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Fixed invalid armature node population when there's mesh on a node with the same name as the bone

Frooxius 5 years ago
parent
commit
29603128f4
1 changed files with 2 additions and 1 deletions
  1. 2 1
      code/PostProcessing/ArmaturePopulate.cpp

+ 2 - 1
code/PostProcessing/ArmaturePopulate.cpp

@@ -150,7 +150,8 @@ void ArmaturePopulate::BuildNodeList(const aiNode *current_node,
     aiNode *child = current_node->mChildren[nodeId];
     ai_assert(child);
 
-    nodes.push_back(child);
+    if (child->mNumMeshes == 0)
+        nodes.push_back(child);
 
     BuildNodeList(child, nodes);
   }