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Update SplitLargeMeshes.cpp

Fix typo.
Kim Kulling %!s(int64=7) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      code/SplitLargeMeshes.cpp

+ 1 - 1
code/SplitLargeMeshes.cpp

@@ -69,7 +69,7 @@ bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const {
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 // Executes the post processing step on the given imported data.
 // Executes the post processing step on the given imported data.
 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) {
 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) {
-    if (0xffffffff == this->LIMIT || nullprt == pScene ) {
+    if (0xffffffff == this->LIMIT || nullptr == pScene ) {
         return;
         return;
     }
     }