|
@@ -93,9 +93,6 @@ void MS3DImporter::GetExtensionList(std::set<std::string>& extensions)
|
|
|
void ReadColor(StreamReaderLE& stream, aiColor4D& ambient)
|
|
|
{
|
|
|
// aiColor4D is packed on gcc, implicit binding to float& fails therefore.
|
|
|
- // But I guess casting is fine (it could cause alignment faults on some
|
|
|
- // architectures in general, but we're not touched because aiColor4D
|
|
|
- // should be properly aligned & packed due to its uniform structure)
|
|
|
stream >> (float&)ambient.r >> (float&)ambient.g >> (float&)ambient.b >> (float&)ambient.a;
|
|
|
}
|
|
|
|
|
@@ -106,6 +103,84 @@ void ReadVector(StreamReaderLE& stream, aiVector3D& pos)
|
|
|
stream >> (float&)pos.x >> (float&)pos.y >> (float&)pos.z;
|
|
|
}
|
|
|
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+template<typename T>
|
|
|
+void MS3DImporter :: ReadComments(StreamReaderLE& stream, std::vector<T>& outp)
|
|
|
+{
|
|
|
+ uint16_t cnt;
|
|
|
+ stream >> cnt;
|
|
|
+
|
|
|
+ for(unsigned int i = 0; i < cnt; ++i) {
|
|
|
+ uint32_t index, clength;
|
|
|
+ stream >> index >> clength;
|
|
|
+
|
|
|
+ if(index >= outp.size()) {
|
|
|
+ DefaultLogger::get()->warn("MS3D: Invalid index in comment section");
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ outp[index].comment = std::string(reinterpret_cast<char*>(stream.GetPtr()),clength);
|
|
|
+ }
|
|
|
+ stream.IncPtr(clength);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+template <typename T, typename T2, typename T3> bool inrange(const T& in, const T2& lower, const T3& higher)
|
|
|
+{
|
|
|
+ return in > lower && in <= higher;
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints,
|
|
|
+ std::vector<bool>& hadit,
|
|
|
+ aiNode* nd,
|
|
|
+ const aiMatrix4x4& absTrafo)
|
|
|
+{
|
|
|
+ unsigned int cnt = 0;
|
|
|
+ for(size_t i = 0; i < joints.size(); ++i) {
|
|
|
+ if (!hadit[i] && !strcmp(joints[i].parentName,nd->mName.data)) {
|
|
|
+ ++cnt;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ nd->mChildren = new aiNode*[nd->mNumChildren = cnt];
|
|
|
+ cnt = 0;
|
|
|
+ for(size_t i = 0; i < joints.size(); ++i) {
|
|
|
+ if (!hadit[i] && !strcmp(joints[i].parentName,nd->mName.data)) {
|
|
|
+ aiNode* ch = nd->mChildren[cnt++] = new aiNode(joints[i].name);
|
|
|
+ ch->mParent = nd;
|
|
|
+
|
|
|
+ const aiVector3D& qin = joints[i].rotation;
|
|
|
+ ch->mTransformation = aiMatrix4x4().FromEulerAnglesXYZ(qin.x,qin.y,qin.z)*
|
|
|
+ aiMatrix4x4::Translation(joints[i].position,ch->mTransformation);
|
|
|
+
|
|
|
+ const aiMatrix4x4 abs = absTrafo*ch->mTransformation;
|
|
|
+ for(unsigned int a = 0; a < mScene->mNumMeshes; ++a) {
|
|
|
+ aiMesh* const msh = mScene->mMeshes[a];
|
|
|
+ for(unsigned int n = 0; n < msh->mNumBones; ++n) {
|
|
|
+ aiBone* const bone = msh->mBones[n];
|
|
|
+
|
|
|
+ if(bone->mName == ch->mName) {
|
|
|
+ bone->mOffsetMatrix = aiMatrix4x4(abs).Inverse();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ hadit[i] = true;
|
|
|
+ CollectChildJoints(joints,hadit,ch,abs);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
+void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd)
|
|
|
+{
|
|
|
+ std::vector<bool> hadit(joints.size(),false);
|
|
|
+ aiMatrix4x4 trafo;
|
|
|
+
|
|
|
+ CollectChildJoints(joints,hadit,nd,trafo);
|
|
|
+}
|
|
|
+
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Imports the given file into the given scene structure.
|
|
|
void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
@@ -117,6 +192,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
char head[10];
|
|
|
int32_t version;
|
|
|
|
|
|
+ mScene = pScene;
|
|
|
+
|
|
|
|
|
|
// 1 ------------ read into temporary data structures mirroring the original file
|
|
|
|
|
@@ -139,8 +216,12 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
|
|
|
stream.IncPtr(1);
|
|
|
ReadVector(stream,v.pos);
|
|
|
- v.bone_id = static_cast<unsigned int>(stream.GetI1()); // signed in original spec !! intentional bit hack.
|
|
|
- v.ref_cnt = static_cast<unsigned int>(stream.GetI1());
|
|
|
+ v.bone_id[0] = stream.GetI1();
|
|
|
+ v.ref_cnt = stream.GetI1();
|
|
|
+
|
|
|
+ v.bone_id[1] = v.bone_id[2] = v.bone_id[3] = 0xffffffff;
|
|
|
+ v.weights[1] = v.weights[2] = v.weights[3] = 0.f;
|
|
|
+ v.weights[0] = 1.f;
|
|
|
}
|
|
|
|
|
|
uint16_t tris;
|
|
@@ -152,7 +233,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
|
|
|
stream.IncPtr(2);
|
|
|
for (unsigned int i = 0; i < 3; ++i) {
|
|
|
- t.indices[i] = static_cast<unsigned int>(stream.GetI2());
|
|
|
+ t.indices[i] = stream.GetI2();
|
|
|
}
|
|
|
|
|
|
for (unsigned int i = 0; i < 3; ++i) {
|
|
@@ -166,8 +247,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
stream >> (float&)(t.uv[i].y);
|
|
|
}
|
|
|
|
|
|
- t.sg = static_cast<unsigned int>(stream.GetI1());
|
|
|
- t.group = static_cast<unsigned int>(stream.GetI1());
|
|
|
+ t.sg = stream.GetI1();
|
|
|
+ t.group = stream.GetI1();
|
|
|
}
|
|
|
|
|
|
uint16_t grp;
|
|
@@ -187,9 +268,9 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
|
|
|
t.triangles.resize(num);
|
|
|
for (unsigned int i = 0; i < num; ++i) {
|
|
|
- t.triangles[i] = static_cast<unsigned int>(stream.GetI2());
|
|
|
+ t.triangles[i] = stream.GetI2();
|
|
|
}
|
|
|
- t.mat = static_cast<unsigned int>(stream.GetI1());
|
|
|
+ t.mat = stream.GetI1();
|
|
|
if (t.mat == 0xff) {
|
|
|
need_default = true;
|
|
|
}
|
|
@@ -220,8 +301,71 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
t.alphamap[128] = '\0';
|
|
|
}
|
|
|
|
|
|
+ float animfps, currenttime;
|
|
|
+ uint32_t totalframes;
|
|
|
+ stream >> animfps >> currenttime >> totalframes;
|
|
|
+
|
|
|
+ uint16_t joint;
|
|
|
+ stream >> joint;
|
|
|
+
|
|
|
+ std::vector<TempJoint> joints(joint);
|
|
|
+ for(unsigned int i = 0; i < joint; ++i) {
|
|
|
+ TempJoint& j = joints[i];
|
|
|
+
|
|
|
+ stream.IncPtr(1);
|
|
|
+ stream.CopyAndAdvance(j.name,32);
|
|
|
+ j.name[32] = '\0';
|
|
|
+
|
|
|
+ stream.CopyAndAdvance(j.parentName,32);
|
|
|
+ j.parentName[32] = '\0';
|
|
|
+
|
|
|
+ // DefaultLogger::get()->debug(j.name);
|
|
|
+ // DefaultLogger::get()->debug(j.parentName);
|
|
|
|
|
|
- // 2 ------------ convert to proper aiXX data structures
|
|
|
+ ReadVector(stream,j.rotation);
|
|
|
+ ReadVector(stream,j.position);
|
|
|
+
|
|
|
+ j.rotFrames.resize(stream.GetI2());
|
|
|
+ j.posFrames.resize(stream.GetI2());
|
|
|
+
|
|
|
+ for(unsigned int a = 0; a < j.rotFrames.size(); ++a) {
|
|
|
+ TempKeyFrame& kf = j.rotFrames[a];
|
|
|
+ stream >> kf.time;
|
|
|
+ ReadVector(stream,kf.value);
|
|
|
+ }
|
|
|
+ for(unsigned int a = 0; a < j.posFrames.size(); ++a) {
|
|
|
+ TempKeyFrame& kf = j.posFrames[a];
|
|
|
+ stream >> kf.time;
|
|
|
+ ReadVector(stream,kf.value);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if(stream.GetRemainingSize() > 4) {
|
|
|
+ uint32_t subversion;
|
|
|
+ stream >> subversion;
|
|
|
+ if (subversion == 1) {
|
|
|
+ ReadComments<TempGroup>(stream,groups);
|
|
|
+ ReadComments<TempMaterial>(stream,materials);
|
|
|
+ ReadComments<TempJoint>(stream,joints);
|
|
|
+ ReadComments<TempModel>(stream,std::vector<TempModel>() = std::vector<TempModel>());
|
|
|
+
|
|
|
+ if(stream.GetRemainingSize() > 4 && inrange((stream >> subversion,subversion),1u,3u)) {
|
|
|
+ for(unsigned int i = 0; i < verts; ++i) {
|
|
|
+ TempVertex& v = vertices[i];
|
|
|
+ v.weights[3]=1.f;
|
|
|
+ for(unsigned int n = 0; n < 3; v.weights[3]-=v.weights[n++]) {
|
|
|
+ v.bone_id[n+1] = stream.GetI1();
|
|
|
+ v.weights[n] = static_cast<float>(static_cast<unsigned int>(stream.GetI1()))/255.f;
|
|
|
+ }
|
|
|
+ stream.IncPtr((subversion-1)<<2u);
|
|
|
+ }
|
|
|
+
|
|
|
+ // even further extra data is not of interest for us, at least now now.
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // 2 ------------ convert to proper aiXX data structures -----------------------------------
|
|
|
|
|
|
if (need_default && materials.size()) {
|
|
|
DefaultLogger::get()->warn("MS3D: Found group with no material assigned, spawning default material");
|
|
@@ -308,6 +452,9 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
|
|
|
m->mNumUVComponents[0] = 2;
|
|
|
|
|
|
+ typedef std::map<unsigned int,unsigned int> BoneSet;
|
|
|
+ BoneSet mybones;
|
|
|
+
|
|
|
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
|
|
|
aiFace& f = m->mFaces[i];
|
|
|
if (g.triangles[i]>triangles.size()) {
|
|
@@ -322,22 +469,71 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
throw new ImportErrorException("MS3D: Encountered invalid vertex index, file is malformed");
|
|
|
}
|
|
|
|
|
|
+ const TempVertex& v = vertices[t.indices[i]];
|
|
|
+ for(unsigned int a = 0; a < 4; ++a) {
|
|
|
+ if (v.bone_id[a] != 0xffffffff) {
|
|
|
+ if (v.bone_id[a] >= joints.size()) {
|
|
|
+ throw new ImportErrorException("MS3D: Encountered invalid bone index, file is malformed");
|
|
|
+ }
|
|
|
+ if (mybones.find(v.bone_id[a]) == mybones.end()) {
|
|
|
+ mybones[v.bone_id[a]] = 1;
|
|
|
+ }
|
|
|
+ else ++mybones[v.bone_id[a]];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
// collect vertex components
|
|
|
- m->mVertices[n] = vertices[t.indices[i]].pos;
|
|
|
+ m->mVertices[n] = v.pos;
|
|
|
|
|
|
m->mNormals[n] = t.normals[i];
|
|
|
- m->mTextureCoords[0][n] = aiVector3D(t.uv[i].x,t.uv[i].y,0.0);
|
|
|
+ m->mTextureCoords[0][n] = aiVector3D(t.uv[i].x,1.f-t.uv[i].y,0.0);
|
|
|
f.mIndices[i] = n;
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ // allocate storage for bones
|
|
|
+ if(mybones.size()) {
|
|
|
+ std::vector<unsigned int> bmap(joints.size());
|
|
|
+ m->mBones = new aiBone*[mybones.size()];
|
|
|
+ for(BoneSet::const_iterator it = mybones.begin(); it != mybones.end(); ++it) {
|
|
|
+ aiBone* const bn = m->mBones[m->mNumBones] = new aiBone();
|
|
|
+ const TempJoint& jnt = joints[(*it).first];
|
|
|
+
|
|
|
+ bn->mName.Set(jnt.name);
|
|
|
+ bn->mWeights = new aiVertexWeight[(*it).second];
|
|
|
+
|
|
|
+ bmap[(*it).first] = m->mNumBones++;
|
|
|
+ }
|
|
|
+
|
|
|
+ // .. and collect bone weights
|
|
|
+ for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
|
|
|
+ TempTriangle& t = triangles[g.triangles[i]];
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < 3; ++i,++n) {
|
|
|
+ const TempVertex& v = vertices[t.indices[i]];
|
|
|
+ for(unsigned int a = 0; a < 4; ++a) {
|
|
|
+ const unsigned int bone = v.bone_id[a];
|
|
|
+ if(bone==0xffffffff){
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ aiBone* const outbone = m->mBones[bmap[bone]];
|
|
|
+ aiVertexWeight& outwght = outbone->mWeights[outbone->mNumWeights++];
|
|
|
+
|
|
|
+ outwght.mVertexId = n;
|
|
|
+ outwght.mWeight = v.weights[a];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
// ... add dummy nodes under a single root, each holding a reference to one
|
|
|
// mesh. If we didn't do this, we'd loose the group name.
|
|
|
aiNode* rt = pScene->mRootNode = new aiNode("<MS3DRoot>");
|
|
|
- rt->mChildren = new aiNode*[rt->mNumChildren=pScene->mNumMeshes];
|
|
|
+ rt->mChildren = new aiNode*[rt->mNumChildren=pScene->mNumMeshes+(joints.size()?1:0)];
|
|
|
|
|
|
- for (unsigned int i = 0; i < rt->mNumChildren; ++i) {
|
|
|
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
|
|
aiNode* nd = rt->mChildren[i] = new aiNode();
|
|
|
|
|
|
const TempGroup& g = groups[i];
|
|
@@ -347,6 +543,62 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|
|
nd->mMeshes = new unsigned int[nd->mNumMeshes = 1];
|
|
|
nd->mMeshes[0] = i;
|
|
|
}
|
|
|
+
|
|
|
+ // convert animations as well
|
|
|
+ if(joints.size()) {
|
|
|
+ aiNode* jt = rt->mChildren[pScene->mNumMeshes] = new aiNode();
|
|
|
+ jt->mParent = rt;
|
|
|
+ CollectChildJoints(joints,jt);
|
|
|
+ jt->mName.Set("<MS3DJointRoot>");
|
|
|
+
|
|
|
+ pScene->mAnimations = new aiAnimation*[ pScene->mNumAnimations = 1 ];
|
|
|
+ aiAnimation* const anim = pScene->mAnimations[0] = new aiAnimation();
|
|
|
+
|
|
|
+ anim->mName.Set("<MS3DMasterAnim>");
|
|
|
+
|
|
|
+ // carry the fps info to the user by scaling all times with it
|
|
|
+ anim->mTicksPerSecond = animfps;
|
|
|
+
|
|
|
+ // leave duration at its default, so ScenePreprocessor will fill an appropriate
|
|
|
+ // value (the values taken from some MS3D files seem to be too unreliable
|
|
|
+ // to pass the validation)
|
|
|
+ // anim->mDuration = totalframes/animfps;
|
|
|
+
|
|
|
+ anim->mChannels = new aiNodeAnim*[joints.size()]();
|
|
|
+ for(std::vector<TempJoint>::const_iterator it = joints.begin(); it != joints.end(); ++it) {
|
|
|
+ if ((*it).rotFrames.empty() && (*it).posFrames.empty()) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ aiNodeAnim* nd = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
|
|
+ nd->mNodeName.Set((*it).name);
|
|
|
+
|
|
|
+ if ((*it).rotFrames.size()) {
|
|
|
+ nd->mRotationKeys = new aiQuatKey[(*it).rotFrames.size()];
|
|
|
+ for(std::vector<TempKeyFrame>::const_iterator rot = (*it).rotFrames.begin(); rot != (*it).rotFrames.end(); ++rot) {
|
|
|
+ aiQuatKey& q = nd->mRotationKeys[nd->mNumRotationKeys++];
|
|
|
+
|
|
|
+ q.mTime = (*rot).time*animfps;
|
|
|
+ q.mValue = aiQuaternion((*rot).value.x,(*rot).value.y,(*rot).value.z)*
|
|
|
+ aiQuaternion((*it).rotation.x,(*it).rotation.y,(*it).rotation.z);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((*it).posFrames.size()) {
|
|
|
+ nd->mPositionKeys = new aiVectorKey[(*it).posFrames.size()];
|
|
|
+ for(std::vector<TempKeyFrame>::const_iterator pos = (*it).posFrames.begin(); pos != (*it).posFrames.end(); ++pos) {
|
|
|
+ aiVectorKey& v = nd->mPositionKeys[nd->mNumPositionKeys++];
|
|
|
+
|
|
|
+ v.mTime = (*pos).time*animfps;
|
|
|
+ v.mValue = (*pos).value + (*it).position;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // fixup to pass the validation if not a single animation channel is non-trivial
|
|
|
+ if (!anim->mNumChannels) {
|
|
|
+ anim->mChannels = NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
#endif
|