LOG_MESSAGE_LENGTH, (uintptr_t)(buffer-sz))));
     SkipSpacesAndLineEnd();
 }
 
@@ -243,7 +243,7 @@ bool MD5Parser::ParseSection(Section& out)
 // .MD5MESH parsing function
 MD5MeshParser::MD5MeshParser(SectionList& mSections)
 {
-    DefaultLogger::get()->debug("MD5MeshParser begin");
+    ASSIMP_LOG_DEBUG("MD5MeshParser begin");
 
     // now parse all sections
     for (SectionList::const_iterator iter =  mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter){
@@ -354,14 +354,14 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
             }
         }
     }
-    DefaultLogger::get()->debug("MD5MeshParser end");
+    ASSIMP_LOG_DEBUG("MD5MeshParser end");
 }
 
 // ------------------------------------------------------------------------------------------------
 // .MD5ANIM parsing function
 MD5AnimParser::MD5AnimParser(SectionList& mSections)
 {
-    DefaultLogger::get()->debug("MD5AnimParser begin");
+    ASSIMP_LOG_DEBUG("MD5AnimParser begin");
 
     fFrameRate = 24.0f;
     mNumAnimatedComponents = UINT_MAX;
@@ -445,14 +445,14 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
             fast_atoreal_move<float>((*iter).mGlobalValue.c_str(),fFrameRate);
         }
     }
-    DefaultLogger::get()->debug("MD5AnimParser end");
+    ASSIMP_LOG_DEBUG("MD5AnimParser end");
 }
 
 // ------------------------------------------------------------------------------------------------
 // .MD5CAMERA parsing function
 MD5CameraParser::MD5CameraParser(SectionList& mSections)
 {
-    DefaultLogger::get()->debug("MD5CameraParser begin");
+    ASSIMP_LOG_DEBUG("MD5CameraParser begin");
     fFrameRate = 24.0f;
 
     for (SectionList::const_iterator iter =  mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
@@ -483,6 +483,6 @@ MD5CameraParser::MD5CameraParser(SectionList& mSections)
             }
         }
     }
-    DefaultLogger::get()->debug("MD5CameraParser end");
+    ASSIMP_LOG_DEBUG("MD5CameraParser end");
 }
 

+ 6 - 4
code/MDCLoader.cpp

@@ -159,8 +159,9 @@ void MDCImporter::ValidateHeader()
             "magic word found is " + std::string( szBuffer ));
     }
 
-    if (pcHeader->ulVersion != AI_MDC_VERSION)
-        DefaultLogger::get()->warn("Unsupported MDC file version (2 (AI_MDC_VERSION) was expected)");
+    if (pcHeader->ulVersion != AI_MDC_VERSION) {
+        ASSIMP_LOG_WARN("Unsupported MDC file version (2 (AI_MDC_VERSION) was expected)");
+    }
 
     if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
         pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize)
@@ -169,8 +170,9 @@ void MDCImporter::ValidateHeader()
             "and point to something behind the file.");
     }
 
-    if (this->configFrameID >= this->pcHeader->ulNumFrames)
+    if (this->configFrameID >= this->pcHeader->ulNumFrames) {
         throw DeadlyImportError("The requested frame is not available");
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -388,7 +390,7 @@ void MDCImporter::InternReadFile(
                 uint32_t quak = pcTriangle->aiIndices[iIndex];
                 if (quak >= pcSurface->ulNumVertices)
                 {
-                    DefaultLogger::get()->error("MDC vertex index is out of range");
+                    ASSIMP_LOG_ERROR("MDC vertex index is out of range");
                     quak = pcSurface->ulNumVertices-1;
                 }
 

+ 34 - 34
code/MDLLoader.cpp

@@ -141,7 +141,7 @@ void MDLImporter::SetupProperties(const Importer* pImp)
         configFrameID =  pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
     }
 
-    // AI_CONFIG_IMPORT_MDL_COLORMAP - pallette file
+    // AI_CONFIG_IMPORT_MDL_COLORMAP - palette file
     configPalette =  pImp->GetPropertyString(AI_CONFIG_IMPORT_MDL_COLORMAP,"colormap.lmp");
 }
 
@@ -187,37 +187,37 @@ void MDLImporter::InternReadFile( const std::string& pFile,
 
     // Original Quake1 format
     if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord)   {
-        DefaultLogger::get()->debug("MDL subtype: Quake 1, magic word is IDPO");
+        ASSIMP_LOG_DEBUG("MDL subtype: Quake 1, magic word is IDPO");
         iGSFileVersion = 0;
         InternReadFile_Quake1();
     }
     // GameStudio A<old> MDL2 format - used by some test models that come with 3DGS
     else if (AI_MDL_MAGIC_NUMBER_BE_GS3 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS3 == iMagicWord)  {
-        DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A2, magic word is MDL2");
+        ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A2, magic word is MDL2");
         iGSFileVersion = 2;
         InternReadFile_Quake1();
     }
     // GameStudio A4 MDL3 format
     else if (AI_MDL_MAGIC_NUMBER_BE_GS4 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS4 == iMagicWord)  {
-        DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A4, magic word is MDL3");
+        ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A4, magic word is MDL3");
         iGSFileVersion = 3;
         InternReadFile_3DGS_MDL345();
     }
     // GameStudio A5+ MDL4 format
     else if (AI_MDL_MAGIC_NUMBER_BE_GS5a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5a == iMagicWord)    {
-        DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A4, magic word is MDL4");
+        ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A4, magic word is MDL4");
         iGSFileVersion = 4;
         InternReadFile_3DGS_MDL345();
     }
     // GameStudio A5+ MDL5 format
     else if (AI_MDL_MAGIC_NUMBER_BE_GS5b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5b == iMagicWord)    {
-        DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A5, magic word is MDL5");
+        ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A5, magic word is MDL5");
         iGSFileVersion = 5;
         InternReadFile_3DGS_MDL345();
     }
     // GameStudio A7 MDL7 format
     else if (AI_MDL_MAGIC_NUMBER_BE_GS7 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS7 == iMagicWord)  {
-        DefaultLogger::get()->debug("MDL subtype: 3D GameStudio A7, magic word is MDL7");
+        ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A7, magic word is MDL7");
         iGSFileVersion = 7;
         InternReadFile_3DGS_MDL7();
     }
@@ -225,7 +225,7 @@ void MDLImporter::InternReadFile( const std::string& pFile,
     else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
         AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord)
     {
-        DefaultLogger::get()->debug("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
+        ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
         iGSFileVersion = 0;
         InternReadFile_HL2();
     }
@@ -258,7 +258,7 @@ void MDLImporter::SizeCheck(const void* szPos)
 }
 
 // ------------------------------------------------------------------------------------------------
-// Just for debgging purposes
+// Just for debugging purposes
 void MDLImporter::SizeCheck(const void* szPos, const char* szFile, unsigned int iLine)
 {
     ai_assert(NULL != szFile);
@@ -298,20 +298,20 @@ void MDLImporter::ValidateHeader_Quake1(const MDL::Header* pcHeader)
     if (!this->iGSFileVersion)
     {
         if (pcHeader->num_verts > AI_MDL_MAX_VERTS)
-            DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_VERTS vertices");
+            ASSIMP_LOG_WARN("Quake 1 MDL model has more than AI_MDL_MAX_VERTS vertices");
 
         if (pcHeader->num_tris > AI_MDL_MAX_TRIANGLES)
-            DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_TRIANGLES triangles");
+            ASSIMP_LOG_WARN("Quake 1 MDL model has more than AI_MDL_MAX_TRIANGLES triangles");
 
         if (pcHeader->num_frames > AI_MDL_MAX_FRAMES)
-            DefaultLogger::get()->warn("Quake 1 MDL model has more than AI_MDL_MAX_FRAMES frames");
+            ASSIMP_LOG_WARN("Quake 1 MDL model has more than AI_MDL_MAX_FRAMES frames");
 
         // (this does not apply for 3DGS MDLs)
         if (!this->iGSFileVersion && pcHeader->version != AI_MDL_VERSION)
-            DefaultLogger::get()->warn("Quake 1 MDL model has an unknown version: AI_MDL_VERSION (=6) is "
+            ASSIMP_LOG_WARN("Quake 1 MDL model has an unknown version: AI_MDL_VERSION (=6) is "
                 "the expected file format version");
         if(pcHeader->num_skins && (!pcHeader->skinwidth || !pcHeader->skinheight))
-            DefaultLogger::get()->warn("Skin width or height are 0");
+            ASSIMP_LOG_WARN("Skin width or height are 0");
     }
 }
 
@@ -481,7 +481,7 @@ void MDLImporter::InternReadFile_Quake1() {
             if (iIndex >= (unsigned int)pcHeader->num_verts)
             {
                 iIndex = pcHeader->num_verts-1;
-                DefaultLogger::get()->warn("Index overflow in Q1-MDL vertex list.");
+                ASSIMP_LOG_WARN("Index overflow in Q1-MDL vertex list.");
             }
 
             aiVector3D& vec = pcMesh->mVertices[iCurrent];
@@ -692,7 +692,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345( )
                 unsigned int iIndex = pcTriangles->index_xyz[c];
                 if (iIndex >= (unsigned int)pcHeader->num_verts)    {
                     iIndex = pcHeader->num_verts-1;
-                    DefaultLogger::get()->warn("Index overflow in MDLn vertex list");
+                    ASSIMP_LOG_WARN("Index overflow in MDLn vertex list");
                 }
 
                 aiVector3D& vec = pcMesh->mVertices[iCurrent];
@@ -747,7 +747,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345( )
                 unsigned int iIndex = pcTriangles->index_xyz[c];
                 if (iIndex >= (unsigned int)pcHeader->num_verts)    {
                     iIndex = pcHeader->num_verts-1;
-                    DefaultLogger::get()->warn("Index overflow in MDLn vertex list");
+                    ASSIMP_LOG_WARN("Index overflow in MDLn vertex list");
                 }
 
                 aiVector3D& vec = pcMesh->mVertices[iCurrent];
@@ -798,7 +798,7 @@ void MDLImporter::ImportUVCoordinate_3DGS_MDL345(
     // validate UV indices
     if (iIndex >= (unsigned int) pcHeader->synctype)    {
         iIndex = pcHeader->synctype-1;
-        DefaultLogger::get()->warn("Index overflow in MDLn UV coord list");
+        ASSIMP_LOG_WARN("Index overflow in MDLn UV coord list");
     }
 
     float s = (float)pcSrc[iIndex].u;
@@ -835,7 +835,7 @@ void MDLImporter::CalculateUVCoordinates_MDL5()
             iWidth  = (unsigned int)*piPtr;
             if (!iHeight || !iWidth)
             {
-                DefaultLogger::get()->warn("Either the width or the height of the "
+                ASSIMP_LOG_WARN("Either the width or the height of the "
                     "embedded DDS texture is zero. Unable to compute final texture "
                     "coordinates. The texture coordinates remain in their original "
                     "0-x/0-y (x,y = texture size) range.");
@@ -988,7 +988,7 @@ MDL::IntBone_MDL7** MDLImporter::LoadBones_3DGS_MDL7()
             AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS  != pcHeader->bone_stc_size &&
             AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE != pcHeader->bone_stc_size)
         {
-            DefaultLogger::get()->warn("Unknown size of bone data structure");
+            ASSIMP_LOG_WARN("Unknown size of bone data structure");
             return NULL;
         }
 
@@ -1026,7 +1026,7 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
             if(iIndex > (unsigned int)groupInfo.pcGroup->numverts)  {
                 // (we might need to read this section a second time - to process frame vertices correctly)
                 pcGroupTris->v_index[c] = iIndex = groupInfo.pcGroup->numverts-1;
-                DefaultLogger::get()->warn("Index overflow in MDL7 vertex list");
+                ASSIMP_LOG_WARN("Index overflow in MDL7 vertex list");
             }
 
             // write the output face index
@@ -1071,7 +1071,7 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
                     iIndex = pcGroupTris->skinsets[0].st_index[c];
                     if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) {
                         iIndex = groupInfo.pcGroup->num_stpts-1;
-                        DefaultLogger::get()->warn("Index overflow in MDL7 UV coordinate list (#1)");
+                        ASSIMP_LOG_WARN("Index overflow in MDL7 UV coordinate list (#1)");
                     }
 
                     float u = groupInfo.pcGroupUVs[iIndex].u;
@@ -1098,7 +1098,7 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
                     iIndex = pcGroupTris->skinsets[1].st_index[c];
                     if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) {
                         iIndex = groupInfo.pcGroup->num_stpts-1;
-                        DefaultLogger::get()->warn("Index overflow in MDL7 UV coordinate list (#2)");
+                        ASSIMP_LOG_WARN("Index overflow in MDL7 UV coordinate list (#2)");
                     }
 
                     float u = groupInfo.pcGroupUVs[ iIndex ].u;
@@ -1153,7 +1153,7 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
             frame.pcFrame->transmatrix_count * pcHeader->bonetrans_stc_size;
 
         if (((const char*)szCurrent - (const char*)pcHeader) + iAdd > (unsigned int)pcHeader->data_size)    {
-            DefaultLogger::get()->warn("Index overflow in frame area. "
+            ASSIMP_LOG_WARN("Index overflow in frame area. "
                 "Ignoring all frames and all further mesh groups, too.");
 
             // don't parse more groups if we can't even read one
@@ -1171,7 +1171,7 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
                 uint16_t iIndex = _AI_MDL7_ACCESS(pcFrameVertices,qq,pcHeader->framevertex_stc_size,MDL::Vertex_MDL7).vertindex;
                 AI_SWAP2(iIndex);
                 if (iIndex >= groupInfo.pcGroup->numverts)  {
-                    DefaultLogger::get()->warn("Invalid vertex index in frame vertex section");
+                    ASSIMP_LOG_WARN("Invalid vertex index in frame vertex section");
                     continue;
                 }
 
@@ -1257,7 +1257,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
                 // sometimes MED writes -1, but normally only if there is only
                 // one skin assigned. No warning in this case
                 if(0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0])
-                    DefaultLogger::get()->warn("Index overflow in MDL7 material list [#0]");
+                    ASSIMP_LOG_WARN("Index overflow in MDL7 material list [#0]");
             }
             else splitGroupData.aiSplit[groupData.pcFaces[iFace].
                 iMatIndex[0]]->push_back(iFace);
@@ -1282,7 +1282,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
                 // sometimes MED writes -1, but normally only if there is only
                 // one skin assigned. No warning in this case
                 if(UINT_MAX != iMatIndex)
-                    DefaultLogger::get()->warn("Index overflow in MDL7 material list [#1]");
+                    ASSIMP_LOG_WARN("Index overflow in MDL7 material list [#1]");
                 iMatIndex = iNumMaterials-1;
             }
             unsigned int iMatIndex2 = groupData.pcFaces[iFace].iMatIndex[1];
@@ -1292,7 +1292,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
                 if (iMatIndex2 >= iNumMaterials)    {
                     // sometimes MED writes -1, but normally only if there is only
                     // one skin assigned. No warning in this case
-                    DefaultLogger::get()->warn("Index overflow in MDL7 material list [#2]");
+                    ASSIMP_LOG_WARN("Index overflow in MDL7 material list [#2]");
                     iMatIndex2 = iNumMaterials-1;
                 }
 
@@ -1414,7 +1414,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
 
         if (1 != groupInfo.pcGroup->typ)    {
             // Not a triangle-based mesh
-            DefaultLogger::get()->warn("[3DGS MDL7] Not a triangle mesh group. Continuing happily");
+            ASSIMP_LOG_WARN("[3DGS MDL7] Not a triangle mesh group. Continuing happily");
         }
 
         // store the name of the group
@@ -1496,7 +1496,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
                 groupData.vTextureCoords1.resize(iNumVertices,aiVector3D());
 
                 // check whether the triangle data structure is large enough
-                // to contain a second UV coodinate set
+                // to contain a second UV coordinate set
                 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV)    {
                     groupData.vTextureCoords2.resize(iNumVertices,aiVector3D());
                     groupData.bNeed2UV = true;
@@ -1516,7 +1516,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
                     sharedData.abNeedMaterials[qq] = true;
             }
         }
-        else DefaultLogger::get()->warn("[3DGS MDL7] Mesh group consists of 0 "
+        else ASSIMP_LOG_WARN("[3DGS MDL7] Mesh group consists of 0 "
             "vertices or faces. It will be skipped.");
 
         // process all frames and generate output meshes
@@ -1664,7 +1664,7 @@ void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
             // read all transformation matrices
             for (unsigned int iTrafo = 0; iTrafo < frame.pcFrame->transmatrix_count;++iTrafo)   {
                 if(pcBoneTransforms->bone_index >= pcHeader->bones_num) {
-                    DefaultLogger::get()->warn("Index overflow in frame area. "
+                    ASSIMP_LOG_WARN("Index overflow in frame area. "
                         "Unable to parse this bone transformation");
                 }
                 else    {
@@ -1676,7 +1676,7 @@ void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
             }
         }
         else    {
-            DefaultLogger::get()->warn("Ignoring animation keyframes in groups != 0");
+            ASSIMP_LOG_WARN("Ignoring animation keyframes in groups != 0");
         }
     }
 }
@@ -1894,7 +1894,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
                         unsigned int iBone = groupData.aiBones[ oldFace.mIndices[c] ];
                         if (UINT_MAX != iBone)  {
                             if (iBone >= iNumOutBones)  {
-                                DefaultLogger::get()->error("Bone index overflow. "
+                                ASSIMP_LOG_ERROR("Bone index overflow. "
                                     "The bone index of a vertex exceeds the allowed range. ");
                                 iBone = iNumOutBones-1;
                             }

+ 9 - 8
code/MDLMaterialLoader.cpp

@@ -64,7 +64,7 @@ using namespace Assimp;
 static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
 
 // ------------------------------------------------------------------------------------------------
-// Find a suitable pallette file or take the default one
+// Find a suitable palette file or take the default one
 void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
 {
     // now try to find the color map in the current directory
@@ -75,10 +75,11 @@ void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
     {
         if (pcStream->FileSize() >= 768)
         {
-            unsigned char* colorMap = new unsigned char[256*3];
+            size_t len = 256 * 3;
+            unsigned char* colorMap = new unsigned char[len];
             szColorMap = colorMap;
-            pcStream->Read(colorMap,256*3,1);
-            DefaultLogger::get()->info("Found valid colormap.lmp in directory. "
+            pcStream->Read(colorMap, len,1);
+            ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. "
                 "It will be used to decode embedded textures in palletized formats.");
         }
         delete pcStream;
@@ -186,7 +187,7 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
 
     if (iType == 1 || iType > 3)
     {
-        DefaultLogger::get()->error("Unsupported texture file format");
+        ASSIMP_LOG_ERROR("Unsupported texture file format");
         return;
     }
 
@@ -508,7 +509,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         // ***** EMBEDDED DDS FILE *****
         if (1 != iHeight)
         {
-            DefaultLogger::get()->warn("Found a reference to an embedded DDS texture, "
+            ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
                 "but texture height is not equal to 1, which is not supported by MED");
         }
 
@@ -531,7 +532,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         // ***** REFERENCE TO EXTERNAL FILE *****
         if (1 != iHeight)
         {
-            DefaultLogger::get()->warn("Found a reference to an external texture, "
+            ASSIMP_LOG_WARN("Found a reference to an external texture, "
                 "but texture height is not equal to 1, which is not supported by MED");
         }
 
@@ -552,7 +553,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         pcNew.reset(new aiTexture());
         if (!iHeight || !iWidth)
         {
-            DefaultLogger::get()->warn("Found embedded texture, but its width "
+            ASSIMP_LOG_WARN("Found embedded texture, but its width "
                 "an height are both 0. Is this a joke?");
 
             // generate an empty chess pattern

+ 1 - 1
code/MMDImporter.cpp

@@ -217,7 +217,7 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
   pMesh->mNumFaces = indexCount / 3;
   pMesh->mFaces = new aiFace[pMesh->mNumFaces];
 
-  const int numIndices = 3; // trianglular face
+  const int numIndices = 3; // triangular face
   for (unsigned int index = 0; index < pMesh->mNumFaces; index++) {
     pMesh->mFaces[index].mNumIndices = numIndices;
     unsigned int *indices = new unsigned int[numIndices];

この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません